the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.entity.player.h" 3#include "net.minecraft.world.level.h" 4#include "net.minecraft.world.level.tile.entity.h" 5#include "BeaconTile.h" 6 7BeaconTile::BeaconTile(int id) : BaseEntityTile(id, Material::glass, isSolidRender()) 8{ 9 setDestroyTime(3.0f); 10} 11 12shared_ptr<TileEntity> BeaconTile::newTileEntity(Level *level) 13{ 14 return shared_ptr<BeaconTileEntity>( new BeaconTileEntity() ); 15} 16 17bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) 18{ 19 if (level->isClientSide) return true; 20 21 shared_ptr<BeaconTileEntity> beacon = dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z) ); 22 if (beacon != NULL) player->openBeacon(beacon); 23 24 return true; 25} 26 27bool BeaconTile::isSolidRender(bool isServerLevel) 28{ 29 return false; 30} 31 32bool BeaconTile::isCubeShaped() 33{ 34 return false; 35} 36 37bool BeaconTile::blocksLight() 38{ 39 return false; 40} 41 42int BeaconTile::getRenderShape() 43{ 44 return SHAPE_BEACON; 45} 46 47void BeaconTile::registerIcons(IconRegister *iconRegister) 48{ 49 BaseEntityTile::registerIcons(iconRegister); 50} 51 52void BeaconTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) 53{ 54 BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance); 55 if (itemInstance->hasCustomHoverName()) 56 { 57 dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); 58 } 59} 60 61bool BeaconTile::TestUse() 62{ 63 return true; 64}