the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "FileHeader.h"
4#include "ConsoleSavePath.h"
5#include "ConsoleSaveFile.h"
6
7class ConsoleSaveFileOriginal : public ConsoleSaveFile
8{
9private:
10 FileHeader header;
11
12 wstring m_fileName;
13
14// HANDLE hHeap;
15 static void *pvHeap;
16 static unsigned int pagesCommitted;
17#ifdef _LARGE_WORLDS
18 static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
19 static const unsigned int MAX_PAGE_COUNT = 32 * 1024; // 2GB virtual allocation
20#elif defined(__PS3__)
21 static const unsigned int CSF_PAGE_SIZE = 1024 * 1024;
22 static const unsigned int MAX_PAGE_COUNT = 64;
23#else
24 static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
25 static const unsigned int MAX_PAGE_COUNT = 1024;
26#endif
27 LPVOID pvSaveMem;
28
29 CRITICAL_SECTION m_lock;
30
31 void PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite );
32 void MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite);
33
34public:
35#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
36 static int SaveSaveDataCallback(LPVOID lpParam,bool bRes);
37#endif
38 ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = NULL, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
39 virtual ~ConsoleSaveFileOriginal();
40
41 // 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions
42
43 virtual FileEntry *createFile( const ConsoleSavePath &fileName );
44 virtual void deleteFile( FileEntry *file );
45
46 virtual void setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod);
47 virtual BOOL writeFile( FileEntry *file, LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten );
48 virtual BOOL zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten);
49 virtual BOOL readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead );
50 virtual BOOL closeHandle( FileEntry *file );
51
52 virtual void finalizeWrite();
53
54 virtual bool doesFileExist(ConsoleSavePath file);
55
56 virtual void Flush(bool autosave, bool updateThumbnail = true);
57
58#ifndef _CONTENT_PACKAGE
59 virtual void DebugFlushToFile(void *compressedData = NULL, unsigned int compressedDataSize = 0);
60#endif
61 virtual unsigned int getSizeOnDisk();
62
63 virtual wstring getFilename();
64
65 virtual vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix);
66 virtual vector<FileEntry *> *getRegionFilesByDimension(unsigned int dimensionIndex);
67
68#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
69 virtual wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
70 virtual wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
71 virtual vector<FileEntry *> *getValidPlayerDatFiles();
72#endif //__PS3__
73
74 virtual int getSaveVersion();
75 virtual int getOriginalSaveVersion();
76
77 virtual void LockSaveAccess();
78 virtual void ReleaseSaveAccess();
79
80 virtual ESavePlatform getSavePlatform();
81 virtual bool isSaveEndianDifferent();
82 virtual void setLocalPlatform();
83 virtual void setPlatform(ESavePlatform plat);
84 virtual ByteOrder getSaveEndian();
85 virtual ByteOrder getLocalEndian();
86 virtual void setEndian(ByteOrder endian);
87 virtual bool isLocalEndianDifferent(ESavePlatform plat);
88
89 virtual void ConvertRegionFile(File sourceFile);
90 virtual void ConvertToLocalPlatform();
91
92protected:
93 virtual void *getWritePointer(FileEntry *file);
94};