the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1<root>
2 <data name="IDS_TIPS_GAMETIP_NEWDLC">
3 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value>
4 </data>
5
6 <data name="IDS_TIPS_GAMETIP_SKINPACKS">
7 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value>
8 </data>
9
10 <data name="IDS_TIPS_GAMETIP_2">
11 <value>Alter the gamma settings to make the game brighter or darker.</value>
12 </data>
13
14 <data name="IDS_TIPS_GAMETIP_3">
15 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value>
16 </data>
17
18 <data name="IDS_TIPS_GAMETIP_4">
19 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value>
20 </data>
21
22 <data name="IDS_TIPS_GAMETIP_5">
23 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value>
24 </data>
25
26 <data name="IDS_TIPS_GAMETIP_6">
27 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value>
28 </data>
29
30 <data name="IDS_TIPS_GAMETIP_7">
31 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value>
32 </data>
33
34 <data name="IDS_TIPS_GAMETIP_8">
35 <value>Harvest leather from cows, and use it to make armor.</value>
36 </data>
37
38 <data name="IDS_TIPS_GAMETIP_9">
39 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value>
40 </data>
41
42 <data name="IDS_TIPS_GAMETIP_10">
43 <value>Use a hoe to prepare areas of ground for planting.</value>
44 </data>
45
46 <data name="IDS_TIPS_GAMETIP_11">
47 <value>Spiders won't attack you during the day - unless you attack them.</value>
48 </data>
49
50 <data name="IDS_TIPS_GAMETIP_12">
51 <value>Digging soil or sand with a spade is faster than with your hand!</value>
52 </data>
53
54 <data name="IDS_TIPS_GAMETIP_13">
55 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value>
56 </data>
57
58 <data name="IDS_TIPS_GAMETIP_14">
59 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value>
60 </data>
61
62 <data name="IDS_TIPS_GAMETIP_15">
63 <value>Get to destinations faster with a minecart and rail!</value>
64 </data>
65
66 <data name="IDS_TIPS_GAMETIP_16">
67 <value>Plant some saplings and they'll grow into trees.</value>
68 </data>
69
70 <data name="IDS_TIPS_GAMETIP_17">
71 <value>Pigmen won't attack you, unless you attack them.</value>
72 </data>
73
74 <data name="IDS_TIPS_GAMETIP_18">
75 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value>
76 </data>
77
78 <data name="IDS_TIPS_GAMETIP_19">
79 <value>Hit those fireballs back at the Ghast!</value>
80 </data>
81
82 <data name="IDS_TIPS_GAMETIP_20">
83 <value>Building a portal will allow you to travel to another dimension - The Nether.</value>
84 </data>
85
86 <data name="IDS_TIPS_GAMETIP_21">
87 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value>
88 </data>
89
90 <data name="IDS_TIPS_GAMETIP_22">
91 <value>Use the right tool for the job!</value>
92 </data>
93
94 <data name="IDS_TIPS_GAMETIP_23">
95 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value>
96 </data>
97
98 <data name="IDS_TIPS_GAMETIP_24">
99 <value>Digging straight down or straight up is not a great idea.</value>
100 </data>
101
102 <data name="IDS_TIPS_GAMETIP_25">
103 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value>
104 </data>
105
106 <data name="IDS_TIPS_GAMETIP_26">
107 <value>Creepers explode when they get close to you!</value>
108 </data>
109
110 <data name="IDS_TIPS_GAMETIP_27">
111 <value>Obsidian is created when water hits a lava source block.</value>
112 </data>
113
114 <data name="IDS_TIPS_GAMETIP_28">
115 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value>
116 </data>
117
118 <data name="IDS_TIPS_GAMETIP_29">
119 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value>
120 </data>
121
122 <data name="IDS_TIPS_GAMETIP_30">
123 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value>
124 </data>
125
126 <data name="IDS_TIPS_GAMETIP_31">
127 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value>
128 </data>
129
130 <data name="IDS_TIPS_GAMETIP_32">
131 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value>
132 </data>
133
134 <data name="IDS_TIPS_GAMETIP_33">
135 <value>The instrument played by a note block depends on the material beneath it.</value>
136 </data>
137
138 <data name="IDS_TIPS_GAMETIP_34">
139 <value>Zombies and Skeletons can survive daylight if they are in water.</value>
140 </data>
141
142 <data name="IDS_TIPS_GAMETIP_35">
143 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value>
144 </data>
145
146 <data name="IDS_TIPS_GAMETIP_36">
147 <value>Wolves cannot enter the Nether.</value>
148 </data>
149
150 <data name="IDS_TIPS_GAMETIP_37">
151 <value>Wolves won't attack Creepers.</value>
152 </data>
153
154 <data name="IDS_TIPS_GAMETIP_38">
155 <value>Chickens lay an egg every 5 to 10 minutes.</value>
156 </data>
157
158 <data name="IDS_TIPS_GAMETIP_39">
159 <value>Obsidian can only be mined with a diamond pickaxe.</value>
160 </data>
161
162 <data name="IDS_TIPS_GAMETIP_40">
163 <value>Creepers are the easiest obtainable source of gunpowder.</value>
164 </data>
165
166 <data name="IDS_TIPS_GAMETIP_41">
167 <value>Placing two chests side by side will make one large chest.</value>
168 </data>
169
170 <data name="IDS_TIPS_GAMETIP_42">
171 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value>
172 </data>
173
174 <data name="IDS_TIPS_GAMETIP_43">
175 <value>Cook cactus in a furnace to get green dye.</value>
176 </data>
177
178 <data name="IDS_TIPS_GAMETIP_46">
179 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value>
180 </data>
181
182 <data name="IDS_TIPS_GAMETIP_47">
183 <value>Stackable fences are in the game now!</value>
184 </data>
185
186 <data name="IDS_TIPS_GAMETIP_49">
187 <value>Some animals will follow you if you have wheat in your hand.</value>
188 </data>
189
190 <data name="IDS_TIPS_GAMETIP_50">
191 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value>
192 </data>
193
194 <data name="IDS_TIPS_TRIVIA_1">
195 <value>Music by C418!</value>
196 </data>
197
198 <data name="IDS_TIPS_TRIVIA_2">
199 <value>Notch has over a million followers on twitter!</value>
200 </data>
201
202 <data name="IDS_TIPS_TRIVIA_3">
203 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value>
204 </data>
205
206 <data name="IDS_TIPS_TRIVIA_5">
207 <value>There will be an update to this game eventually!</value>
208 </data>
209
210 <data name="IDS_TIPS_TRIVIA_6">
211 <value>Who is Notch?</value>
212 </data>
213
214 <data name="IDS_TIPS_TRIVIA_7">
215 <value>Mojang has more awards than staff!</value>
216 </data>
217
218 <data name="IDS_TIPS_TRIVIA_8">
219 <value>Some famous people play Minecraft!</value>
220 </data>
221
222 <data name="IDS_TIPS_TRIVIA_9">
223 <value>deadmau5 likes Minecraft!</value>
224 </data>
225
226 <data name="IDS_TIPS_TRIVIA_10">
227 <value>Do not look directly at the bugs.</value>
228 </data>
229
230 <data name="IDS_TIPS_TRIVIA_11">
231 <value>Creepers were born from a coding bug.</value>
232 </data>
233
234 <data name="IDS_TIPS_TRIVIA_12">
235 <value>Is it a chicken or is it a duck?</value>
236 </data>
237
238 <data name="IDS_TIPS_TRIVIA_13">
239 <value>Were you at Minecon?</value>
240 </data>
241
242 <data name="IDS_TIPS_TRIVIA_14">
243 <value>No-one at Mojang has ever seen junkboy's face.</value>
244 </data>
245
246 <data name="IDS_TIPS_TRIVIA_15">
247 <value>Did you know there's a Minecraft Wiki?</value>
248 </data>
249
250 <data name="IDS_TIPS_TRIVIA_16">
251 <value>Mojang's new office is cool!</value>
252 </data>
253
254 <data name="IDS_TIPS_TRIVIA_18">
255 <value>Minecon 2013 was in Orlando, Florida, USA!</value>
256 </data>
257
258 <data name="IDS_TIPS_TRIVIA_19">
259 <value>.party() was excellent!</value>
260 </data>
261
262 <data name="IDS_TIPS_TRIVIA_20">
263 <value>Always assume rumors are false, rather than assuming they're true!</value>
264 </data>
265
266 <data name="IDS_HOW_TO_PLAY_BASICS">
267 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*}
268Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*}
269Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*}
270Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*}
271Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*}
272Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*}
273Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*}
274If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value>
275 </data>
276
277 <data name="IDS_HOW_TO_PLAY_HUD">
278 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*}
279The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*}
280The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*}
281It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value>
282 </data>
283
284 <data name="IDS_HOW_TO_PLAY_INVENTORY">
285 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*}
286Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*}
287This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*}
288Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*}
289Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*}
290If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*}
291It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye.
292 </value>
293 </data>
294
295 <data name="IDS_HOW_TO_PLAY_CHEST">
296 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*}
297Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*}
298Use the pointer to move items between your inventory and the chest.{*B*}{*B*}
299Items in the chest will be stored there for you to swap back into your inventory again later.
300 </value>
301 </data>
302
303 <data name="IDS_HOW_TO_PLAY_LARGECHEST">
304 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*}
305Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*}
306It is used in the same way as a normal chest.
307 </value>
308 </data>
309
310 <data name="IDS_HOW_TO_PLAY_CRAFTING">
311 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*}
312In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*}
313Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*}
314The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
315 </value>
316 </data>
317
318 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE">
319 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*}
320You can craft larger items using a Crafting Table.{*B*}{*B*}
321Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
322Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft.
323 </value>
324 </data>
325
326 <data name="IDS_HOW_TO_PLAY_FURNACE">
327 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*}
328A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*}
329Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
330You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*}
331When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*}
332If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace.
333 </value>
334 </data>
335
336 <data name="IDS_HOW_TO_PLAY_DISPENSER">
337 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*}
338A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*}
339To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*}
340Now when you use the switch, the dispenser will shoot out an item.
341 </value>
342 </data>
343
344 <data name="IDS_HOW_TO_PLAY_BREWING">
345 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*}
346Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*}
347A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*}
348Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*}
349Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*}
350You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*}
351
352The source ingredients for potions are :-{*B*}{*B*}
353* {*T2*}Nether Wart{*ETW*}{*B*}
354* {*T2*}Spider Eye{*ETW*}{*B*}
355* {*T2*}Sugar{*ETW*}{*B*}
356* {*T2*}Ghast Tear{*ETW*}{*B*}
357* {*T2*}Blaze Powder{*ETW*}{*B*}
358* {*T2*}Magma Cream{*ETW*}{*B*}
359* {*T2*}Glistering Melon{*ETW*}{*B*}
360* {*T2*}Redstone Dust{*ETW*}{*B*}
361* {*T2*}Glowstone Dust{*ETW*}{*B*}
362* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*}
363
364You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make.
365 </value>
366 </data>
367
368 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT">
369 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*}
370The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*}
371When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*}
372If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*}
373The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*}
374If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*}
375All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*}
376Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*}
377</value>
378 </data>
379
380 <data name="IDS_HOW_TO_PLAY_FARMANIMALS">
381 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*}
382If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them.
383</value>
384 </data>
385
386 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS">
387 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*}
388The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*}
389To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*}
390Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*}
391When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*}
392After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*}
393There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value>
394 </data>
395
396 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL">
397 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*}
398A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*}
399A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*}
400Examples of portal construction are shown in the picture to the right.
401 </value>
402 </data>
403
404 <data name="IDS_HOW_TO_PLAY_BANLIST">
405 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*}
406If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list.
407If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip.
408When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value>
409 </data>
410
411 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS">
412 <value>{*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*}
413
414{*T1*}Game Options{*ETW*}{*B*}
415When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*}
416
417 {*T2*}Player vs Player{*ETW*}{*B*}
418 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*}
419
420 {*T2*}Trust Players{*ETW*}{*B*}
421 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*}
422
423 {*T2*}Fire Spreads{*ETW*}{*B*}
424 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*}
425
426 {*T2*}TNT Explodes{*ETW*}{*B*}
427 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*}
428
429 {*T2*}Host Privileges{*ETW*}{*B*}
430 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*}
431
432 {*T2*}Daylight Cycle{*ETW*}{*B*}
433 When disabled, the time of day will not change.{*B*}{*B*}
434
435 {*T2*}Keep Inventory{*ETW*}{*B*}
436 When enabled, players will keep their inventory when they die.{*B*}{*B*}
437
438 {*T2*}Mob Spawning{*ETW*}{*B*}
439 When disabled, mobs will not spawn naturally.{*B*}{*B*}
440
441 {*T2*}Mob Griefing{*ETW*}{*B*}
442 When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.{*B*}{*B*}
443
444 {*T2*}Mob Loot{*ETW*}{*B*}
445 When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).{*B*}{*B*}
446
447 {*T2*}Tile Drops{*ETW*}{*B*}
448 When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).{*B*}{*B*}
449
450 {*T2*}Natural Regeneration{*ETW*}{*B*}
451 When disabled, players will not regenerate health naturally.{*B*}{*B*}
452
453{*T1*}World Generation Options{*ETW*}{*B*}
454When creating a new world there are some additional options.{*B*}{*B*}
455
456 {*T2*}Generate Structures{*ETW*}{*B*}
457 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*}
458
459 {*T2*}Superflat World{*ETW*}{*B*}
460 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*}
461
462 {*T2*}Bonus Chest{*ETW*}{*B*}
463 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*}
464
465 {*T2*}Reset Nether{*ETW*}{*B*}
466 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*}
467
468 {*T1*}In-Game Options{*ETW*}{*B*}
469 While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*}
470
471 {*T2*}Host Options{*ETW*}{*B*}
472 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
473
474{*T1*}Player Options{*ETW*}{*B*}
475To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
476
477 {*T2*}Can Build And Mine{*ETW*}{*B*}
478 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*}
479
480 {*T2*}Can Use Doors and Switches{*ETW*}{*B*}
481 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*}
482
483 {*T2*}Can Open Containers{*ETW*}{*B*}
484 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*}
485
486 {*T2*}Can Attack Players{*ETW*}{*B*}
487 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*}
488
489 {*T2*}Can Attack Animals{*ETW*}{*B*}
490 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*}
491
492 {*T2*}Moderator{*ETW*}{*B*}
493 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
494
495 {*T2*}Kick Player{*ETW*}{*B*}
496 {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*}
497
498{*T1*}Host Player Options{*ETW*}{*B*}
499If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
500
501 {*T2*}Can Fly{*ETW*}{*B*}
502 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*}
503
504 {*T2*}Disable Exhaustion{*ETW*}{*B*}
505 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*}
506
507 {*T2*}Invisible{*ETW*}{*B*}
508 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*}
509
510 {*T2*}Can Teleport{*ETW*}{*B*}
511 This allows the player to move players or themselves to other players in the world.
512</value>
513 </data>
514
515 <data name="IDS_HOW_TO_PLAY_NEXT">
516 <value>Next Page</value>
517 </data>
518
519 <data name="IDS_HOW_TO_PLAY_PREV">
520 <value>Previous Page</value>
521 </data>
522
523 <data name="IDS_HOW_TO_PLAY_MENU_BASICS">
524 <value>Basics</value>
525 </data>
526
527 <data name="IDS_HOW_TO_PLAY_MENU_HUD">
528 <value>HUD</value>
529 </data>
530
531 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY">
532 <value>Inventory</value>
533 </data>
534
535 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS">
536 <value>Chests</value>
537 </data>
538
539 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING">
540 <value>Crafting</value>
541 </data>
542
543 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE">
544 <value>Furnace</value>
545 </data>
546
547 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER">
548 <value>Dispenser</value>
549 </data>
550
551 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS">
552 <value>Farming Animals</value>
553 </data>
554
555 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS">
556 <value>Breeding Animals</value>
557 </data>
558
559 <data name="IDS_HOW_TO_PLAY_MENU_BREWING">
560 <value>Brewing</value>
561 </data>
562
563 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT">
564 <value>Enchantment</value>
565 </data>
566
567 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL">
568 <value>Nether Portal</value>
569 </data>
570
571 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER">
572 <value>Multiplayer</value>
573 </data>
574
575 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA">
576 <value>Sharing Screenshots</value>
577 </data>
578
579 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST">
580 <value>Banning Levels</value>
581 </data>
582
583 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE">
584 <value>Creative Mode</value>
585 </data>
586
587 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS">
588 <value>Host and Player Options</value>
589 </data>
590
591 <data name="IDS_HOW_TO_PLAY_MENU_TRADING">
592 <value>Trading</value>
593 </data>
594
595 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL">
596 <value>Anvil</value>
597 </data>
598
599 <data name="IDS_HOW_TO_PLAY_MENU_THEEND">
600 <value>The End</value>
601 </data>
602
603 <data name="IDS_HOW_TO_PLAY_THEEND">
604 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*}
605The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*}
606To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*}
607Once the portal is active, jump in to it to go to The End.{*B*}{*B*}
608In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*}
609You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself,
610so the first step in the battle is to destroy each of these.{*B*}
611The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*}
612While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*}
613If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*}
614Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*}
615Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps,
616so they can easily join you.
617 </value>
618 </data>
619
620 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT">
621 <value>Sprint</value>
622 </data>
623
624 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW">
625 <value>What's New</value>
626 </data>
627
628 <data name="IDS_HOW_TO_PLAY_WHATSNEW">
629 <value>{*T3*}Changes and Additions{*ETW*}{*B*}{*B*}
630- Added new items - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}
631- Added new Mobs - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}
632- Added new terrain generation features - Witch Huts.{*B*}
633- Added Beacon interface.{*B*}
634- Added Horse interface.{*B*}
635- Added Hopper interface.{*B*}
636- Added Fireworks - Fireworks interface is accessible from the Crafting Table when you have the ingredients to craft a Firework Star or Firework Rocket.{*B*}
637- Added 'Adventure Mode' - You can only break blocks with the correct tools.{*B*}
638- Added lots of new sounds.{*B*}
639- Mobs, items and projectiles can now pass through portals.{*B*}
640- Repeaters can now be locked by powering their sides with another Repeater.{*B*}
641- Zombies and Skeletons can now spawn with different weapons and armor.{*B*}
642- New death messages.{*B*}
643- Name mobs with a Name Tag, and rename containers to change the title when the menu is open.{*B*}
644- Bonemeal no longer instantly grows everything to full size, and instead randomly grows in stages.{*B*}
645- A Redstone signal describing the contents of Chests, Brewing Stands, Dispensers and Jukeboxes can be detected by placing a Redstone Comparator directly against them.{*B*}
646- Dispensers can face in any direction.{*B*}
647- Eating a Golden Apple gives the player extra "absorption" health for a short period.{*B*}
648- The longer you remain in an area the harder the monsters that spawn in that area will be.{*B*}
649</value>
650 </data>
651
652 <data name="IDS_TITLEUPDATE">
653 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*}
654There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*}
655{*T1*}New Items{*ETB*} - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}{*B*}
656{*T1*}New Mobs{*ETB*} - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}{*B*}
657{*T1*}New Features{*ETB*} - Tame and ride a horse, craft fireworks and put on a show, name animals and monsters with a Name Tag, create more advanced Redstone circuits, and new Host Options to help control what guests to your world can do!{*B*}{*B*}
658{*T1*}New Tutorial World{*ETB*} – Learn how to use the old and new features in the Tutorial World. See if you can find all the secret Music Discs hidden in the world!{*B*}{*B*}
659 </value>
660 </data>
661
662 <data name="IDS_HOW_TO_PLAY_MENU_HORSES">
663 <value>Horses</value>
664 </data>
665
666 <data name="IDS_HOW_TO_PLAY_HORSES">
667 <value>{*T3*}HOW TO PLAY : HORSES{*ETW*}{*B*}{*B*}
668Horses and Donkeys are found mainly in open plains. Mules are the offspring of a Donkey and a Horse, but are infertile themselves.{*B*}
669All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.{*B*}{*B*}
670Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off.{*B*}
671When Love Hearts appear around the horse, it is tame, and will no longer attempt to throw the player off. To steer a horse, the player must equip the horse with a Saddle.{*B*}{*B*}
672Saddles can be bought from villagers or found inside Chests hidden in the world.{*B*}
673Tame Donkeys and Mules can be given saddlebags by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking.{*B*}{*B*}
674Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots.{*B*}
675Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up.{*B*}
676 </value>
677 </data>
678
679 <data name="IDS_HOW_TO_PLAY_MENU_BEACONS">
680 <value>Beacons</value>
681 </data>
682
683 <data name="IDS_HOW_TO_PLAY_BEACONS">
684 <value>{*T3*}HOW TO PLAY : BEACONS{*ETW*}{*B*}{*B*}
685Active Beacons project a bright beam of light into the sky and grant powers to nearby players.{*B*}
686They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.{*B*}{*B*}
687Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond.{*B*}
688The material the Beacon is placed on has no effect on the power of the Beacon.{*B*}{*B*}
689In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.{*B*}
690A Beacon on a pyramid with at least four tiers also gives the option of either the Regeneration secondary power or a stronger primary power.{*B*}{*B*}
691To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot.{*B*}
692Once set, the powers will emanate from the Beacon indefinitely.{*B*}
693 </value>
694 </data>
695
696 <data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS">
697 <value>Fireworks</value>
698 </data>
699
700 <data name="IDS_HOW_TO_PLAY_FIREWORKS">
701 <value>{*T3*}HOW TO PLAY : FIREWORKS{*ETW*}{*B*}{*B*}
702Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.{*B*}
703The colors, fade, shape, size, and effects (such as trails and twinkle) of Firework Stars can be customized by including additional ingredients when crafting.{*B*}{*B*}
704To craft a Firework place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.{*B*}
705You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.{*B*}
706Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.{*B*}{*B*}
707You can then take the crafted Firework out of the output slot.{*B*}{*B*}
708Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.{*B*}
709 - The Dye will set the color of the explosion of the Firework Star.{*B*}
710 - The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.{*B*}
711 - A trail or a twinkle can be added using Diamonds or Glowstone Dust.{*B*}{*B*}
712After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.
713 </value>
714 </data>
715
716 <data name="IDS_HOW_TO_PLAY_MENU_HOPPERS">
717 <value>Hoppers</value>
718 </data>
719
720 <data name="IDS_HOW_TO_PLAY_HOPPERS">
721 <value>{*T3*}HOW TO PLAY : HOPPERS{*ETW*}{*B*}{*B*}
722Hoppers are used to insert or remove items from containers, and to automatically pick up items thrown into them.{*B*}
723They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.{*B*}{*B*}
724Hoppers will continuously attempt to suck items out of a suitable container placed above them. They will also attempt to insert stored items into an output container.{*B*}
725If a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.{*B*}{*B*}
726A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.{*B*}
727 </value>
728 </data>
729
730 <data name="IDS_HOW_TO_PLAY_MENU_DROPPERS">
731 <value>Droppers</value>
732 </data>
733
734 <data name="IDS_HOW_TO_PLAY_DROPPERS">
735 <value>{*T3*}HOW TO PLAY : DROPPERS{*ETW*}{*B*}{*B*}
736When powered by Redstone, Droppers will drop a single random item contained within them onto the ground. Use {*CONTROLLER_ACTION_USE*} to open the Dropper and then you can load the Dropper with items from your inventory.{*B*}
737If the Dropper is facing a Chest or another type of Container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance, but for this to work they will have to be alternately powered on and off.
738 </value>
739 </data>
740
741 <data name="IDS_DESC_SWORD">
742 <value>Deals more damage than by hand.</value>
743 </data>
744
745 <data name="IDS_DESC_SHOVEL">
746 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value>
747 </data>
748
749 <data name="IDS_DESC_PICKAXE">
750 <value>Required to mine stone-related blocks and ore.</value>
751 </data>
752
753 <data name="IDS_DESC_HATCHET">
754 <value>Used to chop wood-related blocks faster than by hand.</value>
755 </data>
756
757 <data name="IDS_DESC_HOE">
758 <value>Used to till dirt and grass blocks to prepare for crops.</value>
759 </data>
760
761 <data name="IDS_DESC_DOOR_WOOD">
762 <value>Wooden doors are activated by using, hitting them or with Redstone.</value>
763 </data>
764
765 <data name="IDS_DESC_DOOR_IRON">
766 <value>Iron doors can only be opened by Redstone, buttons or switches.</value>
767 </data>
768
769 <data name="IDS_DESC_HELMET">
770 <value>NOT USED</value>
771 </data>
772
773 <data name="IDS_DESC_CHESTPLATE">
774 <value>NOT USED</value>
775 </data>
776
777 <data name="IDS_DESC_LEGGINGS">
778 <value>NOT USED</value>
779 </data>
780
781 <data name="IDS_DESC_BOOTS">
782 <value>NOT USED</value>
783 </data>
784
785 <data name="IDS_DESC_HELMET_LEATHER">
786 <value>Gives the user 1 Armor when worn.</value>
787 </data>
788
789 <data name="IDS_DESC_CHESTPLATE_LEATHER">
790 <value>Gives the user 3 Armor when worn.</value>
791 </data>
792
793 <data name="IDS_DESC_LEGGINGS_LEATHER">
794 <value>Gives the user 2 Armor when worn.</value>
795 </data>
796
797 <data name="IDS_DESC_BOOTS_LEATHER">
798 <value>Gives the user 1 Armor when worn.</value>
799 </data>
800
801 <data name="IDS_DESC_HELMET_CHAIN">
802 <value>Gives the user 2 Armor when worn.</value>
803 </data>
804
805 <data name="IDS_DESC_CHESTPLATE_CHAIN">
806 <value>Gives the user 5 Armor when worn.</value>
807 </data>
808
809 <data name="IDS_DESC_LEGGINGS_CHAIN">
810 <value>Gives the user 4 Armor when worn.</value>
811 </data>
812
813 <data name="IDS_DESC_BOOTS_CHAIN">
814 <value>Gives the user 1 Armor when worn.</value>
815 </data>
816
817 <data name="IDS_DESC_HELMET_IRON">
818 <value>Gives the user 2 Armor when worn.</value>
819 </data>
820
821 <data name="IDS_DESC_CHESTPLATE_IRON">
822 <value>Gives the user 6 Armor when worn.</value>
823 </data>
824
825 <data name="IDS_DESC_LEGGINGS_IRON">
826 <value>Gives the user 5 Armor when worn.</value>
827 </data>
828
829 <data name="IDS_DESC_BOOTS_IRON">
830 <value>Gives the user 2 Armor when worn.</value>
831 </data>
832
833 <data name="IDS_DESC_HELMET_GOLD">
834 <value>Gives the user 2 Armor when worn.</value>
835 </data>
836
837 <data name="IDS_DESC_CHESTPLATE_GOLD">
838 <value>Gives the user 5 Armor when worn.</value>
839 </data>
840
841 <data name="IDS_DESC_LEGGINGS_GOLD">
842 <value>Gives the user 3 Armor when worn.</value>
843 </data>
844
845 <data name="IDS_DESC_BOOTS_GOLD">
846 <value>Gives the user 1 Armor when worn.</value>
847 </data>
848
849 <data name="IDS_DESC_HELMET_DIAMOND">
850 <value>Gives the user 3 Armor when worn.</value>
851 </data>
852
853 <data name="IDS_DESC_CHESTPLATE_DIAMOND">
854 <value>Gives the user 8 Armor when worn.</value>
855 </data>
856
857 <data name="IDS_DESC_LEGGINGS_DIAMOND">
858 <value>Gives the user 6 Armor when worn.</value>
859 </data>
860
861 <data name="IDS_DESC_BOOTS_DIAMOND">
862 <value>Gives the user 3 Armor when worn.</value>
863 </data>
864
865 <data name="IDS_DESC_INGOT">
866 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value>
867 </data>
868
869 <data name="IDS_DESC_BLOCK">
870 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value>
871 </data>
872
873 <data name="IDS_DESC_PRESSUREPLATE">
874 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value>
875 </data>
876
877 <data name="IDS_DESC_STAIRS">
878 <value>Used for compact staircases.</value>
879 </data>
880
881 <data name="IDS_DESC_SLAB">
882 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
883 </data>
884
885 <data name="IDS_DESC_HALFSLAB">
886 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
887 </data>
888
889 <data name="IDS_DESC_TORCH">
890 <value>Used to create light. Torches also melt snow and ice.</value>
891 </data>
892
893 <data name="IDS_DESC_WOODENPLANKS">
894 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value>
895 </data>
896
897 <data name="IDS_DESC_SANDSTONE">
898 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value>
899 </data>
900
901 <data name="IDS_DESC_STRUCTBLOCK">
902 <value>Used as a building material.</value>
903 </data>
904
905 <data name="IDS_DESC_STICK">
906 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value>
907 </data>
908
909 <data name="IDS_DESC_BED">
910 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player.
911The colors of the bed are always the same, regardless of the colors of wool used.</value>
912 </data>
913
914 <data name="IDS_DESC_CRAFTINGTABLE">
915 <value>Allows you to craft a more varied selection of items than the normal crafting.</value>
916 </data>
917
918 <data name="IDS_DESC_FURNACE">
919 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value>
920 </data>
921
922 <data name="IDS_DESC_CHEST">
923 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value>
924 </data>
925
926 <data name="IDS_DESC_FENCE">
927 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value>
928 </data>
929
930 <data name="IDS_DESC_LADDER">
931 <value>Used to climb vertically.</value>
932 </data>
933
934 <data name="IDS_DESC_TRAPDOOR">
935 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value>
936 </data>
937
938 <data name="IDS_DESC_SIGN">
939 <value>Shows text entered by you or other players.</value>
940 </data>
941
942 <data name="IDS_DESC_GLOWSTONE">
943 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
944 </data>
945
946 <data name="IDS_DESC_TNT">
947 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value>
948 </data>
949
950 <data name="IDS_DESC_BOWL">
951 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value>
952 </data>
953
954 <data name="IDS_DESC_BUCKET">
955 <value>Used to hold and transport water, lava and milk.</value>
956 </data>
957
958 <data name="IDS_DESC_BUCKET_WATER">
959 <value>Used to hold and transport water.</value>
960 </data>
961
962 <data name="IDS_DESC_BUCKET_LAVA">
963 <value>Used to hold and transport lava.</value>
964 </data>
965
966 <data name="IDS_DESC_BUCKET_MILK">
967 <value>Used to hold and transport milk.</value>
968 </data>
969
970 <data name="IDS_DESC_FLINTANDSTEEL">
971 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value>
972 </data>
973
974 <data name="IDS_DESC_FISHINGROD">
975 <value>Used to catch fish.</value>
976 </data>
977
978 <data name="IDS_DESC_CLOCK">
979 <value>Displays positions of the Sun and Moon.</value>
980 </data>
981
982 <data name="IDS_DESC_COMPASS">
983 <value>Points to your start point.</value>
984 </data>
985
986 <data name="IDS_DESC_MAP">
987 <value>Will create an image of an area explored while held. This can be used for path-finding.</value>
988 </data>
989
990 <data name="IDS_DESC_MAP_EMPTY">
991 <value>When used becomes a map of the part of the world that you are in, and gets filled in as you explore.</value>
992 </data>
993
994 <data name="IDS_DESC_BOW">
995 <value>Allows for ranged attacks by using arrows.</value>
996 </data>
997
998 <data name="IDS_DESC_ARROW">
999 <value>Used as ammunition for bows.</value>
1000 </data>
1001
1002 <data name="IDS_DESC_NETHER_STAR">
1003 <value>Dropped by the Wither, used in crafting Beacons.</value>
1004 </data>
1005
1006 <data name="IDS_DESC_FIREWORKS">
1007 <value>When activated, create colorful explosions. The color, effect, shape and fade are determined by the Firework Star used when the Firework is created.</value>
1008 </data>
1009
1010 <data name="IDS_DESC_FIREWORKS_CHARGE">
1011 <value>Used to determine the color, effect and shape of a Firework.</value>
1012 </data>
1013
1014 <data name="IDS_DESC_COMPARATOR">
1015 <value>Used in Redstone circuits to maintain, compare, or subtract signal strength, or to measure certain block states.</value>
1016 </data>
1017
1018 <data name="IDS_DESC_MINECART_TNT">
1019 <value>Is a type of Minecart that acts as a moving TNT block.</value>
1020 </data>
1021
1022 <data name="IDS_DESC_DAYLIGHT_DETECTOR">
1023 <value>Is a block that outputs a Redstone signal based on sunlight (or lack of sunlight).</value>
1024 </data>
1025
1026 <data name="IDS_DESC_MINECART_HOPPER">
1027 <value>Is a special type of Minecart that functions similarly to a Hopper. It will collect items lying on tracks and from containers above it.</value>
1028 </data>
1029
1030 <data name="IDS_DESC_IRON_HORSE_ARMOR">
1031 <value>A special type of Armor that can be equipped to a horse. Provides 5 Armor.</value>
1032 </data>
1033
1034 <data name="IDS_DESC_GOLD_HORSE_ARMOR">
1035 <value>A special type of Armor that can be equipped to a horse. Provides 7 Armor.</value>
1036 </data>
1037
1038 <data name="IDS_DESC_DIAMOND_HORSE_ARMOR">
1039 <value>A special type of Armor that can be equipped to a horse. Provides 11 Armor.</value>
1040 </data>
1041
1042 <data name="IDS_DESC_LEAD">
1043 <value>Used to leash mobs to the player or Fence posts.</value>
1044 </data>
1045
1046 <data name="IDS_DESC_NAME_TAG">
1047 <value>Used to name mobs in the world.</value>
1048 </data>
1049
1050 <data name="IDS_DESC_BREAD">
1051 <value>Restores 2.5{*ICON_SHANK_01*}.</value>
1052 </data>
1053
1054 <data name="IDS_DESC_CAKE">
1055 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value>
1056 </data>
1057
1058 <data name="IDS_DESC_COOKIE">
1059 <value>Restores 1{*ICON_SHANK_01*}.</value>
1060 </data>
1061
1062 <data name="IDS_DESC_MELON_SLICE">
1063 <value>Restores 1{*ICON_SHANK_01*}.</value>
1064 </data>
1065
1066 <data name="IDS_DESC_MUSHROOMSTEW">
1067 <value>Restores 3{*ICON_SHANK_01*}.</value>
1068 </data>
1069
1070 <data name="IDS_DESC_CHICKEN_RAW">
1071 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value>
1072 </data>
1073
1074 <data name="IDS_DESC_CHICKEN_COOKED">
1075 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value>
1076 </data>
1077
1078 <data name="IDS_DESC_BEEF_RAW">
1079 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
1080 </data>
1081
1082 <data name="IDS_DESC_BEEF_COOKED">
1083 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value>
1084 </data>
1085
1086 <data name="IDS_DESC_PORKCHOP_RAW">
1087 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
1088 </data>
1089
1090 <data name="IDS_DESC_PORKCHOP_COOKED">
1091 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value>
1092 </data>
1093
1094 <data name="IDS_DESC_FISH_RAW">
1095 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value>
1096 </data>
1097
1098 <data name="IDS_DESC_FISH_COOKED">
1099 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value>
1100 </data>
1101
1102 <data name="IDS_DESC_APPLE">
1103 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value>
1104 </data>
1105
1106 <data name="IDS_DESC_GOLDENAPPLE">
1107 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value>
1108 </data>
1109
1110 <data name="IDS_DESC_ROTTEN_FLESH">
1111 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value>
1112 </data>
1113
1114 <data name="IDS_DESC_SUGAR">
1115 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value>
1116 </data>
1117
1118 <data name="IDS_DESC_LEVER">
1119 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value>
1120 </data>
1121
1122 <data name="IDS_DESC_REDSTONETORCH">
1123 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block.
1124Can also be used for low-level lighting.</value>
1125 </data>
1126
1127 <data name="IDS_DESC_REDSTONEREPEATER">
1128 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value>
1129 </data>
1130
1131 <data name="IDS_DESC_BUTTON">
1132 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value>
1133 </data>
1134
1135 <data name="IDS_DESC_DISPENSER">
1136 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value>
1137 </data>
1138
1139 <data name="IDS_DESC_NOTEBLOCK">
1140 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value>
1141 </data>
1142
1143 <data name="IDS_DESC_RAIL">
1144 <value>Used to guide minecarts.</value>
1145 </data>
1146
1147 <data name="IDS_DESC_POWEREDRAIL">
1148 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value>
1149 </data>
1150
1151 <data name="IDS_DESC_DETECTORRAIL">
1152 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a Minecart.</value>
1153 </data>
1154
1155 <data name="IDS_DESC_MINECART">
1156 <value>Used to transport you, an animal, or a monster along rails.</value>
1157 </data>
1158
1159 <data name="IDS_DESC_MINECARTWITHCHEST">
1160 <value>Used to transport goods along rails.</value>
1161 </data>
1162
1163 <data name="IDS_DESC_MINECARTWITHFURNACE">
1164 <value>Will move along rails and can push other minecarts when coal is put in it.</value>
1165 </data>
1166
1167 <data name="IDS_DESC_BOAT">
1168 <value>Used to travel in water more quickly than swimming.</value>
1169 </data>
1170
1171 <data name="IDS_DESC_WOOL">
1172 <value>Collected from sheep, and can be colored with dyes.</value>
1173 </data>
1174
1175 <data name="IDS_DESC_WOOLSTRING">
1176 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value>
1177 </data>
1178
1179 <data name="IDS_DESC_DYE_BLACK">
1180 <value>Used as a dye to create black wool.</value>
1181 </data>
1182
1183 <data name="IDS_DESC_DYE_GREEN">
1184 <value>Used as a dye to create green wool.</value>
1185 </data>
1186
1187 <data name="IDS_DESC_DYE_BROWN">
1188 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value>
1189 </data>
1190
1191 <data name="IDS_DESC_DYE_SILVER">
1192 <value>Used as a dye to create silver wool.</value>
1193 </data>
1194
1195 <data name="IDS_DESC_DYE_YELLOW">
1196 <value>Used as a dye to create yellow wool.</value>
1197 </data>
1198
1199 <data name="IDS_DESC_DYE_RED">
1200 <value>Used as a dye to create red wool.</value>
1201 </data>
1202
1203 <data name="IDS_DESC_DYE_WHITE">
1204 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value>
1205 </data>
1206
1207 <data name="IDS_DESC_DYE_PINK">
1208 <value>Used as a dye to create pink wool.</value>
1209 </data>
1210
1211 <data name="IDS_DESC_DYE_ORANGE">
1212 <value>Used as a dye to create orange wool.</value>
1213 </data>
1214
1215 <data name="IDS_DESC_DYE_LIME">
1216 <value>Used as a dye to create lime wool.</value>
1217 </data>
1218
1219 <data name="IDS_DESC_DYE_GRAY">
1220 <value>Used as a dye to create gray wool.</value>
1221 </data>
1222
1223 <data name="IDS_DESC_DYE_LIGHTGRAY">
1224 <value>Used as a dye to create light gray wool.
1225(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value>
1226 </data>
1227
1228 <data name="IDS_DESC_DYE_LIGHTBLUE">
1229 <value>Used as a dye to create light blue wool.</value>
1230 </data>
1231
1232 <data name="IDS_DESC_DYE_CYAN">
1233 <value>Used as a dye to create cyan wool.</value>
1234 </data>
1235
1236 <data name="IDS_DESC_DYE_PURPLE">
1237 <value>Used as a dye to create purple wool.</value>
1238 </data>
1239
1240 <data name="IDS_DESC_DYE_MAGENTA">
1241 <value>Used as a dye to create magenta wool.</value>
1242 </data>
1243
1244 <data name="IDS_DESC_DYE_BLUE">
1245 <value>Used as dye to create Blue Wool.</value>
1246 </data>
1247
1248 <data name="IDS_DESC_JUKEBOX">
1249 <value>Plays Music Discs.</value>
1250 </data>
1251
1252 <data name="IDS_DESC_DIAMONDS">
1253 <value>Use these to create very strong tools, weapons or armor.</value>
1254 </data>
1255
1256 <data name="IDS_DESC_JACKOLANTERN">
1257 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
1258 </data>
1259
1260 <data name="IDS_DESC_PAPER">
1261 <value>Used to create books and maps.</value>
1262 </data>
1263
1264 <data name="IDS_DESC_BOOK">
1265 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value>
1266 </data>
1267
1268 <data name="IDS_DESC_BOOKSHELF">
1269 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value>
1270 </data>
1271
1272 <data name="IDS_DESC_PICTURE">
1273 <value>Used as decoration.</value>
1274 </data>
1275
1276 <data name="IDS_DESC_ORE_GOLD">
1277 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value>
1278 </data>
1279
1280 <data name="IDS_DESC_ORE_IRON">
1281 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value>
1282 </data>
1283
1284 <data name="IDS_DESC_ORE_COAL">
1285 <value>Can be mined with a pickaxe to collect coal.</value>
1286 </data>
1287
1288 <data name="IDS_DESC_ORE_LAPIS">
1289 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value>
1290 </data>
1291
1292 <data name="IDS_DESC_ORE_DIAMOND">
1293 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value>
1294 </data>
1295
1296 <data name="IDS_DESC_ORE_REDSTONE">
1297 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value>
1298 </data>
1299
1300 <data name="IDS_DESC_STONE">
1301 <value>Can be mined with a pickaxe to collect cobblestone.</value>
1302 </data>
1303
1304 <data name="IDS_DESC_DIRT">
1305 <value>Collected using a shovel. Can be used for construction.</value>
1306 </data>
1307
1308 <data name="IDS_DESC_SAPLING">
1309 <value>Can be planted and it will eventually grow into a tree.</value>
1310 </data>
1311
1312 <data name="IDS_DESC_BEDROCK">
1313 <value>This cannot be broken.</value>
1314 </data>
1315
1316 <data name="IDS_DESC_LAVA">
1317 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value>
1318 </data>
1319
1320 <data name="IDS_DESC_SAND">
1321 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value>
1322 </data>
1323
1324 <data name="IDS_DESC_GRAVEL">
1325 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value>
1326 </data>
1327
1328 <data name="IDS_DESC_LOG">
1329 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value>
1330 </data>
1331
1332 <data name="IDS_DESC_GLASS">
1333 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value>
1334 </data>
1335
1336 <data name="IDS_DESC_STONE_BRICK">
1337 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value>
1338 </data>
1339
1340 <data name="IDS_DESC_BRICK">
1341 <value>Baked from clay in a furnace.</value>
1342 </data>
1343
1344 <data name="IDS_DESC_CLAY">
1345 <value>Can be baked into bricks in a furnace.</value>
1346 </data>
1347
1348 <data name="IDS_DESC_CLAY_TILE">
1349 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value>
1350 </data>
1351
1352 <data name="IDS_DESC_SNOW">
1353 <value>A compact way to store snowballs.</value>
1354 </data>
1355
1356 <data name="IDS_DESC_TOP_SNOW">
1357 <value>Can be dug with a shovel to create snowballs.</value>
1358 </data>
1359
1360 <data name="IDS_DESC_TALL_GRASS">
1361 <value>Sometimes produces wheat seeds when broken.</value>
1362 </data>
1363
1364 <data name="IDS_DESC_FLOWER">
1365 <value>Can be crafted into a dye.</value>
1366 </data>
1367
1368 <data name="IDS_DESC_MUSHROOM">
1369 <value>Can be crafted with a bowl to make stew.</value>
1370 </data>
1371
1372 <data name="IDS_DESC_OBSIDIAN">
1373 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value>
1374 </data>
1375
1376 <data name="IDS_DESC_MOB_SPAWNER">
1377 <value>Spawns monsters into the world.</value>
1378 </data>
1379
1380 <data name="IDS_DESC_REDSTONE_DUST">
1381 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value>
1382 </data>
1383
1384 <data name="IDS_DESC_CROPS">
1385 <value>When fully grown, crops can be harvested to collect wheat.</value>
1386 </data>
1387
1388 <data name="IDS_DESC_FARMLAND">
1389 <value>Ground that has been prepared ready to plant seeds.</value>
1390 </data>
1391
1392 <data name="IDS_DESC_CACTUS">
1393 <value>Can be cooked in a furnace to create a green dye.</value>
1394 </data>
1395
1396 <data name="IDS_DESC_REEDS">
1397 <value>Can be crafted to create sugar.</value>
1398 </data>
1399
1400 <data name="IDS_DESC_PUMPKIN">
1401 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value>
1402 </data>
1403
1404 <data name="IDS_DESC_HELL_ROCK">
1405 <value>Burns forever if set alight.</value>
1406 </data>
1407
1408 <data name="IDS_DESC_HELL_SAND">
1409 <value>Slows the movement of anything walking over it.</value>
1410 </data>
1411
1412 <data name="IDS_DESC_PORTAL">
1413 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value>
1414 </data>
1415
1416 <data name="IDS_DESC_COAL">
1417 <value>Used as a fuel in a furnace, or crafted to make a torch.</value>
1418 </data>
1419
1420 <data name="IDS_DESC_STRING">
1421 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value>
1422 </data>
1423
1424 <data name="IDS_DESC_FEATHER">
1425 <value>Collected by killing a chicken, and can be crafted into an arrow.</value>
1426 </data>
1427
1428 <data name="IDS_DESC_SULPHUR">
1429 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value>
1430 </data>
1431
1432 <data name="IDS_DESC_WHEAT_SEEDS">
1433 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value>
1434 </data>
1435
1436 <data name="IDS_DESC_WHEAT">
1437 <value>Harvested from crops, and can be used to craft food items.</value>
1438 </data>
1439
1440 <data name="IDS_DESC_FLINT">
1441 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value>
1442 </data>
1443
1444 <data name="IDS_DESC_SADDLE">
1445 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value>
1446 </data>
1447
1448 <data name="IDS_DESC_SNOWBALL">
1449 <value>Collected by digging snow, and can be thrown.</value>
1450 </data>
1451
1452 <data name="IDS_DESC_LEATHER">
1453 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value>
1454 </data>
1455
1456 <data name="IDS_DESC_SLIMEBALL">
1457 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value>
1458 </data>
1459
1460 <data name="IDS_DESC_EGG">
1461 <value>Dropped randomly by chickens, and can be crafted into food items.</value>
1462 </data>
1463
1464 <data name="IDS_DESC_YELLOW_DUST">
1465 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value>
1466 </data>
1467
1468 <data name="IDS_DESC_BONE">
1469 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value>
1470 </data>
1471
1472 <data name="IDS_DESC_RECORD">
1473 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value>
1474 </data>
1475
1476 <data name="IDS_DESC_WATER">
1477 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value>
1478 </data>
1479
1480 <data name="IDS_DESC_LEAVES">
1481 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value>
1482 </data>
1483
1484 <data name="IDS_DESC_MOSS_STONE">
1485 <value>Found in dungeons, can be used for construction and decoration.</value>
1486 </data>
1487
1488 <data name="IDS_DESC_SHEARS">
1489 <value>Used to obtain wool from sheep and harvest leaf blocks.</value>
1490 </data>
1491
1492 <data name="IDS_DESC_PISTON">
1493 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value>
1494 </data>
1495
1496 <data name="IDS_DESC_STICKY_PISTON">
1497 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value>
1498 </data>
1499
1500 <data name="IDS_DESC_STONE_BRICK_SMOOTH">
1501 <value>Made from Stone blocks, and commonly found in Strongholds.</value>
1502 </data>
1503
1504 <data name="IDS_DESC_IRON_FENCE">
1505 <value>Used as a barrier, similar to fences.</value>
1506 </data>
1507
1508 <data name="IDS_DESC_FENCE_GATE">
1509 <value>Similar to a door, but used primarily with fences.</value>
1510 </data>
1511
1512 <data name="IDS_DESC_MELON_BLOCK">
1513 <value>Can be crafted from Melon Slices.</value>
1514 </data>
1515
1516 <data name="IDS_DESC_THIN_GLASS">
1517 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value>
1518 </data>
1519
1520 <data name="IDS_DESC_PUMPKIN_SEEDS">
1521 <value>Can be planted to grow pumpkins.</value>
1522 </data>
1523
1524 <data name="IDS_DESC_MELON_SEEDS">
1525 <value>Can be planted to grow melons.</value>
1526 </data>
1527
1528 <data name="IDS_DESC_ENDER_PEARL">
1529 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value>
1530 </data>
1531
1532 <data name="IDS_DESC_GRASS">
1533 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value>
1534 </data>
1535
1536 <data name="IDS_DESC_SPONGE">
1537 <value>Can be used for construction and decoration.</value>
1538 </data>
1539
1540 <data name="IDS_DESC_WEB">
1541 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value>
1542 </data>
1543
1544 <data name="IDS_DESC_STONE_SILVERFISH">
1545 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value>
1546 </data>
1547
1548 <data name="IDS_DESC_VINE">
1549 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value>
1550 </data>
1551
1552 <data name="IDS_DESC_ICE">
1553 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value>
1554 </data>
1555
1556 <data name="IDS_DESC_DEAD_BUSH">
1557 <value>Can be used as decoration.</value>
1558 </data>
1559
1560 <data name="IDS_DESC_BLAZE_ROD">
1561 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value>
1562 </data>
1563
1564 <data name="IDS_DESC_GHAST_TEAR">
1565 <value>Used in potion brewing. Dropped by Ghasts when they die.</value>
1566 </data>
1567
1568 <data name="IDS_DESC_GOLD_NUGGET">
1569 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value>
1570 </data>
1571
1572 <data name="IDS_DESC_NETHER_STALK_SEEDS">
1573 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value>
1574 </data>
1575
1576 <data name="IDS_DESC_POTION">
1577 <value>When used, can have various effects, depending on what it is used on.</value>
1578 </data>
1579
1580 <data name="IDS_DESC_GLASS_BOTTLE">
1581 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value>
1582 </data>
1583
1584 <data name="IDS_DESC_SPIDER_EYE">
1585 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value>
1586 </data>
1587
1588 <data name="IDS_DESC_FERMENTED_SPIDER_EYE">
1589 <value>Used in potion brewing, mainly to create potions with a negative effect.</value>
1590 </data>
1591
1592 <data name="IDS_DESC_BLAZE_POWDER">
1593 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value>
1594 </data>
1595
1596 <data name="IDS_DESC_MAGMA_CREAM">
1597 <value>Used in potion brewing.</value>
1598 </data>
1599
1600 <data name="IDS_DESC_BREWING_STAND">
1601 <value>Used for making Potions and Splash Potions.</value>
1602 </data>
1603
1604 <data name="IDS_DESC_CAULDRON">
1605 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value>
1606 </data>
1607
1608 <data name="IDS_DESC_EYE_OF_ENDER">
1609 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value>
1610 </data>
1611
1612 <data name="IDS_DESC_SPECKLED_MELON">
1613 <value>Used in potion brewing.</value>
1614 </data>
1615
1616 <data name="IDS_DESC_MYCEL">
1617 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value>
1618 </data>
1619
1620 <data name="IDS_DESC_WATERLILY">
1621 <value>Floats on water, and can be walked on.</value>
1622 </data>
1623
1624 <data name="IDS_DESC_NETHERBRICK">
1625 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value>
1626 </data>
1627
1628 <data name="IDS_DESC_NETHERFENCE">
1629 <value>Used in Nether Fortresses.</value>
1630 </data>
1631
1632 <data name="IDS_DESC_NETHERSTALK">
1633 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value>
1634 </data>
1635
1636 <data name="IDS_DESC_ENCHANTMENTTABLE">
1637 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value>
1638 </data>
1639
1640 <data name="IDS_DESC_END_PORTAL">
1641 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value>
1642 </data>
1643
1644 <data name="IDS_DESC_ENDPORTALFRAME">
1645 <value>Used to form an End Portal.</value>
1646 </data>
1647
1648 <data name="IDS_DESC_WHITESTONE">
1649 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value>
1650 </data>
1651
1652 <data name="IDS_DESC_DRAGONEGG">
1653 <value>This block is created by the defeat of the Dragon in The End.</value>
1654 </data>
1655
1656 <data name="IDS_DESC_EXP_BOTTLE">
1657 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value>
1658 </data>
1659
1660 <data name="IDS_DESC_FIREBALL">
1661 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value>
1662 </data>
1663
1664 <data name="IDS_DESC_ITEMFRAME">
1665 <value>These are similar to a display case, and will display the item or block placed in it.</value>
1666 </data>
1667
1668 <data name="IDS_DESC_MONSTER_SPAWNER">
1669 <value>When thrown can spawn a creature of the type indicated.</value>
1670 </data>
1671
1672 <data name="IDS_DESC_WOODSLAB">
1673 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1674 </data>
1675
1676 <data name="IDS_DESC_STONESLAB">
1677 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1678 </data>
1679
1680 <data name="IDS_DESC_ITEM_NETHERBRICK">
1681 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value>
1682 </data>
1683
1684 <data name="IDS_DESC_REDSTONE_LIGHT">
1685 <value>When powered they emit light.</value>
1686 </data>
1687
1688 <data name="IDS_DESC_COCOA">
1689 <value>Can be farmed to collect Cocoa Beans.</value>
1690 </data>
1691
1692 <data name="IDS_DESC_SKULL">
1693 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value>
1694 </data>
1695
1696 <data name="IDS_DESC_COMMAND_BLOCK">
1697 <value>Used to execute commands.</value>
1698 </data>
1699
1700 <data name="IDS_DESC_BEACON">
1701 <value>Projects a beam of light into the sky and can provide Status Effects to nearby players.</value>
1702 </data>
1703
1704 <data name="IDS_DESC_CHEST_TRAP">
1705 <value>Stores blocks and items inside. Place two chest side by side to create a larger chest with double capacity. The trapped chest also creates a Redstone charge when opened.</value>
1706 </data>
1707
1708 <data name="IDS_DESC_WEIGHTED_PLATE_LIGHT">
1709 <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate.</value>
1710 </data>
1711
1712 <data name="IDS_DESC_WEIGHTED_PLATE_HEAVY">
1713 <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate. Requires more weight than the light plate.</value>
1714 </data>
1715
1716 <data name="IDS_DESC_REDSTONE_BLOCK">
1717 <value>Used as a redstone power source. Can be crafted back into Redstone.</value>
1718 </data>
1719
1720 <data name="IDS_DESC_HOPPER">
1721 <value>Used to catch items or to transfer items into and out of containers.</value>
1722 </data>
1723
1724 <data name="IDS_DESC_ACTIVATOR_RAIL">
1725 <value>A type of rail that can enable or disable Minecarts with Hoppers and trigger Minecarts with TNT.</value>
1726 </data>
1727
1728 <data name="IDS_DESC_DROPPER">
1729 <value>Used to hold and drop items, or push items into another container, when given a Redstone charge.</value>
1730 </data>
1731
1732 <data name="IDS_DESC_STAINED_CLAY">
1733 <value>Colorful blocks crafted by dyeing Hardened clay.</value>
1734 </data>
1735
1736 <data name="IDS_DESC_HAY">
1737 <value>Can be fed to Horses, Donkeys or Mules to heal up to 10 Hearts. Speeds up the growth of foals.</value>
1738 </data>
1739
1740 <data name="IDS_DESC_HARDENED_CLAY">
1741 <value>Created by smelting Clay in a furnace.</value>
1742 </data>
1743
1744 <data name="IDS_DESC_STAINED_GLASS">
1745 <value>Crafted from glass and a dye.</value>
1746 </data>
1747
1748 <data name="IDS_DESC_STAINED_GLASS_PANE">
1749 <value>Crafted from Stained Glass</value>
1750 </data>
1751
1752 <data name="IDS_DESC_COAL_BLOCK">
1753 <value>A compact way of storing Coal. Can be used as fuel in a Furnace.</value>
1754 </data>
1755
1756 <data name="IDS_SQUID">
1757 <value>Squid</value>
1758 </data>
1759
1760 <data name="IDS_DESC_SQUID">
1761 <value>Drops ink sacs when killed.</value>
1762 </data>
1763
1764 <data name="IDS_COW">
1765 <value>Cow</value>
1766 </data>
1767
1768 <data name="IDS_DESC_COW">
1769 <value>Drops leather when killed. Can also be milked with a bucket.</value>
1770 </data>
1771
1772 <data name="IDS_SHEEP">
1773 <value>Sheep</value>
1774 </data>
1775
1776 <data name="IDS_DESC_SHEEP">
1777 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value>
1778 </data>
1779
1780 <data name="IDS_CHICKEN">
1781 <value>Chicken</value>
1782 </data>
1783
1784 <data name="IDS_DESC_CHICKEN">
1785 <value>Drops feathers when killed, and also randomly lays eggs.</value>
1786 </data>
1787
1788 <data name="IDS_PIG">
1789 <value>Pig</value>
1790 </data>
1791
1792 <data name="IDS_DESC_PIG">
1793 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value>
1794 </data>
1795
1796 <data name="IDS_WOLF">
1797 <value>Wolf</value>
1798 </data>
1799
1800 <data name="IDS_DESC_WOLF">
1801 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value>
1802 </data>
1803
1804 <data name="IDS_CREEPER">
1805 <value>Creeper</value>
1806 </data>
1807
1808 <data name="IDS_DESC_CREEPER">
1809 <value>Explodes if you get too close!</value>
1810 </data>
1811
1812 <data name="IDS_SKELETON">
1813 <value>Skeleton</value>
1814 </data>
1815
1816 <data name="IDS_DESC_SKELETON">
1817 <value>Fires arrows at you. Drops arrows when killed.</value>
1818 </data>
1819
1820 <data name="IDS_SPIDER">
1821 <value>Spider</value>
1822 </data>
1823
1824 <data name="IDS_DESC_SPIDER">
1825 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value>
1826 </data>
1827
1828 <data name="IDS_ZOMBIE">
1829 <value>Zombie</value>
1830 </data>
1831
1832 <data name="IDS_DESC_ZOMBIE">
1833 <value>Attacks you when you are close to it.</value>
1834 </data>
1835
1836 <data name="IDS_PIGZOMBIE">
1837 <value>Zombie Pigman</value>
1838 </data>
1839
1840 <data name="IDS_DESC_PIGZOMBIE">
1841 <value>Initially docile, but will attack in groups if you attack one.</value>
1842 </data>
1843
1844 <data name="IDS_GHAST">
1845 <value>Ghast</value>
1846 </data>
1847
1848 <data name="IDS_DESC_GHAST">
1849 <value>Fires flaming balls at you that explode on contact.</value>
1850 </data>
1851
1852 <data name="IDS_SLIME">
1853 <value>Slime</value>
1854 </data>
1855
1856 <data name="IDS_DESC_SLIME">
1857 <value>Split into smaller Slimes when damaged.</value>
1858 </data>
1859
1860 <data name="IDS_ENDERMAN">
1861 <value>Enderman</value>
1862 </data>
1863
1864 <data name="IDS_DESC_ENDERMAN">
1865 <value>Will attack you if you look at it. Can also move blocks around.</value>
1866 </data>
1867
1868 <data name="IDS_SILVERFISH">
1869 <value>Silverfish</value>
1870 </data>
1871
1872 <data name="IDS_DESC_SILVERFISH">
1873 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value>
1874 </data>
1875
1876 <data name="IDS_CAVE_SPIDER">
1877 <value>Cave Spider</value>
1878 </data>
1879
1880 <data name="IDS_DESC_CAVE_SPIDER">
1881 <value>Has a venomous bite.</value>
1882 </data>
1883
1884 <data name="IDS_MUSHROOM_COW">
1885 <value>Mooshroom</value>
1886 </data>
1887
1888 <data name="IDS_DESC_MUSHROOM_COW">
1889 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value>
1890 </data>
1891
1892 <data name="IDS_SNOWMAN">
1893 <value>Snow Golem</value>
1894 </data>
1895
1896 <data name="IDS_DESC_SNOWMAN">
1897 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value>
1898 </data>
1899
1900 <data name="IDS_ENDERDRAGON">
1901 <value>Ender Dragon</value>
1902 </data>
1903
1904 <data name="IDS_DESC_ENDERDRAGON">
1905 <value>This is a large black dragon found in The End.</value>
1906 </data>
1907
1908 <data name="IDS_BLAZE">
1909 <value>Blaze</value>
1910 </data>
1911
1912 <data name="IDS_DESC_BLAZE">
1913 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value>
1914 </data>
1915
1916 <data name="IDS_LAVA_SLIME">
1917 <value>Magma Cube</value>
1918 </data>
1919
1920 <data name="IDS_DESC_LAVA_SLIME">
1921 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value>
1922 </data>
1923
1924 <data name="IDS_VILLAGER">
1925 <value>Villager</value>
1926 </data>
1927
1928 <data name="IDS_OZELOT">
1929 <value>Ocelot</value>
1930 </data>
1931
1932 <data name="IDS_DESC_OZELOT">
1933 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value>
1934 </data>
1935
1936 <data name="IDS_IRONGOLEM">
1937 <value>Iron Golem</value>
1938 </data>
1939
1940 <data name="IDS_DESC_IRONGOLEM">
1941 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value>
1942 </data>
1943
1944 <data name="IDS_BAT">
1945 <value>Bat</value>
1946 </data>
1947
1948 <data name="IDS_DESC_BAT">
1949 <value>These flying creatures are found in caverns or other large enclosed spaces.</value>
1950 </data>
1951
1952 <data name="IDS_WITCH">
1953 <value>Witch</value>
1954 </data>
1955
1956 <data name="IDS_DESC_WITCH">
1957 <value>These enemies can be found in swamps and attack you by throwing Potions. They drop Potions when killed.</value>
1958 </data>
1959
1960 <data name="IDS_HORSE">
1961 <value>Horse</value>
1962 </data>
1963
1964 <data name="IDS_DESC_HORSE">
1965 <value>These animals can be tamed and can then be ridden.</value>
1966 </data>
1967
1968 <data name="IDS_DONKEY">
1969 <value>Donkey</value>
1970 </data>
1971
1972 <data name="IDS_DESC_DONKEY">
1973 <value>These animals can be tamed and can then be ridden. They can have a chest attached.</value>
1974 </data>
1975
1976 <data name="IDS_MULE">
1977 <value>Mule</value>
1978 </data>
1979
1980 <data name="IDS_DESC_MULE">
1981 <value>Born when a Horse and a Donkey breed. These animals can be tamed and can then be ridden and carry chests.</value>
1982 </data>
1983
1984 <data name="IDS_ZOMBIE_HORSE">
1985 <value>Zombie Horse</value>
1986 </data>
1987
1988 <data name="IDS_SKELETON_HORSE">
1989 <value>Skeleton Horse</value>
1990 </data>
1991
1992 <data name="IDS_WITHER">
1993 <value>Wither</value>
1994 </data>
1995
1996 <data name="IDS_DESC_WITHER">
1997 <value>These are crafted from Wither Skulls and Soul Sand. They fire exploding skulls at you.</value>
1998 </data>
1999
2000 <data name="IDS_CREDITS_EXPLODANIM">
2001 <value>Explosives Animator</value>
2002 </data>
2003
2004 <data name="IDS_CREDITS_CONCEPTART">
2005 <value>Concept Artist</value>
2006 </data>
2007
2008 <data name="IDS_CREDITS_CRUNCHER">
2009 <value>Number Crunching and Statistics</value>
2010 </data>
2011
2012 <data name="IDS_CREDITS_BULLYCOORD">
2013 <value>Bully Coordinator</value>
2014 </data>
2015
2016 <data name="IDS_CREDITS_ORIGINALDESIGN">
2017 <value>Original Design and Code by</value>
2018 </data>
2019
2020 <data name="IDS_CREDITS_PMPROD">
2021 <value>Project Manager/Producer</value>
2022 </data>
2023
2024 <data name="IDS_CREDITS_RESTOFMOJANG">
2025 <value>Rest of Mojang Office</value>
2026 </data>
2027
2028 <data name="IDS_CREDITS_LEADPC">
2029 <value>Lead Game Programmer Minecraft PC</value>
2030 </data>
2031
2032 <data name="IDS_CREDITS_CODENINJA">
2033 <value>Ninja Coder</value>
2034 </data>
2035
2036 <data name="IDS_CREDITS_CEO">
2037 <value>CEO</value>
2038 </data>
2039
2040 <data name="IDS_CREDITS_WCW">
2041 <value>White Collar Worker</value>
2042 </data>
2043
2044 <data name="IDS_CREDITS_CUSTOMERSUPPORT">
2045 <value>Customer Support</value>
2046 </data>
2047
2048 <data name="IDS_CREDITS_OFFICEDJ">
2049 <value>Office DJ</value>
2050 </data>
2051
2052 <data name="IDS_CREDITS_DESPROG">
2053 <value>Designer/Programmer Minecraft - Pocket Edition</value>
2054 </data>
2055
2056 <data name="IDS_CREDITS_DEVELOPER">
2057 <value>Developer</value>
2058 </data>
2059
2060 <data name="IDS_CREDITS_CHIEFARCHITECT">
2061 <value>Chief Architect</value>
2062 </data>
2063
2064 <data name="IDS_CREDITS_ARTDEVELOPER">
2065 <value>Art Developer</value>
2066 </data>
2067
2068 <data name="IDS_CREDITS_GAMECRAFTER">
2069 <value>Game Crafter</value>
2070 </data>
2071
2072 <data name="IDS_CREDITS_DOF">
2073 <value>Director of Fun</value>
2074 </data>
2075
2076 <data name="IDS_CREDITS_MUSICANDSOUNDS">
2077 <value>Music and Sounds</value>
2078 </data>
2079
2080 <data name="IDS_CREDITS_PROGRAMMING">
2081 <value>Programming</value>
2082 </data>
2083
2084 <data name="IDS_CREDITS_ART">
2085 <value>Art</value>
2086 </data>
2087
2088 <data name="IDS_CREDITS_QA">
2089 <value>QA</value>
2090 </data>
2091
2092 <data name="IDS_CREDITS_EXECPRODUCER">
2093 <value>Executive Producer</value>
2094 </data>
2095
2096 <data name="IDS_CREDITS_LEADPRODUCER">
2097 <value>Lead Producer</value>
2098 </data>
2099
2100 <data name="IDS_CREDITS_PRODUCER">
2101 <value>Producer</value>
2102 </data>
2103
2104 <data name="IDS_CREDITS_TESTLEAD">
2105 <value>Test Lead</value>
2106 </data>
2107
2108 <data name="IDS_CREDITS_LEADTESTER">
2109 <value>Lead Tester</value>
2110 </data>
2111
2112 <data name="IDS_CREDITS_DESIGNTEAM">
2113 <value>Design Team</value>
2114 </data>
2115
2116 <data name="IDS_CREDITS_DEVELOPMENTTEAM">
2117 <value>Development Team</value>
2118 </data>
2119
2120 <data name="IDS_CREDITS_RELEASEMANAGEMENT">
2121 <value>Release Management</value>
2122 </data>
2123
2124 <data name="IDS_CREDITS_XBLADIRECTOR">
2125 <value>Director, XBLA Publishing</value>
2126 </data>
2127
2128 <data name="IDS_CREDITS_BIZDEV">
2129 <value>Business Development</value>
2130 </data>
2131
2132 <data name="IDS_CREDITS_PORTFOLIODIRECTOR">
2133 <value>Portfolio Director</value>
2134 </data>
2135
2136 <data name="IDS_CREDITS_PRODUCTMANAGER">
2137 <value>Product Manager</value>
2138 </data>
2139
2140 <data name="IDS_CREDITS_MARKETING">
2141 <value>Marketing</value>
2142 </data>
2143
2144 <data name="IDS_CREDITS_COMMUNITYMANAGER">
2145 <value> Community Manager</value>
2146 </data>
2147
2148 <data name="IDS_CREDITS_EUROPELOC">
2149 <value>Europe Localization Team</value>
2150 </data>
2151
2152 <data name="IDS_CREDITS_REDMONDLOC">
2153 <value>Redmond Localization Team</value>
2154 </data>
2155
2156 <data name="IDS_CREDITS_ASIALOC">
2157 <value>Asia Localization Team</value>
2158 </data>
2159
2160 <data name="IDS_CREDITS_USERRESEARCH">
2161 <value>User Research Team</value>
2162 </data>
2163
2164 <data name="IDS_CREDITS_MGSCENTRAL">
2165 <value>MGS Central Teams</value>
2166 </data>
2167
2168 <data name="IDS_CREDITS_MILESTONEACCEPT">
2169 <value>Milestone Acceptance Tester</value>
2170 </data>
2171
2172 <data name="IDS_CREDITS_SPECIALTHANKS">
2173 <value>Special Thanks</value>
2174 </data>
2175
2176 <data name="IDS_CREDITS_TESTMANAGER">
2177 <value>Test Manager</value>
2178 </data>
2179
2180 <data name="IDS_CREDITS_SRTESTLEAD">
2181 <value>Senior Test Lead</value>
2182 </data>
2183
2184 <data name="IDS_CREDITS_SDET">
2185 <value>SDET</value>
2186 </data>
2187
2188 <data name="IDS_CREDITS_PROJECT">
2189 <value>Project STE</value>
2190 </data>
2191
2192 <data name="IDS_CREDITS_ADDITIONALSTE">
2193 <value>Additional STE</value>
2194 </data>
2195
2196 <data name="IDS_CREDITS_TESTASSOCIATES">
2197 <value>Test Associates</value>
2198 </data>
2199
2200 <data name="IDS_CREDITS_JON_KAGSTROM">
2201 <value>Jon Kågström</value>
2202 </data>
2203
2204 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM">
2205 <value>Tobias Möllstam</value>
2206 </data>
2207
2208 <data name="IDS_CREDITS_RISE_LUGO">
2209 <value>Risë Lugo</value>
2210 </data>
2211
2212 <data name="IDS_ITEM_SWORD_WOOD">
2213 <value>Wooden Sword</value>
2214 </data>
2215
2216 <data name="IDS_ITEM_SWORD_STONE">
2217 <value>Stone Sword</value>
2218 </data>
2219
2220 <data name="IDS_ITEM_SWORD_IRON">
2221 <value>Iron Sword</value>
2222 </data>
2223
2224 <data name="IDS_ITEM_SWORD_DIAMOND">
2225 <value>Diamond Sword</value>
2226 </data>
2227
2228 <data name="IDS_ITEM_SWORD_GOLD">
2229 <value>Golden Sword</value>
2230 </data>
2231
2232 <data name="IDS_ITEM_SHOVEL_WOOD">
2233 <value>Wooden Shovel</value>
2234 </data>
2235
2236 <data name="IDS_ITEM_SHOVEL_STONE">
2237 <value>Stone Shovel</value>
2238 </data>
2239
2240 <data name="IDS_ITEM_SHOVEL_IRON">
2241 <value>Iron Shovel</value>
2242 </data>
2243
2244 <data name="IDS_ITEM_SHOVEL_DIAMOND">
2245 <value>Diamond Shovel</value>
2246 </data>
2247
2248 <data name="IDS_ITEM_SHOVEL_GOLD">
2249 <value>Golden Shovel</value>
2250 </data>
2251
2252 <data name="IDS_ITEM_PICKAXE_WOOD">
2253 <value>Wooden Pickaxe</value>
2254 </data>
2255
2256 <data name="IDS_ITEM_PICKAXE_STONE">
2257 <value>Stone Pickaxe</value>
2258 </data>
2259
2260 <data name="IDS_ITEM_PICKAXE_IRON">
2261 <value>Iron Pickaxe</value>
2262 </data>
2263
2264 <data name="IDS_ITEM_PICKAXE_DIAMOND">
2265 <value>Diamond Pickaxe</value>
2266 </data>
2267
2268 <data name="IDS_ITEM_PICKAXE_GOLD">
2269 <value>Golden Pickaxe</value>
2270 </data>
2271
2272 <data name="IDS_ITEM_HATCHET_WOOD">
2273 <value>Wooden Axe</value>
2274 </data>
2275
2276 <data name="IDS_ITEM_HATCHET_STONE">
2277 <value>Stone Axe</value>
2278 </data>
2279
2280 <data name="IDS_ITEM_HATCHET_IRON">
2281 <value>Iron Axe</value>
2282 </data>
2283
2284 <data name="IDS_ITEM_HATCHET_DIAMOND">
2285 <value>Diamond Axe</value>
2286 </data>
2287
2288 <data name="IDS_ITEM_HATCHET_GOLD">
2289 <value>Golden Axe</value>
2290 </data>
2291
2292 <data name="IDS_ITEM_HOE_WOOD">
2293 <value>Wooden Hoe</value>
2294 </data>
2295
2296 <data name="IDS_ITEM_HOE_STONE">
2297 <value>Stone Hoe</value>
2298 </data>
2299
2300 <data name="IDS_ITEM_HOE_IRON">
2301 <value>Iron Hoe</value>
2302 </data>
2303
2304 <data name="IDS_ITEM_HOE_DIAMOND">
2305 <value>Diamond Hoe</value>
2306 </data>
2307
2308 <data name="IDS_ITEM_HOE_GOLD">
2309 <value>Golden Hoe</value>
2310 </data>
2311
2312 <data name="IDS_ITEM_DOOR_WOOD">
2313 <value>Wooden Door</value>
2314 </data>
2315
2316 <data name="IDS_ITEM_DOOR_IRON">
2317 <value>Iron Door</value>
2318 </data>
2319
2320 <data name="IDS_ITEM_HELMET_CHAIN">
2321 <value>Chain Helmet</value>
2322 </data>
2323
2324 <data name="IDS_ITEM_CHESTPLATE_CHAIN">
2325 <value>Chain Chestplate</value>
2326 </data>
2327
2328 <data name="IDS_ITEM_LEGGINGS_CHAIN">
2329 <value>Chain Leggings</value>
2330 </data>
2331
2332 <data name="IDS_ITEM_BOOTS_CHAIN">
2333 <value>Chain Boots</value>
2334 </data>
2335
2336 <data name="IDS_ITEM_HELMET_CLOTH">
2337 <value>Leather Cap</value>
2338 </data>
2339
2340 <data name="IDS_ITEM_HELMET_IRON">
2341 <value>Iron Helmet</value>
2342 </data>
2343
2344 <data name="IDS_ITEM_HELMET_DIAMOND">
2345 <value>Diamond Helmet</value>
2346 </data>
2347
2348 <data name="IDS_ITEM_HELMET_GOLD">
2349 <value>Golden Helmet</value>
2350 </data>
2351
2352 <data name="IDS_ITEM_CHESTPLATE_CLOTH">
2353 <value>Leather Tunic</value>
2354 </data>
2355
2356 <data name="IDS_ITEM_CHESTPLATE_IRON">
2357 <value>Iron Chestplate</value>
2358 </data>
2359
2360 <data name="IDS_ITEM_CHESTPLATE_DIAMOND">
2361 <value>Diamond Chestplate</value>
2362 </data>
2363
2364 <data name="IDS_ITEM_CHESTPLATE_GOLD">
2365 <value>Golden Chestplate</value>
2366 </data>
2367
2368 <data name="IDS_ITEM_LEGGINGS_CLOTH">
2369 <value>Leather Pants</value>
2370 </data>
2371
2372 <data name="IDS_ITEM_LEGGINGS_IRON">
2373 <value>Iron Leggings</value>
2374 </data>
2375
2376 <data name="IDS_ITEM_LEGGINGS_DIAMOND">
2377 <value>Diamond Leggings</value>
2378 </data>
2379
2380 <data name="IDS_ITEM_LEGGINGS_GOLD">
2381 <value>Golden Leggings</value>
2382 </data>
2383
2384 <data name="IDS_ITEM_BOOTS_CLOTH">
2385 <value>Leather Boots</value>
2386 </data>
2387
2388 <data name="IDS_ITEM_BOOTS_IRON">
2389 <value>Iron Boots</value>
2390 </data>
2391
2392 <data name="IDS_ITEM_BOOTS_DIAMOND">
2393 <value>Diamond Boots</value>
2394 </data>
2395
2396 <data name="IDS_ITEM_BOOTS_GOLD">
2397 <value>Golden Boots</value>
2398 </data>
2399
2400 <data name="IDS_ITEM_INGOT_IRON">
2401 <value>Iron Ingot</value>
2402 </data>
2403
2404 <data name="IDS_ITEM_INGOT_GOLD">
2405 <value>Gold Ingot</value>
2406 </data>
2407
2408 <data name="IDS_ITEM_BUCKET">
2409 <value>Bucket</value>
2410 </data>
2411
2412 <data name="IDS_ITEM_BUCKET_WATER">
2413 <value>Water Bucket</value>
2414 </data>
2415
2416 <data name="IDS_ITEM_BUCKET_LAVA">
2417 <value>Lava Bucket</value>
2418 </data>
2419
2420 <data name="IDS_ITEM_FLINT_AND_STEEL">
2421 <value>Flint and Steel</value>
2422 </data>
2423
2424 <data name="IDS_ITEM_APPLE">
2425 <value>Apple</value>
2426 </data>
2427
2428 <data name="IDS_ITEM_BOW">
2429 <value>Bow</value>
2430 </data>
2431
2432 <data name="IDS_ITEM_ARROW">
2433 <value>Arrow</value>
2434 </data>
2435
2436 <data name="IDS_ITEM_COAL">
2437 <value>Coal</value>
2438 </data>
2439
2440 <data name="IDS_ITEM_CHARCOAL">
2441 <value>Charcoal</value>
2442 </data>
2443
2444 <data name="IDS_ITEM_DIAMOND">
2445 <value>Diamond</value>
2446 </data>
2447
2448 <data name="IDS_ITEM_STICK">
2449 <value>Stick</value>
2450 </data>
2451
2452 <data name="IDS_ITEM_BOWL">
2453 <value>Bowl</value>
2454 </data>
2455
2456 <data name="IDS_ITEM_MUSHROOM_STEW">
2457 <value>Mushroom Stew</value>
2458 </data>
2459
2460 <data name="IDS_ITEM_STRING">
2461 <value>String</value>
2462 </data>
2463
2464 <data name="IDS_ITEM_FEATHER">
2465 <value>Feather</value>
2466 </data>
2467
2468 <data name="IDS_ITEM_SULPHUR">
2469 <value>Gunpowder</value>
2470 </data>
2471
2472 <data name="IDS_ITEM_WHEAT_SEEDS">
2473 <value>Wheat Seeds</value>
2474 </data>
2475
2476 <data name="IDS_ITEM_WHEAT">
2477 <value>Wheat</value>
2478 </data>
2479
2480 <data name="IDS_ITEM_BREAD">
2481 <value>Bread</value>
2482 </data>
2483
2484 <data name="IDS_ITEM_FLINT">
2485 <value>Flint</value>
2486 </data>
2487
2488 <data name="IDS_ITEM_PORKCHOP_RAW">
2489 <value>Raw Porkchop</value>
2490 </data>
2491
2492 <data name="IDS_ITEM_PORKCHOP_COOKED">
2493 <value>Cooked Porkchop</value>
2494 </data>
2495
2496 <data name="IDS_ITEM_PAINTING">
2497 <value>Painting</value>
2498 </data>
2499
2500 <data name="IDS_ITEM_APPLE_GOLD">
2501 <value>Golden Apple</value>
2502 </data>
2503
2504 <data name="IDS_ITEM_SIGN">
2505 <value>Sign</value>
2506 </data>
2507
2508 <data name="IDS_ITEM_MINECART">
2509 <value>Minecart</value>
2510 </data>
2511
2512 <data name="IDS_ITEM_SADDLE">
2513 <value>Saddle</value>
2514 </data>
2515
2516 <data name="IDS_ITEM_REDSTONE">
2517 <value>Redstone</value>
2518 </data>
2519
2520 <data name="IDS_ITEM_SNOWBALL">
2521 <value>Snowball</value>
2522 </data>
2523
2524 <data name="IDS_ITEM_BOAT">
2525 <value>Boat</value>
2526 </data>
2527
2528 <data name="IDS_ITEM_LEATHER">
2529 <value>Leather</value>
2530 </data>
2531
2532 <data name="IDS_ITEM_BUCKET_MILK">
2533 <value>Milk Bucket</value>
2534 </data>
2535
2536 <data name="IDS_ITEM_BRICK">
2537 <value>Brick</value>
2538 </data>
2539
2540 <data name="IDS_ITEM_CLAY">
2541 <value>Clay</value>
2542 </data>
2543
2544 <data name="IDS_ITEM_REEDS">
2545 <value>Sugar Canes</value>
2546 </data>
2547
2548 <data name="IDS_ITEM_PAPER">
2549 <value>Paper</value>
2550 </data>
2551
2552 <data name="IDS_ITEM_BOOK">
2553 <value>Book</value>
2554 </data>
2555
2556 <data name="IDS_ITEM_SLIMEBALL">
2557 <value>Slimeball</value>
2558 </data>
2559
2560 <data name="IDS_ITEM_MINECART_CHEST">
2561 <value>Minecart with Chest</value>
2562 </data>
2563
2564 <data name="IDS_ITEM_MINECART_FURNACE">
2565 <value>Minecart with Furnace</value>
2566 </data>
2567
2568 <data name="IDS_ITEM_EGG">
2569 <value>Egg</value>
2570 </data>
2571
2572 <data name="IDS_ITEM_COMPASS">
2573 <value>Compass</value>
2574 </data>
2575
2576 <data name="IDS_ITEM_FISHING_ROD">
2577 <value>Fishing Rod</value>
2578 </data>
2579
2580 <data name="IDS_ITEM_CLOCK">
2581 <value>Clock</value>
2582 </data>
2583
2584 <data name="IDS_ITEM_YELLOW_DUST">
2585 <value>Glowstone Dust</value>
2586 </data>
2587
2588 <data name="IDS_ITEM_FISH_RAW">
2589 <value>Raw Fish</value>
2590 </data>
2591
2592 <data name="IDS_ITEM_FISH_COOKED">
2593 <value>Cooked Fish</value>
2594 </data>
2595
2596 <data name="IDS_ITEM_DYE_POWDER">
2597 <value>Dye Powder</value>
2598 </data>
2599
2600 <data name="IDS_ITEM_DYE_POWDER_BLACK">
2601 <value>Ink Sac</value>
2602 </data>
2603
2604 <data name="IDS_ITEM_DYE_POWDER_RED">
2605 <value>Rose Red</value>
2606 </data>
2607
2608 <data name="IDS_ITEM_DYE_POWDER_GREEN">
2609 <value>Cactus Green</value>
2610 </data>
2611
2612 <data name="IDS_ITEM_DYE_POWDER_BROWN">
2613 <value>Cocoa Beans</value>
2614 </data>
2615
2616 <data name="IDS_ITEM_DYE_POWDER_BLUE">
2617 <value>Lapis Lazuli</value>
2618 </data>
2619
2620 <data name="IDS_ITEM_DYE_POWDER_PURPLE">
2621 <value>Purple Dye</value>
2622 </data>
2623
2624 <data name="IDS_ITEM_DYE_POWDER_CYAN">
2625 <value>Cyan Dye</value>
2626 </data>
2627
2628 <data name="IDS_ITEM_DYE_POWDER_SILVER">
2629 <value>Light Gray Dye</value>
2630 </data>
2631
2632 <data name="IDS_ITEM_DYE_POWDER_GRAY">
2633 <value>Gray Dye</value>
2634 </data>
2635
2636 <data name="IDS_ITEM_DYE_POWDER_PINK">
2637 <value>Pink Dye</value>
2638 </data>
2639
2640 <data name="IDS_ITEM_DYE_POWDER_LIME">
2641 <value>Lime Dye</value>
2642 </data>
2643
2644 <data name="IDS_ITEM_DYE_POWDER_YELLOW">
2645 <value>Dandelion Yellow</value>
2646 </data>
2647
2648 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE">
2649 <value>Light Blue Dye</value>
2650 </data>
2651
2652 <data name="IDS_ITEM_DYE_POWDER_MAGENTA">
2653 <value>Magenta Dye</value>
2654 </data>
2655
2656 <data name="IDS_ITEM_DYE_POWDER_ORANGE">
2657 <value>Orange Dye</value>
2658 </data>
2659
2660 <data name="IDS_ITEM_DYE_POWDER_WHITE">
2661 <value>Bone Meal</value>
2662 </data>
2663
2664 <data name="IDS_ITEM_BONE">
2665 <value>Bone</value>
2666 </data>
2667
2668 <data name="IDS_ITEM_SUGAR">
2669 <value>Sugar</value>
2670 </data>
2671
2672 <data name="IDS_ITEM_CAKE">
2673 <value>Cake</value>
2674 </data>
2675
2676 <data name="IDS_ITEM_BED">
2677 <value>Bed</value>
2678 </data>
2679
2680 <data name="IDS_ITEM_DIODE">
2681 <value>Redstone Repeater</value>
2682 </data>
2683
2684 <data name="IDS_ITEM_COOKIE">
2685 <value>Cookie</value>
2686 </data>
2687
2688 <data name="IDS_ITEM_MAP">
2689 <value>Map</value>
2690 </data>
2691
2692 <data name="IDS_ITEM_MAP_EMPTY">
2693 <value>Empty Map</value>
2694 </data>
2695
2696 <data name="IDS_ITEM_RECORD_01">
2697 <value>Music Disc - "13"</value>
2698 </data>
2699
2700 <data name="IDS_ITEM_RECORD_02">
2701 <value>Music Disc - "cat"</value>
2702 </data>
2703
2704 <data name="IDS_ITEM_RECORD_03">
2705 <value>Music Disc - "blocks"</value>
2706 </data>
2707
2708 <data name="IDS_ITEM_RECORD_04">
2709 <value>Music Disc - "chirp"</value>
2710 </data>
2711
2712 <data name="IDS_ITEM_RECORD_05">
2713 <value>Music Disc - "far"</value>
2714 </data>
2715
2716 <data name="IDS_ITEM_RECORD_06">
2717 <value>Music Disc - "mall"</value>
2718 </data>
2719
2720 <data name="IDS_ITEM_RECORD_07">
2721 <value>Music Disc - "mellohi"</value>
2722 </data>
2723
2724 <data name="IDS_ITEM_RECORD_08">
2725 <value>Music Disc - "stal"</value>
2726 </data>
2727
2728 <data name="IDS_ITEM_RECORD_09">
2729 <value>Music Disc - "strad"</value>
2730 </data>
2731
2732 <data name="IDS_ITEM_RECORD_10">
2733 <value>Music Disc - "ward"</value>
2734 </data>
2735
2736 <data name="IDS_ITEM_RECORD_11">
2737 <value>Music Disc - "11"</value>
2738 </data>
2739
2740 <data name="IDS_ITEM_RECORD_12">
2741 <value>Music Disc - "where are we now"</value>
2742 </data>
2743
2744 <data name="IDS_ITEM_SHEARS">
2745 <value>Shears</value>
2746 </data>
2747
2748 <data name="IDS_ITEM_PUMPKIN_SEEDS">
2749 <value>Pumpkin Seeds</value>
2750 </data>
2751
2752 <data name="IDS_ITEM_MELON_SEEDS">
2753 <value>Melon Seeds</value>
2754 </data>
2755
2756 <data name="IDS_ITEM_CHICKEN_RAW">
2757 <value>Raw Chicken</value>
2758 </data>
2759
2760 <data name="IDS_ITEM_CHICKEN_COOKED">
2761 <value>Cooked Chicken</value>
2762 </data>
2763
2764 <data name="IDS_ITEM_BEEF_RAW">
2765 <value>Raw Beef</value>
2766 </data>
2767
2768 <data name="IDS_ITEM_BEEF_COOKED">
2769 <value>Steak</value>
2770 </data>
2771
2772 <data name="IDS_ITEM_ROTTEN_FLESH">
2773 <value>Rotten Flesh</value>
2774 </data>
2775
2776 <data name="IDS_ITEM_ENDER_PEARL">
2777 <value>Ender Pearl</value>
2778 </data>
2779
2780 <data name="IDS_ITEM_MELON_SLICE">
2781 <value>Melon Slice</value>
2782 </data>
2783
2784 <data name="IDS_ITEM_BLAZE_ROD">
2785 <value>Blaze Rod</value>
2786 </data>
2787
2788 <data name="IDS_ITEM_GHAST_TEAR">
2789 <value>Ghast Tear</value>
2790 </data>
2791
2792 <data name="IDS_ITEM_GOLD_NUGGET">
2793 <value>Gold Nugget</value>
2794 </data>
2795
2796 <data name="IDS_ITEM_NETHER_STALK_SEEDS">
2797 <value>Nether Wart</value>
2798 </data>
2799
2800 <data name="IDS_ITEM_POTION">
2801 <value>{*splash*}{*prefix*}Potion {*postfix*}</value>
2802 </data>
2803
2804 <data name="IDS_ITEM_GLASS_BOTTLE">
2805 <value>Glass Bottle</value>
2806 </data>
2807
2808 <data name="IDS_ITEM_WATER_BOTTLE">
2809 <value>Water Bottle</value>
2810 </data>
2811
2812 <data name="IDS_ITEM_SPIDER_EYE">
2813 <value>Spider Eye</value>
2814 </data>
2815
2816 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE">
2817 <value>Fermented Spider Eye</value>
2818 </data>
2819
2820 <data name="IDS_ITEM_BLAZE_POWDER">
2821 <value>Blaze Powder</value>
2822 </data>
2823
2824 <data name="IDS_ITEM_MAGMA_CREAM">
2825 <value>Magma Cream</value>
2826 </data>
2827
2828 <data name="IDS_ITEM_BREWING_STAND">
2829 <value>Brewing Stand</value>
2830 </data>
2831
2832 <data name="IDS_ITEM_CAULDRON">
2833 <value>Cauldron</value>
2834 </data>
2835
2836 <data name="IDS_ITEM_EYE_OF_ENDER">
2837 <value>Eye of Ender</value>
2838 </data>
2839
2840 <data name="IDS_ITEM_SPECKLED_MELON">
2841 <value>Glistering Melon</value>
2842 </data>
2843
2844 <data name="IDS_ITEM_EXP_BOTTLE">
2845 <value>Bottle o' Enchanting</value>
2846 </data>
2847
2848 <data name="IDS_ITEM_FIREBALL">
2849 <value>Fire Charge</value>
2850 </data>
2851
2852 <data name="IDS_ITEM_FIREBALLCHARCOAL">
2853 <value>Fire Charge (Charcoal)</value>
2854 </data>
2855
2856 <data name="IDS_ITEM_FIREBALLCOAL">
2857 <value>Fire Charge (Coal)</value>
2858 </data>
2859
2860 <data name="IDS_ITEM_ITEMFRAME">
2861 <value>Item Frame</value>
2862 </data>
2863
2864 <data name="IDS_ITEM_MONSTER_SPAWNER">
2865 <value>Spawn {*CREATURE*}</value>
2866 </data>
2867
2868 <data name="IDS_ITEM_NETHERBRICK">
2869 <value>Nether Brick</value>
2870 </data>
2871
2872 <data name="IDS_ITEM_SKULL">
2873 <value>Skull</value>
2874 </data>
2875
2876 <data name="IDS_ITEM_SKULL_SKELETON">
2877 <value>Skeleton Skull</value>
2878 </data>
2879
2880 <data name="IDS_ITEM_SKULL_WITHER">
2881 <value>Wither Skeleton Skull</value>
2882 </data>
2883
2884 <data name="IDS_ITEM_SKULL_ZOMBIE">
2885 <value>Zombie Head</value>
2886 </data>
2887
2888 <data name="IDS_ITEM_SKULL_CHARACTER">
2889 <value>Head</value>
2890 </data>
2891
2892 <data name="IDS_ITEM_SKULL_PLAYER">
2893 <value>%s's Head</value>
2894 </data>
2895
2896 <data name="IDS_ITEM_SKULL_CREEPER">
2897 <value>Creeper Head</value>
2898 </data>
2899
2900 <data name="IDS_NETHER_STAR">
2901 <value>Nether Star</value>
2902 </data>
2903
2904 <data name="IDS_FIREWORKS">
2905 <value>Firework Rocket</value>
2906 </data>
2907
2908 <data name="IDS_FIREWORKS_CHARGE">
2909 <value>Firework Star</value>
2910 </data>
2911
2912 <data name="IDS_ITEM_COMPARATOR">
2913 <value>Redstone Comparator</value>
2914 </data>
2915
2916 <data name="IDS_ITEM_MINECART_TNT">
2917 <value>Minecart with TNT</value>
2918 </data>
2919
2920 <data name="IDS_ITEM_MINECART_HOPPER">
2921 <value>Minecart with Hopper</value>
2922 </data>
2923
2924 <data name="IDS_ITEM_IRON_HORSE_ARMOR">
2925 <value>Iron Horse Armor</value>
2926 </data>
2927
2928 <data name="IDS_ITEM_GOLD_HORSE_ARMOR">
2929 <value>Gold Horse Armor</value>
2930 </data>
2931
2932 <data name="IDS_ITEM_DIAMOND_HORSE_ARMOR">
2933 <value>Diamond Horse Armor</value>
2934 </data>
2935
2936 <data name="IDS_ITEM_LEAD">
2937 <value>Lead</value>
2938 </data>
2939
2940 <data name="IDS_ITEM_NAME_TAG">
2941 <value>Name Tag</value>
2942 </data>
2943
2944 <data name="IDS_TILE_STONE">
2945 <value>Stone</value>
2946 </data>
2947
2948 <data name="IDS_TILE_GRASS">
2949 <value>Grass Block</value>
2950 </data>
2951
2952 <data name="IDS_TILE_DIRT">
2953 <value>Dirt</value>
2954 </data>
2955
2956 <data name="IDS_TILE_STONE_BRICK">
2957 <value>Cobblestone</value>
2958 </data>
2959
2960 <data name="IDS_TILE_OAKWOOD_PLANKS">
2961 <value>Oak Wood Planks</value>
2962 </data>
2963
2964 <data name="IDS_TILE_SPRUCEWOOD_PLANKS">
2965 <value>Spruce Wood Planks</value>
2966 </data>
2967
2968 <data name="IDS_TILE_BIRCHWOOD_PLANKS">
2969 <value>Birch Wood Planks</value>
2970 </data>
2971
2972 <data name="IDS_TILE_JUNGLE_PLANKS">
2973 <value>Jungle Wood Planks</value>
2974 </data>
2975
2976 <data name="IDS_TILE_PLANKS">
2977 <value>Wood Planks (any type)</value>
2978 </data>
2979
2980 <data name="IDS_TILE_SAPLING">
2981 <value>Sapling</value>
2982 </data>
2983
2984 <data name="IDS_TILE_SAPLING_OAK">
2985 <value>Oak Sapling</value>
2986 </data>
2987
2988 <data name="IDS_TILE_SAPLING_SPRUCE">
2989 <value>Spruce Sapling</value>
2990 </data>
2991
2992 <data name="IDS_TILE_SAPLING_BIRCH">
2993 <value>Birch Sapling</value>
2994 </data>
2995
2996 <data name="IDS_TILE_SAPLING_JUNGLE">
2997 <value>Jungle Tree Sapling</value>
2998 </data>
2999
3000 <data name="IDS_TILE_BEDROCK">
3001 <value>Bedrock</value>
3002 </data>
3003
3004 <data name="IDS_TILE_WATER">
3005 <value>Water</value>
3006 </data>
3007
3008 <data name="IDS_TILE_LAVA">
3009 <value>Lava</value>
3010 </data>
3011
3012 <data name="IDS_TILE_SAND">
3013 <value>Sand</value>
3014 </data>
3015
3016 <data name="IDS_TILE_SANDSTONE">
3017 <value>Sandstone</value>
3018 </data>
3019
3020 <data name="IDS_TILE_GRAVEL">
3021 <value>Gravel</value>
3022 </data>
3023
3024 <data name="IDS_TILE_ORE_GOLD">
3025 <value>Gold Ore</value>
3026 </data>
3027
3028 <data name="IDS_TILE_ORE_IRON">
3029 <value>Iron Ore</value>
3030 </data>
3031
3032 <data name="IDS_TILE_ORE_COAL">
3033 <value>Coal Ore</value>
3034 </data>
3035
3036 <data name="IDS_TILE_LOG">
3037 <value>Wood</value>
3038 </data>
3039
3040 <data name="IDS_TILE_LOG_OAK">
3041 <value>Oak Wood</value>
3042 </data>
3043
3044 <data name="IDS_TILE_LOG_SPRUCE">
3045 <value>Spruce Wood</value>
3046 </data>
3047
3048 <data name="IDS_TILE_LOG_BIRCH">
3049 <value>Birch Wood</value>
3050 </data>
3051
3052 <data name="IDS_TILE_LOG_JUNGLE">
3053 <value>Jungle Wood</value>
3054 </data>
3055
3056 <data name="IDS_TILE_OAK">
3057 <value>Oak</value>
3058 </data>
3059
3060 <data name="IDS_TILE_SPRUCE">
3061 <value>Spruce</value>
3062 </data>
3063
3064 <data name="IDS_TILE_BIRCH">
3065 <value>Birch</value>
3066 </data>
3067
3068 <data name="IDS_TILE_LEAVES">
3069 <value>Leaves</value>
3070 </data>
3071
3072 <data name="IDS_TILE_LEAVES_OAK">
3073 <value>Oak Leaves</value>
3074 </data>
3075
3076 <data name="IDS_TILE_LEAVES_SPRUCE">
3077 <value>Spruce Leaves</value>
3078 </data>
3079
3080 <data name="IDS_TILE_LEAVES_BIRCH">
3081 <value>Birch Leaves</value>
3082 </data>
3083
3084 <data name="IDS_TILE_LEAVES_JUNGLE">
3085 <value>Jungle Leaves</value>
3086 </data>
3087
3088 <data name="IDS_TILE_SPONGE">
3089 <value>Sponge</value>
3090 </data>
3091
3092 <data name="IDS_TILE_GLASS">
3093 <value>Glass</value>
3094 </data>
3095
3096 <data name="IDS_TILE_CLOTH">
3097 <value>Wool</value>
3098 </data>
3099
3100 <data name="IDS_TILE_CLOTH_BLACK">
3101 <value>Black Wool</value>
3102 </data>
3103
3104 <data name="IDS_TILE_CLOTH_RED">
3105 <value>Red Wool</value>
3106 </data>
3107
3108 <data name="IDS_TILE_CLOTH_GREEN">
3109 <value>Green Wool</value>
3110 </data>
3111
3112 <data name="IDS_TILE_CLOTH_BROWN">
3113 <value>Brown Wool</value>
3114 </data>
3115
3116 <data name="IDS_TILE_CLOTH_BLUE">
3117 <value>Blue Wool</value>
3118 </data>
3119
3120 <data name="IDS_TILE_CLOTH_PURPLE">
3121 <value>Purple Wool</value>
3122 </data>
3123
3124 <data name="IDS_TILE_CLOTH_CYAN">
3125 <value>Cyan Wool</value>
3126 </data>
3127
3128 <data name="IDS_TILE_CLOTH_SILVER">
3129 <value>Light Gray Wool</value>
3130 </data>
3131
3132 <data name="IDS_TILE_CLOTH_GRAY">
3133 <value>Gray Wool</value>
3134 </data>
3135
3136 <data name="IDS_TILE_CLOTH_PINK">
3137 <value>Pink Wool</value>
3138 </data>
3139
3140 <data name="IDS_TILE_CLOTH_LIME">
3141 <value>Lime Wool</value>
3142 </data>
3143
3144 <data name="IDS_TILE_CLOTH_YELLOW">
3145 <value>Yellow Wool</value>
3146 </data>
3147
3148 <data name="IDS_TILE_CLOTH_LIGHT_BLUE">
3149 <value>Light Blue Wool</value>
3150 </data>
3151
3152 <data name="IDS_TILE_CLOTH_MAGENTA">
3153 <value>Magenta Wool</value>
3154 </data>
3155
3156 <data name="IDS_TILE_CLOTH_ORANGE">
3157 <value>Orange Wool</value>
3158 </data>
3159
3160 <data name="IDS_TILE_CLOTH_WHITE">
3161 <value>White Wool</value>
3162 </data>
3163
3164 <data name="IDS_TILE_FLOWER">
3165 <value>Flower</value>
3166 </data>
3167
3168 <data name="IDS_TILE_ROSE">
3169 <value>Rose</value>
3170 </data>
3171
3172 <data name="IDS_TILE_MUSHROOM">
3173 <value>Mushroom</value>
3174 </data>
3175
3176 <data name="IDS_TILE_BLOCK_GOLD">
3177 <value>Block of Gold</value>
3178 </data>
3179
3180 <data name="IDS_DESC_BLOCK_GOLD">
3181 <value>A compact way of storing Gold.</value>
3182 </data>
3183
3184 <data name="IDS_DESC_BLOCK_IRON">
3185 <value>A compact way of storing Iron.</value>
3186 </data>
3187
3188 <data name="IDS_TILE_BLOCK_IRON">
3189 <value>Block of Iron</value>
3190 </data>
3191
3192 <data name="IDS_TILE_STONESLAB">
3193 <value>Stone Slab</value>
3194 </data>
3195
3196 <data name="IDS_TILE_STONESLAB_STONE">
3197 <value>Stone Slab</value>
3198 </data>
3199
3200 <data name="IDS_TILE_STONESLAB_SAND">
3201 <value>Sandstone Slab</value>
3202 </data>
3203
3204 <data name="IDS_TILE_STONESLAB_WOOD">
3205 <value>Oak Wood Slab</value>
3206 </data>
3207
3208 <data name="IDS_TILE_STONESLAB_COBBLE">
3209 <value>Cobblestone Slab</value>
3210 </data>
3211
3212 <data name="IDS_TILE_STONESLAB_BRICK">
3213 <value>Bricks Slab</value>
3214 </data>
3215
3216 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK">
3217 <value>Stone Bricks Slab</value>
3218 </data>
3219
3220 <data name="IDS_TILE_STONESLAB_OAK">
3221 <value>Oak Wood Slab</value>
3222 </data>
3223
3224 <data name="IDS_TILE_STONESLAB_SPRUCE">
3225 <value>Spruce Wood Slab</value>
3226 </data>
3227
3228 <data name="IDS_TILE_STONESLAB_BIRCH">
3229 <value>Birch Wood Slab</value>
3230 </data>
3231
3232 <data name="IDS_TILE_STONESLAB_JUNGLE">
3233 <value>Jungle Wood Slab</value>
3234 </data>
3235
3236 <data name="IDS_TILE_STONESLAB_NETHERBRICK">
3237 <value>Nether Brick Slab</value>
3238 </data>
3239
3240 <data name="IDS_TILE_BRICK">
3241 <value>Bricks</value>
3242 </data>
3243
3244 <data name="IDS_TILE_TNT">
3245 <value>TNT</value>
3246 </data>
3247
3248 <data name="IDS_TILE_BOOKSHELF">
3249 <value>Bookshelf</value>
3250 </data>
3251
3252 <data name="IDS_TILE_STONE_MOSS">
3253 <value>Moss Stone</value>
3254 </data>
3255
3256 <data name="IDS_TILE_OBSIDIAN">
3257 <value>Obsidian</value>
3258 </data>
3259
3260 <data name="IDS_TILE_TORCH">
3261 <value>Torch</value>
3262 </data>
3263
3264 <data name="IDS_TILE_TORCHCOAL">
3265 <value>Torch (Coal)</value>
3266 </data>
3267
3268 <data name="IDS_TILE_TORCHCHARCOAL">
3269 <value>Torch (Charcoal)</value>
3270 </data>
3271
3272 <data name="IDS_TILE_FIRE">
3273 <value>Fire</value>
3274 </data>
3275
3276 <data name="IDS_TILE_MOB_SPAWNER">
3277 <value>Monster Spawner</value>
3278 </data>
3279
3280 <data name="IDS_TILE_STAIRS_WOOD">
3281 <value>Oak Wood Stairs</value>
3282 </data>
3283
3284 <data name="IDS_TILE_CHEST">
3285 <value>Chest</value>
3286 </data>
3287
3288 <data name="IDS_TILE_REDSTONE_DUST">
3289 <value>Redstone Dust</value>
3290 </data>
3291
3292 <data name="IDS_TILE_ORE_DIAMOND">
3293 <value>Diamond Ore</value>
3294 </data>
3295
3296 <data name="IDS_TILE_BLOCK_DIAMOND">
3297 <value>Block of Diamond</value>
3298 </data>
3299
3300 <data name="IDS_DESC_BLOCK_DIAMOND">
3301 <value>A compact way of storing Diamonds.</value>
3302 </data>
3303
3304 <data name="IDS_TILE_WORKBENCH">
3305 <value>Crafting Table</value>
3306 </data>
3307
3308 <data name="IDS_TILE_CROPS">
3309 <value>Crops</value>
3310 </data>
3311
3312 <data name="IDS_TILE_FARMLAND">
3313 <value>Farmland</value>
3314 </data>
3315
3316 <data name="IDS_TILE_FURNACE">
3317 <value>Furnace</value>
3318 </data>
3319
3320 <data name="IDS_TILE_SIGN">
3321 <value>Sign</value>
3322 </data>
3323
3324 <data name="IDS_TILE_DOOR_WOOD">
3325 <value>Wooden Door</value>
3326 </data>
3327
3328 <data name="IDS_TILE_LADDER">
3329 <value>Ladder</value>
3330 </data>
3331
3332 <data name="IDS_TILE_RAIL">
3333 <value>Rail</value>
3334 </data>
3335
3336 <data name="IDS_TILE_GOLDEN_RAIL">
3337 <value>Powered Rail</value>
3338 </data>
3339
3340 <data name="IDS_TILE_DETECTOR_RAIL">
3341 <value>Detector Rail</value>
3342 </data>
3343
3344 <data name="IDS_TILE_STAIRS_STONE">
3345 <value>Stone Stairs</value>
3346 </data>
3347
3348 <data name="IDS_TILE_LEVER">
3349 <value>Lever</value>
3350 </data>
3351
3352 <data name="IDS_TILE_PRESSURE_PLATE">
3353 <value>Pressure Plate</value>
3354 </data>
3355
3356 <data name="IDS_TILE_DOOR_IRON">
3357 <value>Iron Door</value>
3358 </data>
3359
3360 <data name="IDS_TILE_ORE_REDSTONE">
3361 <value>Redstone Ore</value>
3362 </data>
3363
3364 <data name="IDS_TILE_NOT_GATE">
3365 <value>Redstone Torch</value>
3366 </data>
3367
3368 <data name="IDS_TILE_BUTTON">
3369 <value>Button</value>
3370 </data>
3371
3372 <data name="IDS_TILE_SNOW">
3373 <value>Snow</value>
3374 </data>
3375
3376 <data name="IDS_TILE_ICE">
3377 <value>Ice</value>
3378 </data>
3379
3380 <data name="IDS_TILE_CACTUS">
3381 <value>Cactus</value>
3382 </data>
3383
3384 <data name="IDS_TILE_CLAY">
3385 <value>Clay</value>
3386 </data>
3387
3388 <data name="IDS_TILE_REEDS">
3389 <value>Sugar Cane</value>
3390 </data>
3391
3392 <data name="IDS_TILE_JUKEBOX">
3393 <value>Jukebox</value>
3394 </data>
3395
3396 <data name="IDS_TILE_FENCE">
3397 <value>Fence</value>
3398 </data>
3399
3400 <data name="IDS_TILE_PUMPKIN">
3401 <value>Pumpkin</value>
3402 </data>
3403
3404 <data name="IDS_TILE_LIT_PUMPKIN">
3405 <value>Jack-O-Lantern</value>
3406 </data>
3407
3408 <data name="IDS_TILE_HELL_ROCK">
3409 <value>Netherrack</value>
3410 </data>
3411
3412 <data name="IDS_TILE_HELL_SAND">
3413 <value>Soul Sand</value>
3414 </data>
3415
3416 <data name="IDS_TILE_LIGHT_GEM">
3417 <value>Glowstone</value>
3418 </data>
3419
3420 <data name="IDS_TILE_PORTAL">
3421 <value>Portal</value>
3422 </data>
3423
3424 <data name="IDS_TILE_ORE_LAPIS">
3425 <value>Lapis Lazuli Ore</value>
3426 </data>
3427
3428 <data name="IDS_TILE_BLOCK_LAPIS">
3429 <value>Lapis Lazuli Block</value>
3430 </data>
3431
3432 <data name="IDS_DESC_BLOCK_LAPIS">
3433 <value>A compact way of storing Lapis Lazuli.</value>
3434 </data>
3435
3436 <data name="IDS_TILE_DISPENSER">
3437 <value>Dispenser</value>
3438 </data>
3439
3440 <data name="IDS_TILE_MUSIC_BLOCK">
3441 <value>Note Block</value>
3442 </data>
3443
3444 <data name="IDS_TILE_CAKE">
3445 <value>Cake</value>
3446 </data>
3447
3448 <data name="IDS_TILE_BED">
3449 <value>Bed</value>
3450 </data>
3451
3452 <data name="IDS_TILE_WEB">
3453 <value>Web</value>
3454 </data>
3455
3456 <data name="IDS_TILE_TALL_GRASS">
3457 <value>Tall Grass</value>
3458 </data>
3459
3460 <data name="IDS_TILE_DEAD_BUSH">
3461 <value>Dead Bush</value>
3462 </data>
3463
3464 <data name="IDS_TILE_DIODE">
3465 <value>Diode</value>
3466 </data>
3467
3468 <data name="IDS_TILE_LOCKED_CHEST">
3469 <value>Locked Chest</value>
3470 </data>
3471
3472 <data name="IDS_TILE_TRAPDOOR">
3473 <value>Trapdoor</value>
3474 </data>
3475
3476 <data name="IDS_ANY_WOOL">
3477 <value>Wool (any color)</value>
3478 </data>
3479
3480 <data name="IDS_TILE_PISTON_BASE">
3481 <value>Piston</value>
3482 </data>
3483
3484 <data name="IDS_TILE_PISTON_STICK_BASE">
3485 <value>Sticky Piston</value>
3486 </data>
3487
3488 <data name="IDS_TILE_MONSTER_STONE_EGG">
3489 <value>Silverfish Block</value>
3490 </data>
3491
3492 <data name="IDS_TILE_STONE_BRICK_SMOOTH">
3493 <value>Stone Bricks</value>
3494 </data>
3495
3496 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY">
3497 <value>Mossy Stone Bricks</value>
3498 </data>
3499
3500 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED">
3501 <value>Cracked Stone Bricks</value>
3502 </data>
3503
3504 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED">
3505 <value>Chiseled Stone Bricks</value>
3506 </data>
3507
3508 <data name="IDS_TILE_HUGE_MUSHROOM_1">
3509 <value>Mushroom</value>
3510 </data>
3511
3512 <data name="IDS_TILE_HUGE_MUSHROOM_2">
3513 <value>Mushroom</value>
3514 </data>
3515
3516 <data name="IDS_TILE_IRON_FENCE">
3517 <value>Iron Bars</value>
3518 </data>
3519
3520 <data name="IDS_TILE_THIN_GLASS">
3521 <value>Glass Pane</value>
3522 </data>
3523
3524 <data name="IDS_TILE_MELON">
3525 <value>Melon</value>
3526 </data>
3527
3528 <data name="IDS_TILE_PUMPKIN_STEM">
3529 <value>Pumpkin Stem</value>
3530 </data>
3531
3532 <data name="IDS_TILE_MELON_STEM">
3533 <value>Melon Stem</value>
3534 </data>
3535
3536 <data name="IDS_TILE_VINE">
3537 <value>Vines</value>
3538 </data>
3539
3540 <data name="IDS_TILE_FENCE_GATE">
3541 <value>Fence Gate</value>
3542 </data>
3543
3544 <data name="IDS_TILE_STAIRS_BRICKS">
3545 <value>Brick Stairs</value>
3546 </data>
3547
3548 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH">
3549 <value>Stone Brick Stairs</value>
3550 </data>
3551
3552 <data name="IDS_TILE_STONE_SILVERFISH">
3553 <value>Silverfish Stone</value>
3554 </data>
3555
3556 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE">
3557 <value>Silverfish Cobblestone</value>
3558 </data>
3559
3560 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK">
3561 <value>Silverfish Stone Brick</value>
3562 </data>
3563
3564 <data name="IDS_TILE_MYCEL">
3565 <value>Mycelium</value>
3566 </data>
3567
3568 <data name="IDS_TILE_WATERLILY">
3569 <value>Lily Pad</value>
3570 </data>
3571
3572 <data name="IDS_TILE_NETHERBRICK">
3573 <value>Nether Brick</value>
3574 </data>
3575
3576 <data name="IDS_TILE_NETHERFENCE">
3577 <value>Nether Brick Fence</value>
3578 </data>
3579
3580 <data name="IDS_TILE_STAIRS_NETHERBRICK">
3581 <value>Nether Brick Stairs</value>
3582 </data>
3583
3584 <data name="IDS_TILE_NETHERSTALK">
3585 <value>Nether Wart</value>
3586 </data>
3587
3588 <data name="IDS_TILE_ENCHANTMENTTABLE">
3589 <value>Enchantment Table</value>
3590 </data>
3591
3592 <data name="IDS_TILE_BREWINGSTAND">
3593 <value>Brewing Stand</value>
3594 </data>
3595
3596 <data name="IDS_TILE_CAULDRON">
3597 <value>Cauldron</value>
3598 </data>
3599
3600 <data name="IDS_TILE_END_PORTAL">
3601 <value>End Portal</value>
3602 </data>
3603
3604 <data name="IDS_TILE_ENDPORTALFRAME">
3605 <value>End Portal Frame</value>
3606 </data>
3607
3608 <data name="IDS_TILE_WHITESTONE">
3609 <value>End Stone</value>
3610 </data>
3611
3612 <data name="IDS_TILE_DRAGONEGG">
3613 <value>Dragon Egg</value>
3614 </data>
3615
3616 <data name="IDS_TILE_SHRUB">
3617 <value>Shrub</value>
3618 </data>
3619
3620 <data name="IDS_TILE_FERN">
3621 <value>Fern</value>
3622 </data>
3623
3624 <data name="IDS_TILE_STAIRS_SANDSTONE">
3625 <value>Sandstone Stairs</value>
3626 </data>
3627
3628 <data name="IDS_TILE_STAIRS_SPRUCEWOOD">
3629 <value>Spruce Wood Stairs</value>
3630 </data>
3631
3632 <data name="IDS_TILE_STAIRS_BIRCHWOOD">
3633 <value>Birch Wood Stairs</value>
3634 </data>
3635
3636 <data name="IDS_TILE_STAIRS_JUNGLEWOOD">
3637 <value>Jungle Wood Stairs</value>
3638 </data>
3639
3640 <data name="IDS_TILE_REDSTONE_LIGHT">
3641 <value>Redstone Lamp</value>
3642 </data>
3643
3644 <data name="IDS_TILE_COCOA">
3645 <value>Cocoa</value>
3646 </data>
3647
3648 <data name="IDS_TILE_SKULL">
3649 <value>Skull</value>
3650 </data>
3651
3652 <data name="IDS_TILE_COMMAND_BLOCK">
3653 <value>Command Block</value>
3654 </data>
3655
3656 <data name="IDS_TILE_BEACON">
3657 <value>Beacon</value>
3658 </data>
3659
3660 <data name="IDS_TILE_CHEST_TRAP">
3661 <value>Trapped Chest</value>
3662 </data>
3663
3664 <data name="IDS_TILE_WEIGHTED_PLATE_LIGHT">
3665 <value>Weighted Pressure Plate (Light)</value>
3666 </data>
3667
3668 <data name="IDS_TILE_WEIGHTED_PLATE_HEAVY">
3669 <value>Weighted Pressure Plate (Heavy)</value>
3670 </data>
3671
3672 <data name="IDS_TILE_COMPARATOR">
3673 <value>Redstone Comparator</value>
3674 </data>
3675
3676 <data name="IDS_TILE_DAYLIGHT_DETECTOR">
3677 <value>Daylight Sensor</value>
3678 </data>
3679
3680 <data name="IDS_TILE_REDSTONE_BLOCK">
3681 <value>Block of Redstone</value>
3682 </data>
3683
3684 <data name="IDS_TILE_HOPPER">
3685 <value>Hopper</value>
3686 </data>
3687
3688 <data name="IDS_TILE_ACTIVATOR_RAIL">
3689 <value>Activator Rail</value>
3690 </data>
3691
3692 <data name="IDS_TILE_DROPPER">
3693 <value>Dropper</value>
3694 </data>
3695
3696 <data name="IDS_TILE_STAINED_CLAY">
3697 <value>Stained Clay</value>
3698 </data>
3699
3700 <data name="IDS_TILE_HAY">
3701 <value>Hay Bale</value>
3702 </data>
3703
3704 <data name="IDS_TILE_HARDENED_CLAY">
3705 <value>Hardened Clay</value>
3706 </data>
3707
3708 <data name="IDS_TILE_COAL">
3709 <value>Block of Coal</value>
3710 </data>
3711
3712 <data name="IDS_TILE_STAINED_CLAY_BLACK">
3713 <value>Black Stained Clay</value>
3714 </data>
3715
3716 <data name="IDS_TILE_STAINED_CLAY_RED">
3717 <value>Red Stained Clay</value>
3718 </data>
3719
3720 <data name="IDS_TILE_STAINED_CLAY_GREEN">
3721 <value>Green Stained Clay</value>
3722 </data>
3723
3724 <data name="IDS_TILE_STAINED_CLAY_BROWN">
3725 <value>Brown Stained Clay</value>
3726 </data>
3727
3728 <data name="IDS_TILE_STAINED_CLAY_BLUE">
3729 <value>Blue Stained Clay</value>
3730 </data>
3731
3732 <data name="IDS_TILE_STAINED_CLAY_PURPLE">
3733 <value>Purple Stained Clay</value>
3734 </data>
3735
3736 <data name="IDS_TILE_STAINED_CLAY_CYAN">
3737 <value>Cyan Stained Clay</value>
3738 </data>
3739
3740 <data name="IDS_TILE_STAINED_CLAY_SILVER">
3741 <value>Light Gray Stained Clay</value>
3742 </data>
3743
3744 <data name="IDS_TILE_STAINED_CLAY_GRAY">
3745 <value>Gray Stained Clay</value>
3746 </data>
3747
3748 <data name="IDS_TILE_STAINED_CLAY_PINK">
3749 <value>Pink Stained Clay</value>
3750 </data>
3751
3752 <data name="IDS_TILE_STAINED_CLAY_LIME">
3753 <value>Lime Stained Clay</value>
3754 </data>
3755
3756 <data name="IDS_TILE_STAINED_CLAY_YELLOW">
3757 <value>Yellow Stained Clay</value>
3758 </data>
3759
3760 <data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE">
3761 <value>Light Blue Stained Clay</value>
3762 </data>
3763
3764 <data name="IDS_TILE_STAINED_CLAY_MAGENTA">
3765 <value>Magenta Stained Clay</value>
3766 </data>
3767
3768 <data name="IDS_TILE_STAINED_CLAY_ORANGE">
3769 <value>Orange Stained Clay</value>
3770 </data>
3771
3772 <data name="IDS_TILE_STAINED_CLAY_WHITE">
3773 <value>White Stained Clay</value>
3774 </data>
3775
3776 <data name="IDS_TILE_STAINED_GLASS">
3777 <value>Stained Glass</value>
3778 </data>
3779
3780 <data name="IDS_TILE_STAINED_GLASS_BLACK">
3781 <value>Black Stained Glass</value>
3782 </data>
3783
3784 <data name="IDS_TILE_STAINED_GLASS_RED">
3785 <value>Red Stained Glass</value>
3786 </data>
3787
3788 <data name="IDS_TILE_STAINED_GLASS_GREEN">
3789 <value>Green Stained Glass</value>
3790 </data>
3791
3792 <data name="IDS_TILE_STAINED_GLASS_BROWN">
3793 <value>Brown Stained Glass</value>
3794 </data>
3795
3796 <data name="IDS_TILE_STAINED_GLASS_BLUE">
3797 <value>Blue Stained Glass</value>
3798 </data>
3799
3800 <data name="IDS_TILE_STAINED_GLASS_PURPLE">
3801 <value>Purple Stained Glass</value>
3802 </data>
3803
3804 <data name="IDS_TILE_STAINED_GLASS_CYAN">
3805 <value>Cyan Stained Glass</value>
3806 </data>
3807
3808 <data name="IDS_TILE_STAINED_GLASS_SILVER">
3809 <value>Light Gray Stained Glass</value>
3810 </data>
3811
3812 <data name="IDS_TILE_STAINED_GLASS_GRAY">
3813 <value>Gray Stained Glass</value>
3814 </data>
3815
3816 <data name="IDS_TILE_STAINED_GLASS_PINK">
3817 <value>Pink Stained Glass</value>
3818 </data>
3819
3820 <data name="IDS_TILE_STAINED_GLASS_LIME">
3821 <value>Lime Stained Glass</value>
3822 </data>
3823
3824 <data name="IDS_TILE_STAINED_GLASS_YELLOW">
3825 <value>Yellow Stained Glass</value>
3826 </data>
3827
3828 <data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE">
3829 <value>Light Blue Stained Glass</value>
3830 </data>
3831
3832 <data name="IDS_TILE_STAINED_GLASS_MAGENTA">
3833 <value>Magenta Stained Glass</value>
3834 </data>
3835
3836 <data name="IDS_TILE_STAINED_GLASS_ORANGE">
3837 <value>Orange Stained Glass</value>
3838 </data>
3839
3840 <data name="IDS_TILE_STAINED_GLASS_WHITE">
3841 <value>White Stained Glass</value>
3842 </data>
3843
3844 <data name="IDS_TILE_STAINED_GLASS_PANE">
3845 <value>Stained Glass Pane</value>
3846 </data>
3847
3848 <data name="IDS_TILE_STAINED_GLASS_PANE_BLACK">
3849 <value>Black Stained Glass Pane</value>
3850 </data>
3851
3852 <data name="IDS_TILE_STAINED_GLASS_PANE_RED">
3853 <value>Red Stained Glass Pane</value>
3854 </data>
3855
3856 <data name="IDS_TILE_STAINED_GLASS_PANE_GREEN">
3857 <value>Green Stained Glass Pane</value>
3858 </data>
3859
3860 <data name="IDS_TILE_STAINED_GLASS_PANE_BROWN">
3861 <value>Brown Stained Glass Pane</value>
3862 </data>
3863
3864 <data name="IDS_TILE_STAINED_GLASS_PANE_BLUE">
3865 <value>Blue Stained Glass Pane</value>
3866 </data>
3867
3868 <data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE">
3869 <value>Purple Stained Glass Pane</value>
3870 </data>
3871
3872 <data name="IDS_TILE_STAINED_GLASS_PANE_CYAN">
3873 <value>Cyan Stained Glass Pane</value>
3874 </data>
3875
3876 <data name="IDS_TILE_STAINED_GLASS_PANE_SILVER">
3877 <value>Light Gray Stained Glass Pane</value>
3878 </data>
3879
3880 <data name="IDS_TILE_STAINED_GLASS_PANE_GRAY">
3881 <value>Gray Stained Glass Pane</value>
3882 </data>
3883
3884 <data name="IDS_TILE_STAINED_GLASS_PANE_PINK">
3885 <value>Pink Stained Glass Pane</value>
3886 </data>
3887
3888 <data name="IDS_TILE_STAINED_GLASS_PANE_LIME">
3889 <value>Lime Stained Glass Pane</value>
3890 </data>
3891
3892 <data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW">
3893 <value>Yellow Stained Glass Pane</value>
3894 </data>
3895
3896 <data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE">
3897 <value>Light Blue Stained Glass Pane</value>
3898 </data>
3899
3900 <data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA">
3901 <value>Magenta Stained Glass Pane</value>
3902 </data>
3903
3904 <data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE">
3905 <value>Orange Stained Glass Pane</value>
3906 </data>
3907
3908 <data name="IDS_TILE_STAINED_GLASS_PANE_WHITE">
3909 <value>White Stained Glass Pane</value>
3910 </data>
3911
3912 <data name="IDS_FIREWORKS_CHARGE_TYPE_0">
3913 <value>Small Ball</value>
3914 </data>
3915
3916 <data name="IDS_FIREWORKS_CHARGE_TYPE_1">
3917 <value>Large Ball</value>
3918 </data>
3919
3920 <data name="IDS_FIREWORKS_CHARGE_TYPE_2">
3921 <value>Star-shaped</value>
3922 </data>
3923
3924 <data name="IDS_FIREWORKS_CHARGE_TYPE_3">
3925 <value>Creeper-shaped</value>
3926 </data>
3927
3928 <data name="IDS_FIREWORKS_CHARGE_TYPE_4">
3929 <value>Burst</value>
3930 </data>
3931
3932 <data name="IDS_FIREWORKS_CHARGE_TYPE">
3933 <value>Unknown Shape</value>
3934 </data>
3935
3936 <data name="IDS_FIREWORKS_CHARGE_BLACK">
3937 <value>Black</value>
3938 </data>
3939
3940 <data name="IDS_FIREWORKS_CHARGE_RED">
3941 <value>Red</value>
3942 </data>
3943
3944 <data name="IDS_FIREWORKS_CHARGE_GREEN">
3945 <value>Green</value>
3946 </data>
3947
3948 <data name="IDS_FIREWORKS_CHARGE_BROWN">
3949 <value>Brown</value>
3950 </data>
3951
3952 <data name="IDS_FIREWORKS_CHARGE_BLUE">
3953 <value>Blue</value>
3954 </data>
3955
3956 <data name="IDS_FIREWORKS_CHARGE_PURPLE">
3957 <value>Purple</value>
3958 </data>
3959
3960 <data name="IDS_FIREWORKS_CHARGE_CYAN">
3961 <value>Cyan</value>
3962 </data>
3963
3964 <data name="IDS_FIREWORKS_CHARGE_SILVER">
3965 <value>Light Gray</value>
3966 </data>
3967
3968 <data name="IDS_FIREWORKS_CHARGE_GRAY">
3969 <value>Gray</value>
3970 </data>
3971
3972 <data name="IDS_FIREWORKS_CHARGE_PINK">
3973 <value>Pink</value>
3974 </data>
3975
3976 <data name="IDS_FIREWORKS_CHARGE_LIME">
3977 <value>Lime</value>
3978 </data>
3979
3980 <data name="IDS_FIREWORKS_CHARGE_YELLOW">
3981 <value>Yellow</value>
3982 </data>
3983
3984 <data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE">
3985 <value>Light Blue</value>
3986 </data>
3987
3988 <data name="IDS_FIREWORKS_CHARGE_MAGENTA">
3989 <value>Magenta</value>
3990 </data>
3991
3992 <data name="IDS_FIREWORKS_CHARGE_ORANGE">
3993 <value>Orange</value>
3994 </data>
3995
3996 <data name="IDS_FIREWORKS_CHARGE_WHITE">
3997 <value>White</value>
3998 </data>
3999
4000 <data name="IDS_FIREWORKS_CHARGE_CUSTOM">
4001 <value>Custom</value>
4002 </data>
4003
4004 <data name="IDS_FIREWORKS_CHARGE_FADE_TO">
4005 <value>Fade to</value>
4006 </data>
4007
4008 <data name="IDS_FIREWORKS_CHARGE_FLICKER">
4009 <value>Twinkle</value>
4010 </data>
4011
4012 <data name="IDS_FIREWORKS_CHARGE_TRAIL">
4013 <value>Trail</value>
4014 </data>
4015
4016 <data name="IDS_ITEM_FIREWORKS_FLIGHT">
4017 <value>Flight Duration:</value>
4018 </data>
4019
4020 <data name="IDS_CURRENT_LAYOUT">
4021 <value>Current Controls</value>
4022 </data>
4023
4024 <data name="IDS_CONTROLS_LAYOUT">
4025 <value>Layout</value>
4026 </data>
4027
4028 <data name="IDS_CONTROLS_MOVE">
4029 <value>Move/Sprint</value>
4030 </data>
4031
4032 <data name="IDS_CONTROLS_LOOK">
4033 <value>Look</value>
4034 </data>
4035
4036 <data name="IDS_CONTROLS_PAUSE">
4037 <value>Pause</value>
4038 </data>
4039
4040 <data name="IDS_CONTROLS_JUMP">
4041 <value>Jump</value>
4042 </data>
4043
4044 <data name="IDS_CONTROLS_JUMPFLY">
4045 <value>Jump/Fly Up</value>
4046 </data>
4047
4048 <data name="IDS_CONTROLS_INVENTORY">
4049 <value>Inventory</value>
4050 </data>
4051
4052 <data name="IDS_CONTROLS_HELDITEM">
4053 <value>Cycle Held Item</value>
4054 </data>
4055
4056 <data name="IDS_CONTROLS_ACTION">
4057 <value>Action</value>
4058 </data>
4059
4060 <data name="IDS_CONTROLS_USE">
4061 <value>Use</value>
4062 </data>
4063
4064 <data name="IDS_CONTROLS_CRAFTING">
4065 <value>Crafting</value>
4066 </data>
4067
4068 <data name="IDS_CONTROLS_DROP">
4069 <value>Drop</value>
4070 </data>
4071
4072 <data name="IDS_CONTROLS_SNEAK">
4073 <value>Sneak</value>
4074 </data>
4075
4076 <data name="IDS_CONTROLS_SNEAKFLY">
4077 <value>Sneak/Fly Down</value>
4078 </data>
4079
4080 <data name="IDS_CONTROLS_THIRDPERSON">
4081 <value>Change Camera Mode</value>
4082 </data>
4083
4084 <data name="IDS_CONTROLS_PLAYERS">
4085 <value>Players/Invite</value>
4086 </data>
4087
4088 <data name="IDS_CONTROLS_DPAD">
4089 <value>Movement (When Flying)</value>
4090 </data>
4091
4092 <data name="IDS_CONTROLS_SCHEME0">
4093 <value>Layout 1</value>
4094 </data>
4095
4096 <data name="IDS_CONTROLS_SCHEME1">
4097 <value>Layout 2</value>
4098 </data>
4099
4100 <data name="IDS_CONTROLS_SCHEME2">
4101 <value>Layout 3</value>
4102 </data>
4103
4104 <data name="IDS_CONTROLLER_A">
4105 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value>
4106 </data>
4107
4108 <data name="IDS_CONTROLLER_B">
4109 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value>
4110 </data>
4111
4112 <data name="IDS_CONTROLLER_X">
4113 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value>
4114 </data>
4115
4116 <data name="IDS_CONTROLLER_Y">
4117 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value>
4118 </data>
4119
4120 <data name="IDS_CONTROLLER_LEFT_STICK">
4121 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value>
4122 </data>
4123
4124 <data name="IDS_CONTROLLER_RIGHT_STICK">
4125 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value>
4126 </data>
4127
4128 <data name="IDS_CONTROLLER_LEFT_TRIGGER">
4129 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value>
4130 </data>
4131
4132 <data name="IDS_CONTROLLER_RIGHT_TRIGGER">
4133 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value>
4134 </data>
4135
4136 <data name="IDS_CONTROLLER_LEFT_BUMPER">
4137 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value>
4138 </data>
4139
4140 <data name="IDS_CONTROLLER_RIGHT_BUMPER">
4141 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value>
4142 </data>
4143
4144 <data name="IDS_CONTROLLER_BACK">
4145 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value>
4146 </data>
4147
4148 <data name="IDS_CONTROLLER_START">
4149 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value>
4150 </data>
4151
4152 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK">
4153 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value>
4154 </data>
4155
4156 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK">
4157 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value>
4158 </data>
4159
4160 <data name="IDS_CONTROLLER_DPAD_R">
4161 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value>
4162 </data>
4163
4164 <data name="IDS_CONTROLLER_DPAD_L">
4165 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value>
4166 </data>
4167
4168 <data name="IDS_CONTROLLER_DPAD_U">
4169 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value>
4170 </data>
4171
4172 <data name="IDS_CONTROLLER_DPAD_D">
4173 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value>
4174 </data>
4175
4176 <data name="IDS_ICON_SHANK_01">
4177 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value>
4178 </data>
4179
4180 <data name="IDS_ICON_SHANK_03">
4181 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value>
4182 </data>
4183
4184 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE">
4185 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value>
4186 </data>
4187
4188 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL">
4189 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*}
4190Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
4191 </data>
4192
4193 <data name="IDS_TUTORIAL_TASK_OVERVIEW">
4194 <value>Minecraft is a game about placing blocks to build anything you can imagine.
4195At night monsters come out, make sure to build a shelter before that happens.</value>
4196 </data>
4197
4198 <data name="IDS_TUTORIAL_TASK_LOOK">
4199 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value>
4200 </data>
4201
4202 <data name="IDS_TUTORIAL_TASK_MOVE">
4203 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value>
4204 </data>
4205
4206 <data name="IDS_TUTORIAL_TASK_SPRINT">
4207 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value>
4208 </data>
4209
4210 <data name="IDS_TUTORIAL_TASK_JUMP">
4211 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value>
4212 </data>
4213
4214 <data name="IDS_TUTORIAL_TASK_MINE">
4215 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
4216 </data>
4217
4218 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD">
4219 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value>
4220 </data>
4221
4222 <data name="IDS_TUTORIAL_TASK_CRAFTING">
4223 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value>
4224 </data>
4225
4226 <data name="IDS_TUTORIAL_TASK_INVENTORY">
4227 <value>As you collect and craft more items, your inventory will fill up.{*B*}
4228Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value>
4229 </data>
4230
4231 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE">
4232 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value>
4233 </data>
4234
4235 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL">
4236 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value>
4237 </data>
4238
4239 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED">
4240 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value>
4241 </data>
4242
4243 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK">
4244 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value>
4245 </data>
4246
4247 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS">
4248 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value>
4249 </data>
4250
4251 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE">
4252 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value>
4253 </data>
4254
4255 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS">
4256 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value>
4257 </data>
4258
4259 <data name="IDS_TUTORIAL_TASK_SCROLL">
4260 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value>
4261 </data>
4262
4263 <data name="IDS_TUTORIAL_TASK_USE">
4264 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value>
4265 </data>
4266
4267 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH">
4268 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value>
4269 </data>
4270
4271 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH">
4272 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value>
4273 </data>
4274
4275 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL">
4276 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value>
4277 </data>
4278
4279 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET">
4280 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value>
4281 </data>
4282
4283 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE">
4284 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value>
4285 </data>
4286
4287 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER">
4288 <value>Open the container</value>
4289 </data>
4290
4291 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER">
4292 <value>Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.</value>
4293 </data>
4294
4295 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER">
4296 <value>Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.</value>
4297 </data>
4298
4299 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES">
4300 <value>You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.</value>
4301 </data>
4302
4303 <data name="IDS_TUTORIAL_TASK_MINE_STONE">
4304 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value>
4305 </data>
4306
4307 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE">
4308 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value>
4309 </data>
4310
4311 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE">
4312 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value>
4313 </data>
4314
4315 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL">
4316 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
4317 </data>
4318
4319 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS">
4320 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
4321 </data>
4322
4323 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR">
4324 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value>
4325 </data>
4326
4327 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR">
4328 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value>
4329 </data>
4330
4331 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH">
4332 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value>
4333 </data>
4334
4335 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE">
4336 <value>You have completed the first part of the tutorial.</value>
4337 </data>
4338
4339 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE">
4340 <value>{*B*}
4341Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*}
4342Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
4343 </data>
4344
4345 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW">
4346 <value>This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.</value>
4347 </data>
4348
4349 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW">
4350 <value>{*B*}
4351Press{*CONTROLLER_VK_A*} to continue.{*B*}
4352Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.</value>
4353 </data>
4354
4355 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP">
4356 <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer.
4357If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.</value>
4358 </data>
4359
4360 <data name="IDS_TUTORIAL_TASK_INV_MOVE">
4361 <value>Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}.
4362With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.</value>
4363 </data>
4364
4365 <data name="IDS_TUTORIAL_TASK_INV_DROP">
4366 <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.</value>
4367 </data>
4368
4369 <data name="IDS_TUTORIAL_TASK_INV_INFO">
4370 <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value>
4371 </data>
4372
4373 <data name="IDS_TUTORIAL_TASK_INV_EXIT">
4374 <value>Press{*CONTROLLER_VK_B*} now to exit the inventory.</value>
4375 </data>
4376
4377 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW">
4378 <value>This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.</value>
4379 </data>
4380
4381 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW">
4382 <value>{*B*}
4383Press{*CONTROLLER_VK_A*} to continue.{*B*}
4384Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.</value>
4385 </data>
4386
4387 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP">
4388 <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer.
4389When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.</value>
4390 </data>
4391
4392 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE">
4393 <value>The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.</value>
4394 </data>
4395
4396 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP">
4397 <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.</value>
4398 </data>
4399
4400 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV">
4401 <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.</value>
4402 </data>
4403
4404 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO">
4405 <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value>
4406 </data>
4407
4408 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT">
4409 <value>Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.</value>
4410 </data>
4411
4412 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW">
4413 <value>This is the crafting interface. This interface allows you to combine the items you've collected to make new items.</value>
4414 </data>
4415
4416 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW">
4417 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.{*B*}
4418Press{*CONTROLLER_VK_B*} if you already know how to craft.</value>
4419 </data>
4420
4421 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION">
4422 <value>{*B*}
4423Press{*CONTROLLER_VK_X*} to show the item description.</value>
4424 </data>
4425
4426 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS">
4427 <value>{*B*}
4428Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.</value>
4429 </data>
4430
4431 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY">
4432 <value>{*B*}
4433Press{*CONTROLLER_VK_X*} to show the inventory again.</value>
4434 </data>
4435
4436 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV">
4437 <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.</value>
4438 </data>
4439
4440 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE">
4441 <value>The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.</value>
4442 </data>
4443
4444 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE">
4445 <value>You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.</value>
4446 </data>
4447
4448 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY">
4449 <value>The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.</value>
4450 </data>
4451
4452 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION">
4453 <value>The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.</value>
4454 </data>
4455
4456 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS">
4457 <value>The list of ingredients required to craft the selected item are now displayed.</value>
4458 </data>
4459
4460 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS">
4461 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value>
4462 </data>
4463
4464 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE">
4465 <value>Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*}
4466Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value>
4467 </data>
4468
4469 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS">
4470 <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}</value>
4471 </data>
4472
4473 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES">
4474 <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}</value>
4475 </data>
4476
4477 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL">
4478 <value>Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}</value>
4479 </data>
4480
4481 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE">
4482 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}</value>
4483 </data>
4484
4485 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT">
4486 <value>With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*}
4487Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value>
4488 </data>
4489
4490 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE">
4491 <value>Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}</value>
4492 </data>
4493
4494 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE">
4495 <value>Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*}
4496Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value>
4497 </data>
4498
4499 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW">
4500 <value>This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.</value>
4501 </data>
4502
4503 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW">
4504 <value>{*B*}
4505Press{*CONTROLLER_VK_A*} to continue.{*B*}
4506Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.</value>
4507 </data>
4508
4509 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD">
4510 <value>You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.</value>
4511 </data>
4512
4513 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS">
4514 <value>Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.</value>
4515 </data>
4516
4517 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS">
4518 <value>When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.</value>
4519 </data>
4520
4521 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL">
4522 <value>If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.</value>
4523 </data>
4524
4525 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES">
4526 <value>Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.</value>
4527 </data>
4528
4529 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS">
4530 <value>Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.</value>
4531 </data>
4532
4533 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW">
4534 <value>This is the brewing interface. You can use this to create potions that have a variety of different effects.</value>
4535 </data>
4536
4537 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW">
4538 <value>{*B*}
4539Press{*CONTROLLER_VK_A*} to continue.{*B*}
4540Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.</value>
4541 </data>
4542
4543 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD">
4544 <value>You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.</value>
4545 </data>
4546
4547 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS">
4548 <value>All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.</value>
4549 </data>
4550
4551 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS">
4552 <value>Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.</value>
4553 </data>
4554
4555 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2">
4556 <value>Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.</value>
4557 </data>
4558
4559 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION">
4560 <value>Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.</value>
4561 </data>
4562
4563 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT">
4564 <value>Press{*CONTROLLER_VK_B*} now to exit the brewing interface.</value>
4565 </data>
4566
4567 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW">
4568 <value>In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.</value>
4569 </data>
4570
4571 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW">
4572 <value>{*B*}
4573Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*}
4574Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.</value>
4575 </data>
4576
4577 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE">
4578 <value>The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.</value>
4579 </data>
4580
4581 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE">
4582 <value>You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.</value>
4583 </data>
4584
4585 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON">
4586 <value>If a cauldron becomes empty, you can refill it with a Water Bucket.</value>
4587 </data>
4588
4589 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION">
4590 <value>Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.</value>
4591 </data>
4592
4593 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION">
4594 <value>With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits.
4595Splash potions can be created by adding gunpowder to normal potions.</value>
4596 </data>
4597
4598 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION">
4599 <value>Use your Potion of Fire Resistance on yourself.</value>
4600 </data>
4601
4602 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS">
4603 <value>Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.</value>
4604 </data>
4605
4606 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW">
4607 <value>This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.</value>
4608 </data>
4609
4610 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW">
4611 <value>{*B*}
4612Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*}
4613Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.</value>
4614 </data>
4615
4616 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START">
4617 <value>To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.</value>
4618 </data>
4619
4620 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS">
4621 <value>When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.</value>
4622 </data>
4623
4624 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST">
4625 <value>The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.</value>
4626 </data>
4627
4628 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT">
4629 <value>Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.</value>
4630 </data>
4631
4632 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS">
4633 <value>Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.</value>
4634 </data>
4635
4636 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW">
4637 <value>In this area there is an Enchantment Table and some other items to help you learn about enchanting.</value>
4638 </data>
4639
4640 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW">
4641 <value>{*B*}
4642Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*}
4643Press{*CONTROLLER_VK_B*} if you already know about enchanting.</value>
4644 </data>
4645
4646 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY">
4647 <value>Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.</value>
4648 </data>
4649
4650 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES">
4651 <value>Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.</value>
4652 </data>
4653
4654 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE">
4655 <value>Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.</value>
4656 </data>
4657
4658 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING">
4659 <value>You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.</value>
4660 </data>
4661
4662 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS">
4663 <value>In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.</value>
4664 </data>
4665
4666 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW">
4667 <value>You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}</value>
4668 </data>
4669
4670 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW">
4671 <value>{*B*}
4672Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*}
4673Press{*CONTROLLER_VK_B*} if you already know about minecarts.</value>
4674 </data>
4675
4676 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS">
4677 <value>A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.{*RailIcon*}</value>
4678 </data>
4679
4680 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS">
4681 <value>You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.{*PoweredRailIcon*}</value>
4682 </data>
4683
4684 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW">
4685 <value>You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}</value>
4686 </data>
4687
4688 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW">
4689 <value>{*B*}
4690Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*}
4691Press{*CONTROLLER_VK_B*} if you already know about boats.</value>
4692 </data>
4693
4694 <data name="IDS_TUTORIAL_TASK_BOAT_STEER">
4695 <value>A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.{*BoatIcon*}</value>
4696 </data>
4697
4698 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW">
4699 <value>You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}</value>
4700 </data>
4701
4702 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW">
4703 <value>{*B*}
4704Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*}
4705Press{*CONTROLLER_VK_B*} if you already know about fishing.</value>
4706 </data>
4707
4708 <data name="IDS_TUTORIAL_TASK_FISHING_CAST">
4709 <value>Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.{*FishingRodIcon*}</value>
4710 </data>
4711
4712 <data name="IDS_TUTORIAL_TASK_FISHING_FISH">
4713 <value>If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.{*FishIcon*}</value>
4714 </data>
4715
4716 <data name="IDS_TUTORIAL_TASK_FISHING_USES">
4717 <value>As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...{*FishingRodIcon*}</value>
4718 </data>
4719
4720 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW">
4721 <value>This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}</value>
4722 </data>
4723
4724 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW">
4725 <value>{*B*}
4726Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*}
4727Press{*CONTROLLER_VK_B*} if you already know about beds.</value>
4728 </data>
4729
4730 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT">
4731 <value>A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed.
4732{*ICON*}355{*/ICON*}</value>
4733 </data>
4734
4735 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER">
4736 <value>If there are other players in your game, everyone must be in a bed at the same time to be able to sleep.
4737{*ICON*}355{*/ICON*}</value>
4738 </data>
4739
4740 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW">
4741 <value>In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.</value>
4742 </data>
4743
4744 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW">
4745 <value>{*B*}
4746Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*}
4747Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.</value>
4748 </data>
4749
4750 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES">
4751 <value>Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.</value>
4752 </data>
4753
4754 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION">
4755 <value>The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.</value>
4756 </data>
4757
4758 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST">
4759 <value>Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height.
4760{*ICON*}331{*/ICON*}</value>
4761 </data>
4762
4763 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER">
4764 <value>Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit.
4765{*ICON*}356{*/ICON*}</value>
4766 </data>
4767
4768 <data name="IDS_TUTORIAL_TASK_PISTONS">
4769 <value>When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types.
4770{*ICON*}33{*/ICON*}</value>
4771 </data>
4772
4773 <data name="IDS_TUTORIAL_TASK_TRY_IT">
4774 <value>In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.</value>
4775 </data>
4776
4777 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW">
4778 <value>In this area there is a Portal to the Nether!</value>
4779 </data>
4780
4781 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW">
4782 <value>{*B*}
4783Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*}
4784Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.</value>
4785 </data>
4786
4787 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL">
4788 <value>Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.</value>
4789 </data>
4790
4791 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL">
4792 <value>To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.</value>
4793 </data>
4794
4795 <data name="IDS_TUTORIAL_TASK_USE_PORTAL">
4796 <value>To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.</value>
4797 </data>
4798
4799 <data name="IDS_TUTORIAL_TASK_NETHER">
4800 <value>The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.</value>
4801 </data>
4802
4803 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL">
4804 <value>The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.</value>
4805 </data>
4806
4807 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW">
4808 <value>You are now in Creative mode.</value>
4809 </data>
4810
4811 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW">
4812 <value>{*B*}
4813Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*}
4814Press{*CONTROLLER_VK_B*} if you already know about Creative mode.</value>
4815 </data>
4816
4817 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE">
4818 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value>
4819 </data>
4820
4821 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY">
4822 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value>
4823 </data>
4824
4825 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT">
4826 <value>Make your way to the opposite side of this hole to continue.</value>
4827 </data>
4828
4829 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE">
4830 <value>You have now completed the Creative mode tutorial.</value>
4831 </data>
4832
4833 <data name="IDS_TUTORIAL_FARMING_OVERVIEW">
4834 <value>In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.</value>
4835 </data>
4836
4837 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW">
4838 <value>{*B*}
4839Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*}
4840Press{*CONTROLLER_VK_B*} if you already know about farming.</value>
4841 </data>
4842
4843 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS">
4844 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value>
4845 </data>
4846
4847 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND">
4848 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value>
4849 </data>
4850
4851 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT">
4852 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value>
4853 </data>
4854
4855 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON">
4856 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value>
4857 </data>
4858
4859 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE">
4860 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value>
4861 </data>
4862
4863 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS">
4864 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value>
4865 </data>
4866
4867 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM">
4868 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value>
4869 </data>
4870
4871 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL">
4872 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value>
4873 </data>
4874
4875 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE">
4876 <value>You have now completed the farming tutorial.</value>
4877 </data>
4878
4879 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW">
4880 <value>In this area animals have been penned in. You can breed animals to produce baby versions of themselves.</value>
4881 </data>
4882
4883 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW">
4884 <value>{*B*}
4885Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*}
4886Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.</value>
4887 </data>
4888
4889 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED">
4890 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value>
4891 </data>
4892
4893 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD">
4894 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value>
4895 </data>
4896
4897 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY">
4898 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value>
4899 </data>
4900
4901 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY">
4902 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value>
4903 </data>
4904
4905 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW">
4906 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value>
4907 </data>
4908
4909 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING">
4910 <value>Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.</value>
4911 </data>
4912
4913 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE">
4914 <value>You have now completed the animal and breeding tutorial.</value>
4915 </data>
4916
4917 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW">
4918 <value>In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.</value>
4919 </data>
4920
4921 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW">
4922 <value>{*B*}
4923Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*}
4924Press{*CONTROLLER_VK_B*} if you already know about Golems.</value>
4925 </data>
4926
4927 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN">
4928 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value>
4929 </data>
4930
4931 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW">
4932 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value>
4933 </data>
4934
4935 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON">
4936 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value>
4937 </data>
4938
4939 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE">
4940 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value>
4941 </data>
4942
4943 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA">
4944 <value>You cannot leave this area until you have completed the tutorial.</value>
4945 </data>
4946
4947 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL">
4948 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value>
4949 </data>
4950
4951 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET">
4952 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value>
4953 </data>
4954
4955 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE">
4956 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value>
4957 </data>
4958
4959 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL">
4960 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value>
4961 </data>
4962
4963 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE">
4964 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
4965 </data>
4966
4967 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED">
4968 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value>
4969 </data>
4970
4971 <data name="IDS_TUTORIAL_HINT_SWIM_UP">
4972 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value>
4973 </data>
4974
4975 <data name="IDS_TUTORIAL_HINT_MINECART">
4976 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value>
4977 </data>
4978
4979 <data name="IDS_TUTORIAL_HINT_BOAT">
4980 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value>
4981 </data>
4982
4983 <data name="IDS_TUTORIAL_HINT_FISHING">
4984 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value>
4985 </data>
4986
4987 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE">
4988 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value>
4989 </data>
4990
4991 <data name="IDS_TUTORIAL_HINT_INV_DROP">
4992 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value>
4993 </data>
4994
4995 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS">
4996 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value>
4997 </data>
4998
4999 <data name="IDS_TUTORIAL_COMPLETED">
5000 <value>Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!</value>
5001 </data>
5002
5003 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE">
5004 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value>
5005 </data>
5006
5007 <data name="IDS_TUTORIAL_REMINDER">
5008 <value>Reminder: </value>
5009 </data>
5010
5011 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE">
5012 <value><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value>
5013 </data>
5014
5015 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE">
5016 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value>
5017 </data>
5018
5019 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE">
5020 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*}
5021Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value>
5022 </data>
5023
5024 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA">
5025 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value>
5026 </data>
5027
5028 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA">
5029 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value>
5030 </data>
5031
5032 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW">
5033 <value>Your food bar has depleted to a level where you will no longer heal.</value>
5034 </data>
5035
5036 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW">
5037 <value>{*B*}
5038Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*}
5039Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.</value>
5040 </data>
5041
5042 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW">
5043 <value>This is the horse inventory interface.</value>
5044 </data>
5045
5046 <data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW">
5047 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.
5048{*B*}Press{*CONTROLLER_VK_B*} if you already know how to use the horse inventory.</value>
5049 </data>
5050
5051 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT">
5052 <value>The horse inventory allows you to transfer, or equip items to your Horse, Donkey or Mule.</value>
5053 </data>
5054
5055 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT">
5056 <value>Saddle your Horse by placing a Saddle in the saddle slot. Horses can be given armor by placing Horse Armor in the armor slot.</value>
5057 </data>
5058
5059 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS">
5060 <value>You can also transfer items between your own inventory and the saddlebags strapped to Donkeys and Mules in this menu.</value>
5061 </data>
5062
5063 <data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW">
5064 <value>You have found a Horse.</value>
5065 </data>
5066
5067 <data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW">
5068 <value>You have found a Donkey.</value>
5069 </data>
5070
5071 <data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW">
5072 <value>You have found a Mule.</value>
5073 </data>
5074
5075 <data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW">
5076 <value>{*B*}Press{*CONTROLLER_VK_A*} to learn more about Horses, Donkeys and Mules.
5077{*B*}Press{*CONTROLLER_VK_B*} if you already know about Horses, Donkeys and Mules.</value>
5078 </data>
5079
5080 <data name="IDS_TUTORIAL_TASK_HORSE_INTRO">
5081 <value>Horses and Donkeys are found mainly in open plains. Mules can be bred from a Donkey and a Horse, but are infertile themselves.</value>
5082 </data>
5083
5084 <data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE">
5085 <value>All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.</value>
5086 </data>
5087
5088 <data name="IDS_TUTORIAL_TASK_HORSE_TAMING">
5089 <value>Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off. </value>
5090 </data>
5091
5092 <data name="IDS_TUTORIAL_TASK_HORSE_TAMING2">
5093 <value>When tamed Love Hearts will appear around them and they will no longer buck the player off. </value>
5094 </data>
5095
5096 <data name="IDS_TUTORIAL_TASK_HORSE_RIDE">
5097 <value>Try to ride this horse now. Use {*CONTROLLER_ACTION_USE*} with no items or tools in your hand to mount it.</value>
5098 </data>
5099
5100 <data name="IDS_TUTORIAL_TASK_HORSE_SADDLES">
5101 <value>To steer a horse they must then be equipped with a saddle, which can be bought from villagers or found inside chests hidden in the world.</value>
5102 </data>
5103
5104 <data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS">
5105 <value>Tame Donkeys and Mules can be given saddlebags by attaching a chest. These bags can be accessed whilst riding or when sneaking.</value>
5106 </data>
5107
5108 <data name="IDS_TUTORIAL_TASK_HORSE_BREEDING">
5109 <value>Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots. Foals will grow into adult horses over time, although feeding them wheat or hay will speed this up.</value>
5110 </data>
5111
5112 <data name="IDS_TUTORIAL_TASK_HORSE_AREA">
5113 <value>You can try to tame the Horses and Donkeys here, and there are Saddles, Horse Armor and other useful items for Horses in chests around here too.</value>
5114 </data>
5115
5116 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW">
5117 <value>This is the Beacon interface, which you can use to choose powers for your Beacon to grant.</value>
5118 </data>
5119
5120 <data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW">
5121 <value>{*B*}
5122Press{*CONTROLLER_VK_A*} to continue.{*B*}
5123Press{*CONTROLLER_VK_B*} if you already know how to use the Beacon interface.</value>
5124 </data>
5125
5126 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS">
5127 <value>In the Beacon menu you can select 1 primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.</value>
5128 </data>
5129
5130 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER">
5131 <value>A Beacon on a pyramid with at least 4 tiers grants an additional option of either the Regeneration secondary power or a stronger primary power.</value>
5132 </data>
5133
5134 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION">
5135 <value>To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot. Once set, the powers will emanate from the Beacon indefinitely.</value>
5136 </data>
5137
5138 <data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW">
5139 <value>At the top of this pyramid there is an inactivate Beacon.</value>
5140 </data>
5141
5142 <data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW">
5143 <value>{*B*}
5144Press{*CONTROLLER_VK_A*} to learn more about Beacons.{*B*}
5145Press{*CONTROLLER_VK_B*} if you already know about Beacons.</value>
5146 </data>
5147
5148 <data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE">
5149 <value>Active Beacons project a bright beam of light into the sky and grant powers to nearby players. They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.</value>
5150 </data>
5151
5152 <data name="IDS_TUTORIAL_TASK_BEACON_DESIGN">
5153 <value>Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond. However the choice of material has no effect on the power of the beacon.</value>
5154 </data>
5155
5156 <data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS">
5157 <value>Try using the Beacon to set the powers it grants, you can use the Iron Ingots provided as the necessary payment.</value>
5158 </data>
5159
5160 <data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW">
5161 <value>This room contains Hoppers</value>
5162 </data>
5163
5164 <data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW">
5165 <value>{*B*}
5166Press{*CONTROLLER_VK_A*} to learn more about Hoppers.{*B*}
5167Press{*CONTROLLER_VK_B*} if you already know about Hoppers.</value>
5168 </data>
5169
5170 <data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE">
5171 <value>Hoppers are used to insert or remove items from containers, and to automatically pick-up items thrown into them.</value>
5172 </data>
5173
5174 <data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS">
5175 <value>They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.</value>
5176 </data>
5177
5178 <data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS">
5179 <value>Hoppers will continuously attempt to suck items out of suitable container placed above them. It will also attempt to insert stored items into an output container.</value>
5180 </data>
5181
5182 <data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE">
5183 <value>However if a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.</value>
5184 </data>
5185
5186 <data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT">
5187 <value>A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.</value>
5188 </data>
5189
5190 <data name="IDS_TUTORIAL_TASK_HOPPER_AREA">
5191 <value>There are various useful Hopper layouts for you to see and experiment with in this room.</value>
5192 </data>
5193
5194 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW">
5195 <value>This is the Firework interface, which you can use to craft Fireworks and Firework Stars.</value>
5196 </data>
5197
5198 <data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW">
5199 <value>{*B*}
5200Press{*CONTROLLER_VK_A*} to continue.{*B*}
5201Press{*CONTROLLER_VK_B*} if you already know how to use the Firework interface.</value>
5202 </data>
5203
5204 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START">
5205 <value>To craft a Firework, place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.</value>
5206 </data>
5207
5208 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS">
5209 <value>You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.</value>
5210 </data>
5211
5212 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT">
5213 <value>Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.</value>
5214 </data>
5215
5216 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT">
5217 <value>You can then take the crafted Firework out of the output slot when you wish to craft it.</value>
5218 </data>
5219
5220 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START">
5221 <value>Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.</value>
5222 </data>
5223
5224 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR">
5225 <value>The Dye will set the color of the explosion of the Firework Star.</value>
5226 </data>
5227
5228 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE">
5229 <value>The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.</value>
5230 </data>
5231
5232 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT">
5233 <value>A trail or a twinkle can be added using Diamonds or Glowstone Dust.</value>
5234 </data>
5235
5236 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE">
5237 <value>After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.</value>
5238 </data>
5239
5240 <data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW">
5241 <value>Contained within the chests here there are various items used in the creation of FIREWORKS!</value>
5242 </data>
5243
5244 <data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW">
5245 <value>{*B*}
5246Press{*CONTROLLER_VK_A*} to learn more about Fireworks. {*B*}
5247Press{*CONTROLLER_VK_B*} if you already know about Fireworks.</value>
5248 </data>
5249
5250 <data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE">
5251 <value>Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.</value>
5252 </data>
5253
5254 <data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE">
5255 <value>The colors, fade, shape, size, and effects (such as trails and twinkles) of Firework Stars can be customized by including additional ingredients when crafting.</value>
5256 </data>
5257
5258 <data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING">
5259 <value>Try crafting a Firework at the Crafting Table using an assortment of ingredients from the chests.</value>
5260 </data>
5261
5262 <data name="IDS_TOOLTIPS_SELECT">
5263 <value>Select</value>
5264 </data>
5265
5266 <data name="IDS_TOOLTIPS_USE">
5267 <value>Use</value>
5268 </data>
5269
5270 <data name="IDS_TOOLTIPS_BACK">
5271 <value>Back</value>
5272 </data>
5273
5274 <data name="IDS_TOOLTIPS_EXIT">
5275 <value>Exit</value>
5276 </data>
5277
5278 <data name="IDS_TOOLTIPS_CANCEL">
5279 <value>Cancel</value>
5280 </data>
5281
5282 <data name="IDS_TOOLTIPS_CANCEL_JOIN">
5283 <value>Cancel Join</value>
5284 </data>
5285
5286 <data name="IDS_TOOLTIPS_REFRESH">
5287 <value>Refresh Online Games List</value>
5288 </data>
5289
5290 <data name="IDS_TOOLTIPS_PARTY_GAMES">
5291 <value>Party Games</value>
5292 </data>
5293
5294 <data name="IDS_TOOLTIPS_ALL_GAMES">
5295 <value>All Games</value>
5296 </data>
5297
5298 <data name="IDS_TOOLTIPS_CHANGE_GROUP">
5299 <value>Change Group</value>
5300 </data>
5301
5302 <data name="IDS_TOOLTIPS_SHOW_INVENTORY">
5303 <value>Show Inventory</value>
5304 </data>
5305
5306 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION">
5307 <value>Show Description</value>
5308 </data>
5309
5310 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS">
5311 <value>Show Ingredients</value>
5312 </data>
5313
5314 <data name="IDS_TOOLTIPS_CRAFTING">
5315 <value>Crafting</value>
5316 </data>
5317
5318 <data name="IDS_TOOLTIPS_CREATE">
5319 <value>Create</value>
5320 </data>
5321
5322 <data name="IDS_TOOLTIPS_PICKUPPLACE">
5323 <value>Take/Place</value>
5324 </data>
5325
5326 <data name="IDS_TOOLTIPS_PICKUP_GENERIC">
5327 <value>Take</value>
5328 </data>
5329
5330 <data name="IDS_TOOLTIPS_PICKUP_ALL">
5331 <value>Take All</value>
5332 </data>
5333
5334 <data name="IDS_TOOLTIPS_PICKUP_HALF">
5335 <value>Take Half</value>
5336 </data>
5337
5338 <data name="IDS_TOOLTIPS_PLACE_GENERIC">
5339 <value>Place</value>
5340 </data>
5341
5342 <data name="IDS_TOOLTIPS_PLACE_ALL">
5343 <value>Place All</value>
5344 </data>
5345
5346 <data name="IDS_TOOLTIPS_PLACE_ONE">
5347 <value>Place One</value>
5348 </data>
5349
5350 <data name="IDS_TOOLTIPS_DROP_GENERIC">
5351 <value>Drop</value>
5352 </data>
5353
5354 <data name="IDS_TOOLTIPS_DROP_ALL">
5355 <value>Drop All</value>
5356 </data>
5357
5358 <data name="IDS_TOOLTIPS_DROP_ONE">
5359 <value>Drop One</value>
5360 </data>
5361
5362 <data name="IDS_TOOLTIPS_SWAP">
5363 <value>Swap</value>
5364 </data>
5365
5366 <data name="IDS_TOOLTIPS_QUICK_MOVE">
5367 <value>Quick Move</value>
5368 </data>
5369
5370 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT">
5371 <value>Clear Quick Select</value>
5372 </data>
5373
5374 <data name="IDS_TOOLTIPS_WHAT_IS_THIS">
5375 <value>What's This?</value>
5376 </data>
5377
5378 <data name="IDS_TOOLTIPS_SHARE">
5379 <value>Share To Facebook</value>
5380 </data>
5381
5382 <data name="IDS_TOOLTIPS_CHANGE_FILTER">
5383 <value>Change Filter</value>
5384 </data>
5385
5386 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST">
5387 <value>Send Friend Request</value>
5388 </data>
5389
5390 <data name="IDS_TOOLTIPS_PAGE_DOWN">
5391 <value>Page Down</value>
5392 </data>
5393
5394 <data name="IDS_TOOLTIPS_PAGE_UP">
5395 <value>Page Up</value>
5396 </data>
5397
5398 <data name="IDS_TOOLTIPS_NEXT">
5399 <value>Next</value>
5400 </data>
5401
5402 <data name="IDS_TOOLTIPS_PREVIOUS">
5403 <value>Previous</value>
5404 </data>
5405
5406 <data name="IDS_TOOLTIPS_KICK">
5407 <value>Kick Player</value>
5408 </data>
5409
5410 <data name="IDS_TOOLTIPS_DYE">
5411 <value>Dye</value>
5412 </data>
5413
5414 <data name="IDS_TOOLTIPS_MINE">
5415 <value>Mine</value>
5416 </data>
5417
5418 <data name="IDS_TOOLTIPS_FEED">
5419 <value>Feed</value>
5420 </data>
5421
5422 <data name="IDS_TOOLTIPS_TAME">
5423 <value>Tame</value>
5424 </data>
5425
5426 <data name="IDS_TOOLTIPS_HEAL">
5427 <value>Heal</value>
5428 </data>
5429
5430 <data name="IDS_TOOLTIPS_SIT">
5431 <value>Sit</value>
5432 </data>
5433
5434 <data name="IDS_TOOLTIPS_FOLLOWME">
5435 <value>Follow Me</value>
5436 </data>
5437
5438 <data name="IDS_TOOLTIPS_EJECT">
5439 <value>Eject</value>
5440 </data>
5441
5442 <data name="IDS_TOOLTIPS_EMPTY">
5443 <value>Empty</value>
5444 </data>
5445
5446 <data name="IDS_TOOLTIPS_SADDLE">
5447 <value>Saddle</value>
5448 </data>
5449
5450 <data name="IDS_TOOLTIPS_PLACE">
5451 <value>Place</value>
5452 </data>
5453
5454 <data name="IDS_TOOLTIPS_HIT">
5455 <value>Hit</value>
5456 </data>
5457
5458 <data name="IDS_TOOLTIPS_MILK">
5459 <value>Milk</value>
5460 </data>
5461
5462 <data name="IDS_TOOLTIPS_COLLECT">
5463 <value>Collect</value>
5464 </data>
5465
5466 <data name="IDS_TOOLTIPS_EAT">
5467 <value>Eat</value>
5468 </data>
5469
5470 <data name="IDS_TOOLTIPS_SLEEP">
5471 <value>Sleep</value>
5472 </data>
5473
5474 <data name="IDS_TOOLTIPS_WAKEUP">
5475 <value>Wake Up</value>
5476 </data>
5477
5478 <data name="IDS_TOOLTIPS_PLAY">
5479 <value>Play</value>
5480 </data>
5481
5482 <data name="IDS_TOOLTIPS_RIDE">
5483 <value>Ride</value>
5484 </data>
5485
5486 <data name="IDS_TOOLTIPS_SAIL">
5487 <value>Sail</value>
5488 </data>
5489
5490 <data name="IDS_TOOLTIPS_GROW">
5491 <value>Grow</value>
5492 </data>
5493
5494 <data name="IDS_TOOLTIPS_SWIMUP">
5495 <value>Swim Up</value>
5496 </data>
5497
5498 <data name="IDS_TOOLTIPS_OPEN">
5499 <value>Open</value>
5500 </data>
5501
5502 <data name="IDS_TOOLTIPS_CHANGEPITCH">
5503 <value>Change Pitch</value>
5504 </data>
5505
5506 <data name="IDS_TOOLTIPS_DETONATE">
5507 <value>Detonate</value>
5508 </data>
5509
5510 <data name="IDS_TOOLTIPS_READ">
5511 <value>Read</value>
5512 </data>
5513
5514 <data name="IDS_TOOLTIPS_HANG">
5515 <value>Hang</value>
5516 </data>
5517
5518 <data name="IDS_TOOLTIPS_THROW">
5519 <value>Throw</value>
5520 </data>
5521
5522 <data name="IDS_TOOLTIPS_PLANT">
5523 <value>Plant</value>
5524 </data>
5525
5526 <data name="IDS_TOOLTIPS_TILL">
5527 <value>Till</value>
5528 </data>
5529
5530 <data name="IDS_TOOLTIPS_HARVEST">
5531 <value>Harvest</value>
5532 </data>
5533
5534 <data name="IDS_TOOLTIPS_CONTINUE">
5535 <value>Continue</value>
5536 </data>
5537
5538 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION">
5539 <value>Unlock Full Game</value>
5540 </data>
5541
5542 <data name="IDS_TOOLTIPS_DELETESAVE">
5543 <value>Delete Save</value>
5544 </data>
5545
5546 <data name="IDS_TOOLTIPS_DELETE">
5547 <value>Delete</value>
5548 </data>
5549
5550 <data name="IDS_TOOLTIPS_OPTIONS">
5551 <value>Options</value>
5552 </data>
5553
5554 <data name="IDS_TOOLTIPS_INVITE_FRIENDS">
5555 <value>Invite Friends</value>
5556 </data>
5557
5558 <data name="IDS_TOOLTIPS_ACCEPT">
5559 <value>Accept</value>
5560 </data>
5561
5562 <data name="IDS_TOOLTIPS_SHEAR">
5563 <value>Shear</value>
5564 </data>
5565
5566 <data name="IDS_TOOLTIPS_BANLEVEL">
5567 <value>Ban Level</value>
5568 </data>
5569
5570 <data name="IDS_TOOLTIPS_SELECT_SKIN">
5571 <value>Select Skin</value>
5572 </data>
5573
5574 <data name="IDS_TOOLTIPS_IGNITE">
5575 <value>Ignite</value>
5576 </data>
5577
5578 <data name="IDS_TOOLTIPS_NAVIGATE">
5579 <value>Navigate</value>
5580 </data>
5581
5582 <data name="IDS_TOOLTIPS_INSTALL_FULL">
5583 <value>Install Full Version</value>
5584 </data>
5585
5586 <data name="IDS_TOOLTIPS_INSTALL_TRIAL">
5587 <value>Install Trial Version</value>
5588 </data>
5589
5590 <data name="IDS_TOOLTIPS_INSTALL">
5591 <value>Install</value>
5592 </data>
5593
5594 <data name="IDS_TOOLTIPS_REINSTALL">
5595 <value>Reinstall</value>
5596 </data>
5597
5598 <data name="IDS_TOOLTIPS_SAVEOPTIONS">
5599 <value>Save Options</value>
5600 </data>
5601
5602 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND">
5603 <value>Execute Command</value>
5604 </data>
5605
5606 <data name="IDS_TOOLTIPS_CREATIVE">
5607 <value>Creative</value>
5608 </data>
5609
5610 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT">
5611 <value>Move Ingredient</value>
5612 </data>
5613
5614 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL">
5615 <value>Move Fuel</value>
5616 </data>
5617
5618 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL">
5619 <value>Move Tool</value>
5620 </data>
5621
5622 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR">
5623 <value>Move Armor</value>
5624 </data>
5625
5626 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON">
5627 <value>Move Weapon</value>
5628 </data>
5629
5630 <data name="IDS_TOOLTIPS_EQUIP">
5631 <value>Equip</value>
5632 </data>
5633
5634 <data name="IDS_TOOLTIPS_DRAW_BOW">
5635 <value>Draw</value>
5636 </data>
5637
5638 <data name="IDS_TOOLTIPS_RELEASE_BOW">
5639 <value>Release</value>
5640 </data>
5641
5642 <data name="IDS_TOOLTIPS_PRIVILEGES">
5643 <value>Privileges</value>
5644 </data>
5645
5646 <data name="IDS_TOOLTIPS_BLOCK">
5647 <value>Block</value>
5648 </data>
5649
5650 <data name="IDS_TOOLTIPS_PAGEUP">
5651 <value>Page Up</value>
5652 </data>
5653
5654 <data name="IDS_TOOLTIPS_PAGEDOWN">
5655 <value>Page Down</value>
5656 </data>
5657
5658 <data name="IDS_TOOLTIPS_LOVEMODE">
5659 <value>Love Mode</value>
5660 </data>
5661
5662 <data name="IDS_TOOLTIPS_DRINK">
5663 <value>Drink</value>
5664 </data>
5665
5666 <data name="IDS_TOOLTIPS_ROTATE">
5667 <value>Rotate</value>
5668 </data>
5669
5670 <data name="IDS_TOOLTIPS_HIDE">
5671 <value>Hide</value>
5672 </data>
5673
5674 <data name="IDS_TOOLTIPS_CLEARSLOTS">
5675 <value>Clear All Slots</value>
5676 </data>
5677
5678 <data name="IDS_TOOLTIPS_MOUNT">
5679 <value>Mount</value>
5680 </data>
5681
5682 <data name="IDS_TOOLTIPS_DISMOUNT">
5683 <value>Dismount</value>
5684 </data>
5685
5686 <data name="IDS_TOOLTIPS_SADDLEBAGS">
5687 <value>Attach Chest</value>
5688 </data>
5689
5690 <data name="IDS_TOOLTIPS_FIREWORK_LAUNCH">
5691 <value>Launch</value>
5692 </data>
5693
5694 <data name="IDS_TOOLTIPS_LEASH">
5695 <value>Leash</value>
5696 </data>
5697
5698 <data name="IDS_TOOLTIPS_UNLEASH">
5699 <value>Release</value>
5700 </data>
5701
5702 <data name="IDS_TOOLTIPS_ATTACH">
5703 <value>Attach</value>
5704 </data>
5705
5706 <data name="IDS_TOOLTIPS_NAME">
5707 <value>Name</value>
5708 </data>
5709
5710 <data name="IDS_CONFIRM_OK">
5711 <value>OK</value>
5712 </data>
5713
5714 <data name="IDS_CONFIRM_CANCEL">
5715 <value>Cancel</value>
5716 </data>
5717
5718 <data name="IDS_DOWNLOADABLECONTENT">
5719 <value>Minecraft Store</value>
5720 </data>
5721
5722 <data name="IDS_CONFIRM_LEAVE_VIA_INVITE">
5723 <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value>
5724 </data>
5725
5726 <data name="IDS_EXIT_GAME">
5727 <value>Exit Game</value>
5728 </data>
5729
5730 <data name="IDS_TITLE_SAVE_GAME">
5731 <value>Save Game</value>
5732 </data>
5733
5734 <data name="IDS_TITLE_DECLINE_SAVE_GAME">
5735 <value>Exit Without Saving</value>
5736 </data>
5737
5738 <data name="IDS_CONFIRM_SAVE_GAME">
5739 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value>
5740 </data>
5741
5742 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME">
5743 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value>
5744 </data>
5745
5746 <data name="IDS_TITLE_START_GAME">
5747 <value>Start Game</value>
5748 </data>
5749
5750 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE">
5751 <value>Damaged Save</value>
5752 </data>
5753
5754 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT">
5755 <value>This save is corrupt or damaged. Would you like to delete it?</value>
5756 </data>
5757
5758 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
5759 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value>
5760 </data>
5761
5762 <data name="IDS_EXIT_GAME_SAVE">
5763 <value>Exit and save</value>
5764 </data>
5765
5766 <data name="IDS_EXIT_GAME_NO_SAVE">
5767 <value>Exit without saving</value>
5768 </data>
5769
5770 <data name="IDS_CONFIRM_EXIT_GAME">
5771 <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value>
5772 </data>
5773
5774 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST">
5775 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value>
5776 </data>
5777
5778 <data name="IDS_CREATE_NEW_WORLD">
5779 <value>Create New World</value>
5780 </data>
5781
5782 <data name="IDS_PLAY_TUTORIAL">
5783 <value>Play Tutorial</value>
5784 </data>
5785
5786 <data name="IDS_TUTORIALSAVENAME">
5787 <value>Tutorial</value>
5788 </data>
5789
5790 <data name="IDS_NAME_WORLD">
5791 <value>Name Your World</value>
5792 </data>
5793
5794 <data name="IDS_NAME_WORLD_TEXT">
5795 <value>Enter a name for your world</value>
5796 </data>
5797
5798 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT">
5799 <value>Input the seed for your world generation</value>
5800 </data>
5801
5802 <data name="IDS_LOAD_SAVED_WORLD">
5803 <value>Load Saved World</value>
5804 </data>
5805
5806 <data name="IDS_PRESS_START_TO_JOIN">
5807 <value>Press START to join game</value>
5808 </data>
5809
5810 <data name="IDS_EXITING_GAME">
5811 <value>Exiting the game</value>
5812 </data>
5813
5814 <data name="IDS_GENERIC_ERROR">
5815 <value>An error occurred. Exiting to the main menu.</value>
5816 </data>
5817
5818 <data name="IDS_CONNECTION_FAILED">
5819 <value>Connection failed</value>
5820 </data>
5821
5822 <data name="IDS_CONNECTION_LOST">
5823 <value>Connection lost</value>
5824 </data>
5825
5826 <data name="IDS_CONNECTION_LOST_SERVER">
5827 <value>Connection to the server was lost. Exiting to the main menu.</value>
5828 </data>
5829
5830 <data name="IDS_DISCONNECTED">
5831 <value>Disconnected by the server</value>
5832 </data>
5833
5834 <data name="IDS_DISCONNECTED_KICKED">
5835 <value>You were kicked from the game</value>
5836 </data>
5837
5838 <data name="IDS_DISCONNECTED_FLYING">
5839 <value>You were kicked from the game for flying</value>
5840 </data>
5841
5842 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG">
5843 <value>Connection attempt took too long</value>
5844 </data>
5845
5846 <data name="IDS_DISCONNECTED_SERVER_FULL">
5847 <value>The server is full</value>
5848 </data>
5849
5850 <data name="IDS_DISCONNECTED_SERVER_QUIT">
5851 <value>The host has exited the game.</value>
5852 </data>
5853
5854 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME">
5855 <value>You cannot join this game as you are not friends with anybody in the game.</value>
5856 </data>
5857
5858 <data name="IDS_DISCONNECTED_BANNED">
5859 <value>You cannot join this game as you have previously been kicked by the host.</value>
5860 </data>
5861
5862 <data name="IDS_DISCONNECTED_SERVER_OLD">
5863 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value>
5864 </data>
5865
5866 <data name="IDS_DISCONNECTED_CLIENT_OLD">
5867 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value>
5868 </data>
5869
5870 <data name="IDS_DEFAULT_SAVENAME">
5871 <value>New World</value>
5872 </data>
5873
5874 <data name="IDS_AWARD_TITLE">
5875 <value>Award Unlocked!</value>
5876 </data>
5877
5878 <data name="IDS_AWARD_GAMERPIC1">
5879 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value>
5880 </data>
5881
5882 <data name="IDS_AWARD_GAMERPIC2">
5883 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value>
5884 </data>
5885
5886 <data name="IDS_UNLOCK_TITLE">
5887 <value>Unlock Full Game</value>
5888 </data>
5889
5890 <data name="IDS_UNLOCK_TOSAVE_TEXT">
5891 <value>You're playing the trial game, but you'll need the full game to be able to save your game.
5892Would you like to unlock the full game now?</value>
5893 </data>
5894
5895 <data name="IDS_LEADERBOARD_LOADING">
5896 <value>Please wait</value>
5897 </data>
5898
5899 <data name="IDS_LEADERBOARD_NORESULTS">
5900 <value>No results</value>
5901 </data>
5902
5903 <data name="IDS_LEADERBOARD_FILTER">
5904 <value>Filter: </value>
5905 </data>
5906
5907 <data name="IDS_LEADERBOARD_FILTER_FRIENDS">
5908 <value>Friends</value>
5909 </data>
5910
5911 <data name="IDS_LEADERBOARD_FILTER_MYSCORE">
5912 <value>My Score</value>
5913 </data>
5914
5915 <data name="IDS_LEADERBOARD_FILTER_OVERALL">
5916 <value>Overall</value>
5917 </data>
5918
5919 <data name="IDS_LEADERBOARD_ENTRIES">
5920 <value>Entries: </value>
5921 </data>
5922
5923 <data name="IDS_LEADERBOARD_RANK">
5924 <value>Rank</value>
5925 </data>
5926
5927 <data name="IDS_PROGRESS_SAVING_LEVEL">
5928 <value>Preparing to Save Level</value>
5929 </data>
5930
5931 <data name="IDS_PROGRESS_SAVING_CHUNKS">
5932 <value>Preparing Chunks...</value>
5933 </data>
5934
5935 <data name="IDS_PROGRESS_SAVING_TO_DISC">
5936 <value>Finalizing...</value>
5937 </data>
5938
5939 <data name="IDS_PROGRESS_BUILDING_TERRAIN">
5940 <value>Building Terrain</value>
5941 </data>
5942
5943 <data name="IDS_PROGRESS_SIMULATING_WORLD">
5944 <value>Simulating world for a bit</value>
5945 </data>
5946
5947 <data name="IDS_PROGRESS_INITIALISING_SERVER">
5948 <value>Initializing server</value>
5949 </data>
5950
5951 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA">
5952 <value>Generating spawn area</value>
5953 </data>
5954
5955 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA">
5956 <value>Loading spawn area</value>
5957 </data>
5958
5959 <data name="IDS_PROGRESS_ENTERING_NETHER">
5960 <value>Entering The Nether</value>
5961 </data>
5962
5963 <data name="IDS_PROGRESS_LEAVING_NETHER">
5964 <value>Leaving The Nether</value>
5965 </data>
5966
5967 <data name="IDS_PROGRESS_RESPAWNING">
5968 <value>Respawning</value>
5969 </data>
5970
5971 <data name="IDS_PROGRESS_GENERATING_LEVEL">
5972 <value>Generating level</value>
5973 </data>
5974
5975 <data name="IDS_PROGRESS_LOADING_LEVEL">
5976 <value>Loading level</value>
5977 </data>
5978
5979 <data name="IDS_PROGRESS_SAVING_PLAYERS">
5980 <value>Saving players</value>
5981 </data>
5982
5983 <data name="IDS_PROGRESS_CONNECTING">
5984 <value>Connecting to host</value>
5985 </data>
5986
5987 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN">
5988 <value>Downloading terrain</value>
5989 </data>
5990
5991 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME">
5992 <value>Switching to offline game</value>
5993 </data>
5994
5995 <data name="IDS_PROGRESS_HOST_SAVING">
5996 <value>Please wait while the host saves the game</value>
5997 </data>
5998
5999 <data name="IDS_PROGRESS_ENTERING_END">
6000 <value>Entering The END</value>
6001 </data>
6002
6003 <data name="IDS_PROGRESS_LEAVING_END">
6004 <value>Leaving The END</value>
6005 </data>
6006
6007 <data name="IDS_PROGRESS_NEW_WORLD_SEED">
6008 <value>Finding Seed for the World Generator</value>
6009 </data>
6010
6011 <data name="IDS_TILE_BED_OCCUPIED">
6012 <value>This bed is occupied</value>
6013 </data>
6014
6015 <data name="IDS_TILE_BED_NO_SLEEP">
6016 <value>You can only sleep at night</value>
6017 </data>
6018
6019 <data name="IDS_TILE_BED_PLAYERSLEEP">
6020 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
6021 </data>
6022
6023 <data name="IDS_TILE_BED_NOT_VALID">
6024 <value>Your home bed was missing or obstructed</value>
6025 </data>
6026
6027 <data name="IDS_TILE_BED_NOTSAFE">
6028 <value>You may not rest now, there are monsters nearby</value>
6029 </data>
6030
6031 <data name="IDS_TILE_BED_MESLEEP">
6032 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
6033 </data>
6034
6035 <data name="IDS_GROUPNAME_TOOLS">
6036 <value>Tools and Weapons</value>
6037 </data>
6038
6039 <data name="IDS_GROUPNAME_WEAPONS">
6040 <value>Weapons</value>
6041 </data>
6042
6043 <data name="IDS_GROUPNAME_FOOD">
6044 <value>Food</value>
6045 </data>
6046
6047 <data name="IDS_GROUPNAME_STRUCTURES">
6048 <value>Structures</value>
6049 </data>
6050
6051 <data name="IDS_GROUPNAME_ARMOUR">
6052 <value>Armor</value>
6053 </data>
6054
6055 <data name="IDS_GROUPNAME_MECHANISMS">
6056 <value>Mechanisms</value>
6057 </data>
6058
6059 <data name="IDS_GROUPNAME_TRANSPORT">
6060 <value>Transport</value>
6061 </data>
6062
6063 <data name="IDS_GROUPNAME_DECORATIONS">
6064 <value>Decorations</value>
6065 </data>
6066
6067 <data name="IDS_GROUPNAME_BUILDING_BLOCKS">
6068 <value>Building Blocks</value>
6069 </data>
6070
6071 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT">
6072 <value>Redstone & Transportation</value>
6073 </data>
6074
6075 <data name="IDS_GROUPNAME_MISCELLANEOUS">
6076 <value>Miscellaneous</value>
6077 </data>
6078
6079 <data name="IDS_GROUPNAME_POTIONS">
6080 <value>Brewing</value>
6081 </data>
6082
6083 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR">
6084 <value>Tools, Weapons & Armor</value>
6085 </data>
6086
6087 <data name="IDS_GROUPNAME_MATERIALS">
6088 <value>Materials</value>
6089 </data>
6090
6091 <data name="IDS_RETURNEDTOMENU_TITLE">
6092 <value>Signed out</value>
6093 </data>
6094
6095 <data name="IDS_SLIDER_DIFFICULTY">
6096 <value>Difficulty</value>
6097 </data>
6098
6099 <data name="IDS_SLIDER_MUSIC">
6100 <value>Music</value>
6101 </data>
6102
6103 <data name="IDS_SLIDER_SOUND">
6104 <value>Sound</value>
6105 </data>
6106
6107 <data name="IDS_SLIDER_GAMMA">
6108 <value>Gamma</value>
6109 </data>
6110
6111 <data name="IDS_SLIDER_SENSITIVITY_INGAME">
6112 <value>Game Sensitivity</value>
6113 </data>
6114
6115 <data name="IDS_SLIDER_SENSITIVITY_INMENU">
6116 <value>Interface Sensitivity</value>
6117 </data>
6118
6119 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL">
6120 <value>Peaceful</value>
6121 </data>
6122
6123 <data name="IDS_DIFFICULTY_TITLE_EASY">
6124 <value>Easy</value>
6125 </data>
6126
6127 <data name="IDS_DIFFICULTY_TITLE_NORMAL">
6128 <value>Normal</value>
6129 </data>
6130
6131 <data name="IDS_DIFFICULTY_TITLE_HARD">
6132 <value>Hard</value>
6133 </data>
6134
6135 <data name="IDS_DIFFICULTY_PEACEFUL">
6136 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value>
6137 </data>
6138
6139 <data name="IDS_DIFFICULTY_EASY">
6140 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value>
6141 </data>
6142
6143 <data name="IDS_DIFFICULTY_NORMAL">
6144 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value>
6145 </data>
6146
6147 <data name="IDS_DIFFICULTY_HARD">
6148 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value>
6149 </data>
6150
6151 <data name="IDS_TRIALOVER_TITLE">
6152 <value>Trial Timeout</value>
6153 </data>
6154
6155 <data name="IDS_MULTIPLAYER_FULL_TITLE">
6156 <value>Game full</value>
6157 </data>
6158
6159 <data name="IDS_MULTIPLAYER_FULL_TEXT">
6160 <value>Failed to join game as there are no spaces left</value>
6161 </data>
6162
6163 <data name="IDS_SIGN_TITLE">
6164 <value>Enter Sign Text</value>
6165 </data>
6166
6167 <data name="IDS_SIGN_TITLE_TEXT">
6168 <value>Enter a line of text for your sign</value>
6169 </data>
6170
6171 <data name="IDS_NAME_TITLE">
6172 <value>Enter Title</value>
6173 </data>
6174
6175 <data name="IDS_NAME_TITLE_TEXT">
6176 <value>Enter a title for your post</value>
6177 </data>
6178
6179 <data name="IDS_NAME_CAPTION">
6180 <value>Enter Caption</value>
6181 </data>
6182
6183 <data name="IDS_NAME_CAPTION_TEXT">
6184 <value>Enter a caption for your post</value>
6185 </data>
6186
6187 <data name="IDS_NAME_DESC">
6188 <value>Enter Description</value>
6189 </data>
6190
6191 <data name="IDS_NAME_DESC_TEXT">
6192 <value>Enter a description for your post</value>
6193 </data>
6194
6195 <data name="IDS_INVENTORY">
6196 <value>Inventory</value>
6197 </data>
6198
6199 <data name="IDS_INGREDIENTS">
6200 <value>Ingredients</value>
6201 </data>
6202
6203 <data name="IDS_BREWING_STAND">
6204 <value>Brewing Stand</value>
6205 </data>
6206
6207 <data name="IDS_CHEST">
6208 <value>Chest</value>
6209 </data>
6210
6211 <data name="IDS_ENCHANT">
6212 <value>Enchant</value>
6213 </data>
6214
6215 <data name="IDS_FURNACE">
6216 <value>Furnace</value>
6217 </data>
6218
6219 <data name="IDS_INGREDIENT">
6220 <value>Ingredient</value>
6221 </data>
6222
6223 <data name="IDS_FUEL">
6224 <value>Fuel</value>
6225 </data>
6226
6227 <data name="IDS_DISPENSER">
6228 <value>Dispenser</value>
6229 </data>
6230
6231 <data name="IDS_CONTAINER_ANIMAL">
6232 <value>Horse</value>
6233 </data>
6234
6235 <data name="IDS_CONTAINER_DROPPER">
6236 <value>Dropper</value>
6237 </data>
6238
6239 <data name="IDS_CONTAINER_HOPPER">
6240 <value>Hopper</value>
6241 </data>
6242
6243 <data name="IDS_CONTAINER_BEACON">
6244 <value>Beacon</value>
6245 </data>
6246
6247 <data name="IDS_CONTAINER_BEACON_PRIMARY_POWER">
6248 <value>Primary Power</value>
6249 </data>
6250
6251 <data name="IDS_CONTAINER_BEACON_SECONDARY_POWER">
6252 <value>Secondary Power</value>
6253 </data>
6254
6255 <data name="IDS_CONTAINER_MINECART">
6256 <value>Minecart</value>
6257 </data>
6258
6259 <data name="IDS_NO_DLCOFFERS">
6260 <value>There are no downloadable content offers of this type available for this title at the moment.</value>
6261 </data>
6262
6263 <data name="IDS_PLAYER_JOINED">
6264 <value>%s has joined the game.</value>
6265 </data>
6266
6267 <data name="IDS_PLAYER_LEFT">
6268 <value>%s has left the game.</value>
6269 </data>
6270
6271 <data name="IDS_PLAYER_KICKED">
6272 <value>%s was kicked from the game.</value>
6273 </data>
6274
6275 <data name="IDS_TEXT_DELETE_SAVE">
6276 <value>Are you sure you want to delete this save game?</value>
6277 </data>
6278
6279 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL">
6280 <value>Awaiting approval</value>
6281 </data>
6282
6283 <data name="IDS_STRINGVERIFY_CENSORED">
6284 <value>Censored</value>
6285 </data>
6286
6287 <data name="IDS_NOWPLAYING">
6288 <value>Now playing: </value>
6289 </data>
6290
6291 <data name="IDS_DEFAULTS_TITLE">
6292 <value>Reset Settings</value>
6293 </data>
6294
6295 <data name="IDS_DEFAULTS_TEXT">
6296 <value>Are you sure you would like to reset your settings to their default values?</value>
6297 </data>
6298
6299 <data name="IDS_FATAL_ERROR_TITLE">
6300 <value>Loading Error</value>
6301 </data>
6302
6303 <data name="IDS_GAME_HOST_NAME">
6304 <value>%s's Game</value>
6305 </data>
6306
6307 <data name="IDS_GAME_HOST_NAME_UNKNOWN">
6308 <value>Unknown host game</value>
6309 </data>
6310
6311 <data name="IDS_GUEST_ORDER_CHANGED_TITLE">
6312 <value>Guest signed out</value>
6313 </data>
6314
6315 <data name="IDS_GUEST_ORDER_CHANGED_TEXT">
6316 <value>A guest player has signed out causing all guest players to be removed from the game.</value>
6317 </data>
6318
6319 <data name="IDS_MUST_SIGN_IN_TITLE">
6320 <value>Sign in</value>
6321 </data>
6322
6323 <data name="IDS_MUST_SIGN_IN_TEXT">
6324 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value>
6325 </data>
6326
6327 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE">
6328 <value>Multiplayer not allowed</value>
6329 </data>
6330
6331 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE">
6332 <value>Failed to create game</value>
6333 </data>
6334
6335 <data name="IDS_DEFAULT_SKINS">
6336 <value>Auto Selected</value>
6337 </data>
6338
6339 <data name="IDS_NO_SKIN_PACK">
6340 <value>No Pack: Default Skins</value>
6341 </data>
6342
6343 <data name="IDS_FAVORITES_SKIN_PACK">
6344 <value>Favorite Skins</value>
6345 </data>
6346
6347 <data name="IDS_BANNED_LEVEL_TITLE">
6348 <value>Banned Level</value>
6349 </data>
6350
6351 <data name="IDS_PLAYER_BANNED_LEVEL">
6352 <value>The game you are joining is in your banned level list.
6353If you choose to join this game, the level will be removed from your banned level list.</value>
6354 </data>
6355
6356 <data name="IDS_ACTION_BAN_LEVEL_TITLE">
6357 <value>Ban This Level?</value>
6358 </data>
6359
6360 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION">
6361 <value>Are you sure you want to add this level to your banned level list?
6362Selecting OK will also exit this game.</value>
6363 </data>
6364
6365 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST">
6366 <value>Remove from Banned List</value>
6367 </data>
6368
6369 <data name="IDS_SLIDER_AUTOSAVE">
6370 <value>Autosave Interval</value>
6371 </data>
6372
6373 <data name="IDS_SLIDER_AUTOSAVE_OFF">
6374 <value>Autosave Interval: OFF</value>
6375 </data>
6376
6377 <data name="IDS_MINUTES">
6378 <value>Mins</value>
6379 </data>
6380
6381 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE">
6382 <value>Can't Place Here!</value>
6383 </data>
6384
6385 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT">
6386 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value>
6387 </data>
6388
6389 <data name="IDS_SLIDER_INTERFACEOPACITY">
6390 <value>Interface Opacity</value>
6391 </data>
6392
6393 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL">
6394 <value>Preparing to Autosave Level</value>
6395 </data>
6396
6397 <data name="IDS_SLIDER_UISIZE">
6398 <value>HUD Size</value>
6399 </data>
6400
6401 <data name="IDS_SLIDER_UISIZESPLITSCREEN">
6402 <value>HUD Size (Splitscreen)</value>
6403 </data>
6404
6405 <data name="IDS_SEED">
6406 <value>Seed</value>
6407 </data>
6408
6409 <data name="IDS_UNLOCK_DLC_TITLE">
6410 <value>Unlock Skin Pack</value>
6411 </data>
6412
6413 <data name="IDS_UNLOCK_DLC_SKIN">
6414 <value>To use the skin you have selected, you need to unlock this skin pack.
6415Would you like to unlock this skin pack now?</value>
6416 </data>
6417
6418 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE">
6419 <value>Unlock Texture Pack</value>
6420 </data>
6421
6422 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT">
6423 <value>To use this texture pack for your world, you need to unlock it.
6424Would you like to unlock it now?</value>
6425 </data>
6426
6427 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE">
6428 <value>Trial Texture Pack</value>
6429 </data>
6430
6431 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT">
6432 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version.
6433Would you like to unlock the full version of the texture pack?</value>
6434 </data>
6435
6436 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE">
6437 <value>Texture Pack Not Present</value>
6438 </data>
6439
6440 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE">
6441 <value>Unlock Full Version</value>
6442 </data>
6443
6444 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE">
6445 <value>Download Trial Version</value>
6446 </data>
6447
6448 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE">
6449 <value>Download Full Version</value>
6450 </data>
6451
6452 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT">
6453 <value>This world uses a mash-up pack or texture pack you don't have!
6454Would you like to install the mash-up pack or texture pack now?</value>
6455 </data>
6456
6457 <data name="IDS_TEXTURE_PACK_TRIALVERSION">
6458 <value>Get Trial Version</value>
6459 </data>
6460
6461 <data name="IDS_TEXTUREPACK_FULLVERSION">
6462 <value>Get Full Version</value>
6463 </data>
6464
6465 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE">
6466 <value>Kick player</value>
6467 </data>
6468
6469 <data name="IDS_UNLOCK_KICK_PLAYER">
6470 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value>
6471 </data>
6472
6473 <data name="IDS_GAMERPICS">
6474 <value>Gamerpics Packs</value>
6475 </data>
6476
6477 <data name="IDS_THEMES">
6478 <value>Themes</value>
6479 </data>
6480
6481 <data name="IDS_SKINS">
6482 <value>Skins Packs</value>
6483 </data>
6484
6485 <data name="IDS_ALLOWFRIENDSOFFRIENDS">
6486 <value>Allow friends of friends</value>
6487 </data>
6488
6489 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS">
6490 <value>You cannot join this game because it has been limited to players who are friends of the host.</value>
6491 </data>
6492
6493 <data name="IDS_CANTJOIN_TITLE">
6494 <value>Can't Join Game</value>
6495 </data>
6496
6497 <data name="IDS_SELECTED">
6498 <value>Selected</value>
6499 </data>
6500
6501 <data name="IDS_SELECTED_SKIN">
6502 <value>Selected skin:</value>
6503 </data>
6504
6505 <data name="IDS_CORRUPT_DLC_TITLE">
6506 <value>Corrupt Downloadable Content</value>
6507 </data>
6508
6509 <data name="IDS_CORRUPT_DLC">
6510 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value>
6511 </data>
6512
6513 <data name="IDS_CORRUPT_DLC_MULTIPLE">
6514 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value>
6515 </data>
6516
6517 <data name="IDS_GAME_MODE_CHANGED">
6518 <value>Your game mode has been changed</value>
6519 </data>
6520
6521 <data name="IDS_RENAME_WORLD_TITLE">
6522 <value>Rename Your World</value>
6523 </data>
6524
6525 <data name="IDS_RENAME_WORLD_TEXT">
6526 <value>Enter the new name for your world</value>
6527 </data>
6528
6529 <data name="IDS_GAMEMODE_SURVIVAL">
6530 <value>Game Mode: Survival</value>
6531 </data>
6532
6533 <data name="IDS_GAMEMODE_CREATIVE">
6534 <value>Game Mode: Creative</value>
6535 </data>
6536
6537 <data name="IDS_GAMEMODE_ADVENTURE">
6538 <value>Game Mode: Adventure</value>
6539 </data>
6540
6541 <data name="IDS_SURVIVAL">
6542 <value>Survival</value>
6543 </data>
6544
6545 <data name="IDS_CREATIVE">
6546 <value>Creative</value>
6547 </data>
6548
6549 <data name="IDS_ADVENTURE">
6550 <value>Adventure</value>
6551 </data>
6552
6553 <data name="IDS_CREATED_IN_SURVIVAL">
6554 <value>Created in Survival Mode</value>
6555 </data>
6556
6557 <data name="IDS_CREATED_IN_CREATIVE">
6558 <value>Created in Creative Mode</value>
6559 </data>
6560
6561 <data name="IDS_CHECKBOX_RENDER_CLOUDS">
6562 <value>Render Clouds</value>
6563 </data>
6564
6565 <data name="IDS_TEXT_SAVEOPTIONS">
6566 <value>What would you like to do with this save game?</value>
6567 </data>
6568
6569 <data name="IDS_TITLE_RENAMESAVE">
6570 <value>Rename Save</value>
6571 </data>
6572
6573 <data name="IDS_AUTOSAVE_COUNTDOWN">
6574 <value>Autosaving in %d...</value>
6575 </data>
6576
6577 <data name="IDS_ON">
6578 <value>On</value>
6579 </data>
6580
6581 <data name="IDS_OFF">
6582 <value>Off</value>
6583 </data>
6584
6585 <data name="IDS_LEVELTYPE_NORMAL">
6586 <value>Normal</value>
6587 </data>
6588
6589 <data name="IDS_LEVELTYPE_SUPERFLAT">
6590 <value>Superflat</value>
6591 </data>
6592
6593 <data name="IDS_GAMEOPTION_SEED">
6594 <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value>
6595 </data>
6596
6597 <data name="IDS_GAMEOPTION_ONLINE">
6598 <value>When enabled, the game will be an online game.</value>
6599 </data>
6600
6601 <data name="IDS_GAMEOPTION_INVITEONLY">
6602 <value>When enabled, only invited players can join.</value>
6603 </data>
6604
6605 <data name="IDS_GAMEOPTION_ALLOWFOF">
6606 <value>When enabled, friends of people on your Friends List can join the game.</value>
6607 </data>
6608
6609 <data name="IDS_GAMEOPTION_PVP">
6610 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value>
6611 </data>
6612
6613 <data name="IDS_GAMEOPTION_TRUST">
6614 <value>When disabled, players joining the game cannot build or mine until authorised.</value>
6615 </data>
6616
6617 <data name="IDS_GAMEOPTION_FIRE_SPREADS">
6618 <value>When enabled, fire may spread to nearby flammable blocks.</value>
6619 </data>
6620
6621 <data name="IDS_GAMEOPTION_TNT_EXPLODES">
6622 <value>When enabled, TNT will explode when activated.</value>
6623 </data>
6624
6625 <data name="IDS_GAMEOPTION_RESET_NETHER">
6626 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value>
6627 </data>
6628
6629 <data name="IDS_GAMEOPTION_STRUCTURES">
6630 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value>
6631 </data>
6632
6633 <data name="IDS_GAMEOPTION_SUPERFLAT">
6634 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value>
6635 </data>
6636
6637 <data name="IDS_GAMEOPTION_BONUS_CHEST">
6638 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value>
6639 </data>
6640
6641 <data name="IDS_GAMEOPTION_MOB_GRIEFING">
6642 <value>When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.</value>
6643 </data>
6644
6645 <data name="IDS_GAMEOPTION_KEEP_INVENTORY">
6646 <value>When enabled, players will keep their inventory when they die.</value>
6647 </data>
6648
6649 <data name="IDS_GAMEOPTION_MOB_SPAWNING">
6650 <value>When disabled, mobs will not spawn naturally.</value>
6651 </data>
6652
6653 <data name="IDS_GAMEOPTION_MOB_LOOT">
6654 <value>When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).</value>
6655 </data>
6656
6657 <data name="IDS_GAMEOPTION_TILE_DROPS">
6658 <value>When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).</value>
6659 </data>
6660
6661 <data name="IDS_GAMEOPTION_NATURAL_REGEN">
6662 <value>When disabled, players will not regenerate health naturally.</value>
6663 </data>
6664
6665 <data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE">
6666 <value>When disabled, the time of day will not change.</value>
6667 </data>
6668
6669 <data name="IDS_DLC_MENU_SKINPACKS">
6670 <value>Skin Packs</value>
6671 </data>
6672
6673 <data name="IDS_DLC_MENU_THEMES">
6674 <value>Themes</value>
6675 </data>
6676
6677 <data name="IDS_DLC_MENU_GAMERPICS">
6678 <value>Gamerpics</value>
6679 </data>
6680
6681 <data name="IDS_DLC_MENU_AVATARITEMS">
6682 <value>Avatar Items</value>
6683 </data>
6684
6685 <data name="IDS_DLC_MENU_TEXTUREPACKS">
6686 <value>Texture Packs</value>
6687 </data>
6688
6689 <data name="IDS_DLC_MENU_MASHUPPACKS">
6690 <value>Mash-Up Packs</value>
6691 </data>
6692
6693 <data name="IDS_DEATH_INFIRE">
6694 <value>{*PLAYER*} went up in flames</value>
6695 </data>
6696
6697 <data name="IDS_DEATH_ONFIRE">
6698 <value>{*PLAYER*} burned to death</value>
6699 </data>
6700
6701 <data name="IDS_DEATH_LAVA">
6702 <value>{*PLAYER*} tried to swim in lava</value>
6703 </data>
6704
6705 <data name="IDS_DEATH_INWALL">
6706 <value>{*PLAYER*} suffocated in a wall</value>
6707 </data>
6708
6709 <data name="IDS_DEATH_DROWN">
6710 <value>{*PLAYER*} drowned</value>
6711 </data>
6712
6713 <data name="IDS_DEATH_STARVE">
6714 <value>{*PLAYER*} starved to death</value>
6715 </data>
6716
6717 <data name="IDS_DEATH_CACTUS">
6718 <value>{*PLAYER*} was pricked to death</value>
6719 </data>
6720
6721 <data name="IDS_DEATH_FALL">
6722 <value>{*PLAYER*} hit the ground too hard</value>
6723 </data>
6724
6725 <data name="IDS_DEATH_OUTOFWORLD">
6726 <value>{*PLAYER*} fell out of the world</value>
6727 </data>
6728
6729 <data name="IDS_DEATH_GENERIC">
6730 <value>{*PLAYER*} died</value>
6731 </data>
6732
6733 <data name="IDS_DEATH_EXPLOSION">
6734 <value>{*PLAYER*} blew up</value>
6735 </data>
6736
6737 <data name="IDS_DEATH_MAGIC">
6738 <value>{*PLAYER*} was killed by magic</value>
6739 </data>
6740
6741 <data name="IDS_DEATH_DRAGON_BREATH">
6742 <value>{*PLAYER*} was killed by Ender Dragon breath</value>
6743 </data>
6744
6745 <data name="IDS_DEATH_MOB">
6746 <value>{*PLAYER*} was slain by {*SOURCE*}</value>
6747 </data>
6748
6749 <data name="IDS_DEATH_PLAYER">
6750 <value>{*PLAYER*} was slain by {*SOURCE*}</value>
6751 </data>
6752
6753 <data name="IDS_DEATH_ARROW">
6754 <value>{*PLAYER*} was shot by {*SOURCE*}</value>
6755 </data>
6756
6757 <data name="IDS_DEATH_FIREBALL">
6758 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value>
6759 </data>
6760
6761 <data name="IDS_DEATH_THROWN">
6762 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value>
6763 </data>
6764
6765 <data name="IDS_DEATH_INDIRECT_MAGIC">
6766 <value>{*PLAYER*} was killed by {*SOURCE*} using magic</value>
6767 </data>
6768
6769 <data name="IDS_DEATH_FELL_ACCIDENT_LADDER">
6770 <value>{*PLAYER*} fell off a ladder</value>
6771 </data>
6772
6773 <data name="IDS_DEATH_FELL_ACCIDENT_VINES">
6774 <value>{*PLAYER*} fell off some vines</value>
6775 </data>
6776
6777 <data name="IDS_DEATH_FELL_ACCIDENT_WATER">
6778 <value>{*PLAYER*} fell out of the water</value>
6779 </data>
6780
6781 <data name="IDS_DEATH_FELL_ACCIDENT_GENERIC">
6782 <value>{*PLAYER*} fell from a high place</value>
6783 </data>
6784
6785 <data name="IDS_DEATH_FELL_KILLER">
6786 <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value>
6787 </data>
6788
6789 <data name="IDS_DEATH_FELL_ASSIST">
6790 <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value>
6791 </data>
6792
6793 <data name="IDS_DEATH_FELL_ASSIST_ITEM">
6794 <value>{*PLAYER*} was doomed to fall by {*SOURCE*} using {*ITEM*}</value>
6795 </data>
6796
6797 <data name="IDS_DEATH_FELL_FINISH">
6798 <value>{*PLAYER*} fell too far and was finished by {*SOURCE*}</value>
6799 </data>
6800
6801 <data name="IDS_DEATH_FELL_FINISH_ITEM">
6802 <value>{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}</value>
6803 </data>
6804
6805 <data name="IDS_DEATH_INFIRE_PLAYER">
6806 <value>{*PLAYER*} walked into fire whilst fighting {*SOURCE*}</value>
6807 </data>
6808
6809 <data name="IDS_DEATH_ONFIRE_PLAYER">
6810 <value>{*PLAYER*} was burnt to a crisp whilst fighting {*SOURCE*}</value>
6811 </data>
6812
6813 <data name="IDS_DEATH_LAVA_PLAYER">
6814 <value>{*PLAYER*} tried to swim in lava to escape {*SOURCE*}</value>
6815 </data>
6816
6817 <data name="IDS_DEATH_DROWN_PLAYER">
6818 <value>{*PLAYER*} drowned whilst trying to escape {*SOURCE*}</value>
6819 </data>
6820
6821 <data name="IDS_DEATH_CACTUS_PLAYER">
6822 <value>{*PLAYER*} walked into a cactus whilst trying to escape {*SOURCE*}</value>
6823 </data>
6824
6825 <data name="IDS_DEATH_EXPLOSION_PLAYER">
6826 <value>{*PLAYER*} was blown up by {*SOURCE*}</value>
6827 </data>
6828
6829 <data name="IDS_DEATH_WITHER">
6830 <value>{*PLAYER*} withered away</value>
6831 </data>
6832
6833 <data name="IDS_DEATH_PLAYER_ITEM">
6834 <value>{*PLAYER*} was slain by {*SOURCE*} using {*ITEM*}</value>
6835 </data>
6836
6837 <data name="IDS_DEATH_ARROW_ITEM">
6838 <value>{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}</value>
6839 </data>
6840
6841 <data name="IDS_DEATH_FIREBALL_ITEM">
6842 <value>{*PLAYER*} was fireballed by {*SOURCE*} using {*ITEM*}</value>
6843 </data>
6844
6845 <data name="IDS_DEATH_THROWN_ITEM">
6846 <value>{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}</value>
6847 </data>
6848
6849 <data name="IDS_DEATH_INDIRECT_MAGIC_ITEM">
6850 <value>{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}</value>
6851 </data>
6852
6853 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG">
6854 <value>Bedrock Fog</value>
6855 </data>
6856
6857 <data name="IDS_CHECKBOX_DISPLAY_HUD">
6858 <value>Display HUD</value>
6859 </data>
6860
6861 <data name="IDS_CHECKBOX_DISPLAY_HAND">
6862 <value>Display Hand</value>
6863 </data>
6864
6865 <data name="IDS_CHECKBOX_DEATH_MESSAGES">
6866 <value>Death Messages</value>
6867 </data>
6868
6869 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER">
6870 <value>Animated Character</value>
6871 </data>
6872
6873 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM">
6874 <value>Custom Skin Animation</value>
6875 </data>
6876
6877 <data name="IDS_PRIV_MINE_TOGGLE_ON">
6878 <value>You can no longer mine or use items</value>
6879 </data>
6880
6881 <data name="IDS_PRIV_MINE_TOGGLE_OFF">
6882 <value>You can now mine and use items</value>
6883 </data>
6884
6885 <data name="IDS_PRIV_BUILD_TOGGLE_ON">
6886 <value>You can no longer place blocks</value>
6887 </data>
6888
6889 <data name="IDS_PRIV_BUILD_TOGGLE_OFF">
6890 <value>You can now place blocks</value>
6891 </data>
6892
6893 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON">
6894 <value>You can now use doors and switches</value>
6895 </data>
6896
6897 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF">
6898 <value>You can no longer use doors and switches</value>
6899 </data>
6900
6901 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON">
6902 <value>You can now use containers (e.g. chests)</value>
6903 </data>
6904
6905 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF">
6906 <value>You can no longer use containers (e.g. chests)</value>
6907 </data>
6908
6909 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON">
6910 <value>You can no longer attack mobs</value>
6911 </data>
6912
6913 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF">
6914 <value>You can now attack mobs</value>
6915 </data>
6916
6917 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON">
6918 <value>You can no longer attack players</value>
6919 </data>
6920
6921 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF">
6922 <value>You can now attack players</value>
6923 </data>
6924
6925 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON">
6926 <value>You can no longer attack animals</value>
6927 </data>
6928
6929 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF">
6930 <value>You can now attack animals</value>
6931 </data>
6932
6933 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON">
6934 <value>You are now a moderator</value>
6935 </data>
6936
6937 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF">
6938 <value>You are no longer a moderator</value>
6939 </data>
6940
6941 <data name="IDS_PRIV_FLY_TOGGLE_ON">
6942 <value>You can now fly</value>
6943 </data>
6944
6945 <data name="IDS_PRIV_FLY_TOGGLE_OFF">
6946 <value>You can no longer fly</value>
6947 </data>
6948
6949 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON">
6950 <value>You will no longer get exhausted</value>
6951 </data>
6952
6953 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF">
6954 <value>You will now get exhausted</value>
6955 </data>
6956
6957 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON">
6958 <value>You are now invisible</value>
6959 </data>
6960
6961 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF">
6962 <value>You are no longer invisible</value>
6963 </data>
6964
6965 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON">
6966 <value>You are now invulnerable</value>
6967 </data>
6968
6969 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF">
6970 <value>You are no longer invulnerable</value>
6971 </data>
6972
6973 <data name="IDS_DLC_COST">
6974 <value>%d MSP</value>
6975 </data>
6976
6977 <data name="IDS_BOSS_ENDERDRAGON_HEALTH">
6978 <value>Ender Dragon</value>
6979 </data>
6980
6981 <data name="IDS_PLAYER_ENTERED_END">
6982 <value>%s has entered The End</value>
6983 </data>
6984
6985 <data name="IDS_PLAYER_LEFT_END">
6986 <value>%s has left The End</value>
6987 </data>
6988
6989 <data name="IDS_WIN_TEXT">
6990 <value>
6991{*C3*}I see the player you mean.{*EF*}{*B*}{*B*}
6992{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*}
6993{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*}
6994{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*}
6995{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*}
6996{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*}
6997{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*}
6998{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*}
6999{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*}
7000{*C2*}What did this player dream?{*EF*}{*B*}{*B*}
7001{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*}
7002{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*}
7003{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*}
7004{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*}
7005{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*}
7006{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*}
7007{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*}
7008{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*}
7009{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*}
7010{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*}
7011{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*}
7012{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*}
7013{*C3*}And yet they play the game.{*EF*}{*B*}{*B*}
7014{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*}
7015{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*}
7016{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*}
7017{*C3*}The player is growing restless.{*EF*}{*B*}{*B*}
7018{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*}
7019{*C3*}But not the truth.{*EF*}{*B*}{*B*}
7020{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*}
7021{*C3*}Give it a body, again.{*EF*}{*B*}{*B*}
7022{*C2*}Yes. Player...{*EF*}{*B*}{*B*}
7023{*C3*}Use its name.{*EF*}{*B*}{*B*}
7024{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*}
7025{*C3*}Good.{*EF*}{*B*}{*B*}
7026</value>
7027 </data>
7028
7029 <data name="IDS_WIN_TEXT_PART_2">
7030 <value>
7031{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*}
7032{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*}
7033{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*}
7034{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*}
7035{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*}
7036{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*}
7037{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*}
7038{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*}
7039{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*}
7040{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*}
7041{*C2*}Let's go back.{*EF*}{*B*}{*B*}
7042{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*}
7043{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*}
7044{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*}
7045{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*}
7046{*C2*}Let's go further back.{*EF*}{*B*}{*B*}
7047{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*}
7048{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*}
7049</value>
7050 </data>
7051
7052 <data name="IDS_WIN_TEXT_PART_3">
7053 <value>
7054{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*}
7055{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*}
7056{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*}
7057{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*}
7058{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*}
7059{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*}
7060{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*}
7061{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*}
7062{*C3*}and the universe said I love you{*EF*}{*B*}{*B*}
7063{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*}
7064{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*}
7065{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*}
7066{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*}
7067{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*}
7068{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*}
7069{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*}
7070{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*}
7071{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*}
7072{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*}
7073{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*}
7074{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*}
7075{*C3*}You are the player.{*EF*}{*B*}{*B*}
7076{*C2*}Wake up.{*EF*}
7077</value>
7078 </data>
7079
7080 <data name="IDS_RESETNETHER_TITLE">
7081 <value>Reset Nether</value>
7082 </data>
7083
7084 <data name="IDS_RESETNETHER_TEXT">
7085 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value>
7086 </data>
7087
7088 <data name="IDS_RESET_NETHER">
7089 <value>Reset Nether</value>
7090 </data>
7091
7092 <data name="IDS_DONT_RESET_NETHER">
7093 <value>Don't Reset Nether</value>
7094 </data>
7095
7096 <data name="IDS_CANT_SHEAR_MOOSHROOM">
7097 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value>
7098 </data>
7099
7100 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED">
7101 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value>
7102 </data>
7103
7104 <data name="IDS_MAX_MOOSHROOMS_SPAWNED">
7105 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value>
7106 </data>
7107
7108 <data name="IDS_MAX_WOLVES_SPAWNED">
7109 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value>
7110 </data>
7111
7112 <data name="IDS_MAX_CHICKENS_SPAWNED">
7113 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value>
7114 </data>
7115
7116 <data name="IDS_MAX_SQUID_SPAWNED">
7117 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value>
7118 </data>
7119
7120 <data name="IDS_MAX_BATS_SPAWNED">
7121 <value>Can't use Spawn Egg at the moment. The maximum number of Bats in a world has been reached.</value>
7122 </data>
7123
7124 <data name="IDS_MAX_ENEMIES_SPAWNED">
7125 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value>
7126 </data>
7127
7128 <data name="IDS_MAX_VILLAGERS_SPAWNED">
7129 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value>
7130 </data>
7131
7132 <data name="IDS_MAX_HANGINGENTITIES">
7133 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value>
7134 </data>
7135
7136 <data name="IDS_CANT_SPAWN_IN_PEACEFUL">
7137 <value>You can't spawn enemies in Peaceful mode.</value>
7138 </data>
7139
7140 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED">
7141 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows, Cats and Horses has been reached.</value>
7142 </data>
7143
7144 <data name="IDS_MAX_WOLVES_BRED">
7145 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value>
7146 </data>
7147
7148 <data name="IDS_MAX_CHICKENS_BRED">
7149 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value>
7150 </data>
7151
7152 <data name="IDS_MAX_HORSES_BRED">
7153 <value>This animal can't enter Love Mode. The maximum number of breeding horses has been reached.</value>
7154 </data>
7155
7156 <data name="IDS_MAX_MUSHROOMCOWS_BRED">
7157 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value>
7158 </data>
7159
7160 <data name="IDS_MAX_BOATS">
7161 <value>The maximum number of Boats in a world has been reached.</value>
7162 </data>
7163
7164 <data name="IDS_MAX_SKULL_TILES">
7165 <value>The maximum number of Mob Heads in a world has been reached.</value>
7166 </data>
7167
7168 <data name="IDS_INVERT_LOOK">
7169 <value>Invert Look</value>
7170 </data>
7171
7172 <data name="IDS_SOUTHPAW">
7173 <value>Southpaw</value>
7174 </data>
7175
7176 <data name="IDS_YOU_DIED">
7177 <value>You Died!</value>
7178 </data>
7179
7180 <data name="IDS_RESPAWN">
7181 <value>Respawn</value>
7182 </data>
7183
7184 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS">
7185 <value>Downloadable Content Offers</value>
7186 </data>
7187
7188 <data name="IDS_CHANGE_SKIN">
7189 <value>Change Skin</value>
7190 </data>
7191
7192 <data name="IDS_HOW_TO_PLAY">
7193 <value>How To Play</value>
7194 </data>
7195
7196 <data name="IDS_CONTROLS">
7197 <value>Controls</value>
7198 </data>
7199
7200 <data name="IDS_SETTINGS">
7201 <value>Settings</value>
7202 </data>
7203
7204 <data name="IDS_LANGUAGE_SELECTOR">
7205 <value>Languages</value>
7206 </data>
7207
7208 <data name="IDS_CREDITS">
7209 <value>Credits</value>
7210 </data>
7211
7212 <data name="IDS_REINSTALL_CONTENT">
7213 <value>Reinstall Content</value>
7214 </data>
7215
7216 <data name="IDS_DEBUG_SETTINGS">
7217 <value>Debug Settings</value>
7218 </data>
7219
7220 <data name="IDS_FIRE_SPREADS">
7221 <value>Fire Spreads</value>
7222 </data>
7223
7224 <data name="IDS_TNT_EXPLODES">
7225 <value>TNT Explodes</value>
7226 </data>
7227
7228 <data name="IDS_PLAYER_VS_PLAYER">
7229 <value>Player vs Player</value>
7230 </data>
7231
7232 <data name="IDS_TRUST_PLAYERS">
7233 <value>Trust Players</value>
7234 </data>
7235
7236 <data name="IDS_HOST_PRIVILEGES">
7237 <value>Host Privileges</value>
7238 </data>
7239
7240 <data name="IDS_GENERATE_STRUCTURES">
7241 <value>Generate Structures</value>
7242 </data>
7243
7244 <data name="IDS_SUPERFLAT_WORLD">
7245 <value>Superflat World</value>
7246 </data>
7247
7248 <data name="IDS_BONUS_CHEST">
7249 <value>Bonus Chest</value>
7250 </data>
7251
7252 <data name="IDS_WORLD_OPTIONS">
7253 <value>World Options</value>
7254 </data>
7255
7256 <data name="IDS_GAME_OPTIONS">
7257 <value>Game Options</value>
7258 </data>
7259
7260 <data name="IDS_MOB_GRIEFING">
7261 <value>Mob Griefing</value>
7262 </data>
7263
7264 <data name="IDS_KEEP_INVENTORY">
7265 <value>Keep Inventory</value>
7266 </data>
7267
7268 <data name="IDS_MOB_SPAWNING">
7269 <value>Mob Spawning</value>
7270 </data>
7271
7272 <data name="IDS_MOB_LOOT">
7273 <value>Mob Loot</value>
7274 </data>
7275
7276 <data name="IDS_TILE_DROPS">
7277 <value>Tile Drops</value>
7278 </data>
7279
7280 <data name="IDS_NATURAL_REGEN">
7281 <value>Natural Regeneration</value>
7282 </data>
7283
7284 <data name="IDS_DAYLIGHT_CYCLE">
7285 <value>Daylight Cycle</value>
7286 </data>
7287
7288 <data name="IDS_CAN_BUILD_AND_MINE">
7289 <value>Can Build and Mine</value>
7290 </data>
7291
7292 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES">
7293 <value>Can Use Doors and Switches</value>
7294 </data>
7295
7296 <data name="IDS_CAN_OPEN_CONTAINERS">
7297 <value>Can Open Containers</value>
7298 </data>
7299
7300 <data name="IDS_CAN_ATTACK_PLAYERS">
7301 <value>Can Attack Players</value>
7302 </data>
7303
7304 <data name="IDS_CAN_ATTACK_ANIMALS">
7305 <value>Can Attack Animals</value>
7306 </data>
7307
7308 <data name="IDS_MODERATOR">
7309 <value>Moderator</value>
7310 </data>
7311
7312 <data name="IDS_KICK_PLAYER">
7313 <value>Kick Player</value>
7314 </data>
7315
7316 <data name="IDS_CAN_FLY">
7317 <value>Can Fly</value>
7318 </data>
7319
7320 <data name="IDS_DISABLE_EXHAUSTION">
7321 <value>Disable Exhaustion</value>
7322 </data>
7323
7324 <data name="IDS_INVISIBLE">
7325 <value>Invisible</value>
7326 </data>
7327
7328 <data name="IDS_HOST_OPTIONS">
7329 <value>Host Options</value>
7330 </data>
7331
7332 <data name="IDS_PLAYERS_INVITE">
7333 <value>Players/Invite</value>
7334 </data>
7335
7336 <data name="IDS_ONLINE_GAME">
7337 <value>Online Game</value>
7338 </data>
7339
7340 <data name="IDS_INVITE_ONLY">
7341 <value>Invite Only</value>
7342 </data>
7343
7344 <data name="IDS_MORE_OPTIONS">
7345 <value>More Options</value>
7346 </data>
7347
7348 <data name="IDS_LOAD">
7349 <value>Load</value>
7350 </data>
7351
7352 <data name="IDS_DEFAULT_WORLD_NAME">
7353 <value>New World</value>
7354 </data>
7355
7356 <data name="IDS_WORLD_NAME">
7357 <value>World Name</value>
7358 </data>
7359
7360 <data name="IDS_CREATE_NEW_WORLD_SEED">
7361 <value>Seed for the World Generator</value>
7362 </data>
7363
7364 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED">
7365 <value>Leave blank for a random seed</value>
7366 </data>
7367
7368 <data name="IDS_PLAYERS">
7369 <value>Players</value>
7370 </data>
7371
7372 <data name="IDS_JOIN_GAME">
7373 <value>Join Game</value>
7374 </data>
7375
7376 <data name="IDS_START_GAME">
7377 <value>Start Game</value>
7378 </data>
7379
7380 <data name="IDS_NO_GAMES_FOUND">
7381 <value>No Games Found</value>
7382 </data>
7383
7384 <data name="IDS_PLAY_GAME">
7385 <value>Play Game</value>
7386 </data>
7387
7388 <data name="IDS_LEADERBOARDS">
7389 <value>Leaderboards</value>
7390 </data>
7391
7392 <data name="IDS_HELP_AND_OPTIONS">
7393 <value>Help & Options</value>
7394 </data>
7395
7396 <data name="IDS_UNLOCK_FULL_GAME">
7397 <value>Unlock Full Game</value>
7398 </data>
7399
7400 <data name="IDS_RESUME_GAME">
7401 <value>Resume Game</value>
7402 </data>
7403
7404 <data name="IDS_SAVE_GAME">
7405 <value>Save Game</value>
7406 </data>
7407
7408 <data name="IDS_LABEL_DIFFICULTY">
7409 <value>Difficulty:</value>
7410 </data>
7411
7412 <data name="IDS_LABEL_GAME_TYPE">
7413 <value>Game Type:</value>
7414 </data>
7415
7416 <data name="IDS_LABEL_STRUCTURES">
7417 <value>Structures:</value>
7418 </data>
7419
7420 <data name="IDS_LABEL_LEVEL_TYPE">
7421 <value>Level Type:</value>
7422 </data>
7423
7424 <data name="IDS_LABEL_PvP">
7425 <value>PvP:</value>
7426 </data>
7427
7428 <data name="IDS_LABEL_TRUST">
7429 <value>Trust Players:</value>
7430 </data>
7431
7432 <data name="IDS_LABEL_TNT">
7433 <value>TNT:</value>
7434 </data>
7435
7436 <data name="IDS_LABEL_FIRE_SPREADS">
7437 <value>Fire Spreads:</value>
7438 </data>
7439
7440 <data name="IDS_REINSTALL_THEME">
7441 <value>Reinstall Theme</value>
7442 </data>
7443
7444 <data name="IDS_REINSTALL_GAMERPIC_1">
7445 <value>Reinstall Gamerpic 1</value>
7446 </data>
7447
7448 <data name="IDS_REINSTALL_GAMERPIC_2">
7449 <value>Reinstall Gamerpic 2</value>
7450 </data>
7451
7452 <data name="IDS_REINSTALL_AVATAR_ITEM_1">
7453 <value>Reinstall Avatar Item 1</value>
7454 </data>
7455
7456 <data name="IDS_REINSTALL_AVATAR_ITEM_2">
7457 <value>Reinstall Avatar Item 2</value>
7458 </data>
7459
7460 <data name="IDS_REINSTALL_AVATAR_ITEM_3">
7461 <value>Reinstall Avatar Item 3</value>
7462 </data>
7463
7464 <data name="IDS_OPTIONS">
7465 <value>Options</value>
7466 </data>
7467
7468 <data name="IDS_AUDIO">
7469 <value>Audio</value>
7470 </data>
7471
7472 <data name="IDS_CONTROL">
7473 <value>Control</value>
7474 </data>
7475
7476 <data name="IDS_GRAPHICS">
7477 <value>Graphics</value>
7478 </data>
7479
7480 <data name="IDS_USER_INTERFACE">
7481 <value>User Interface</value>
7482 </data>
7483
7484 <data name="IDS_RESET_TO_DEFAULTS">
7485 <value>Reset to Defaults</value>
7486 </data>
7487
7488 <data name="IDS_VIEW_BOBBING">
7489 <value>View Bobbing</value>
7490 </data>
7491
7492 <data name="IDS_HINTS">
7493 <value>Hints</value>
7494 </data>
7495
7496 <data name="IDS_IN_GAME_TOOLTIPS">
7497 <value>In-Game Tooltips</value>
7498 </data>
7499
7500 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN">
7501 <value>2 Player Split-screen Vertical</value>
7502 </data>
7503
7504 <data name="IDS_DONE">
7505 <value>Done</value>
7506 </data>
7507
7508 <data name="IDS_EDIT_SIGN_MESSAGE">
7509 <value>Edit sign message:</value>
7510 </data>
7511
7512 <data name="IDS_SOCIAL_TEXT">
7513 <value>Fill in the details to accompany your screenshot</value>
7514 </data>
7515
7516 <data name="IDS_SOCIAL_LABEL_CAPTION">
7517 <value>Caption</value>
7518 </data>
7519
7520 <data name="IDS_SOCIAL_DEFAULT_CAPTION">
7521 <value>Screenshot from in-game</value>
7522 </data>
7523
7524 <data name="IDS_SOCIAL_LABEL_DESCRIPTION">
7525 <value>Edit sign message:</value>
7526 </data>
7527
7528 <data name="IDS_DEFAULT_TEXTUREPACK">
7529 <value>The classic Minecraft textures, icons and user interface!</value>
7530 </data>
7531
7532 <data name="IDS_UNHIDE_MASHUP_WORLDS">
7533 <value>Show all Mash-up Worlds</value>
7534 </data>
7535
7536 <data name="IDS_POTION_EMPTY">
7537 <value>No Effects</value>
7538 </data>
7539
7540 <data name="IDS_POTION_MOVESPEED">
7541 <value>Speed</value>
7542 </data>
7543
7544 <data name="IDS_POTION_MOVESLOWDOWN">
7545 <value>Slowness</value>
7546 </data>
7547
7548 <data name="IDS_POTION_DIGSPEED">
7549 <value>Haste</value>
7550 </data>
7551
7552 <data name="IDS_POTION_DIGSLOWDOWN">
7553 <value>Mining Fatigue</value>
7554 </data>
7555
7556 <data name="IDS_POTION_DAMAGEBOOST">
7557 <value>Strength</value>
7558 </data>
7559
7560 <data name="IDS_POTION_WEAKNESS">
7561 <value>Weakness</value>
7562 </data>
7563
7564 <data name="IDS_POTION_HEAL">
7565 <value>Instant Health</value>
7566 </data>
7567
7568 <data name="IDS_POTION_HARM">
7569 <value>Instant Damage</value>
7570 </data>
7571
7572 <data name="IDS_POTION_JUMP">
7573 <value>Jump Boost</value>
7574 </data>
7575
7576 <data name="IDS_POTION_CONFUSION">
7577 <value>Nausea</value>
7578 </data>
7579
7580 <data name="IDS_POTION_REGENERATION">
7581 <value>Regeneration</value>
7582 </data>
7583
7584 <data name="IDS_POTION_RESISTANCE">
7585 <value>Resistance</value>
7586 </data>
7587
7588 <data name="IDS_POTION_FIRERESISTANCE">
7589 <value>Fire Resistance</value>
7590 </data>
7591
7592 <data name="IDS_POTION_WATERBREATHING">
7593 <value>Water Breathing</value>
7594 </data>
7595
7596 <data name="IDS_POTION_INVISIBILITY">
7597 <value>Invisibility</value>
7598 </data>
7599
7600 <data name="IDS_POTION_BLINDNESS">
7601 <value>Blindness</value>
7602 </data>
7603
7604 <data name="IDS_POTION_NIGHTVISION">
7605 <value>Night Vision</value>
7606 </data>
7607
7608 <data name="IDS_POTION_HUNGER">
7609 <value>Hunger</value>
7610 </data>
7611
7612 <data name="IDS_POTION_POISON">
7613 <value>Poison</value>
7614 </data>
7615
7616 <data name="IDS_POTION_WITHER">
7617 <value>Wither</value>
7618 </data>
7619
7620 <data name="IDS_POTION_HEALTHBOOST">
7621 <value>Health Boost</value>
7622 </data>
7623
7624 <data name="IDS_POTION_ABSORPTION">
7625 <value>Absorption</value>
7626 </data>
7627
7628 <data name="IDS_POTION_SATURATION">
7629 <value>Saturation</value>
7630 </data>
7631
7632 <data name="IDS_POTION_MOVESPEED_POSTFIX">
7633 <value>of Swiftness</value>
7634 </data>
7635
7636 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX">
7637 <value>of Slowness</value>
7638 </data>
7639
7640 <data name="IDS_POTION_DIGSPEED_POSTFIX">
7641 <value>of Haste</value>
7642 </data>
7643
7644 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX">
7645 <value>of Dullness</value>
7646 </data>
7647
7648 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX">
7649 <value>of Strength</value>
7650 </data>
7651
7652 <data name="IDS_POTION_WEAKNESS_POSTFIX">
7653 <value>of Weakness</value>
7654 </data>
7655
7656 <data name="IDS_POTION_HEAL_POSTFIX">
7657 <value>of Healing</value>
7658 </data>
7659
7660 <data name="IDS_POTION_HARM_POSTFIX">
7661 <value>of Harming</value>
7662 </data>
7663
7664 <data name="IDS_POTION_JUMP_POSTFIX">
7665 <value>of Leaping</value>
7666 </data>
7667
7668 <data name="IDS_POTION_CONFUSION_POSTFIX">
7669 <value>of Nausea</value>
7670 </data>
7671
7672 <data name="IDS_POTION_REGENERATION_POSTFIX">
7673 <value>of Regeneration</value>
7674 </data>
7675
7676 <data name="IDS_POTION_RESISTANCE_POSTFIX">
7677 <value>of Resistance</value>
7678 </data>
7679
7680 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX">
7681 <value>of Fire Resistance</value>
7682 </data>
7683
7684 <data name="IDS_POTION_WATERBREATHING_POSTFIX">
7685 <value>of Water Breathing</value>
7686 </data>
7687
7688 <data name="IDS_POTION_INVISIBILITY_POSTFIX">
7689 <value>of Invisibility</value>
7690 </data>
7691
7692 <data name="IDS_POTION_BLINDNESS_POSTFIX">
7693 <value>of Blindness</value>
7694 </data>
7695
7696 <data name="IDS_POTION_NIGHTVISION_POSTFIX">
7697 <value>of Night Vision</value>
7698 </data>
7699
7700 <data name="IDS_POTION_HUNGER_POSTFIX">
7701 <value>of Hunger</value>
7702 </data>
7703
7704 <data name="IDS_POTION_POISON_POSTFIX">
7705 <value>of Poison</value>
7706 </data>
7707
7708 <data name="IDS_POTION_WITHER_POSTFIX">
7709 <value>of Decay</value>
7710 </data>
7711
7712 <data name="IDS_POTION_HEALTHBOOST_POSTFIX">
7713 <value>of Health Boost</value>
7714 </data>
7715
7716 <data name="IDS_POTION_ABSORPTION_POSTFIX">
7717 <value>of Absorption</value>
7718 </data>
7719
7720 <data name="IDS_POTION_SATURATION_POSTFIX">
7721 <value>of Saturation</value>
7722 </data>
7723
7724 <data name="IDS_POTION_POTENCY_0">
7725 <value/>
7726
7727 </data>
7728
7729 <data name="IDS_POTION_POTENCY_1">
7730 <value>II</value>
7731 </data>
7732
7733 <data name="IDS_POTION_POTENCY_2">
7734 <value>III</value>
7735 </data>
7736
7737 <data name="IDS_POTION_POTENCY_3">
7738 <value>IV</value>
7739 </data>
7740
7741 <data name="IDS_POTION_PREFIX_GRENADE">
7742 <value>Splash </value>
7743 </data>
7744
7745 <data name="IDS_POTION_PREFIX_MUNDANE">
7746 <value>Mundane </value>
7747 </data>
7748
7749 <data name="IDS_POTION_PREFIX_UNINTERESTING">
7750 <value>Uninteresting </value>
7751 </data>
7752
7753 <data name="IDS_POTION_PREFIX_BLAND">
7754 <value>Bland </value>
7755 </data>
7756
7757 <data name="IDS_POTION_PREFIX_CLEAR">
7758 <value>Clear </value>
7759 </data>
7760
7761 <data name="IDS_POTION_PREFIX_MILKY">
7762 <value>Milky </value>
7763 </data>
7764
7765 <data name="IDS_POTION_PREFIX_DIFFUSE">
7766 <value>Diffuse </value>
7767 </data>
7768
7769 <data name="IDS_POTION_PREFIX_ARTLESS">
7770 <value>Artless </value>
7771 </data>
7772
7773 <data name="IDS_POTION_PREFIX_THIN">
7774 <value>Thin </value>
7775 </data>
7776
7777 <data name="IDS_POTION_PREFIX_AWKWARD">
7778 <value>Awkward </value>
7779 </data>
7780
7781 <data name="IDS_POTION_PREFIX_FLAT">
7782 <value>Flat </value>
7783 </data>
7784
7785 <data name="IDS_POTION_PREFIX_BULKY">
7786 <value>Bulky </value>
7787 </data>
7788
7789 <data name="IDS_POTION_PREFIX_BUNGLING">
7790 <value>Bungling </value>
7791 </data>
7792
7793 <data name="IDS_POTION_PREFIX_BUTTERED">
7794 <value>Buttered </value>
7795 </data>
7796
7797 <data name="IDS_POTION_PREFIX_SMOOTH">
7798 <value>Smooth </value>
7799 </data>
7800
7801 <data name="IDS_POTION_PREFIX_SUAVE">
7802 <value>Suave </value>
7803 </data>
7804
7805 <data name="IDS_POTION_PREFIX_DEBONAIR">
7806 <value>Debonair </value>
7807 </data>
7808
7809 <data name="IDS_POTION_PREFIX_THICK">
7810 <value>Thick </value>
7811 </data>
7812
7813 <data name="IDS_POTION_PREFIX_ELEGANT">
7814 <value>Elegant </value>
7815 </data>
7816
7817 <data name="IDS_POTION_PREFIX_FANCY">
7818 <value>Fancy </value>
7819 </data>
7820
7821 <data name="IDS_POTION_PREFIX_CHARMING">
7822 <value>Charming </value>
7823 </data>
7824
7825 <data name="IDS_POTION_PREFIX_DASHING">
7826 <value>Dashing </value>
7827 </data>
7828
7829 <data name="IDS_POTION_PREFIX_REFINED">
7830 <value>Refined </value>
7831 </data>
7832
7833 <data name="IDS_POTION_PREFIX_CORDIAL">
7834 <value>Cordial </value>
7835 </data>
7836
7837 <data name="IDS_POTION_PREFIX_SPARKLING">
7838 <value>Sparkling </value>
7839 </data>
7840
7841 <data name="IDS_POTION_PREFIX_POTENT">
7842 <value>Potent </value>
7843 </data>
7844
7845 <data name="IDS_POTION_PREFIX_FOUL">
7846 <value>Foul </value>
7847 </data>
7848
7849 <data name="IDS_POTION_PREFIX_ODORLESS">
7850 <value>Odorless </value>
7851 </data>
7852
7853 <data name="IDS_POTION_PREFIX_RANK">
7854 <value>Rank </value>
7855 </data>
7856
7857 <data name="IDS_POTION_PREFIX_HARSH">
7858 <value>Harsh </value>
7859 </data>
7860
7861 <data name="IDS_POTION_PREFIX_ACRID">
7862 <value>Acrid </value>
7863 </data>
7864
7865 <data name="IDS_POTION_PREFIX_GROSS">
7866 <value>Gross </value>
7867 </data>
7868
7869 <data name="IDS_POTION_PREFIX_STINKY">
7870 <value>Stinky </value>
7871 </data>
7872
7873 <data name="IDS_POTION_DESC_WATER_BOTTLE">
7874 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value>
7875 </data>
7876
7877 <data name="IDS_POTION_DESC_EMPTY">
7878 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value>
7879 </data>
7880
7881 <data name="IDS_POTION_DESC_MOVESPEED">
7882 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
7883 </data>
7884
7885 <data name="IDS_POTION_DESC_MOVESLOWDOWN">
7886 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
7887 </data>
7888
7889 <data name="IDS_POTION_DESC_DAMAGEBOOST">
7890 <value>Increase the damage caused by affected players and monsters when attacking.</value>
7891 </data>
7892
7893 <data name="IDS_POTION_DESC_WEAKNESS">
7894 <value>Reduces the damage cause by affected players and monsters when attacking.</value>
7895 </data>
7896
7897 <data name="IDS_POTION_DESC_HEAL">
7898 <value>Instantly increases the affected players, animals and monsters health.</value>
7899 </data>
7900
7901 <data name="IDS_POTION_DESC_HARM">
7902 <value>Instantly reduces the affected players, animals and monsters health.</value>
7903 </data>
7904
7905 <data name="IDS_POTION_DESC_REGENERATION">
7906 <value>Restores health to the affected players, animals and monsters over time.</value>
7907 </data>
7908
7909 <data name="IDS_POTION_DESC_FIRERESISTANCE">
7910 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value>
7911 </data>
7912
7913 <data name="IDS_POTION_DESC_POISON">
7914 <value>Reduces health of the affected players, animals and monsters over time.</value>
7915 </data>
7916
7917 <data name="IDS_POTION_EFFECTS_WHENDRANK">
7918 <value>When Applied:</value>
7919 </data>
7920
7921 <data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH">
7922 <value>Horse Jump Strength</value>
7923 </data>
7924
7925 <data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS">
7926 <value>Zombie Reinforcements</value>
7927 </data>
7928
7929 <data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH">
7930 <value>Max Health</value>
7931 </data>
7932
7933 <data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE">
7934 <value>Mob Follow Range</value>
7935 </data>
7936
7937 <data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE">
7938 <value>Knockback Resistance</value>
7939 </data>
7940
7941 <data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED">
7942 <value>Speed</value>
7943 </data>
7944
7945 <data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE">
7946 <value>Attack Damage</value>
7947 </data>
7948
7949 <data name="IDS_ENCHANTMENT_DAMAGE_ALL">
7950 <value>Sharpness</value>
7951 </data>
7952
7953 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD">
7954 <value>Smite</value>
7955 </data>
7956
7957 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS">
7958 <value>Bane of Arthropods</value>
7959 </data>
7960
7961 <data name="IDS_ENCHANTMENT_KNOCKBACK">
7962 <value>Knockback</value>
7963 </data>
7964
7965 <data name="IDS_ENCHANTMENT_FIRE">
7966 <value>Fire Aspect</value>
7967 </data>
7968
7969 <data name="IDS_ENCHANTMENT_PROTECT_ALL">
7970 <value>Protection</value>
7971 </data>
7972
7973 <data name="IDS_ENCHANTMENT_PROTECT_FIRE">
7974 <value>Fire Protection</value>
7975 </data>
7976
7977 <data name="IDS_ENCHANTMENT_PROTECT_FALL">
7978 <value>Feather Falling</value>
7979 </data>
7980
7981 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION">
7982 <value>Blast Protection</value>
7983 </data>
7984
7985 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE">
7986 <value>Projectile Protection</value>
7987 </data>
7988
7989 <data name="IDS_ENCHANTMENT_OXYGEN">
7990 <value>Respiration</value>
7991 </data>
7992
7993 <data name="IDS_ENCHANTMENT_WATER_WORKER">
7994 <value>Aqua Affinity</value>
7995 </data>
7996
7997 <data name="IDS_ENCHANTMENT_DIGGING">
7998 <value>Efficiency</value>
7999 </data>
8000
8001 <data name="IDS_ENCHANTMENT_UNTOUCHING">
8002 <value>Silk Touch</value>
8003 </data>
8004
8005 <data name="IDS_ENCHANTMENT_DURABILITY">
8006 <value>Unbreaking</value>
8007 </data>
8008
8009 <data name="IDS_ENCHANTMENT_LOOT_BONUS">
8010 <value>Looting</value>
8011 </data>
8012
8013 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER">
8014 <value>Fortune</value>
8015 </data>
8016
8017 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE">
8018 <value>Power</value>
8019 </data>
8020
8021 <data name="IDS_ENCHANTMENT_ARROW_FIRE">
8022 <value>Flame</value>
8023 </data>
8024
8025 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK">
8026 <value>Punch</value>
8027 </data>
8028
8029 <data name="IDS_ENCHANTMENT_ARROW_INFINITE">
8030 <value>Infinity</value>
8031 </data>
8032
8033 <data name="IDS_ENCHANTMENT_LEVEL_1">
8034 <value>I</value>
8035 </data>
8036
8037 <data name="IDS_ENCHANTMENT_LEVEL_2">
8038 <value>II</value>
8039 </data>
8040
8041 <data name="IDS_ENCHANTMENT_LEVEL_3">
8042 <value>III</value>
8043 </data>
8044
8045 <data name="IDS_ENCHANTMENT_LEVEL_4">
8046 <value>IV</value>
8047 </data>
8048
8049 <data name="IDS_ENCHANTMENT_LEVEL_5">
8050 <value>V</value>
8051 </data>
8052
8053 <data name="IDS_ENCHANTMENT_LEVEL_6">
8054 <value>VI</value>
8055 </data>
8056
8057 <data name="IDS_ENCHANTMENT_LEVEL_7">
8058 <value>VII</value>
8059 </data>
8060
8061 <data name="IDS_ENCHANTMENT_LEVEL_8">
8062 <value>VIII</value>
8063 </data>
8064
8065 <data name="IDS_ENCHANTMENT_LEVEL_9">
8066 <value>IX</value>
8067 </data>
8068
8069 <data name="IDS_ENCHANTMENT_LEVEL_10">
8070 <value>X</value>
8071 </data>
8072
8073 <data name="IDS_DESC_EMERALDORE">
8074 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value>
8075 </data>
8076
8077 <data name="IDS_DESC_ENDERCHEST">
8078 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value>
8079 </data>
8080
8081 <data name="IDS_DESC_TRIPWIRE_SOURCE">
8082 <value>Is activated when an entity passes through a connected Tripwire.</value>
8083 </data>
8084
8085 <data name="IDS_DESC_TRIPWIRE">
8086 <value>Activates a connected Tripwire Hook when an entity passes through it.</value>
8087 </data>
8088
8089 <data name="IDS_DESC_EMERALDBLOCK">
8090 <value>A compact way of storing Emeralds.</value>
8091 </data>
8092
8093 <data name="IDS_DESC_COBBLESTONE_WALL">
8094 <value>A wall made of Cobblestone.</value>
8095 </data>
8096
8097 <data name="IDS_DESC_ANVIL">
8098 <value>Can be used to repair weapons, tools and armor.</value>
8099 </data>
8100
8101 <data name="IDS_DESC_NETHER_QUARTZ_ORE">
8102 <value>Smelted in a furnace to produce Nether Quartz.</value>
8103 </data>
8104
8105 <data name="IDS_DESC_QUARTZ_BLOCK">
8106 <value>Used as a decoration.</value>
8107 </data>
8108
8109 <data name="IDS_DESC_EMERALD">
8110 <value>Can be traded with villagers.</value>
8111 </data>
8112
8113 <data name="IDS_DESC_FLOWERPOT">
8114 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value>
8115 </data>
8116
8117 <data name="IDS_DESC_CARROTS">
8118 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value>
8119 </data>
8120
8121 <data name="IDS_DESC_POTATO">
8122 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value>
8123 </data>
8124
8125 <data name="IDS_DESC_POTATO_BAKED">
8126 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value>
8127 </data>
8128
8129 <data name="IDS_DESC_POTATO_POISONOUS">
8130 <value>Restores 1{*ICON_SHANK_01*}. Eating this can cause you to become poisoned.</value>
8131 </data>
8132
8133 <data name="IDS_DESC_CARROT_GOLDEN">
8134 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value>
8135 </data>
8136
8137 <data name="IDS_DESC_CARROT_ON_A_STICK">
8138 <value>Used to control a saddled pig when riding on it.</value>
8139 </data>
8140
8141 <data name="IDS_DESC_PUMPKIN_PIE">
8142 <value>Restores 4{*ICON_SHANK_01*}.</value>
8143 </data>
8144
8145 <data name="IDS_DESC_ENCHANTED_BOOK">
8146 <value>Used with an Anvil to enchant weapons, tools or armor.</value>
8147 </data>
8148
8149 <data name="IDS_DESC_NETHER_QUARTZ">
8150 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value>
8151 </data>
8152
8153 <data name="IDS_DESC_CARPET">
8154 <value>Crafted from Wool. Used as a decoration.</value>
8155 </data>
8156
8157 <data name="IDS_ITEM_EMERALD">
8158 <value>Emerald</value>
8159 </data>
8160
8161 <data name="IDS_FLOWERPOT">
8162 <value>Flower Pot</value>
8163 </data>
8164
8165 <data name="IDS_CARROTS">
8166 <value>Carrot</value>
8167 </data>
8168
8169 <data name="IDS_POTATO">
8170 <value>Potato</value>
8171 </data>
8172
8173 <data name="IDS_ITEM_POTATO_BAKED">
8174 <value>Baked Potato</value>
8175 </data>
8176
8177 <data name="IDS_ITEM_POTATO_POISONOUS">
8178 <value>Poisonous Potato</value>
8179 </data>
8180
8181 <data name="IDS_ITEM_CARROT_GOLDEN">
8182 <value>Golden Carrot</value>
8183 </data>
8184
8185 <data name="IDS_ITEM_CARROT_ON_A_STICK">
8186 <value>Carrot on a Stick</value>
8187 </data>
8188
8189 <data name="IDS_ITEM_PUMPKIN_PIE">
8190 <value>Pumpkin Pie</value>
8191 </data>
8192
8193 <data name="IDS_ITEM_ENCHANTED_BOOK">
8194 <value>Enchanted Book</value>
8195 </data>
8196
8197 <data name="IDS_ITEM_NETHER_QUARTZ">
8198 <value>Nether Quartz</value>
8199 </data>
8200
8201 <data name="IDS_TILE_EMERALDORE">
8202 <value>Emerald Ore</value>
8203 </data>
8204
8205 <data name="IDS_TILE_ENDERCHEST">
8206 <value>Ender Chest</value>
8207 </data>
8208
8209 <data name="IDS_TILE_TRIPWIRE_SOURCE">
8210 <value>Tripwire Hook</value>
8211 </data>
8212
8213 <data name="IDS_TILE_TRIPWIRE">
8214 <value>Tripwire</value>
8215 </data>
8216
8217 <data name="IDS_TILE_EMERALDBLOCK">
8218 <value>Block of Emerald</value>
8219 </data>
8220
8221 <data name="IDS_TILE_COBBLESTONE_WALL">
8222 <value>Cobblestone Wall</value>
8223 </data>
8224
8225 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY">
8226 <value>Mossy Cobblestone Wall</value>
8227 </data>
8228
8229 <data name="IDS_TILE_FLOWERPOT">
8230 <value>Flower Pot</value>
8231 </data>
8232
8233 <data name="IDS_TILE_CARROTS">
8234 <value>Carrots</value>
8235 </data>
8236
8237 <data name="IDS_TILE_POTATOES">
8238 <value>Potatoes</value>
8239 </data>
8240
8241 <data name="IDS_TILE_ANVIL">
8242 <value>Anvil</value>
8243 </data>
8244
8245 <data name="IDS_TILE_ANVIL_INTACT">
8246 <value>Anvil</value>
8247 </data>
8248
8249 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED">
8250 <value>Slightly Damaged Anvil</value>
8251 </data>
8252
8253 <data name="IDS_TILE_ANVIL_VERYDAMAGED">
8254 <value>Very Damaged Anvil</value>
8255 </data>
8256
8257 <data name="IDS_TILE_NETHER_QUARTZ">
8258 <value>Nether Quartz Ore</value>
8259 </data>
8260
8261 <data name="IDS_TILE_QUARTZ_BLOCK">
8262 <value>Block of Quartz</value>
8263 </data>
8264
8265 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED">
8266 <value>Chiseled Quartz Block</value>
8267 </data>
8268
8269 <data name="IDS_TILE_QUARTZ_BLOCK_LINES">
8270 <value>Pillar Quartz Block</value>
8271 </data>
8272
8273 <data name="IDS_TILE_STAIRS_QUARTZ">
8274 <value>Quartz Stairs</value>
8275 </data>
8276
8277 <data name="IDS_TILE_CARPET">
8278 <value>Carpet</value>
8279 </data>
8280
8281 <data name="IDS_TILE_CARPET_BLACK">
8282 <value>Black Carpet</value>
8283 </data>
8284
8285 <data name="IDS_TILE_CARPET_RED">
8286 <value>Red Carpet</value>
8287 </data>
8288
8289 <data name="IDS_TILE_CARPET_GREEN">
8290 <value>Green Carpet</value>
8291 </data>
8292
8293 <data name="IDS_TILE_CARPET_BROWN">
8294 <value>Brown Carpet</value>
8295 </data>
8296
8297 <data name="IDS_TILE_CARPET_BLUE">
8298 <value>Blue Carpet</value>
8299 </data>
8300
8301 <data name="IDS_TILE_CARPET_PURPLE">
8302 <value>Purple Carpet</value>
8303 </data>
8304
8305 <data name="IDS_TILE_CARPET_CYAN">
8306 <value>Cyan Carpet</value>
8307 </data>
8308
8309 <data name="IDS_TILE_CARPET_SILVER">
8310 <value>Light Gray Carpet</value>
8311 </data>
8312
8313 <data name="IDS_TILE_CARPET_GRAY">
8314 <value>Gray Carpet</value>
8315 </data>
8316
8317 <data name="IDS_TILE_CARPET_PINK">
8318 <value>Pink Carpet</value>
8319 </data>
8320
8321 <data name="IDS_TILE_CARPET_LIME">
8322 <value>Lime Carpet</value>
8323 </data>
8324
8325 <data name="IDS_TILE_CARPET_YELLOW">
8326 <value>Yellow Carpet</value>
8327 </data>
8328
8329 <data name="IDS_TILE_CARPET_LIGHT_BLUE">
8330 <value>Light Blue Carpet</value>
8331 </data>
8332
8333 <data name="IDS_TILE_CARPET_MAGENTA">
8334 <value>Magenta Carpet</value>
8335 </data>
8336
8337 <data name="IDS_TILE_CARPET_ORANGE">
8338 <value>Orange Carpet</value>
8339 </data>
8340
8341 <data name="IDS_TILE_CARPET_WHITE">
8342 <value>White Carpet</value>
8343 </data>
8344
8345 <data name="IDS_TILE_SANDSTONE_CHISELED">
8346 <value>Chiseled Sandstone</value>
8347 </data>
8348
8349 <data name="IDS_TILE_SANDSTONE_SMOOTH">
8350 <value>Smooth Sandstone</value>
8351 </data>
8352
8353 <data name="IDS_DEATH_THORNS">
8354 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value>
8355 </data>
8356
8357 <data name="IDS_DEATH_FALLING_ANVIL">
8358 <value>{*PLAYER*} was squashed by a falling Anvil.</value>
8359 </data>
8360
8361 <data name="IDS_DEATH_FALLING_TILE">
8362 <value>{*PLAYER*} was squashed by a falling block.</value>
8363 </data>
8364
8365 <data name="IDS_COMMAND_TELEPORT_SUCCESS">
8366 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value>
8367 </data>
8368
8369 <data name="IDS_COMMAND_TELEPORT_ME">
8370 <value>{*PLAYER*} teleported you to their position</value>
8371 </data>
8372
8373 <data name="IDS_COMMAND_TELEPORT_TO_ME">
8374 <value>{*PLAYER*} teleported to you</value>
8375 </data>
8376
8377 <data name="IDS_ENCHANTMENT_THORNS">
8378 <value>Thorns</value>
8379 </data>
8380
8381 <data name="IDS_TILE_STONESLAB_QUARTZ">
8382 <value>Quartz Slab</value>
8383 </data>
8384
8385 <data name="IDS_POTION_DESC_NIGHTVISION">
8386 <value>Makes dark areas appear as if in daylight, even under water.</value>
8387 </data>
8388
8389 <data name="IDS_POTION_DESC_INVISIBILITY">
8390 <value>Makes affected players, animals and monsters invisible.</value>
8391 </data>
8392
8393 <data name="IDS_REPAIR_AND_NAME">
8394 <value>Repair & Name</value>
8395 </data>
8396
8397 <data name="IDS_REPAIR_COST">
8398 <value>Enchantment Cost: %d</value>
8399 </data>
8400
8401 <data name="IDS_REPAIR_EXPENSIVE">
8402 <value>Too Expensive!</value>
8403 </data>
8404
8405 <data name="IDS_TITLE_RENAME">
8406 <value>Rename</value>
8407 </data>
8408
8409 <data name="IDS_YOU_HAVE">
8410 <value>You have:</value>
8411 </data>
8412
8413 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE">
8414 <value>Required Items For Trade</value>
8415 </data>
8416
8417 <data name="IDS_VILLAGER_OFFERS_ITEM">
8418 <value>{*VILLAGER_TYPE*} offers %s</value>
8419 </data>
8420
8421 <data name="IDS_TOOLTIPS_REPAIR">
8422 <value>Repair</value>
8423 </data>
8424
8425 <data name="IDS_TOOLTIPS_TRADE">
8426 <value>Trade</value>
8427 </data>
8428
8429 <data name="IDS_TOOLTIPS_DYECOLLAR">
8430 <value>Dye collar</value>
8431 </data>
8432
8433 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW">
8434 <value>
8435 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels.
8436 </value>
8437 </data>
8438
8439 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW">
8440 <value>
8441 {*B*}
8442 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*}
8443 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface.
8444 </value>
8445 </data>
8446
8447 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START">
8448 <value>
8449 To begin working on an item, place it in the first input slot.
8450 </value>
8451 </data>
8452
8453 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR">
8454 <value>
8455 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot.
8456 </value>
8457 </data>
8458
8459 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE">
8460 <value>
8461 Alternatively, a second identical item can be placed into the second slot to combine the two items.
8462 </value>
8463 </data>
8464
8465 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT">
8466 <value>
8467 To enchant items on the Anvil, place an Enchanted Book in the second input slot.
8468 </value>
8469 </data>
8470
8471 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST">
8472 <value>
8473 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed.
8474 </value>
8475 </data>
8476
8477 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING">
8478 <value>
8479 It is possible to rename the item by editing the name shown in the textbox.
8480 </value>
8481 </data>
8482
8483 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH">
8484 <value>
8485 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount.
8486 </value>
8487 </data>
8488
8489 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW">
8490 <value>
8491 In this area there is an Anvil and a Chest containing tools and weapons to work on.
8492 </value>
8493 </data>
8494
8495 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW">
8496 <value>
8497 {*B*}
8498 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*}
8499 Press{*CONTROLLER_VK_B*} if you already know about the Anvil.
8500 </value>
8501 </data>
8502
8503 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY">
8504 <value>
8505 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books.
8506 </value>
8507 </data>
8508
8509 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS">
8510 <value>
8511 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table.
8512 </value>
8513 </data>
8514
8515 <data name="IDS_TUTORIAL_TASK_ANVIL_COST">
8516 <value>
8517 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil.
8518 </value>
8519 </data>
8520
8521 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2">
8522 <value>
8523 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair.
8524 </value>
8525 </data>
8526
8527 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING">
8528 <value>
8529 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost.
8530 </value>
8531 </data>
8532
8533 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS">
8534 <value>
8535 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with.
8536 </value>
8537 </data>
8538
8539 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW">
8540 <value>
8541 This is the trading interface which displays trades that can be made with a villager.
8542 </value>
8543 </data>
8544
8545 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW">
8546 <value>
8547 {*B*}
8548 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*}
8549 Press{*CONTROLLER_VK_B*} if you already know the trading interface.
8550 </value>
8551 </data>
8552
8553 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START">
8554 <value>
8555 All trades that the villager is willing to make at the moment are displayed along the top.
8556 </value>
8557 </data>
8558
8559 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE">
8560 <value>
8561 Trades will appear red and be unavailable if you do not have the required items.
8562 </value>
8563 </data>
8564
8565 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS">
8566 <value>
8567 The amount and type of items you are giving to the villager are shown in the two boxes on the left.
8568 </value>
8569 </data>
8570
8571 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY">
8572 <value>
8573 You can see the total number of the items required for the trade in the two boxes on the left.
8574 </value>
8575 </data>
8576
8577 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE">
8578 <value>
8579 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer.
8580 </value>
8581 </data>
8582
8583 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW">
8584 <value>
8585 In this area there is a villager and a Chest containing Paper to purchase items.
8586 </value>
8587 </data>
8588
8589 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW">
8590 <value>
8591 {*B*}
8592 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*}
8593 Press{*CONTROLLER_VK_B*} if you already know about trading.
8594 </value>
8595 </data>
8596
8597 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY">
8598 <value>
8599 Players can trade items from their inventory with villagers.
8600 </value>
8601 </data>
8602
8603 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES">
8604 <value>
8605 The trades a villager is likely to offer depends on their profession.
8606 </value>
8607 </data>
8608
8609 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES">
8610 <value>
8611 Performing a mix of trades will randomly add to or update the villager's available trades.
8612 </value>
8613 </data>
8614
8615 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES">
8616 <value>
8617 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade.
8618 </value>
8619 </data>
8620
8621 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS">
8622 <value>
8623 Take some Paper from the Chest and try trading with the villager here.
8624 </value>
8625 </data>
8626
8627 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW">
8628 <value>
8629 In this area there are two Ender Chests.
8630 </value>
8631 </data>
8632
8633 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW">
8634 <value>
8635 {*B*}
8636 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*}
8637 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests.
8638 </value>
8639 </data>
8640
8641 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY">
8642 <value>
8643 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest.
8644 </value>
8645 </data>
8646
8647 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS">
8648 <value>
8649 However, the contents of the Ender Chests are different for each player.
8650 </value>
8651 </data>
8652
8653 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION">
8654 <value>
8655 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest.
8656 </value>
8657 </data>
8658
8659 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE">
8660 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value>
8661 </data>
8662
8663 <data name="IDS_ENABLE_TELEPORT">
8664 <value>Can Teleport</value>
8665 </data>
8666
8667 <data name="IDS_TELEPORT">
8668 <value>Teleport</value>
8669 </data>
8670
8671 <data name="IDS_TELEPORT_TO_PLAYER">
8672 <value>Teleport To Player</value>
8673 </data>
8674
8675 <data name="IDS_TELEPORT_TO_ME">
8676 <value>Teleport To Me</value>
8677 </data>
8678
8679 <data name="IDS_CAN_DISABLE_EXHAUSTION">
8680 <value>Can Disable Exhaustion</value>
8681 </data>
8682
8683 <data name="IDS_CAN_INVISIBLE">
8684 <value>Can Become Invisible</value>
8685 </data>
8686
8687 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON">
8688 <value>You can now enable invisibility</value>
8689 </data>
8690
8691 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF">
8692 <value>You can no longer enable invisibility</value>
8693 </data>
8694
8695 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON">
8696 <value>You can now enable flying</value>
8697 </data>
8698
8699 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF">
8700 <value>You can no longer enable flying</value>
8701 </data>
8702
8703 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON">
8704 <value>You can now disable exhaustion</value>
8705 </data>
8706
8707 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF">
8708 <value>You can no longer disable exhaustion</value>
8709 </data>
8710
8711 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON">
8712 <value>You can now teleport</value>
8713 </data>
8714
8715 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF">
8716 <value>You can no longer teleport</value>
8717 </data>
8718
8719 <data name="IDS_HOW_TO_PLAY_ANVIL">
8720 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*}
8721Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*}
8722All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*}
8723An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*}
8724Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*}
8725Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*}
8726There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*}
8727 </value>
8728 </data>
8729
8730 <data name="IDS_HOW_TO_PLAY_TRADING">
8731 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*}
8732It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*}
8733You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*}
8734Trades usually involve buying or selling a number of items for emeralds.{*B*}
8735If you do not have the items required for a trade, the items are shown in red.{*B*}
8736 </value>
8737 </data>
8738
8739 <data name="IDS_HOW_TO_PLAY_ENDERCHEST">
8740 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*}
8741All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world.
8742 </value>
8743 </data>
8744
8745 <data name="IDS_VILLAGER_FARMER">
8746 <value>Farmer</value>
8747 </data>
8748
8749 <data name="IDS_VILLAGER_LIBRARIAN">
8750 <value>Librarian</value>
8751 </data>
8752
8753 <data name="IDS_VILLAGER_PRIEST">
8754 <value>Priest</value>
8755 </data>
8756
8757 <data name="IDS_VILLAGER_SMITH">
8758 <value>Blacksmith</value>
8759 </data>
8760
8761 <data name="IDS_VILLAGER_BUTCHER">
8762 <value>Butcher</value>
8763 </data>
8764
8765 <data name="IDS_DESC_VILLAGER">
8766 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value>
8767 </data>
8768
8769 <data name="IDS_CHEST_LARGE">
8770 <value>Large Chest</value>
8771 </data>
8772
8773 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS">
8774 <value>
8775 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item.
8776 </value>
8777 </data>
8778
8779 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE">
8780 <value>
8781 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them.
8782 </value>
8783 </data>
8784
8785 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR">
8786 <value>
8787 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it.
8788 </value>
8789 </data>
8790
8791 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES">
8792 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value>
8793 </data>
8794
8795 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS">
8796 <value>
8797 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick.
8798 </value>
8799 </data>
8800
8801 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING">
8802 <value>
8803 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail.
8804 </value>
8805 </data>
8806
8807 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN">
8808 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value>
8809 </data>
8810
8811 <data name="IDS_TOOLTIPS_CURE">
8812 <value>Cure</value>
8813 </data>
8814</root>