the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.h" 3#include "net.minecraft.world.level.h" 4#include "net.minecraft.world.entity.item.h" 5#include "net.minecraft.world.entity.animal.h" 6#include "net.minecraft.world.entity.player.h" 7#include "net.minecraft.world.item.h" 8#include "net.minecraft.world.level.redstone.h" 9#include "net.minecraft.world.level.tile.entity.h" 10#include "net.minecraft.world.phys.h" 11#include "ChestTile.h" 12#include "Facing.h" 13 14ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() ) 15{ 16 random = new Random(); 17 this->type = type; 18 19 setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); 20} 21 22ChestTile::~ChestTile() 23{ 24 delete random; 25} 26 27bool ChestTile::isSolidRender(bool isServerLevel) 28{ 29 return false; 30} 31 32bool ChestTile::isCubeShaped() 33{ 34 return false; 35} 36 37int ChestTile::getRenderShape() 38{ 39 return Tile::SHAPE_ENTITYTILE_ANIMATED; 40} 41 42void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) 43{ 44 if (level->getTile(x, y, z - 1) == id) 45 { 46 setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); 47 } 48 else if (level->getTile(x, y, z + 1) == id) 49 { 50 setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1); 51 } 52 else if (level->getTile(x - 1, y, z) == id) 53 { 54 setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); 55 } 56 else if (level->getTile(x + 1, y, z) == id) 57 { 58 setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f); 59 } 60 else 61 { 62 setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); 63 } 64} 65 66void ChestTile::onPlace(Level *level, int x, int y, int z) 67{ 68 BaseEntityTile::onPlace(level, x, y, z); 69 recalcLockDir(level, x, y, z); 70 71 int n = level->getTile(x, y, z - 1); // face = 2 72 int s = level->getTile(x, y, z + 1); // face = 3 73 int w = level->getTile(x - 1, y, z); // face = 4 74 int e = level->getTile(x + 1, y, z); // face = 5 75 if (n == id) recalcLockDir(level, x, y, z - 1); 76 if (s == id) recalcLockDir(level, x, y, z + 1); 77 if (w == id) recalcLockDir(level, x - 1, y, z); 78 if (e == id) recalcLockDir(level, x + 1, y, z); 79} 80 81void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) 82{ 83 int n = level->getTile(x, y, z - 1); // face = 2 84 int s = level->getTile(x, y, z + 1); // face = 3 85 int w = level->getTile(x - 1, y, z); // face = 4 86 int e = level->getTile(x + 1, y, z); // face = 5 87 88 int facing = 0; 89 int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; 90 91 if (dir == 0) facing = Facing::NORTH; 92 if (dir == 1) facing = Facing::EAST; 93 if (dir == 2) facing = Facing::SOUTH; 94 if (dir == 3) facing = Facing::WEST; 95 96 if (n != id && s != id && w != id && e != id) 97 { 98 level->setData(x, y, z, facing, Tile::UPDATE_ALL); 99 } 100 else 101 { 102 if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST)) 103 { 104 if (n == id) level->setData(x, y, z - 1, facing, Tile::UPDATE_ALL); 105 else level->setData(x, y, z + 1, facing, Tile::UPDATE_ALL); 106 level->setData(x, y, z, facing, Tile::UPDATE_ALL); 107 } 108 if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH)) 109 { 110 if (w == id) level->setData(x - 1, y, z, facing, Tile::UPDATE_ALL); 111 else level->setData(x + 1, y, z, facing, Tile::UPDATE_ALL); 112 level->setData(x, y, z, facing, Tile::UPDATE_ALL); 113 } 114 } 115 116 if (itemInstance->hasCustomHoverName()) 117 { 118 dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); 119 } 120 121} 122 123void ChestTile::recalcLockDir(Level *level, int x, int y, int z) 124{ 125 if (level->isClientSide) 126 { 127 return; 128 } 129 130 int n = level->getTile(x, y, z - 1); // face = 2 131 int s = level->getTile(x, y, z + 1); // face = 3 132 int w = level->getTile(x - 1, y, z); // face = 4 133 int e = level->getTile(x + 1, y, z); // face = 5 134 135 // Long! 136 int lockDir = 4; 137 if (n == id || s == id) 138 { 139 int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1); 140 int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1); 141 142 lockDir = 5; 143 144 int otherDir = -1; 145 if (n == id) otherDir = level->getData(x, y, z - 1); 146 else otherDir = level->getData(x, y, z + 1); 147 if (otherDir == 4) lockDir = 4; 148 149 if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5; 150 if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4; 151 } 152 else if (w == id || e == id) 153 { 154 int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1); 155 int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1); 156 157 lockDir = 3; 158 int otherDir = -1; 159 if (w == id) otherDir = level->getData(x - 1, y, z); 160 else otherDir = level->getData(x + 1, y, z); 161 if (otherDir == 2) lockDir = 2; 162 163 if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3; 164 if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2; 165 } 166 else 167 { 168 lockDir = 3; 169 if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; 170 if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; 171 if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; 172 if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; 173 } 174 175 level->setData(x, y, z, lockDir, Tile::UPDATE_ALL); 176} 177 178bool ChestTile::mayPlace(Level *level, int x, int y, int z) 179{ 180 int chestCount = 0; 181 182 if (level->getTile(x - 1, y, z) == id) chestCount++; 183 if (level->getTile(x + 1, y, z) == id) chestCount++; 184 if (level->getTile(x, y, z - 1) == id) chestCount++; 185 if (level->getTile(x, y, z + 1) == id) chestCount++; 186 187 if (chestCount > 1) return false; 188 189 if (isFullChest(level, x - 1, y, z)) return false; 190 if (isFullChest(level, x + 1, y, z)) return false; 191 if (isFullChest(level, x, y, z - 1)) return false; 192 if (isFullChest(level, x, y, z + 1)) return false; 193 return true; 194 195} 196 197bool ChestTile::isFullChest(Level *level, int x, int y, int z) 198{ 199 if (level->getTile(x, y, z) != id) return false; 200 if (level->getTile(x - 1, y, z) == id) return true; 201 if (level->getTile(x + 1, y, z) == id) return true; 202 if (level->getTile(x, y, z - 1) == id) return true; 203 if (level->getTile(x, y, z + 1) == id) return true; 204 return false; 205} 206 207void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type) 208{ 209 BaseEntityTile::neighborChanged(level, x, y, z, type); 210 shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z)); 211 if (cte != NULL) cte->clearCache(); 212} 213 214void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data) 215{ 216 shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); 217 if (container != NULL ) 218 { 219 for (unsigned int i = 0; i < container->getContainerSize(); i++) 220 { 221 shared_ptr<ItemInstance> item = container->getItem(i); 222 if (item != NULL) 223 { 224 float xo = random->nextFloat() * 0.8f + 0.1f; 225 float yo = random->nextFloat() * 0.8f + 0.1f; 226 float zo = random->nextFloat() * 0.8f + 0.1f; 227 228 while (item->count > 0) 229 { 230 int count = random->nextInt(21) + 10; 231 if (count > item->count) count = item->count; 232 item->count -= count; 233 234 shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) ); 235 newItem->set4JData( item->get4JData() ); 236 shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); 237 float pow = 0.05f; 238 itemEntity->xd = (float) random->nextGaussian() * pow; 239 itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; 240 itemEntity->zd = (float) random->nextGaussian() * pow; 241 if (item->hasTag()) 242 { 243 itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); 244 } 245 246 level->addEntity(itemEntity); 247 } 248 249 // 4J Stu - Fix for duplication glitch 250 container->setItem(i,nullptr); 251 } 252 } 253 level->updateNeighbourForOutputSignal(x, y, z, id); 254 } 255 BaseEntityTile::onRemove(level, x, y, z, id, data); 256} 257 258// 4J-PB - Adding a TestUse for tooltip display 259bool ChestTile::TestUse() 260{ 261 return true; 262} 263 264// 4J-PB - changing to 1.5 equivalent 265bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param 266{ 267 if( soundOnly ) return true; 268 269 if (level->isClientSide) 270 { 271 return true; 272 } 273 shared_ptr<Container> container = getContainer(level, x, y, z); 274 275 if (container != NULL) 276 { 277 player->openContainer(container); 278 } 279 280 return true; 281} 282 283shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z) 284{ 285 shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); 286 if (container == NULL) return nullptr; 287 288 if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr; 289 if (isCatSittingOnChest(level,x, y, z)) return nullptr; 290 291 if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return nullptr; 292 if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return nullptr; 293 if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return nullptr; 294 if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return nullptr; 295 296 if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) ); 297 if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) ); 298 if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) ); 299 if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) ); 300 301 return container; 302} 303 304shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level) 305{ 306 MemSect(50); 307 shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() ); 308 MemSect(0); 309 return retval; 310} 311 312bool ChestTile::isSignalSource() 313{ 314 return type == TYPE_TRAP; 315} 316 317int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir) 318{ 319 if (!isSignalSource()) return Redstone::SIGNAL_NONE; 320 321 int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount; 322 return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX); 323} 324 325int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir) 326{ 327 if (dir == Facing::UP) 328 { 329 return getSignal(level, x, y, z, dir); 330 } 331 else 332 { 333 return Redstone::SIGNAL_NONE; 334 } 335} 336 337bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z) 338{ 339 vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1)); 340 for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) 341 { 342 shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(*it); 343 if(ocelot->isSitting()) 344 { 345 delete entities; 346 return true; 347 } 348 } 349 delete entities; 350 return false; 351} 352 353bool ChestTile::hasAnalogOutputSignal() 354{ 355 return true; 356} 357 358int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir) 359{ 360 return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z)); 361} 362 363void ChestTile::registerIcons(IconRegister *iconRegister) 364{ 365 // Register wood as the chest's icon, because it's used by the particles 366 // when destroying the chest 367 icon = iconRegister->registerIcon(L"planks_oak"); 368}