the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.projectile.h"
3#include "net.minecraft.world.level.h"
4#include "net.minecraft.world.level.redstone.h"
5#include "net.minecraft.world.phys.h"
6#include "net.minecraft.h"
7#include "ButtonTile.h"
8#include "SoundTypes.h"
9
10ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender())
11{
12 this->setTicking(true);
13 this->sensitive = sensitive;
14}
15
16Icon *ButtonTile::getTexture(int face, int data)
17{
18 if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
19 else return Tile::stone->getTexture(Facing::UP);
20}
21
22AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
23{
24 return NULL;
25}
26
27int ButtonTile::getTickDelay(Level *level)
28{
29 return sensitive ? 30 : 20;
30}
31
32bool ButtonTile::blocksLight()
33{
34 return false;
35}
36
37bool ButtonTile::isSolidRender(bool isServerLevel)
38{
39 return false;
40}
41
42bool ButtonTile::isCubeShaped()
43{
44 return false;
45}
46
47bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
48{
49 if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
50 if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
51 if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
52 if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
53 return false;
54}
55
56bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
57{
58 if (level->isSolidBlockingTile(x - 1, y, z))
59 {
60 return true;
61 }
62 else if (level->isSolidBlockingTile(x + 1, y, z))
63 {
64 return true;
65 }
66 else if (level->isSolidBlockingTile(x, y, z - 1))
67 {
68 return true;
69 }
70 else if (level->isSolidBlockingTile(x, y, z + 1))
71 {
72 return true;
73 }
74 return false;
75}
76
77int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
78{
79 int dir = level->getData(x, y, z);
80
81 int oldFlip = dir & 8;
82 dir &= 7;
83
84 if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
85 else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
86 else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
87 else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
88 else dir = findFace(level, x, y, z);
89
90 return dir + oldFlip;
91}
92
93int ButtonTile::findFace(Level *level, int x, int y, int z)
94{
95 if (level->isSolidBlockingTile(x - 1, y, z))
96 {
97 return 1;
98 }
99 else if (level->isSolidBlockingTile(x + 1, y, z))
100 {
101 return 2;
102 }
103 else if (level->isSolidBlockingTile(x, y, z - 1))
104 {
105 return 3;
106 }
107 else if (level->isSolidBlockingTile(x, y, z + 1))
108 {
109 return 4;
110 }
111 return 1;
112}
113
114void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
115{
116 if (checkCanSurvive(level, x, y, z))
117 {
118 int dir = level->getData(x, y, z) & 7;
119 bool replace = false;
120
121 if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
122 if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
123 if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
124 if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
125
126 if (replace)
127 {
128 spawnResources(level, x, y, z, level->getData(x, y, z), 0);
129 level->removeTile(x, y, z);
130 }
131 }
132}
133
134bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z)
135{
136 if (!mayPlace(level, x, y, z))
137 {
138 this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
139 level->removeTile(x, y, z);
140 return false;
141 }
142 return true;
143}
144
145void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
146{
147 int data = level->getData(x, y, z);
148 updateShape(data);
149}
150
151void ButtonTile::updateShape(int data)
152{
153 int dir = data & 7;
154 bool pressed = (data & 8) > 0;
155
156 float h0 = 6 / 16.0f;
157 float h1 = 10 / 16.0f;
158 float r = 3 / 16.0f;
159 float d = 2 / 16.0f;
160 if (pressed) d = 1 / 16.0f;
161
162 if (dir == 1)
163 {
164 setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
165 }
166 else if (dir == 2)
167 {
168 setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r);
169 }
170 else if (dir == 3)
171 {
172 setShape(0.5f - r, h0, 0, 0.5f + r, h1, d);
173 }
174 else if (dir == 4)
175 {
176 setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
177 }
178}
179
180void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
181{
182 //use(level, x, y, z, player, 0, 0, 0, 0);
183}
184
185// 4J-PB - Adding a TestUse for tooltip display
186bool ButtonTile::TestUse()
187{
188 return true;
189}
190
191bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
192{
193 if (soundOnly)
194 {
195 // 4J - added - just do enough to play the sound
196 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
197 return false;
198 }
199
200 int data = level->getData(x, y, z);
201 int dir = data & 7;
202 int open = 8 - (data & 8);
203 if (open == 0) return true;
204
205 level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
206 level->setTilesDirty(x, y, z, x, y, z);
207
208 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
209
210 updateNeighbours(level, x, y, z, dir);
211
212 level->addToTickNextTick(x, y, z, id, getTickDelay(level));
213
214 return true;
215}
216
217void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data)
218{
219 if ((data & 8) > 0)
220 {
221 int dir = data & 7;
222 updateNeighbours(level, x, y, z, dir);
223 }
224 Tile::onRemove(level, x, y, z, id, data);
225}
226
227int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
228{
229 return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
230}
231
232int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
233{
234 int data = level->getData(x, y, z);
235 if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
236 int myDir = data & 7;
237
238 if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
239 if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
240 if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
241 if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
242 if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
243
244 return false;
245}
246
247bool ButtonTile::isSignalSource()
248{
249 return true;
250}
251
252void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
253{
254 if (level->isClientSide) return;
255 int data = level->getData(x, y, z);
256 if ((data & 8) == 0)
257 {
258 return;
259 }
260 if(sensitive)
261 {
262 checkPressed(level, x, y, z);
263 }
264 else
265 {
266 level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
267
268 int dir = data & 7;
269 updateNeighbours(level, x, y, z, dir);
270
271 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
272 level->setTilesDirty(x, y, z, x, y, z);
273 }
274}
275
276void ButtonTile::updateDefaultShape()
277{
278 float x = 3 / 16.0f;
279 float y = 2 / 16.0f;
280 float z = 2 / 16.0f;
281 setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
282}
283
284void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
285{
286 if (level->isClientSide) return;
287 if (!sensitive) return;
288
289 if ((level->getData(x, y, z) & 8) != 0)
290 {
291 return;
292 }
293
294 checkPressed(level, x, y, z);
295}
296
297void ButtonTile::checkPressed(Level *level, int x, int y, int z)
298{
299 int data = level->getData(x, y, z);
300 int dir = data & 7;
301 bool wasPressed = (data & 8) != 0;
302 bool shouldBePressed;
303
304 updateShape(data);
305 Tile::ThreadStorage *tls = (Tile::ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
306 vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
307 shouldBePressed = !entities->empty();
308 delete entities;
309
310 if (shouldBePressed && !wasPressed)
311 {
312 level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
313 updateNeighbours(level, x, y, z, dir);
314 level->setTilesDirty(x, y, z, x, y, z);
315
316 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
317 }
318 if (!shouldBePressed && wasPressed)
319 {
320 level->setData(x, y, z, dir, Tile::UPDATE_ALL);
321 updateNeighbours(level, x, y, z, dir);
322 level->setTilesDirty(x, y, z, x, y, z);
323
324 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
325 }
326
327 if (shouldBePressed)
328 {
329 level->addToTickNextTick(x, y, z, id, getTickDelay(level));
330 }
331}
332
333void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
334{
335 level->updateNeighborsAt(x, y, z, id);
336
337 if (dir == 1)
338 {
339 level->updateNeighborsAt(x - 1, y, z, id);
340 }
341 else if (dir == 2)
342 {
343 level->updateNeighborsAt(x + 1, y, z, id);
344 }
345 else if (dir == 3)
346 {
347 level->updateNeighborsAt(x, y, z - 1, id);
348 }
349 else if (dir == 4)
350 {
351 level->updateNeighborsAt(x, y, z + 1, id);
352 }
353 else
354 {
355 level->updateNeighborsAt(x, y - 1, z, id);
356 }
357}
358
359bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)
360{
361 int currentData = level->getData(x, y, z);
362 return (currentData & 8) != 0;
363}
364
365void ButtonTile::registerIcons(IconRegister *iconRegister)
366{
367 // None
368}