the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "BaseEntityTile.h"
4
5class BeaconTile : public BaseEntityTile
6{
7public:
8 BeaconTile(int id);
9
10 shared_ptr<TileEntity> newTileEntity(Level *level);
11 bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
12 bool isSolidRender(bool isServerLevel = false);
13 bool isCubeShaped();
14 bool blocksLight();
15 int getRenderShape();
16 void registerIcons(IconRegister *iconRegister);
17 void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
18 virtual bool TestUse();
19};