the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "BaseEntityTile.h" 4 5class CommandBlock : public BaseEntityTile 6{ 7private: 8 static const int TRIGGER_BIT = 1; 9 10public: 11 CommandBlock(int id); 12 13 virtual shared_ptr<TileEntity> newTileEntity(Level *level); 14 virtual void neighborChanged(Level *level, int x, int y, int z, int type); 15 virtual void tick(Level *level, int x, int y, int z, Random *random); 16 virtual int getTickDelay(Level *level); 17 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); 18 virtual bool hasAnalogOutputSignal(); 19 virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir); 20 virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); 21 virtual int getResourceCount(Random *random); 22};