the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tag.h" 3#include "System.h" 4 5class ByteArrayTag : public Tag 6{ 7public: 8 byteArray data; 9 bool m_ownData; 10 11 ByteArrayTag(const wstring &name) : Tag(name) { m_ownData = false; } 12 ByteArrayTag(const wstring &name, byteArray data, bool ownData = false) : Tag(name) {this->data = data; m_ownData = ownData;} // 4J - added ownData param 13 ~ByteArrayTag() { if(m_ownData) delete [] data.data; } 14 15 void write(DataOutput *dos) 16 { 17 dos->writeInt(data.length); 18 dos->write(data); 19 } 20 21 void load(DataInput *dis, int tagDepth) 22 { 23 int length = dis->readInt(); 24 25 if ( data.data ) delete[] data.data; 26 data = byteArray(length); 27 dis->readFully(data); 28 } 29 30 byte getId() { return TAG_Byte_Array; } 31 32 wstring toString() 33 { 34 static wchar_t buf[32]; 35 swprintf(buf, 32, L"[%d bytes]",data.length); 36 return wstring( buf ); 37 } 38 39 bool equals(Tag *obj) 40 { 41 if (Tag::equals(obj)) 42 { 43 ByteArrayTag *o = (ByteArrayTag *) obj; 44 return ((data.data == NULL && o->data.data == NULL) || (data.data != NULL && data.length == o->data.length && memcmp(data.data, o->data.data, data.length) == 0) ); 45 } 46 return false; 47 } 48 49 Tag *copy() 50 { 51 byteArray cp = byteArray(data.length); 52 System::arraycopy(data, 0, &cp, 0, data.length); 53 return new ByteArrayTag(getName(), cp, true); 54 } 55};