the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "WolfModel.h" 3#include "..\Minecraft.World\Wolf.h" 4#include "..\Minecraft.World\Mth.h" 5#include "ModelPart.h" 6 7WolfModel::WolfModel() 8{ 9 float g = 0; 10 11 float headHeight = 12 + 9.5f - legSize; 12 13 head = new ModelPart(this, 0, 0); 14 head->addBox(-3, -3, -2, 6, 6, 4, g); // Head 15 head->setPos(-1, headHeight, -7); 16 17 body = new ModelPart(this, 18, 14); 18 body->addBox(-4, -2, -3, 6, 9, 6, g); // Body 19 body->setPos(0, 11 + 11 - legSize, 2); 20 21 upperBody = new ModelPart(this, 21, 0); 22 upperBody->addBox(-4, -3, -3, 8, 6, 7, g); // Body 23 upperBody->setPos(-1.0f, 11 + 11.0f - legSize, 2); 24 25 leg0 = new ModelPart(this, 0, 18); 26 leg0->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg0 27 leg0->setPos(-2.5f, 18 + 6 - legSize, 7); 28 29 leg1 = new ModelPart(this, 0, 18); 30 leg1->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg1 31 leg1->setPos(.5f, 18 + 6 - legSize, 7); 32 33 leg2 = new ModelPart(this, 0, 18); 34 leg2->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg2 35 leg2->setPos(-2.5f, 18 + 6 - legSize, -4); 36 37 leg3 = new ModelPart(this, 0, 18); 38 leg3->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg3 39 leg3->setPos(.5f, 18 + 6 - legSize, -4); 40 41 tail = new ModelPart(this, 9, 18); 42 tail->addBox(-1, 0, -1, 2, 8, 2, g); 43 tail->setPos(-1, 2 + 18 - legSize, 8); 44 45 head->texOffs(16, 14)->addBox(-3, -5, 0, 2, 2, 1, g); 46 head->texOffs(16, 14)->addBox(1, -5, 0, 2, 2, 1, g); 47 head->texOffs(0, 10)->addBox(-1.5f, 0, -5, 3, 3, 4, g); 48 49 // 4J added - compile now to avoid random performance hit first time cubes are rendered 50 head->compile(1.0f/16.0f); 51 body->compile(1.0f/16.0f); 52 upperBody->compile(1.0f/16.0f); 53 leg0->compile(1.0f/16.0f); 54 leg1->compile(1.0f/16.0f); 55 leg2->compile(1.0f/16.0f); 56 leg3->compile(1.0f/16.0f); 57 tail->compile(1.0f/16.0f); 58} 59 60void WolfModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) 61{ 62 Model::render(entity, time, r, bob, yRot, xRot, scale, usecompiled); 63 setupAnim(time, r, bob, yRot, xRot, scale, entity); 64 65 if (young) 66 { 67 float ss = 2; 68 glPushMatrix(); 69 glTranslatef(0, 5 * scale, 2 * scale); 70 head->renderRollable(scale, usecompiled); 71 glPopMatrix(); 72 glPushMatrix(); 73 glScalef(1 / ss, 1 / ss, 1 / ss); 74 glTranslatef(0, 24 * scale, 0); 75 body->render(scale, usecompiled); 76 leg0->render(scale, usecompiled); 77 leg1->render(scale, usecompiled); 78 leg2->render(scale, usecompiled); 79 leg3->render(scale, usecompiled); 80 tail->renderRollable(scale, usecompiled); 81 upperBody->render(scale, usecompiled); 82 glPopMatrix(); 83 } 84 else 85 { 86 head->renderRollable(scale, usecompiled); 87 body->render(scale, usecompiled); 88 leg0->render(scale, usecompiled); 89 leg1->render(scale, usecompiled); 90 leg2->render(scale, usecompiled); 91 leg3->render(scale, usecompiled); 92 tail->renderRollable(scale, usecompiled); 93 upperBody->render(scale, usecompiled); 94 } 95} 96 97void WolfModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a) 98{ 99 shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob); 100 101 if (wolf->isAngry()) 102 { 103 tail->yRot = 0; 104 } 105 else 106 { 107 tail->yRot = (Mth::cos(time * 0.6662f) * 1.4f) * r; 108 } 109 110 if (wolf->isSitting()) 111 { 112 upperBody->setPos(-1.0f, 11 + 13.0f - 8, -3); 113 upperBody->xRot = .40f * PI; 114 upperBody->yRot = .0f * PI; 115 116 body->setPos(0, 11 + 15 - legSize, 0); 117 body->xRot = .25f * PI; 118 119 tail->setPos(-1, 11 + 18 - legSize, 6); 120 121 leg0->setPos(-2.5f, 18 + 12 - legSize, 2); 122 leg0->xRot = 1.5f * PI; 123 leg1->setPos(.5f, 18 + 12 - legSize, 2); 124 leg1->xRot = 1.5f * PI; 125 126 leg2->xRot = 1.85f * PI; 127 leg2->setPos(-2.49f, 18 + 7.0f - legSize, -4); 128 leg3->xRot = 1.85f * PI; 129 leg3->setPos(.51f, 18 + 7.0f - legSize, -4); 130 } 131 else 132 { 133 body->setPos(0, 11 + 11 - legSize, 2); 134 body->xRot = 90 / (float) (180 / PI); 135 136 upperBody->setPos(-1.0f, 11 + 11.0f - legSize, -3); 137 upperBody->xRot = body->xRot; 138 139 tail->setPos(-1, 2 + 18 - legSize, 8); 140 141 leg0->setPos(-2.5f, 18 + 6 - legSize, 7); 142 leg1->setPos(.5f, 18 + 6 - legSize, 7); 143 leg2->setPos(-2.5f, 18 + 6 - legSize, -4); 144 leg3->setPos(.5f, 18 + 6 - legSize, -4); 145 146 147 leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r; 148 leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r; 149 leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r; 150 leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r; 151 } 152 153 float angle = wolf->getHeadRollAngle(a) + wolf->getBodyRollAngle(a, 0); 154 head->zRot = angle; 155 156 upperBody->zRot = wolf->getBodyRollAngle(a, -.08f); 157 body->zRot = wolf->getBodyRollAngle(a, -.16f); 158 tail->zRot = wolf->getBodyRollAngle(a, -.2f); 159} 160 161void WolfModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim) 162{ 163 Model::setupAnim(time, r, bob, yRot, xRot, scale, entity); 164 head->xRot = xRot / (float) (180 / PI); 165 head->yRot = yRot / (float) (180 / PI); 166 tail->xRot = bob; 167}