the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.h" 3#include "net.minecraft.core.h" 4#include "net.minecraft.world.level.tile.h" 5#include "net.minecraft.world.level.h" 6#include "net.minecraft.world.entity.item.h" 7#include "DefaultDispenseItemBehavior.h" 8 9shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed) 10{ 11 eOUTCOME outcome = DISPENCED_ITEM; 12 shared_ptr<ItemInstance> result = execute(source, dispensed, outcome); 13 14 playSound(source, outcome); 15 playAnimation(source, DispenserTile::getFacing(source->getData()), outcome); 16 17 return result; 18} 19 20shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) 21{ 22 FacingEnum *facing = DispenserTile::getFacing(source->getData()); 23 Position *position = DispenserTile::getDispensePosition(source); 24 25 shared_ptr<ItemInstance> itemInstance = dispensed->remove(1); 26 27 spawnItem(source->getWorld(), itemInstance, 6, facing, position); 28 29 delete position; 30 31 outcome = DISPENCED_ITEM; 32 return dispensed; 33} 34 35void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position) 36{ 37 double spawnX = position->getX(); 38 double spawnY = position->getY(); 39 double spawnZ = position->getZ(); 40 41 shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item)); 42 43 double pow = world->random->nextDouble() * 0.1 + 0.2; 44 itemEntity->xd = facing->getStepX() * pow; 45 itemEntity->yd = .2f; 46 itemEntity->zd = facing->getStepZ() * pow; 47 48 itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy; 49 itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy; 50 itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy; 51 52 world->addEntity(itemEntity); 53} 54 55void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome) 56{ 57 if (outcome != LEFT_ITEM) 58 { 59 source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); 60 } 61 else 62 { 63 // some negative sound effect? 64 source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); 65 } 66} 67 68void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome) 69{ 70 if (outcome != LEFT_ITEM) 71 { 72 source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing)); 73 } 74 else 75 { 76 } 77} 78 79int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing) 80{ 81 return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3; 82}