the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "ModelPart.h"
3#include "WitchModel.h"
4#include "VillagerModel.h"
5#include "../Minecraft.World/Mth.h"
6
7WitchModel::WitchModel(float g) : VillagerModel(g, 0, 64, 128)
8{
9 mole = (new ModelPart(this))->setTexSize(64, 128);
10 mole->setPos(0, -2, 0);
11 mole->texOffs(0, 0)->addBox(0, 3, -6.75f, 1, 1, 1, -0.25f);
12 nose->addChild(mole);
13
14 hat = (new ModelPart(this))->setTexSize(64, 128);
15 hat->setPos(-5, -10 - (0.5f / 16.f), -5);
16 hat->texOffs(0, 64)->addBox(0, 0, 0, 10, 2, 10);
17 head->addChild(hat);
18
19 ModelPart *hat2 = new ModelPart(this);
20 hat2->setTexSize(64, 128);
21 hat2->setPos(1.75f, -4, 2.f);
22 hat2->texOffs(0, 76)->addBox(0, 0, 0, 7, 4, 7);
23 hat2->xRot = -3.f * Mth::RAD_TO_GRAD;
24 hat2->zRot = 1.5f * Mth::RAD_TO_GRAD;
25 hat->addChild(hat2);
26
27 ModelPart *hat3 = new ModelPart(this);
28 hat3->setTexSize(64, 128);
29 hat3->setPos(1.75f, -4, 2.f);
30 hat3->texOffs(0, 87)->addBox(0, 0, 0, 4, 4, 4);
31 hat3->xRot = -6.f * Mth::RAD_TO_GRAD;
32 hat3->zRot = 3.f * Mth::RAD_TO_GRAD;
33 hat2->addChild(hat3);
34
35 ModelPart *hat4 = new ModelPart(this);
36 hat4->setTexSize(64, 128);
37 hat4->setPos(1.75f, -2, 2.f);
38 hat4->texOffs(0, 95)->addBox(0, 0, 0, 1, 2, 1, 0.25f);
39 hat4->xRot = -12.f * Mth::RAD_TO_GRAD;
40 hat4->zRot = 6.f * Mth::RAD_TO_GRAD;
41 hat3->addChild(hat4);
42
43 // 4J added - compile now to avoid random performance hit first time cubes are rendered
44 mole->compile(1.0f/16.0f);
45 hat->compile(1.0f/16.0f);
46 hat2->compile(1.0f/16.0f);
47 hat3->compile(1.0f/16.0f);
48 hat4->compile(1.0f/16.0f);
49}
50
51void WitchModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
52{
53 VillagerModel::setupAnim(time, r, bob, yRot, xRot, scale, entity);
54
55 nose->translateX = nose->translateY = nose->translateZ = 0;
56
57 float speed = 0.01f * (entity->entityId % 10);
58 nose->xRot = (sin(entity->tickCount * speed) * 4.5f) * PI / 180;
59 nose->yRot = 0;
60 nose->zRot = (cos(entity->tickCount * speed) * 2.5f) * PI / 180;
61
62 if (holdingItem)
63 {
64 nose->xRot = -0.9f;
65 nose->translateZ = -1.5f / 16.f;
66 nose->translateY = 3 / 16.f;
67 }
68}
69
70int WitchModel::getModelVersion()
71{
72 return 0;
73}