the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.material.h"
4#include "ClayFeature.h"
5#include "net.minecraft.world.level.tile.h"
6
7ClayFeature::ClayFeature(int radius)
8{
9 this->tile = Tile::clay_Id;
10 this->radius = radius;
11}
12
13bool ClayFeature::place(Level *level, Random *random, int x, int y, int z)
14{
15 if (level->getMaterial(x, y, z) != Material::water) return false;
16
17 int r = random->nextInt(radius - 2) + 2;
18 int yr = 1;
19 for (int xx = x - r; xx <= x + r; xx++)
20 {
21 for (int zz = z - r; zz <= z + r; zz++)
22 {
23 int xd = xx - x;
24 int zd = zz - z;
25 if (xd * xd + zd * zd > r * r) continue;
26 for (int yy = y - yr; yy <= y + yr; yy++)
27 {
28 int t = level->getTile(xx, yy, zz);
29 if (t == Tile::dirt_Id || t == Tile::clay_Id)
30 {
31 level->setTileAndData(xx, yy, zz, tile, 0, Tile::UPDATE_CLIENTS);
32 }
33 }
34 }
35 }
36
37 return true;
38}