the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 19 lines 385 B view raw
1#pragma once 2// 4J Added so that we can override the icon id used to calculate the texture UV's for each player 3 4#include "Item.h" 5 6class CompassItem : public Item 7{ 8private: 9 Icon **icons; 10 static const wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT]; 11 12public: 13 CompassItem(int id); 14 15 virtual Icon *getIcon(int auxValue); 16 17 //@Override 18 void registerIcons(IconRegister *iconRegister); 19};