the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile.h"
3#include "EntityTile.h"
4
5class TileEntity;
6
7class BaseEntityTile : public Tile, public EntityTile
8{
9protected:
10 BaseEntityTile(int id, Material *material, bool isSolidRender = true);
11public:
12 virtual void onPlace(Level *level, int x, int y, int z);
13 virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
14 virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
15};