the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.entity.ai.village.h" 3#include "net.minecraft.world.entity.animal.h" 4#include "DefendVillageTargetGoal.h" 5 6DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, false, true) 7{ 8 this->golem = golem; 9 setRequiredControlFlags(TargetGoal::TargetFlag); 10} 11 12bool DefendVillageTargetGoal::canUse() 13{ 14 shared_ptr<Village> village = golem->getVillage(); 15 if (village == NULL) return false; 16 potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this()))); 17 shared_ptr<LivingEntity> potTarget = potentialTarget.lock(); 18 if (!canAttack(potTarget, false)) 19 { 20 // look for bad players 21 if (mob->getRandom()->nextInt(20) == 0) 22 { 23 potentialTarget = village->getClosestBadStandingPlayer(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this() )); 24 return canAttack(potTarget, false); 25 } 26 return false; 27 } 28 else 29 { 30 return true; 31 } 32} 33 34void DefendVillageTargetGoal::start() 35{ 36 golem->setTarget(potentialTarget.lock()); 37 TargetGoal::start(); 38}