the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "WolfModel.h"
3#include "..\Minecraft.World\Wolf.h"
4#include "..\Minecraft.World\Mth.h"
5#include "ModelPart.h"
6
7WolfModel::WolfModel()
8{
9 float g = 0;
10
11 float headHeight = 12 + 9.5f - legSize;
12
13 head = new ModelPart(this, 0, 0);
14 head->addBox(-3, -3, -2, 6, 6, 4, g); // Head
15 head->setPos(-1, headHeight, -7);
16
17 body = new ModelPart(this, 18, 14);
18 body->addBox(-4, -2, -3, 6, 9, 6, g); // Body
19 body->setPos(0, 11 + 11 - legSize, 2);
20
21 upperBody = new ModelPart(this, 21, 0);
22 upperBody->addBox(-4, -3, -3, 8, 6, 7, g); // Body
23 upperBody->setPos(-1.0f, 11 + 11.0f - legSize, 2);
24
25 leg0 = new ModelPart(this, 0, 18);
26 leg0->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg0
27 leg0->setPos(-2.5f, 18 + 6 - legSize, 7);
28
29 leg1 = new ModelPart(this, 0, 18);
30 leg1->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg1
31 leg1->setPos(.5f, 18 + 6 - legSize, 7);
32
33 leg2 = new ModelPart(this, 0, 18);
34 leg2->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg2
35 leg2->setPos(-2.5f, 18 + 6 - legSize, -4);
36
37 leg3 = new ModelPart(this, 0, 18);
38 leg3->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg3
39 leg3->setPos(.5f, 18 + 6 - legSize, -4);
40
41 tail = new ModelPart(this, 9, 18);
42 tail->addBox(-1, 0, -1, 2, 8, 2, g);
43 tail->setPos(-1, 2 + 18 - legSize, 8);
44
45 head->texOffs(16, 14)->addBox(-3, -5, 0, 2, 2, 1, g);
46 head->texOffs(16, 14)->addBox(1, -5, 0, 2, 2, 1, g);
47 head->texOffs(0, 10)->addBox(-1.5f, 0, -5, 3, 3, 4, g);
48
49 // 4J added - compile now to avoid random performance hit first time cubes are rendered
50 head->compile(1.0f/16.0f);
51 body->compile(1.0f/16.0f);
52 upperBody->compile(1.0f/16.0f);
53 leg0->compile(1.0f/16.0f);
54 leg1->compile(1.0f/16.0f);
55 leg2->compile(1.0f/16.0f);
56 leg3->compile(1.0f/16.0f);
57 tail->compile(1.0f/16.0f);
58}
59
60void WolfModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
61{
62 Model::render(entity, time, r, bob, yRot, xRot, scale, usecompiled);
63 setupAnim(time, r, bob, yRot, xRot, scale, entity);
64
65 if (young)
66 {
67 float ss = 2;
68 glPushMatrix();
69 glTranslatef(0, 5 * scale, 2 * scale);
70 head->renderRollable(scale, usecompiled);
71 glPopMatrix();
72 glPushMatrix();
73 glScalef(1 / ss, 1 / ss, 1 / ss);
74 glTranslatef(0, 24 * scale, 0);
75 body->render(scale, usecompiled);
76 leg0->render(scale, usecompiled);
77 leg1->render(scale, usecompiled);
78 leg2->render(scale, usecompiled);
79 leg3->render(scale, usecompiled);
80 tail->renderRollable(scale, usecompiled);
81 upperBody->render(scale, usecompiled);
82 glPopMatrix();
83 }
84 else
85 {
86 head->renderRollable(scale, usecompiled);
87 body->render(scale, usecompiled);
88 leg0->render(scale, usecompiled);
89 leg1->render(scale, usecompiled);
90 leg2->render(scale, usecompiled);
91 leg3->render(scale, usecompiled);
92 tail->renderRollable(scale, usecompiled);
93 upperBody->render(scale, usecompiled);
94 }
95}
96
97void WolfModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
98{
99 shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
100
101 if (wolf->isAngry())
102 {
103 tail->yRot = 0;
104 }
105 else
106 {
107 tail->yRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
108 }
109
110 if (wolf->isSitting())
111 {
112 upperBody->setPos(-1.0f, 11 + 13.0f - 8, -3);
113 upperBody->xRot = .40f * PI;
114 upperBody->yRot = .0f * PI;
115
116 body->setPos(0, 11 + 15 - legSize, 0);
117 body->xRot = .25f * PI;
118
119 tail->setPos(-1, 11 + 18 - legSize, 6);
120
121 leg0->setPos(-2.5f, 18 + 12 - legSize, 2);
122 leg0->xRot = 1.5f * PI;
123 leg1->setPos(.5f, 18 + 12 - legSize, 2);
124 leg1->xRot = 1.5f * PI;
125
126 leg2->xRot = 1.85f * PI;
127 leg2->setPos(-2.49f, 18 + 7.0f - legSize, -4);
128 leg3->xRot = 1.85f * PI;
129 leg3->setPos(.51f, 18 + 7.0f - legSize, -4);
130 }
131 else
132 {
133 body->setPos(0, 11 + 11 - legSize, 2);
134 body->xRot = 90 / (float) (180 / PI);
135
136 upperBody->setPos(-1.0f, 11 + 11.0f - legSize, -3);
137 upperBody->xRot = body->xRot;
138
139 tail->setPos(-1, 2 + 18 - legSize, 8);
140
141 leg0->setPos(-2.5f, 18 + 6 - legSize, 7);
142 leg1->setPos(.5f, 18 + 6 - legSize, 7);
143 leg2->setPos(-2.5f, 18 + 6 - legSize, -4);
144 leg3->setPos(.5f, 18 + 6 - legSize, -4);
145
146
147 leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
148 leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
149 leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
150 leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
151 }
152
153 float angle = wolf->getHeadRollAngle(a) + wolf->getBodyRollAngle(a, 0);
154 head->zRot = angle;
155
156 upperBody->zRot = wolf->getBodyRollAngle(a, -.08f);
157 body->zRot = wolf->getBodyRollAngle(a, -.16f);
158 tail->zRot = wolf->getBodyRollAngle(a, -.2f);
159}
160
161void WolfModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
162{
163 Model::setupAnim(time, r, bob, yRot, xRot, scale, entity);
164 head->xRot = xRot / (float) (180 / PI);
165 head->yRot = yRot / (float) (180 / PI);
166 tail->xRot = bob;
167}