the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.h" 3#include "net.minecraft.world.level.material.h" 4#include "net.minecraft.world.entity.h" 5#include "net.minecraft.world.phys.h" 6#include "net.minecraft.world.damagesource.h" 7#include "net.minecraft.h" 8#include "net.minecraft.world.h" 9#include "CactusTile.h" 10 11CactusTile::CactusTile(int id) : Tile(id, Material::cactus,isSolidRender()) 12{ 13 setTicking(true); 14 iconTop = NULL; 15 iconBottom = NULL; 16} 17 18void CactusTile::tick(Level *level, int x, int y, int z, Random *random) 19{ 20 if (level->isEmptyTile(x, y + 1, z)) 21 { 22 int height = 1; 23 while (level->getTile(x, y - height, z) == id) 24 { 25 height++; 26 } 27 if (height < 3) 28 { 29 int age = level->getData(x, y, z); 30 if (age == 15) 31 { 32 level->setTileAndUpdate(x, y + 1, z, id); 33 level->setData(x, y, z, 0, Tile::UPDATE_NONE); 34 neighborChanged(level, x, y + 1, z, id); 35 } 36 else 37 { 38 level->setData(x, y, z, age + 1, Tile::UPDATE_NONE); 39 } 40 } 41 } 42} 43 44AABB *CactusTile::getAABB(Level *level, int x, int y, int z) 45{ 46 float r = 1 / 16.0f; 47 return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1 - r, z + 1 - r); 48 49} 50 51AABB *CactusTile::getTileAABB(Level *level, int x, int y, int z) 52{ 53 float r = 1 / 16.0f; 54 return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1, z + 1 - r); 55} 56 57Icon *CactusTile::getTexture(int face, int data) 58{ 59 if (face == Facing::UP) return iconTop; 60 if (face == Facing::DOWN) return iconBottom; 61 else return icon; 62} 63 64bool CactusTile::isCubeShaped() 65{ 66 return false; 67} 68 69bool CactusTile::isSolidRender(bool isServerLevel) 70{ 71 return false; 72} 73 74int CactusTile::getRenderShape() 75{ 76 return Tile::SHAPE_CACTUS; 77} 78 79bool CactusTile::mayPlace(Level *level, int x, int y, int z) 80{ 81 if (!Tile::mayPlace(level, x, y, z)) return false; 82 83 return canSurvive(level, x, y, z); 84} 85 86void CactusTile::neighborChanged(Level *level, int x, int y, int z, int type) 87{ 88 if (!canSurvive(level, x, y, z)) 89 { 90 level->destroyTile(x, y, z, true); 91 } 92} 93 94bool CactusTile::canSurvive(Level *level, int x, int y, int z) 95{ 96 if (level->getMaterial(x - 1, y, z)->isSolid()) return false; 97 if (level->getMaterial(x + 1, y, z)->isSolid()) return false; 98 if (level->getMaterial(x, y, z - 1)->isSolid()) return false; 99 if (level->getMaterial(x, y, z + 1)->isSolid()) return false; 100 int below = level->getTile(x, y - 1, z); 101 return below == Tile::cactus_Id || below == Tile::sand_Id; 102} 103 104void CactusTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity) 105{ 106 entity->hurt(DamageSource::cactus, 1); 107} 108 109void CactusTile::registerIcons(IconRegister *iconRegister) 110{ 111 icon = iconRegister->registerIcon(L"cactus_side"); 112 iconTop = iconRegister->registerIcon(L"cactus_top"); 113 iconBottom = iconRegister->registerIcon(L"cactus_bottom"); 114} 115 116bool CactusTile::shouldTileTick(Level *level, int x,int y,int z) 117{ 118 return level->isEmptyTile(x, y + 1, z); 119}