the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "WolfRenderer.h"
3#include "MultiPlayerLocalPlayer.h"
4#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
5
6ResourceLocation *WolfRenderer::WOLF_LOCATION = new ResourceLocation(TN_MOB_WOLF);
7ResourceLocation *WolfRenderer::WOLF_TAME_LOCATION = new ResourceLocation(TN_MOB_WOLF_TAME);
8ResourceLocation *WolfRenderer::WOLF_ANGRY_LOCATION = new ResourceLocation(TN_MOB_WOLF_ANGRY);
9ResourceLocation *WolfRenderer::WOLF_COLLAR_LOCATION = new ResourceLocation(TN_MOB_WOLF_COLLAR);
10
11WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
12{
13 setArmor(armor);
14}
15
16float WolfRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
17{
18 // 4J - dynamic cast required because we aren't using templates/generics in our version
19 shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
20
21 return mob->getTailAngle();
22}
23
24int WolfRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a)
25{
26 if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
27
28 shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
29 if (layer == 0 && wolf->isWet())
30 {
31 float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
32 bindTexture(WOLF_LOCATION);
33 glColor3f(brightness, brightness, brightness);
34
35 return 1;
36 }
37 if (layer == 1 && wolf->isTame())
38 {
39 bindTexture(WOLF_COLLAR_LOCATION);
40 float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a);
41 int color = wolf->getCollarColor();
42 glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
43
44 return 1;
45 }
46 return -1;
47}
48
49ResourceLocation *WolfRenderer::getTextureLocation(shared_ptr<Entity> _mob)
50{
51 shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
52 if (mob->isTame())
53 {
54 return WOLF_TAME_LOCATION;
55 }
56 if (mob->isAngry())
57 {
58 return WOLF_ANGRY_LOCATION;
59 }
60 return WOLF_LOCATION;
61}