the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "..\..\Common\Network\NetworkPlayerInterface.h"
4
5// This is an implementation of the INetworkPlayer interface, for Xbox 360. It effectively wraps the IQNetPlayer class in a non-platform-specific way. It is
6// managed by PlatformNetworkManagerXbox.
7
8class NetworkPlayerXbox : public INetworkPlayer
9{
10public:
11 // Common player interface
12 NetworkPlayerXbox(IQNetPlayer *qnetPlayer);
13 virtual unsigned char GetSmallId();
14 virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack);
15 virtual bool IsSameSystem(INetworkPlayer *player);
16 virtual int GetOutstandingAckCount();
17 virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
18 virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
19 virtual int GetCurrentRtt();
20 virtual bool IsHost();
21 virtual bool IsGuest();
22 virtual bool IsLocal();
23 virtual int GetSessionIndex();
24 virtual bool IsTalking();
25 virtual bool IsMutedByLocalUser(int userIndex);
26 virtual bool HasVoice();
27 virtual bool HasCamera();
28 virtual int GetUserIndex();
29 virtual void SetSocket(Socket *pSocket);
30 virtual Socket *GetSocket();
31 virtual const wchar_t *GetOnlineName();
32 virtual std::wstring GetDisplayName();
33 virtual PlayerUID GetUID();
34 virtual void SentChunkPacket();
35 virtual int GetTimeSinceLastChunkPacket_ms();
36
37 // Extra xbox-specific things
38 IQNetPlayer *GetQNetPlayer();
39private:
40 IQNetPlayer *m_qnetPlayer;
41 Socket *m_pSocket;
42 __int64 m_lastChunkPacketTime;
43};