the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "BaseEntityTile.h"
4
5class CommandBlock : public BaseEntityTile
6{
7private:
8 static const int TRIGGER_BIT = 1;
9
10public:
11 CommandBlock(int id);
12
13 virtual shared_ptr<TileEntity> newTileEntity(Level *level);
14 virtual void neighborChanged(Level *level, int x, int y, int z, int type);
15 virtual void tick(Level *level, int x, int y, int z, Random *random);
16 virtual int getTickDelay(Level *level);
17 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
18 virtual bool hasAnalogOutputSignal();
19 virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
20 virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
21 virtual int getResourceCount(Random *random);
22};