the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3using namespace std; 4 5#include "com.mojang.nbt.h" 6#include "TileEntity.h" 7#include "Container.h" 8 9class Player; 10class Random; 11class Level; 12class CompoundTag; 13 14class DispenserTileEntity: public TileEntity, public Container 15{ 16public: 17 eINSTANCEOF GetType() { return eTYPE_DISPENSERTILEENTITY; } 18 static TileEntity *create() { return new DispenserTileEntity(); } 19 20 21 using TileEntity::setChanged; 22 23private: 24 ItemInstanceArray items; 25 Random *random; 26 27protected: 28 wstring name; 29 30public: 31 DispenserTileEntity(); 32 virtual ~DispenserTileEntity(); 33 34 virtual unsigned int getContainerSize(); 35 virtual shared_ptr<ItemInstance> getItem(unsigned int slot); 36 virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count); 37 virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot); 38 virtual bool removeProjectile(int itemId); 39 virtual int getRandomSlot(); 40 virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item); 41 virtual int addItem(shared_ptr<ItemInstance> item); 42 virtual wstring getName(); 43 virtual wstring getCustomName(); 44 virtual void setCustomName(const wstring &name); 45 virtual bool hasCustomName(); 46 virtual void load(CompoundTag *base); 47 virtual void save(CompoundTag *base); 48 virtual int getMaxStackSize() const; 49 virtual bool stillValid(shared_ptr<Player> player); 50 virtual void setChanged(); 51 52 virtual void startOpen(); 53 virtual void stopOpen(); 54 virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item); 55 56 // 4J Added 57 virtual shared_ptr<TileEntity> clone(); 58 void AddItemBack(shared_ptr<ItemInstance>item, unsigned int slot); 59};