the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "Packet.h"
5#include "SynchedEntityData.h"
6
7class Player;
8
9class AddPlayerPacket : public Packet, public enable_shared_from_this<AddPlayerPacket>
10{
11
12private:
13 shared_ptr<SynchedEntityData> entityData;
14 vector<shared_ptr<SynchedEntityData::DataItem> > *unpack;
15
16public:
17 int id;
18 wstring name;
19 int x, y, z;
20 char yRot, xRot;
21 int carriedItem;
22 PlayerUID xuid; // 4J Added
23 PlayerUID OnlineXuid; // 4J Added
24 BYTE m_playerIndex; // 4J Added
25 DWORD m_skinId; // 4J Added
26 DWORD m_capeId; // 4J Added
27 unsigned int m_uiGamePrivileges; // 4J Added
28 byte yHeadRot; // 4J Added
29
30 AddPlayerPacket();
31 ~AddPlayerPacket();
32 AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, PlayerUID OnlineXuid,int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp);
33
34 virtual void read(DataInputStream *dis);
35 virtual void write(DataOutputStream *dos);
36 virtual void handle(PacketListener *listener);
37 virtual int getEstimatedSize();
38
39 vector<shared_ptr<SynchedEntityData::DataItem> > *getUnpackedData();
40public:
41 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new AddPlayerPacket()); }
42 virtual int getId() { return 20; }
43};