the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.item.h"
3#include "net.minecraft.world.level.tile.entity.h"
4#include "BeaconMenu.h"
5
6BeaconMenu::BeaconMenu(shared_ptr<Container> inventory, shared_ptr<BeaconTileEntity> beacon)
7{
8 this->beacon = beacon;
9
10 addSlot(paymentSlot = new BeaconMenu::PaymentSlot(beacon, PAYMENT_SLOT, 136, 110));
11
12 int xo = 36;
13 int yo = 137;
14
15 for (int y = 0; y < 3; y++)
16 {
17 for (int x = 0; x < 9; x++)
18 {
19 addSlot(new Slot(inventory, x + y * 9 + 9, xo + x * 18, yo + y * 18));
20 }
21 }
22 for (int x = 0; x < 9; x++)
23 {
24 addSlot(new Slot(inventory, x, xo + x * 18, 58 + yo));
25 }
26
27 levels = beacon->getLevels();
28 primaryPower = beacon->getPrimaryPower();
29 secondaryPower = beacon->getSecondaryPower();
30}
31
32
33void BeaconMenu::addSlotListener(ContainerListener *listener)
34{
35 AbstractContainerMenu::addSlotListener(listener);
36
37 listener->setContainerData(this, 0, levels);
38 listener->setContainerData(this, 1, primaryPower);
39 listener->setContainerData(this, 2, secondaryPower);
40}
41
42void BeaconMenu::setData(int id, int value)
43{
44 if (id == 0) beacon->setLevels(value);
45 if (id == 1) beacon->setPrimaryPower(value);
46 if (id == 2) beacon->setSecondaryPower(value);
47}
48
49shared_ptr<BeaconTileEntity> BeaconMenu::getBeacon()
50{
51 return beacon;
52}
53
54bool BeaconMenu::stillValid(shared_ptr<Player> player)
55{
56 return beacon->stillValid(player);
57}
58
59shared_ptr<ItemInstance> BeaconMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
60{
61 shared_ptr<ItemInstance> clicked = nullptr;
62 Slot *slot = slots.at(slotIndex);
63 if (slot != NULL && slot->hasItem())
64 {
65 shared_ptr<ItemInstance> stack = slot->getItem();
66 clicked = stack->copy();
67
68 if (slotIndex == PAYMENT_SLOT)
69 {
70 if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
71 {
72 return nullptr;
73 }
74 slot->onQuickCraft(stack, clicked);
75 }
76 else if (!paymentSlot->hasItem() && paymentSlot->mayPlace(stack) && stack->count == 1)
77 {
78 if (!moveItemStackTo(stack, PAYMENT_SLOT, PAYMENT_SLOT + 1, false))
79 {
80 return nullptr;
81 }
82 }
83 else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
84 {
85 if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
86 {
87 return nullptr;
88 }
89 }
90 else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
91 {
92 if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
93 {
94 return nullptr;
95 }
96 }
97 else
98 {
99 if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
100 {
101 return nullptr;
102 }
103 }
104 if (stack->count == 0)
105 {
106 slot->set(nullptr);
107 }
108 else
109 {
110 slot->setChanged();
111 }
112 if (stack->count == clicked->count)
113 {
114 return nullptr;
115 }
116 else
117 {
118 slot->onTake(player, stack);
119 }
120 }
121 return clicked;
122}
123
124BeaconMenu::PaymentSlot::PaymentSlot(shared_ptr<Container> container, int slot, int x, int y) : Slot(container, slot, x, y)
125{
126}
127
128bool BeaconMenu::PaymentSlot::mayPlace(shared_ptr<ItemInstance> item)
129{
130 if (item != NULL)
131 {
132 return (item->id == Item::emerald_Id || item->id == Item::diamond_Id || item->id == Item::goldIngot_Id || item->id == Item::ironIngot_Id);
133 }
134 return false;
135}
136
137int BeaconMenu::PaymentSlot::getMaxStackSize() const
138{
139 return 1;
140}