the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "BaseEntityTile.h" 4 5class BeaconTile : public BaseEntityTile 6{ 7public: 8 BeaconTile(int id); 9 10 shared_ptr<TileEntity> newTileEntity(Level *level); 11 bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); 12 bool isSolidRender(bool isServerLevel = false); 13 bool isCubeShaped(); 14 bool blocksLight(); 15 int getRenderShape(); 16 void registerIcons(IconRegister *iconRegister); 17 void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); 18 virtual bool TestUse(); 19};