the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "EnchantmentTableTile.h" 3#include "EnchantmentTableEntity.h" 4#include "net.minecraft.world.level.h" 5#include "net.minecraft.h" 6#include "net.minecraft.world.h" 7 8const wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side"; 9const wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top"; 10const wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom"; 11 12EnchantmentTableTile::EnchantmentTableTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender()) 13{ 14 updateDefaultShape(); 15 setLightBlock(0); 16 17 iconTop = NULL; 18 iconBottom = NULL; 19} 20 21// 4J Added override 22void EnchantmentTableTile::updateDefaultShape() 23{ 24 setShape(0, 0, 0, 1, 12 / 16.0f, 1); 25} 26 27bool EnchantmentTableTile::isCubeShaped() 28{ 29 return false; 30} 31 32void EnchantmentTableTile::animateTick(Level *level, int x, int y, int z, Random *random) 33{ 34 BaseEntityTile::animateTick(level, x, y, z, random); 35 36 for (int xx = x - 2; xx <= x + 2; xx++) 37 { 38 for (int zz = z - 2; zz <= z + 2; zz++) 39 { 40 if (xx > x - 2 && xx < x + 2 && zz == z - 1) 41 { 42 zz = z + 2; 43 } 44 if (random->nextInt(16) != 0) continue; 45 for (int yy = y; yy <= y + 1; yy++) 46 { 47 if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id) 48 { 49 if (!level->isEmptyTile((xx - x) / 2 + x, yy, (zz - z) / 2 + z)) break; 50 51 level->addParticle(eParticleType_enchantmenttable, x + 0.5, y + 2.0, z + 0.5, xx - x + random->nextFloat() - 0.5, yy - y - random->nextFloat() - 1, zz - z + random->nextFloat() - 0.5); 52 } 53 } 54 } 55 } 56} 57 58bool EnchantmentTableTile::isSolidRender(bool isServerLevel) 59{ 60 return false; 61} 62 63Icon *EnchantmentTableTile::getTexture(int face, int data) 64{ 65 if (face == Facing::DOWN) return iconBottom; 66 if (face == Facing::UP) return iconTop; 67 return icon; 68} 69 70shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level *level) 71{ 72 return shared_ptr<TileEntity>(new EnchantmentTableEntity()); 73} 74 75bool EnchantmentTableTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param 76{ 77 if(soundOnly) return false; 78 79 if (level->isClientSide) 80 { 81 return true; 82 } 83 shared_ptr<EnchantmentTableEntity> table = dynamic_pointer_cast<EnchantmentTableEntity>( level->getTileEntity(x, y, z) ); 84 player->startEnchanting(x, y, z, table->hasCustomName() ? table->getName() : L""); 85 return true; 86} 87 88void EnchantmentTableTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) 89{ 90 BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance); 91 if (itemInstance->hasCustomHoverName()) 92 { 93 dynamic_pointer_cast<EnchantmentTableEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); 94 } 95} 96 97void EnchantmentTableTile::registerIcons(IconRegister *iconRegister) 98{ 99 icon = iconRegister->registerIcon(TEXTURE_SIDE); 100 iconTop = iconRegister->registerIcon(TEXTURE_TOP); 101 iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM); 102}