the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.item.h"
3#include "net.minecraft.world.level.h"
4#include "net.minecraft.world.level.tile.h"
5#include "net.minecraft.world.h"
6#include "net.minecraft.h"
7#include "CocoaTile.h"
8
9const wstring CocoaTile::TEXTURE_AGES[] = { L"cocoa_0", L"cocoa_1", L"cocoa_2"};
10
11CocoaTile::CocoaTile(int id) : DirectionalTile(id, Material::plant, isSolidRender() )
12{
13 setTicking(true);
14}
15
16Icon *CocoaTile::getTexture(int face, int data)
17{
18 return icons[2];
19}
20
21Icon *CocoaTile::getTextureForAge(int age)
22{
23 if (age < 0 || age >= COCOA_TEXTURES_LENGTH)
24 {
25 age = COCOA_TEXTURES_LENGTH - 1;
26 }
27 return icons[age];
28}
29
30void CocoaTile::tick(Level *level, int x, int y, int z, Random *random)
31{
32 if (!canSurvive(level, x, y, z))
33 {
34 this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
35 level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
36 }
37 else if (level->random->nextInt(5) == 0)
38 {
39 int data = level->getData(x, y, z);
40 int age = getAge(data);
41 if (age < 2)
42 {
43 age++;
44 level->setData(x, y, z, (age << 2) | (getDirection(data)), Tile::UPDATE_CLIENTS);
45 }
46 }
47}
48
49bool CocoaTile::canSurvive(Level *level, int x, int y, int z)
50{
51 int dir = getDirection(level->getData(x, y, z));
52
53 x += Direction::STEP_X[dir];
54 z += Direction::STEP_Z[dir];
55 int attachedTo = level->getTile(x, y, z);
56
57 return attachedTo == Tile::treeTrunk_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
58}
59
60int CocoaTile::getRenderShape()
61{
62 return SHAPE_COCOA;
63}
64
65bool CocoaTile::isCubeShaped()
66{
67 return false;
68}
69
70bool CocoaTile::isSolidRender(bool isServerLevel)
71{
72 return false;
73}
74
75AABB *CocoaTile::getAABB(Level *level, int x, int y, int z)
76{
77 updateShape(level, x, y, z);
78 return DirectionalTile::getAABB(level, x, y, z);
79}
80
81AABB *CocoaTile::getTileAABB(Level *level, int x, int y, int z)
82{
83 updateShape(level, x, y, z);
84 return DirectionalTile::getTileAABB(level, x, y, z);
85}
86
87void CocoaTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
88{
89 int data = level->getData(x, y, z);
90 int dir = getDirection(data);
91 int age = getAge(data);
92
93 int width = 4 + age * 2;
94 int height = 5 + age * 2;
95
96 float hWidth = width / 2.0f;
97
98 switch (dir)
99 {
100 case Direction::SOUTH:
101 setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (15.0f - width) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (15.0f) / 16.0f);
102 break;
103 case Direction::NORTH:
104 setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (1.0f) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (1.0f + width) / 16.0f);
105 break;
106 case Direction::WEST:
107 setShape((1.0f) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (1.0f + width) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
108 break;
109 case Direction::EAST:
110 setShape((15.0f - width) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (15.0f) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
111 break;
112 }
113}
114
115void CocoaTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
116{
117 int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 0) % 4;
118 level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
119}
120
121int CocoaTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
122{
123 if (face == Facing::UP || face == Facing::DOWN)
124 {
125 face = Facing::NORTH;
126 }
127 return Direction::DIRECTION_OPPOSITE[Direction::FACING_DIRECTION[face]];
128}
129
130void CocoaTile::neighborChanged(Level *level, int x, int y, int z, int type)
131{
132 if (!canSurvive(level, x, y, z))
133 {
134 this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
135 level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
136 }
137}
138
139int CocoaTile::getAge(int data)
140{
141 return (data & DirectionalTile::DIRECTION_INV_MASK) >> 2;
142}
143
144void CocoaTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
145{
146 int age = getAge(data);
147 int count = 1;
148 if (age >= 2)
149 {
150 count = 3;
151 }
152 for (int i = 0; i < count; i++)
153 {
154 popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BROWN) ));
155 }
156}
157
158int CocoaTile::cloneTileId(Level *level, int x, int y, int z)
159{
160 return Item::dye_powder_Id;
161}
162
163int CocoaTile::cloneTileData(Level *level, int x, int y, int z)
164{
165 return DyePowderItem::BROWN;
166}
167
168void CocoaTile::registerIcons(IconRegister *iconRegister)
169{
170 icons = new Icon*[COCOA_TEXTURES_LENGTH];
171
172 for (int i = 0; i < COCOA_TEXTURES_LENGTH; i++)
173 {
174 icons[i] = iconRegister->registerIcon(TEXTURE_AGES[i]);
175 }
176}