the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.ai.control.h"
3#include "net.minecraft.world.entity.ai.navigation.h"
4#include "net.minecraft.world.entity.ai.sensing.h"
5#include "net.minecraft.world.entity.ai.util.h"
6#include "net.minecraft.world.entity.h"
7#include "net.minecraft.world.entity.animal.h"
8#include "net.minecraft.world.level.h"
9#include "net.minecraft.world.level.pathfinder.h"
10#include "net.minecraft.world.phys.h"
11#include "AvoidPlayerGoal.h"
12
13AvoidPlayerGoalEntitySelector::AvoidPlayerGoalEntitySelector(AvoidPlayerGoal *parent)
14{
15 m_parent = parent;
16}
17
18bool AvoidPlayerGoalEntitySelector::matches(shared_ptr<Entity> entity) const
19{
20 return entity->isAlive() && m_parent->mob->getSensing()->canSee(entity);
21}
22
23AvoidPlayerGoal::AvoidPlayerGoal(PathfinderMob *mob, const type_info& avoidType, float maxDist, double walkSpeedModifier, double sprintSpeedModifier) : avoidType(avoidType)
24{
25 this->mob = mob;
26 //this->avoidType = avoidType;
27 this->maxDist = maxDist;
28 this->walkSpeedModifier = walkSpeedModifier;
29 this->sprintSpeedModifier = sprintSpeedModifier;
30 this->pathNav = mob->getNavigation();
31 setRequiredControlFlags(Control::MoveControlFlag);
32
33 entitySelector = new AvoidPlayerGoalEntitySelector(this);
34
35 toAvoid = weak_ptr<Entity>();
36 path = NULL;
37}
38
39AvoidPlayerGoal::~AvoidPlayerGoal()
40{
41 if(path != NULL) delete path;
42 delete entitySelector;
43}
44
45bool AvoidPlayerGoal::canUse()
46{
47 if (avoidType == typeid(Player))
48 {
49 shared_ptr<TamableAnimal> tamableAnimal = dynamic_pointer_cast<TamableAnimal>(mob->shared_from_this());
50 if (tamableAnimal != NULL && tamableAnimal->isTame()) return false;
51 toAvoid = weak_ptr<Entity>(mob->level->getNearestPlayer(mob->shared_from_this(), maxDist));
52 if (toAvoid.lock() == NULL) return false;
53 }
54 else
55 {
56 vector<shared_ptr<Entity> > *entities = mob->level->getEntitiesOfClass(avoidType, mob->bb->grow(maxDist, 3, maxDist), entitySelector);
57 if (entities->empty())
58 {
59 delete entities;
60 return false;
61 }
62 toAvoid = weak_ptr<Entity>(entities->at(0));
63 delete entities;
64 }
65
66 Vec3 *pos = RandomPos::getPosAvoid(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 7, Vec3::newTemp(toAvoid.lock()->x, toAvoid.lock()->y, toAvoid.lock()->z));
67 if (pos == NULL) return false;
68 if (toAvoid.lock()->distanceToSqr(pos->x, pos->y, pos->z) < toAvoid.lock()->distanceToSqr(mob->shared_from_this())) return false;
69 delete path;
70 path = pathNav->createPath(pos->x, pos->y, pos->z);
71 if (path == NULL) return false;
72 if (!path->endsInXZ(pos)) return false;
73 return true;
74}
75
76bool AvoidPlayerGoal::canContinueToUse()
77{
78 return toAvoid.lock() != NULL && !pathNav->isDone();
79}
80
81void AvoidPlayerGoal::start()
82{
83 pathNav->moveTo(path, walkSpeedModifier);
84 path = NULL;
85}
86
87void AvoidPlayerGoal::stop()
88{
89 toAvoid = weak_ptr<Entity>();
90}
91
92void AvoidPlayerGoal::tick()
93{
94 if (mob->distanceToSqr(toAvoid.lock()) < 7 * 7) mob->getNavigation()->setSpeedModifier(sprintSpeedModifier);
95 else mob->getNavigation()->setSpeedModifier(walkSpeedModifier);
96}