the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "LevelStorageSource.h" 5#include "File.h" 6 7class ProgressListener; 8class LevelData; 9class ConsoleSaveFile; 10 11class DirectoryLevelStorageSource : public LevelStorageSource 12{ 13protected: 14 const File baseDir; 15 16public: 17 DirectoryLevelStorageSource(const File dir); 18 virtual wstring getName(); 19 virtual vector<LevelSummary *> *getLevelList(); 20 virtual void clearAll(); 21 virtual LevelData *getDataTagFor(ConsoleSaveFile *saveFile, const wstring& levelId); 22 virtual void renameLevel(const wstring& levelId, const wstring& newLevelName); 23 virtual bool isNewLevelIdAcceptable(const wstring& levelId); 24 virtual void deleteLevel(const wstring& levelId); 25 26protected: 27 static void deleteRecursive(vector<File *> *files); 28 29public: 30 virtual shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir); 31 virtual bool isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId); 32 virtual bool requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId); 33 virtual bool convertLevel(ConsoleSaveFile *saveFile, const wstring& levelId, ProgressListener *progress); 34};