the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "System.h" 3#include "ChunkStorageProfileDecorator.h" 4 5ChunkStorageProfilerDecorator::ChunkStorageProfilerDecorator(ChunkStorage *capsulated) : 6 timeSpentLoading(0), loadCount(0), timeSpentSaving(0), saveCount(0), counter(0) 7{ 8 this->capsulated = capsulated; 9} 10 11LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z) 12{ 13 __int64 nanoTime = System::nanoTime(); 14 LevelChunk *chunk = capsulated->load(level, x, z); 15 timeSpentLoading += System::nanoTime() - nanoTime; 16 loadCount++; 17 18 return chunk; 19} 20 21void ChunkStorageProfilerDecorator::save(Level *level, LevelChunk *levelChunk) 22{ 23 __int64 nanoTime = System::nanoTime(); 24 capsulated->save(level, levelChunk); 25 timeSpentSaving += System::nanoTime() - nanoTime; 26 saveCount++; 27} 28 29void ChunkStorageProfilerDecorator::saveEntities(Level *level, LevelChunk *levelChunk) 30{ 31 capsulated->saveEntities(level, levelChunk); 32} 33 34void ChunkStorageProfilerDecorator::tick() 35{ 36 char buf[256]; 37 capsulated->tick(); 38 39 counter++; 40 if (counter > 500) 41 { 42 if (loadCount > 0) 43 { 44#ifndef _CONTENT_PACKAGE 45#ifdef __PSVITA__ 46 sprintf(buf,"Average load time: %f (%lld)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount); 47#else 48 sprintf(buf,"Average load time: %f (%I64d)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount); 49#endif 50 app.DebugPrintf(buf); 51#endif 52 } 53 if (saveCount > 0) 54 { 55#ifndef _CONTENT_PACKAGE 56#ifdef __PSVITA__ 57 sprintf(buf,"Average save time: %f (%lld)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount); 58#else 59 sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount); 60#endif 61 app.DebugPrintf(buf); 62#endif 63 } 64 counter = 0; 65 } 66} 67 68void ChunkStorageProfilerDecorator::flush() 69{ 70 capsulated->flush(); 71}