1#include "stdafx.h" 2 3#include "AmbientCreature.h" 4 5AmbientCreature::AmbientCreature(Level *level) : Mob(level) 6{ 7} 8 9bool AmbientCreature::canBeLeashed() 10{ 11 return false; 12} 13 14bool AmbientCreature::mobInteract(shared_ptr<Player> player) 15{ 16 return false; 17}