the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2
3#include "DerivedLevelData.h"
4
5DerivedLevelData::DerivedLevelData(LevelData *wrapped)
6{
7 this->wrapped = wrapped;
8}
9
10void DerivedLevelData::setTagData(CompoundTag *tag)
11{
12 wrapped->setTagData(tag);
13}
14
15CompoundTag *DerivedLevelData::createTag()
16{
17 return wrapped->createTag();
18}
19
20CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players)
21{
22 return wrapped->createTag(players);
23}
24
25__int64 DerivedLevelData::getSeed()
26{
27 return wrapped->getSeed();
28}
29
30int DerivedLevelData::getXSpawn()
31{
32 return wrapped->getXSpawn();
33}
34
35
36int DerivedLevelData::getYSpawn()
37{
38 return wrapped->getYSpawn();
39}
40
41int DerivedLevelData::getZSpawn()
42{
43 return wrapped->getZSpawn();
44}
45
46__int64 DerivedLevelData::getGameTime()
47{
48 return wrapped->getGameTime();
49}
50
51__int64 DerivedLevelData::getDayTime()
52{
53 return wrapped->getDayTime();
54}
55
56__int64 DerivedLevelData::getSizeOnDisk()
57{
58 return wrapped->getSizeOnDisk();
59}
60
61CompoundTag *DerivedLevelData::getLoadedPlayerTag()
62{
63 return wrapped->getLoadedPlayerTag();
64}
65
66wstring DerivedLevelData::getLevelName()
67{
68 return wrapped->getLevelName();
69}
70
71int DerivedLevelData::getVersion()
72{
73 return wrapped->getVersion();
74}
75
76__int64 DerivedLevelData::getLastPlayed()
77{
78 return wrapped->getLastPlayed();
79}
80
81bool DerivedLevelData::isThundering()
82{
83 return wrapped->isThundering();
84}
85
86int DerivedLevelData::getThunderTime()
87{
88 return wrapped->getThunderTime();
89}
90
91bool DerivedLevelData::isRaining()
92{
93 return wrapped->isRaining();
94}
95
96int DerivedLevelData::getRainTime()
97{
98 return wrapped->getRainTime();
99}
100
101GameType *DerivedLevelData::getGameType()
102{
103 return wrapped->getGameType();
104}
105
106void DerivedLevelData::setSeed(__int64 seed)
107{
108}
109
110void DerivedLevelData::setXSpawn(int xSpawn)
111{
112}
113
114void DerivedLevelData::setYSpawn(int ySpawn)
115{
116}
117
118void DerivedLevelData::setZSpawn(int zSpawn)
119{
120}
121
122void DerivedLevelData::setGameTime(__int64 time)
123{
124}
125
126void DerivedLevelData::setDayTime(__int64 time)
127{
128}
129
130void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk)
131{
132}
133
134void DerivedLevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
135{
136}
137
138void DerivedLevelData::setDimension(int dimension)
139{
140}
141
142void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
143{
144}
145
146void DerivedLevelData::setLevelName(const wstring &levelName)
147{
148}
149
150void DerivedLevelData::setVersion(int version)
151{
152}
153
154void DerivedLevelData::setThundering(bool thundering)
155{
156}
157
158void DerivedLevelData::setThunderTime(int thunderTime)
159{
160}
161
162void DerivedLevelData::setRaining(bool raining)
163{
164}
165
166void DerivedLevelData::setRainTime(int rainTime)
167{
168}
169
170bool DerivedLevelData::isGenerateMapFeatures()
171{
172 return wrapped->isGenerateMapFeatures();
173}
174
175void DerivedLevelData::setGameType(GameType *gameType) {
176}
177
178bool DerivedLevelData::isHardcore()
179{
180 return wrapped->isHardcore();
181}
182
183LevelType *DerivedLevelData::getGenerator()
184{
185 return wrapped->getGenerator();
186}
187
188void DerivedLevelData::setGenerator(LevelType *generator)
189{
190}
191
192bool DerivedLevelData::getAllowCommands()
193{
194 return wrapped->getAllowCommands();
195}
196
197void DerivedLevelData::setAllowCommands(bool allowCommands)
198{
199}
200
201bool DerivedLevelData::isInitialized()
202{
203 return wrapped->isInitialized();
204}
205
206void DerivedLevelData::setInitialized(bool initialized)
207{
208}
209
210GameRules *DerivedLevelData::getGameRules()
211{
212 return wrapped->getGameRules();
213}
214
215int DerivedLevelData::getXZSize()
216{
217 return wrapped->getXZSize();
218}
219
220int DerivedLevelData::getHellScale()
221{
222 return wrapped->getHellScale();
223}