the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
3
4#include "Item.h"
5
6class CompassItem : public Item
7{
8private:
9 Icon **icons;
10 static const wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT];
11
12public:
13 CompassItem(int id);
14
15 virtual Icon *getIcon(int auxValue);
16
17 //@Override
18 void registerIcons(IconRegister *iconRegister);
19};