the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tile.h" 3#include "EntityTile.h" 4 5class TileEntity; 6 7class BaseEntityTile : public Tile, public EntityTile 8{ 9protected: 10 BaseEntityTile(int id, Material *material, bool isSolidRender = true); 11public: 12 virtual void onPlace(Level *level, int x, int y, int z); 13 virtual void onRemove(Level *level, int x, int y, int z, int id, int data); 14 virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1); 15};