the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "MinecraftTelemetry.h" 3 4class CSentientManager : public CTelemetryManager 5{ 6public: 7 enum ETelemetryEvent 8 { 9 eTelemetry_PlayerSessionStart, 10 eTelemetry_PlayerSessionExit, 11 eTelemetry_HeartBeat, 12 eTelemetry_LevelStart, 13 eTelemetry_LevelExit, 14 eTelemetry_LevelSaveOrCheckpoint, 15 eTelemetry_PauseOrInactive, 16 eTelemetry_UnpauseOrActive, 17 eTelemetry_MenuShown, 18 eTelemetry_AchievementUnlocked, 19 eTelemetry_MediaShareUpload, 20 eTelemetry_UpsellPresented, 21 eTelemetry_UpsellResponded, 22 eTelemetry_PlayerDiedOrFailed, 23 eTelemetry_EnemyKilledOrOvercome, 24 }; 25 26 virtual HRESULT Init(); 27 virtual HRESULT Tick(); 28 29 virtual HRESULT Flush(); 30 31 virtual BOOL RecordPlayerSessionStart(DWORD dwUserId); 32 virtual BOOL RecordPlayerSessionExit(DWORD dwUserId, int exitStatus); 33 virtual BOOL RecordHeartBeat(DWORD dwUserId); 34 virtual BOOL RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers); 35 virtual BOOL RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus); 36 virtual BOOL RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes); 37 virtual BOOL RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID); 38 virtual BOOL RecordPauseOrInactive(DWORD dwUserId); 39 virtual BOOL RecordUnpauseOrActive(DWORD dwUserId); 40 virtual BOOL RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID); 41 virtual BOOL RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore); 42 virtual BOOL RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType); 43 virtual BOOL RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID); 44 virtual BOOL RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome); 45 virtual BOOL RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID); 46 virtual BOOL RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID); 47 virtual BOOL RecordTexturePackLoaded(DWORD dwUserId, INT texturePackId, INT purchased); 48 49 virtual BOOL RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId); 50 virtual BOOL RecordBanLevel(DWORD dwUserId); 51 virtual BOOL RecordUnBanLevel(DWORD dwUserId); 52 53 virtual INT GetMultiplayerInstanceID(); 54 virtual INT GenerateMultiplayerInstanceId(); 55 virtual void SetMultiplayerInstanceId(INT value); 56 57private: 58 float m_lastHeartbeat; 59 bool m_bFirstFlush; 60 61 float m_fLevelStartTime[XUSER_MAX_COUNT]; 62 63 INT m_multiplayerInstanceID; 64 DWORD m_levelInstanceID; 65 66 // Helper functions to get the various common settings 67 INT GetSecondsSinceInitialize(); 68 INT GetMode(DWORD dwUserId); 69 INT GetSubMode(DWORD dwUserId); 70 INT GetLevelId(DWORD dwUserId); 71 INT GetSubLevelId(DWORD dwUserId); 72 INT GetTitleBuildId(); 73 INT GetLevelInstanceID(); 74 INT GetSingleOrMultiplayer(); 75 INT GetDifficultyLevel(INT diff); 76 INT GetLicense(); 77 INT GetDefaultGameControls(); 78 INT GetAudioSettings(DWORD dwUserId); 79 INT GetLevelExitProgressStat1(); 80 INT GetLevelExitProgressStat2(); 81};