the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.tile.h"
3#include "ItemInstance.h"
4#include "DyePowderItem.h"
5#include "ClothTileItem.h"
6
7const unsigned int ClothTileItem::COLOR_DESCS[] =
8{
9 IDS_TILE_CLOTH_BLACK,
10 IDS_TILE_CLOTH_RED,
11 IDS_TILE_CLOTH_GREEN,
12 IDS_TILE_CLOTH_BROWN,
13 IDS_TILE_CLOTH_BLUE,
14 IDS_TILE_CLOTH_PURPLE,
15 IDS_TILE_CLOTH_CYAN,
16 IDS_TILE_CLOTH_SILVER,
17 IDS_TILE_CLOTH_GRAY,
18 IDS_TILE_CLOTH_PINK,
19 IDS_TILE_CLOTH_LIME,
20 IDS_TILE_CLOTH_YELLOW,
21 IDS_TILE_CLOTH_LIGHT_BLUE,
22 IDS_TILE_CLOTH_MAGENTA,
23 IDS_TILE_CLOTH_ORANGE,
24 IDS_TILE_CLOTH_WHITE
25};
26
27const unsigned int ClothTileItem::CARPET_COLOR_DESCS[] =
28{
29 IDS_TILE_CARPET_BLACK,
30 IDS_TILE_CARPET_RED,
31 IDS_TILE_CARPET_GREEN,
32 IDS_TILE_CARPET_BROWN,
33 IDS_TILE_CARPET_BLUE,
34 IDS_TILE_CARPET_PURPLE,
35 IDS_TILE_CARPET_CYAN,
36 IDS_TILE_CARPET_SILVER,
37 IDS_TILE_CARPET_GRAY,
38 IDS_TILE_CARPET_PINK,
39 IDS_TILE_CARPET_LIME,
40 IDS_TILE_CARPET_YELLOW,
41 IDS_TILE_CARPET_LIGHT_BLUE,
42 IDS_TILE_CARPET_MAGENTA,
43 IDS_TILE_CARPET_ORANGE,
44 IDS_TILE_CARPET_WHITE
45};
46
47ClothTileItem::ClothTileItem(int id) : TileItem(id)
48{
49 setMaxDamage(0);
50 setStackedByData(true);
51}
52
53Icon *ClothTileItem::getIcon(int itemAuxValue)
54{
55 return Tile::cloth->getTexture(2, ClothTile::getTileDataForItemAuxValue(itemAuxValue));
56
57}
58
59int ClothTileItem::getLevelDataForAuxValue(int auxValue)
60{
61 return auxValue;
62}
63
64unsigned int ClothTileItem::getDescriptionId(shared_ptr<ItemInstance> instance)
65{
66 if(getTileId() == Tile::woolCarpet_Id) return CARPET_COLOR_DESCS[ClothTile::getTileDataForItemAuxValue(instance->getAuxValue())];
67 else return COLOR_DESCS[ClothTile::getTileDataForItemAuxValue(instance->getAuxValue())];
68}