the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2 3#include "DerivedLevelData.h" 4 5DerivedLevelData::DerivedLevelData(LevelData *wrapped) 6{ 7 this->wrapped = wrapped; 8} 9 10void DerivedLevelData::setTagData(CompoundTag *tag) 11{ 12 wrapped->setTagData(tag); 13} 14 15CompoundTag *DerivedLevelData::createTag() 16{ 17 return wrapped->createTag(); 18} 19 20CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players) 21{ 22 return wrapped->createTag(players); 23} 24 25__int64 DerivedLevelData::getSeed() 26{ 27 return wrapped->getSeed(); 28} 29 30int DerivedLevelData::getXSpawn() 31{ 32 return wrapped->getXSpawn(); 33} 34 35 36int DerivedLevelData::getYSpawn() 37{ 38 return wrapped->getYSpawn(); 39} 40 41int DerivedLevelData::getZSpawn() 42{ 43 return wrapped->getZSpawn(); 44} 45 46__int64 DerivedLevelData::getGameTime() 47{ 48 return wrapped->getGameTime(); 49} 50 51__int64 DerivedLevelData::getDayTime() 52{ 53 return wrapped->getDayTime(); 54} 55 56__int64 DerivedLevelData::getSizeOnDisk() 57{ 58 return wrapped->getSizeOnDisk(); 59} 60 61CompoundTag *DerivedLevelData::getLoadedPlayerTag() 62{ 63 return wrapped->getLoadedPlayerTag(); 64} 65 66wstring DerivedLevelData::getLevelName() 67{ 68 return wrapped->getLevelName(); 69} 70 71int DerivedLevelData::getVersion() 72{ 73 return wrapped->getVersion(); 74} 75 76__int64 DerivedLevelData::getLastPlayed() 77{ 78 return wrapped->getLastPlayed(); 79} 80 81bool DerivedLevelData::isThundering() 82{ 83 return wrapped->isThundering(); 84} 85 86int DerivedLevelData::getThunderTime() 87{ 88 return wrapped->getThunderTime(); 89} 90 91bool DerivedLevelData::isRaining() 92{ 93 return wrapped->isRaining(); 94} 95 96int DerivedLevelData::getRainTime() 97{ 98 return wrapped->getRainTime(); 99} 100 101GameType *DerivedLevelData::getGameType() 102{ 103 return wrapped->getGameType(); 104} 105 106void DerivedLevelData::setSeed(__int64 seed) 107{ 108} 109 110void DerivedLevelData::setXSpawn(int xSpawn) 111{ 112} 113 114void DerivedLevelData::setYSpawn(int ySpawn) 115{ 116} 117 118void DerivedLevelData::setZSpawn(int zSpawn) 119{ 120} 121 122void DerivedLevelData::setGameTime(__int64 time) 123{ 124} 125 126void DerivedLevelData::setDayTime(__int64 time) 127{ 128} 129 130void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk) 131{ 132} 133 134void DerivedLevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag) 135{ 136} 137 138void DerivedLevelData::setDimension(int dimension) 139{ 140} 141 142void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn) 143{ 144} 145 146void DerivedLevelData::setLevelName(const wstring &levelName) 147{ 148} 149 150void DerivedLevelData::setVersion(int version) 151{ 152} 153 154void DerivedLevelData::setThundering(bool thundering) 155{ 156} 157 158void DerivedLevelData::setThunderTime(int thunderTime) 159{ 160} 161 162void DerivedLevelData::setRaining(bool raining) 163{ 164} 165 166void DerivedLevelData::setRainTime(int rainTime) 167{ 168} 169 170bool DerivedLevelData::isGenerateMapFeatures() 171{ 172 return wrapped->isGenerateMapFeatures(); 173} 174 175void DerivedLevelData::setGameType(GameType *gameType) { 176} 177 178bool DerivedLevelData::isHardcore() 179{ 180 return wrapped->isHardcore(); 181} 182 183LevelType *DerivedLevelData::getGenerator() 184{ 185 return wrapped->getGenerator(); 186} 187 188void DerivedLevelData::setGenerator(LevelType *generator) 189{ 190} 191 192bool DerivedLevelData::getAllowCommands() 193{ 194 return wrapped->getAllowCommands(); 195} 196 197void DerivedLevelData::setAllowCommands(bool allowCommands) 198{ 199} 200 201bool DerivedLevelData::isInitialized() 202{ 203 return wrapped->isInitialized(); 204} 205 206void DerivedLevelData::setInitialized(bool initialized) 207{ 208} 209 210GameRules *DerivedLevelData::getGameRules() 211{ 212 return wrapped->getGameRules(); 213} 214 215int DerivedLevelData::getXZSize() 216{ 217 return wrapped->getXZSize(); 218} 219 220int DerivedLevelData::getHellScale() 221{ 222 return wrapped->getHellScale(); 223}