1#include "stdafx.h" 2 3#include "DirectionalTile.h" 4 5DirectionalTile::DirectionalTile(int id, Material *material, bool isSolidRender) : Tile(id, material, isSolidRender) 6{ 7} 8 9int DirectionalTile::getDirection(int data) 10{ 11 return data & DIRECTION_MASK; 12}