the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.h"
3#include "net.minecraft.core.h"
4#include "net.minecraft.world.level.tile.h"
5#include "net.minecraft.world.level.h"
6#include "net.minecraft.world.entity.item.h"
7#include "DefaultDispenseItemBehavior.h"
8
9shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed)
10{
11 eOUTCOME outcome = DISPENCED_ITEM;
12 shared_ptr<ItemInstance> result = execute(source, dispensed, outcome);
13
14 playSound(source, outcome);
15 playAnimation(source, DispenserTile::getFacing(source->getData()), outcome);
16
17 return result;
18}
19
20shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
21{
22 FacingEnum *facing = DispenserTile::getFacing(source->getData());
23 Position *position = DispenserTile::getDispensePosition(source);
24
25 shared_ptr<ItemInstance> itemInstance = dispensed->remove(1);
26
27 spawnItem(source->getWorld(), itemInstance, 6, facing, position);
28
29 delete position;
30
31 outcome = DISPENCED_ITEM;
32 return dispensed;
33}
34
35void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position)
36{
37 double spawnX = position->getX();
38 double spawnY = position->getY();
39 double spawnZ = position->getZ();
40
41 shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
42
43 double pow = world->random->nextDouble() * 0.1 + 0.2;
44 itemEntity->xd = facing->getStepX() * pow;
45 itemEntity->yd = .2f;
46 itemEntity->zd = facing->getStepZ() * pow;
47
48 itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy;
49 itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy;
50 itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy;
51
52 world->addEntity(itemEntity);
53}
54
55void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome)
56{
57 if (outcome != LEFT_ITEM)
58 {
59 source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
60 }
61 else
62 {
63 // some negative sound effect?
64 source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
65 }
66}
67
68void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome)
69{
70 if (outcome != LEFT_ITEM)
71 {
72 source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing));
73 }
74 else
75 {
76 }
77}
78
79int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing)
80{
81 return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3;
82}