the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "Xbox_UIController.h" 3#include "..\Common\XUI\XUI_Scene_Base.h" 4#include "..\Common\XUI\XUI_Scene_Win.h" 5 6ConsoleUIController ui; 7 8void ConsoleUIController::init() 9{ 10} 11 12void ConsoleUIController::tick() 13{ 14} 15 16void ConsoleUIController::render() 17{ 18} 19 20void ConsoleUIController::StartReloadSkinThread() 21{ 22} 23 24bool ConsoleUIController::IsReloadingSkin() 25{ 26 return false; 27} 28 29void ConsoleUIController::CleanUpSkinReload() 30{ 31} 32 33bool ConsoleUIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer, EUIGroup group) 34{ 35 // 4J Stu - The majority of calls to this function use the default parameters 36 return app.NavigateToScene(iPad, scene, initData) == S_OK; 37} 38 39bool ConsoleUIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUILayer eLayer) 40{ 41 return app.NavigateBack(iPad, forceUsePad, eScene) == S_OK; 42} 43 44void ConsoleUIController::NavigateToHomeMenu() 45{ 46 app.NavigateToHomeMenu(); 47} 48 49void ConsoleUIController::CloseUIScenes(int iPad, bool forceIPad) 50{ 51 app.CloseXuiScenes(iPad,forceIPad); 52} 53 54void ConsoleUIController::CloseAllPlayersScenes() 55{ 56 app.CloseAllPlayersXuiScenes(); 57} 58 59bool ConsoleUIController::IsPauseMenuDisplayed(int iPad) 60{ 61 return app.IsPauseMenuDisplayed(iPad); 62} 63 64bool ConsoleUIController::IsContainerMenuDisplayed(int iPad) 65{ 66 return app.IsContainerMenuDisplayed(iPad); 67} 68 69bool ConsoleUIController::IsIgnorePlayerJoinMenuDisplayed(int iPad) 70{ 71 return app.IsIgnorePlayerJoinMenuDisplayed(iPad); 72} 73 74bool ConsoleUIController::IsIgnoreAutosaveMenuDisplayed(int iPad) 75{ 76 return app.IsIgnoreAutosaveMenuDisplayed(iPad); 77} 78 79void ConsoleUIController::SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) 80{ 81 app.SetIgnoreAutosaveMenuDisplayed(iPad, displayed); 82} 83 84bool ConsoleUIController::IsSceneInStack(int iPad, EUIScene eScene) 85{ 86 return app.IsSceneInStack(iPad, eScene); 87} 88 89bool ConsoleUIController::GetMenuDisplayed(int iPad) 90{ 91 return app.GetMenuDisplayed(iPad); 92} 93 94void ConsoleUIController::CheckMenuDisplayed() 95{ 96 app.CheckMenuDisplayed(); 97} 98 99void ConsoleUIController::AnimateKeyPress(int iPad, int dwKeyCode) 100{ 101 CXuiSceneBase::AnimateKeyPress(iPad, dwKeyCode); 102} 103 104void ConsoleUIController::SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ) 105{ 106 CXuiSceneBase::SetTooltipText(iPad,tooltip,iTextID); 107} 108 109void ConsoleUIController::SetEnableTooltips( unsigned int iPad, BOOL bVal ) 110{ 111 CXuiSceneBase::SetEnableTooltips(iPad,bVal); 112} 113 114void ConsoleUIController::ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ) 115{ 116 CXuiSceneBase::ShowTooltip(iPad,tooltip,show); 117} 118 119void ConsoleUIController::SetTooltips( unsigned int iPad, int iA, int iB, int iX, int iY, int iLT, int iRT, int iLB, int iRB, int iLS, bool forceUpdate) 120{ 121 CXuiSceneBase::SetTooltips(iPad,iA,iB,iX,iY,iLT,iRT,iLB,iRB,iLS,forceUpdate); 122} 123 124void ConsoleUIController::EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ) 125{ 126 CXuiSceneBase::EnableTooltip(iPad,tooltip,enable); 127} 128 129void ConsoleUIController::RefreshTooltips(unsigned int iPad) 130{ 131 CXuiSceneBase::RefreshTooltips(iPad); 132} 133 134void ConsoleUIController::PlayUISFX(ESoundEffect eSound) 135{ 136 CXuiSceneBase::PlayUISFX(eSound); 137} 138 139void ConsoleUIController::DisplayGamertag(unsigned int iPad, bool show) 140{ 141 CXuiSceneBase::DisplayGamertag(iPad, show?TRUE:FALSE); 142} 143 144void ConsoleUIController::SetSelectedItem(unsigned int iPad, const wstring &name) 145{ 146 CXuiSceneBase::SetSelectedItem(iPad, name); 147} 148 149void ConsoleUIController::UpdateSelectedItemPos(unsigned int iPad) 150{ 151 CXuiSceneBase::UpdateSelectedItemPos(iPad); 152} 153 154void ConsoleUIController::HandleDLCMountingComplete() 155{ 156 // tell the xui scenes the DLC has mounted 157 XUIMessage xuiMsg; 158 CustomMessage_DLCMountingComplete( &xuiMsg ); 159 160 // send the message 161 for(int i=0;i<XUSER_MAX_COUNT;i++) 162 { 163 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(i), &xuiMsg ); 164 } 165} 166 167void ConsoleUIController::HandleDLCInstalled(int iPad) 168{ 169 XUIMessage xuiMsg; 170 CustomMessage_DLCInstalled( &xuiMsg ); 171 172 // The DLC message should only happen in the main menus, so it should go to the default xui scenes 173 bool bNotInGame=(Minecraft::GetInstance()->level==NULL); 174 175 if(bNotInGame) 176 { 177 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); 178 } 179 else 180 { 181 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); 182 } 183} 184 185void ConsoleUIController::HandleTMSDLCFileRetrieved(int iPad) 186{ 187 // send a message to the scene to say we've retrieved the DLC file 188 XUIMessage xuiMsg; 189 CustomMessage_TMS_DLCFileRetrieved( &xuiMsg ); 190 191 bool bNotInGame=(Minecraft::GetInstance()->level==NULL); 192 193 if(bNotInGame) 194 { 195 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); 196 } 197 else 198 { 199 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); 200 } 201} 202 203void ConsoleUIController::HandleTMSBanFileRetrieved(int iPad) 204{ 205 XUIMessage xuiMsg; 206 CustomMessage_TMS_BanFileRetrieved( &xuiMsg ); 207 bool bNotInGame=(Minecraft::GetInstance()->level==NULL); 208 209 if(bNotInGame) 210 { 211 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); 212 } 213 else 214 { 215 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); 216 } 217} 218 219void ConsoleUIController::HandleInventoryUpdated(int iPad) 220{ 221 XUIMessage xuiMsg; 222 CustomMessage_InventoryUpdated( &xuiMsg ); 223 XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); 224} 225 226void ConsoleUIController::HandleGameTick() 227{ 228 CXuiSceneBase::TickAllBaseScenes(); 229} 230 231void ConsoleUIController::SetTutorialDescription(int iPad, TutorialPopupInfo *info) 232{ 233 CScene_TutorialPopup::SetDescription(iPad, info); 234} 235 236void ConsoleUIController::SetTutorialVisible(int iPad, bool visible) 237{ 238 CScene_TutorialPopup::SetSceneVisible( iPad, visible ); 239} 240 241bool ConsoleUIController::IsTutorialVisible(int iPad) 242{ 243 return CScene_TutorialPopup::IsSceneVisible(iPad); 244} 245 246void ConsoleUIController::UpdatePlayerBasePositions() 247{ 248 CXuiSceneBase::UpdatePlayerBasePositions(); 249} 250 251void ConsoleUIController::SetEmptyQuadrantLogo(int iSection) 252{ 253 CXuiSceneBase::SetEmptyQuadrantLogo(iSection); 254} 255 256void ConsoleUIController::HideAllGameUIElements() 257{ 258 CXuiSceneBase::HideAllGameUIElements(); 259} 260 261void ConsoleUIController::ShowOtherPlayersBaseScene(unsigned int iPad, bool show) 262{ 263 CXuiSceneBase::ShowOtherPlayersBaseScene(iPad, show); 264} 265 266void ConsoleUIController::ShowTrialTimer(bool show) 267{ 268 CXuiSceneBase::ShowTrialTimer(show?TRUE:FALSE); 269} 270 271void ConsoleUIController::SetTrialTimerLimitSecs(unsigned int uiSeconds) 272{ 273 CXuiSceneBase::m_dwTrialTimerLimitSecs = uiSeconds; 274} 275 276void ConsoleUIController::UpdateTrialTimer(unsigned int iPad) 277{ 278 CXuiSceneBase::UpdateTrialTimer(iPad); 279} 280 281void ConsoleUIController::ReduceTrialTimerValue() 282{ 283 CXuiSceneBase::ReduceTrialTimerValue(); 284} 285 286void ConsoleUIController::ShowAutosaveCountdownTimer(bool show) 287{ 288 CXuiSceneBase::ShowAutosaveCountdownTimer(show?TRUE:FALSE); 289} 290 291void ConsoleUIController::UpdateAutosaveCountdownTimer(unsigned int uiSeconds) 292{ 293 CXuiSceneBase::UpdateAutosaveCountdownTimer(uiSeconds); 294} 295 296void ConsoleUIController::ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal) 297{ 298 CXuiSceneBase::ShowSavingMessage(iPad, eVal); 299} 300 301bool ConsoleUIController::PressStartPlaying(unsigned int iPad) 302{ 303 return CXuiSceneBase::PressStartPlaying(iPad); 304} 305 306void ConsoleUIController::ShowPressStart(unsigned int iPad) 307{ 308 CXuiSceneBase::ShowPressStart(iPad); 309} 310 311void ConsoleUIController::SetWinUserIndex(unsigned int iPad) 312{ 313 CScene_Win::setWinUserIndex( iPad ); 314} 315 316C4JStorage::EMessageResult ConsoleUIController::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, 317 int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, CXuiStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton,bool bIsError) 318{ 319 return StorageManager.RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, pStringTable, pwchFormatString, dwFocusButton); 320} 321 322C4JStorage::EMessageResult ConsoleUIController::RequestUGCMessageBox(UINT title/* = -1 */, UINT message/* = -1 */, int iPad/* = -1*/, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)/* = NULL*/, LPVOID lpParam/* = NULL*/) 323{ 324 // Default title / messages 325 if (title == -1) 326 { 327 title = IDS_CONNECTION_FAILED; 328 } 329 330 if (message == -1) 331 { 332 message = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL; 333 } 334 335 // Default pad to primary player 336 if (iPad == -1) iPad = ProfileManager.GetPrimaryPad(); 337 338 UINT uiIDA[1]; 339 uiIDA[0]=IDS_CONFIRM_OK; 340 return ui.RequestMessageBox(title, message, uiIDA, 1, iPad, Func, lpParam, app.GetStringTable(), NULL, 0, false); 341}