the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 8814 lines 272 kB view raw
1<root> 2 <data name="IDS_TIPS_GAMETIP_NEWDLC"> 3 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value> 4 </data> 5 6 <data name="IDS_TIPS_GAMETIP_SKINPACKS"> 7 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value> 8 </data> 9 10 <data name="IDS_TIPS_GAMETIP_2"> 11 <value>Alter the gamma settings to make the game brighter or darker.</value> 12 </data> 13 14 <data name="IDS_TIPS_GAMETIP_3"> 15 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value> 16 </data> 17 18 <data name="IDS_TIPS_GAMETIP_4"> 19 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value> 20 </data> 21 22 <data name="IDS_TIPS_GAMETIP_5"> 23 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value> 24 </data> 25 26 <data name="IDS_TIPS_GAMETIP_6"> 27 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value> 28 </data> 29 30 <data name="IDS_TIPS_GAMETIP_7"> 31 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value> 32 </data> 33 34 <data name="IDS_TIPS_GAMETIP_8"> 35 <value>Harvest leather from cows, and use it to make armor.</value> 36 </data> 37 38 <data name="IDS_TIPS_GAMETIP_9"> 39 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value> 40 </data> 41 42 <data name="IDS_TIPS_GAMETIP_10"> 43 <value>Use a hoe to prepare areas of ground for planting.</value> 44 </data> 45 46 <data name="IDS_TIPS_GAMETIP_11"> 47 <value>Spiders won't attack you during the day - unless you attack them.</value> 48 </data> 49 50 <data name="IDS_TIPS_GAMETIP_12"> 51 <value>Digging soil or sand with a spade is faster than with your hand!</value> 52 </data> 53 54 <data name="IDS_TIPS_GAMETIP_13"> 55 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value> 56 </data> 57 58 <data name="IDS_TIPS_GAMETIP_14"> 59 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value> 60 </data> 61 62 <data name="IDS_TIPS_GAMETIP_15"> 63 <value>Get to destinations faster with a minecart and rail!</value> 64 </data> 65 66 <data name="IDS_TIPS_GAMETIP_16"> 67 <value>Plant some saplings and they'll grow into trees.</value> 68 </data> 69 70 <data name="IDS_TIPS_GAMETIP_17"> 71 <value>Pigmen won't attack you, unless you attack them.</value> 72 </data> 73 74 <data name="IDS_TIPS_GAMETIP_18"> 75 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value> 76 </data> 77 78 <data name="IDS_TIPS_GAMETIP_19"> 79 <value>Hit those fireballs back at the Ghast!</value> 80 </data> 81 82 <data name="IDS_TIPS_GAMETIP_20"> 83 <value>Building a portal will allow you to travel to another dimension - The Nether.</value> 84 </data> 85 86 <data name="IDS_TIPS_GAMETIP_21"> 87 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value> 88 </data> 89 90 <data name="IDS_TIPS_GAMETIP_22"> 91 <value>Use the right tool for the job!</value> 92 </data> 93 94 <data name="IDS_TIPS_GAMETIP_23"> 95 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value> 96 </data> 97 98 <data name="IDS_TIPS_GAMETIP_24"> 99 <value>Digging straight down or straight up is not a great idea.</value> 100 </data> 101 102 <data name="IDS_TIPS_GAMETIP_25"> 103 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value> 104 </data> 105 106 <data name="IDS_TIPS_GAMETIP_26"> 107 <value>Creepers explode when they get close to you!</value> 108 </data> 109 110 <data name="IDS_TIPS_GAMETIP_27"> 111 <value>Obsidian is created when water hits a lava source block.</value> 112 </data> 113 114 <data name="IDS_TIPS_GAMETIP_28"> 115 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value> 116 </data> 117 118 <data name="IDS_TIPS_GAMETIP_29"> 119 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value> 120 </data> 121 122 <data name="IDS_TIPS_GAMETIP_30"> 123 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value> 124 </data> 125 126 <data name="IDS_TIPS_GAMETIP_31"> 127 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value> 128 </data> 129 130 <data name="IDS_TIPS_GAMETIP_32"> 131 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value> 132 </data> 133 134 <data name="IDS_TIPS_GAMETIP_33"> 135 <value>The instrument played by a note block depends on the material beneath it.</value> 136 </data> 137 138 <data name="IDS_TIPS_GAMETIP_34"> 139 <value>Zombies and Skeletons can survive daylight if they are in water.</value> 140 </data> 141 142 <data name="IDS_TIPS_GAMETIP_35"> 143 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value> 144 </data> 145 146 <data name="IDS_TIPS_GAMETIP_36"> 147 <value>Wolves cannot enter the Nether.</value> 148 </data> 149 150 <data name="IDS_TIPS_GAMETIP_37"> 151 <value>Wolves won't attack Creepers.</value> 152 </data> 153 154 <data name="IDS_TIPS_GAMETIP_38"> 155 <value>Chickens lay an egg every 5 to 10 minutes.</value> 156 </data> 157 158 <data name="IDS_TIPS_GAMETIP_39"> 159 <value>Obsidian can only be mined with a diamond pickaxe.</value> 160 </data> 161 162 <data name="IDS_TIPS_GAMETIP_40"> 163 <value>Creepers are the easiest obtainable source of gunpowder.</value> 164 </data> 165 166 <data name="IDS_TIPS_GAMETIP_41"> 167 <value>Placing two chests side by side will make one large chest.</value> 168 </data> 169 170 <data name="IDS_TIPS_GAMETIP_42"> 171 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value> 172 </data> 173 174 <data name="IDS_TIPS_GAMETIP_43"> 175 <value>Cook cactus in a furnace to get green dye.</value> 176 </data> 177 178 <data name="IDS_TIPS_GAMETIP_46"> 179 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value> 180 </data> 181 182 <data name="IDS_TIPS_GAMETIP_47"> 183 <value>Stackable fences are in the game now!</value> 184 </data> 185 186 <data name="IDS_TIPS_GAMETIP_49"> 187 <value>Some animals will follow you if you have wheat in your hand.</value> 188 </data> 189 190 <data name="IDS_TIPS_GAMETIP_50"> 191 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value> 192 </data> 193 194 <data name="IDS_TIPS_TRIVIA_1"> 195 <value>Music by C418!</value> 196 </data> 197 198 <data name="IDS_TIPS_TRIVIA_2"> 199 <value>Notch has over a million followers on twitter!</value> 200 </data> 201 202 <data name="IDS_TIPS_TRIVIA_3"> 203 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value> 204 </data> 205 206 <data name="IDS_TIPS_TRIVIA_5"> 207 <value>There will be an update to this game eventually!</value> 208 </data> 209 210 <data name="IDS_TIPS_TRIVIA_6"> 211 <value>Who is Notch?</value> 212 </data> 213 214 <data name="IDS_TIPS_TRIVIA_7"> 215 <value>Mojang has more awards than staff!</value> 216 </data> 217 218 <data name="IDS_TIPS_TRIVIA_8"> 219 <value>Some famous people play Minecraft!</value> 220 </data> 221 222 <data name="IDS_TIPS_TRIVIA_9"> 223 <value>deadmau5 likes Minecraft!</value> 224 </data> 225 226 <data name="IDS_TIPS_TRIVIA_10"> 227 <value>Do not look directly at the bugs.</value> 228 </data> 229 230 <data name="IDS_TIPS_TRIVIA_11"> 231 <value>Creepers were born from a coding bug.</value> 232 </data> 233 234 <data name="IDS_TIPS_TRIVIA_12"> 235 <value>Is it a chicken or is it a duck?</value> 236 </data> 237 238 <data name="IDS_TIPS_TRIVIA_13"> 239 <value>Were you at Minecon?</value> 240 </data> 241 242 <data name="IDS_TIPS_TRIVIA_14"> 243 <value>No-one at Mojang has ever seen junkboy's face.</value> 244 </data> 245 246 <data name="IDS_TIPS_TRIVIA_15"> 247 <value>Did you know there's a Minecraft Wiki?</value> 248 </data> 249 250 <data name="IDS_TIPS_TRIVIA_16"> 251 <value>Mojang's new office is cool!</value> 252 </data> 253 254 <data name="IDS_TIPS_TRIVIA_18"> 255 <value>Minecon 2013 was in Orlando, Florida, USA!</value> 256 </data> 257 258 <data name="IDS_TIPS_TRIVIA_19"> 259 <value>.party() was excellent!</value> 260 </data> 261 262 <data name="IDS_TIPS_TRIVIA_20"> 263 <value>Always assume rumors are false, rather than assuming they're true!</value> 264 </data> 265 266 <data name="IDS_HOW_TO_PLAY_BASICS"> 267 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*} 268Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*} 269Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*} 270Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*} 271Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*} 272Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*} 273Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*} 274If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value> 275 </data> 276 277 <data name="IDS_HOW_TO_PLAY_HUD"> 278 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*} 279The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*} 280The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*} 281It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value> 282 </data> 283 284 <data name="IDS_HOW_TO_PLAY_INVENTORY"> 285 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*} 286Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*} 287This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*} 288Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*} 289Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*} 290If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*} 291It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye. 292 </value> 293 </data> 294 295 <data name="IDS_HOW_TO_PLAY_CHEST"> 296 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*} 297Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*} 298Use the pointer to move items between your inventory and the chest.{*B*}{*B*} 299Items in the chest will be stored there for you to swap back into your inventory again later. 300 </value> 301 </data> 302 303 <data name="IDS_HOW_TO_PLAY_LARGECHEST"> 304 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*} 305Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*} 306It is used in the same way as a normal chest. 307 </value> 308 </data> 309 310 <data name="IDS_HOW_TO_PLAY_CRAFTING"> 311 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*} 312In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*} 313Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*} 314The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 315 </value> 316 </data> 317 318 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE"> 319 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*} 320You can craft larger items using a Crafting Table.{*B*}{*B*} 321Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 322Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft. 323 </value> 324 </data> 325 326 <data name="IDS_HOW_TO_PLAY_FURNACE"> 327 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*} 328A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*} 329Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 330You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*} 331When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*} 332If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. 333 </value> 334 </data> 335 336 <data name="IDS_HOW_TO_PLAY_DISPENSER"> 337 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*} 338A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*} 339To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*} 340Now when you use the switch, the dispenser will shoot out an item. 341 </value> 342 </data> 343 344 <data name="IDS_HOW_TO_PLAY_BREWING"> 345 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*} 346Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*} 347A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*} 348Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*} 349Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*} 350You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*} 351 352The source ingredients for potions are :-{*B*}{*B*} 353* {*T2*}Nether Wart{*ETW*}{*B*} 354* {*T2*}Spider Eye{*ETW*}{*B*} 355* {*T2*}Sugar{*ETW*}{*B*} 356* {*T2*}Ghast Tear{*ETW*}{*B*} 357* {*T2*}Blaze Powder{*ETW*}{*B*} 358* {*T2*}Magma Cream{*ETW*}{*B*} 359* {*T2*}Glistering Melon{*ETW*}{*B*} 360* {*T2*}Redstone Dust{*ETW*}{*B*} 361* {*T2*}Glowstone Dust{*ETW*}{*B*} 362* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*} 363 364You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make. 365 </value> 366 </data> 367 368 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"> 369 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*} 370The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*} 371When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} 372If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*} 373The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*} 374If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*} 375All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*} 376Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*} 377</value> 378 </data> 379 380 <data name="IDS_HOW_TO_PLAY_FARMANIMALS"> 381 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*} 382If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them. 383</value> 384 </data> 385 386 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS"> 387 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*} 388The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*} 389To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*} 390Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*} 391When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*} 392After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*} 393There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value> 394 </data> 395 396 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL"> 397 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*} 398A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*} 399A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*} 400Examples of portal construction are shown in the picture to the right. 401 </value> 402 </data> 403 404 <data name="IDS_HOW_TO_PLAY_BANLIST"> 405 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*} 406If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. 407If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. 408When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value> 409 </data> 410 411 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"> 412 <value>{*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*} 413 414{*T1*}Game Options{*ETW*}{*B*} 415When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*} 416 417 {*T2*}Player vs Player{*ETW*}{*B*} 418 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*} 419 420 {*T2*}Trust Players{*ETW*}{*B*} 421 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*} 422 423 {*T2*}Fire Spreads{*ETW*}{*B*} 424 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*} 425 426 {*T2*}TNT Explodes{*ETW*}{*B*} 427 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*} 428 429 {*T2*}Host Privileges{*ETW*}{*B*} 430 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} 431 432 {*T2*}Daylight Cycle{*ETW*}{*B*} 433 When disabled, the time of day will not change.{*B*}{*B*} 434 435 {*T2*}Keep Inventory{*ETW*}{*B*} 436 When enabled, players will keep their inventory when they die.{*B*}{*B*} 437 438 {*T2*}Mob Spawning{*ETW*}{*B*} 439 When disabled, mobs will not spawn naturally.{*B*}{*B*} 440 441 {*T2*}Mob Griefing{*ETW*}{*B*} 442 When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.{*B*}{*B*} 443 444 {*T2*}Mob Loot{*ETW*}{*B*} 445 When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).{*B*}{*B*} 446 447 {*T2*}Tile Drops{*ETW*}{*B*} 448 When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).{*B*}{*B*} 449 450 {*T2*}Natural Regeneration{*ETW*}{*B*} 451 When disabled, players will not regenerate health naturally.{*B*}{*B*} 452 453{*T1*}World Generation Options{*ETW*}{*B*} 454When creating a new world there are some additional options.{*B*}{*B*} 455 456 {*T2*}Generate Structures{*ETW*}{*B*} 457 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*} 458 459 {*T2*}Superflat World{*ETW*}{*B*} 460 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*} 461 462 {*T2*}Bonus Chest{*ETW*}{*B*} 463 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*} 464 465 {*T2*}Reset Nether{*ETW*}{*B*} 466 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*} 467 468 {*T1*}In-Game Options{*ETW*}{*B*} 469 While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*} 470 471 {*T2*}Host Options{*ETW*}{*B*} 472 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 473 474{*T1*}Player Options{*ETW*}{*B*} 475To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 476 477 {*T2*}Can Build And Mine{*ETW*}{*B*} 478 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*} 479 480 {*T2*}Can Use Doors and Switches{*ETW*}{*B*} 481 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*} 482 483 {*T2*}Can Open Containers{*ETW*}{*B*} 484 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*} 485 486 {*T2*}Can Attack Players{*ETW*}{*B*} 487 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*} 488 489 {*T2*}Can Attack Animals{*ETW*}{*B*} 490 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*} 491 492 {*T2*}Moderator{*ETW*}{*B*} 493 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 494 495 {*T2*}Kick Player{*ETW*}{*B*} 496 {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} 497 498{*T1*}Host Player Options{*ETW*}{*B*} 499If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 500 501 {*T2*}Can Fly{*ETW*}{*B*} 502 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} 503 504 {*T2*}Disable Exhaustion{*ETW*}{*B*} 505 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} 506 507 {*T2*}Invisible{*ETW*}{*B*} 508 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} 509 510 {*T2*}Can Teleport{*ETW*}{*B*} 511 This allows the player to move players or themselves to other players in the world. 512</value> 513 </data> 514 515 <data name="IDS_HOW_TO_PLAY_NEXT"> 516 <value>Next Page</value> 517 </data> 518 519 <data name="IDS_HOW_TO_PLAY_PREV"> 520 <value>Previous Page</value> 521 </data> 522 523 <data name="IDS_HOW_TO_PLAY_MENU_BASICS"> 524 <value>Basics</value> 525 </data> 526 527 <data name="IDS_HOW_TO_PLAY_MENU_HUD"> 528 <value>HUD</value> 529 </data> 530 531 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY"> 532 <value>Inventory</value> 533 </data> 534 535 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS"> 536 <value>Chests</value> 537 </data> 538 539 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"> 540 <value>Crafting</value> 541 </data> 542 543 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE"> 544 <value>Furnace</value> 545 </data> 546 547 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER"> 548 <value>Dispenser</value> 549 </data> 550 551 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"> 552 <value>Farming Animals</value> 553 </data> 554 555 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"> 556 <value>Breeding Animals</value> 557 </data> 558 559 <data name="IDS_HOW_TO_PLAY_MENU_BREWING"> 560 <value>Brewing</value> 561 </data> 562 563 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"> 564 <value>Enchantment</value> 565 </data> 566 567 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"> 568 <value>Nether Portal</value> 569 </data> 570 571 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"> 572 <value>Multiplayer</value> 573 </data> 574 575 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"> 576 <value>Sharing Screenshots</value> 577 </data> 578 579 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST"> 580 <value>Banning Levels</value> 581 </data> 582 583 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE"> 584 <value>Creative Mode</value> 585 </data> 586 587 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"> 588 <value>Host and Player Options</value> 589 </data> 590 591 <data name="IDS_HOW_TO_PLAY_MENU_TRADING"> 592 <value>Trading</value> 593 </data> 594 595 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL"> 596 <value>Anvil</value> 597 </data> 598 599 <data name="IDS_HOW_TO_PLAY_MENU_THEEND"> 600 <value>The End</value> 601 </data> 602 603 <data name="IDS_HOW_TO_PLAY_THEEND"> 604 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} 605The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} 606To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} 607Once the portal is active, jump in to it to go to The End.{*B*}{*B*} 608In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} 609You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, 610so the first step in the battle is to destroy each of these.{*B*} 611The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*} 612While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*} 613If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*} 614Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*} 615Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps, 616so they can easily join you. 617 </value> 618 </data> 619 620 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT"> 621 <value>Sprint</value> 622 </data> 623 624 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"> 625 <value>What's New</value> 626 </data> 627 628 <data name="IDS_HOW_TO_PLAY_WHATSNEW"> 629 <value>{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} 630- Added new items - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*} 631- Added new Mobs - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*} 632- Added new terrain generation features - Witch Huts.{*B*} 633- Added Beacon interface.{*B*} 634- Added Horse interface.{*B*} 635- Added Hopper interface.{*B*} 636- Added Fireworks - Fireworks interface is accessible from the Crafting Table when you have the ingredients to craft a Firework Star or Firework Rocket.{*B*} 637- Added 'Adventure Mode' - You can only break blocks with the correct tools.{*B*} 638- Added lots of new sounds.{*B*} 639- Mobs, items and projectiles can now pass through portals.{*B*} 640- Repeaters can now be locked by powering their sides with another Repeater.{*B*} 641- Zombies and Skeletons can now spawn with different weapons and armor.{*B*} 642- New death messages.{*B*} 643- Name mobs with a Name Tag, and rename containers to change the title when the menu is open.{*B*} 644- Bonemeal no longer instantly grows everything to full size, and instead randomly grows in stages.{*B*} 645- A Redstone signal describing the contents of Chests, Brewing Stands, Dispensers and Jukeboxes can be detected by placing a Redstone Comparator directly against them.{*B*} 646- Dispensers can face in any direction.{*B*} 647- Eating a Golden Apple gives the player extra "absorption" health for a short period.{*B*} 648- The longer you remain in an area the harder the monsters that spawn in that area will be.{*B*} 649</value> 650 </data> 651 652 <data name="IDS_TITLEUPDATE"> 653 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} 654There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} 655{*T1*}New Items{*ETB*} - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}{*B*} 656{*T1*}New Mobs{*ETB*} - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}{*B*} 657{*T1*}New Features{*ETB*} - Tame and ride a horse, craft fireworks and put on a show, name animals and monsters with a Name Tag, create more advanced Redstone circuits, and new Host Options to help control what guests to your world can do!{*B*}{*B*} 658{*T1*}New Tutorial World{*ETB*} – Learn how to use the old and new features in the Tutorial World. See if you can find all the secret Music Discs hidden in the world!{*B*}{*B*} 659 </value> 660 </data> 661 662 <data name="IDS_HOW_TO_PLAY_MENU_HORSES"> 663 <value>Horses</value> 664 </data> 665 666 <data name="IDS_HOW_TO_PLAY_HORSES"> 667 <value>{*T3*}HOW TO PLAY : HORSES{*ETW*}{*B*}{*B*} 668Horses and Donkeys are found mainly in open plains. Mules are the offspring of a Donkey and a Horse, but are infertile themselves.{*B*} 669All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.{*B*}{*B*} 670Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off.{*B*} 671When Love Hearts appear around the horse, it is tame, and will no longer attempt to throw the player off. To steer a horse, the player must equip the horse with a Saddle.{*B*}{*B*} 672Saddles can be bought from villagers or found inside Chests hidden in the world.{*B*} 673Tame Donkeys and Mules can be given saddlebags by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking.{*B*}{*B*} 674Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots.{*B*} 675Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up.{*B*} 676 </value> 677 </data> 678 679 <data name="IDS_HOW_TO_PLAY_MENU_BEACONS"> 680 <value>Beacons</value> 681 </data> 682 683 <data name="IDS_HOW_TO_PLAY_BEACONS"> 684 <value>{*T3*}HOW TO PLAY : BEACONS{*ETW*}{*B*}{*B*} 685Active Beacons project a bright beam of light into the sky and grant powers to nearby players.{*B*} 686They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.{*B*}{*B*} 687Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond.{*B*} 688The material the Beacon is placed on has no effect on the power of the Beacon.{*B*}{*B*} 689In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.{*B*} 690A Beacon on a pyramid with at least four tiers also gives the option of either the Regeneration secondary power or a stronger primary power.{*B*}{*B*} 691To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot.{*B*} 692Once set, the powers will emanate from the Beacon indefinitely.{*B*} 693 </value> 694 </data> 695 696 <data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"> 697 <value>Fireworks</value> 698 </data> 699 700 <data name="IDS_HOW_TO_PLAY_FIREWORKS"> 701 <value>{*T3*}HOW TO PLAY : FIREWORKS{*ETW*}{*B*}{*B*} 702Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.{*B*} 703The colors, fade, shape, size, and effects (such as trails and twinkle) of Firework Stars can be customized by including additional ingredients when crafting.{*B*}{*B*} 704To craft a Firework place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.{*B*} 705You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.{*B*} 706Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.{*B*}{*B*} 707You can then take the crafted Firework out of the output slot.{*B*}{*B*} 708Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.{*B*} 709 - The Dye will set the color of the explosion of the Firework Star.{*B*} 710 - The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.{*B*} 711 - A trail or a twinkle can be added using Diamonds or Glowstone Dust.{*B*}{*B*} 712After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye. 713 </value> 714 </data> 715 716 <data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"> 717 <value>Hoppers</value> 718 </data> 719 720 <data name="IDS_HOW_TO_PLAY_HOPPERS"> 721 <value>{*T3*}HOW TO PLAY : HOPPERS{*ETW*}{*B*}{*B*} 722Hoppers are used to insert or remove items from containers, and to automatically pick up items thrown into them.{*B*} 723They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.{*B*}{*B*} 724Hoppers will continuously attempt to suck items out of a suitable container placed above them. They will also attempt to insert stored items into an output container.{*B*} 725If a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.{*B*}{*B*} 726A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.{*B*} 727 </value> 728 </data> 729 730 <data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"> 731 <value>Droppers</value> 732 </data> 733 734 <data name="IDS_HOW_TO_PLAY_DROPPERS"> 735 <value>{*T3*}HOW TO PLAY : DROPPERS{*ETW*}{*B*}{*B*} 736When powered by Redstone, Droppers will drop a single random item contained within them onto the ground. Use {*CONTROLLER_ACTION_USE*} to open the Dropper and then you can load the Dropper with items from your inventory.{*B*} 737If the Dropper is facing a Chest or another type of Container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance, but for this to work they will have to be alternately powered on and off. 738 </value> 739 </data> 740 741 <data name="IDS_DESC_SWORD"> 742 <value>Deals more damage than by hand.</value> 743 </data> 744 745 <data name="IDS_DESC_SHOVEL"> 746 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> 747 </data> 748 749 <data name="IDS_DESC_PICKAXE"> 750 <value>Required to mine stone-related blocks and ore.</value> 751 </data> 752 753 <data name="IDS_DESC_HATCHET"> 754 <value>Used to chop wood-related blocks faster than by hand.</value> 755 </data> 756 757 <data name="IDS_DESC_HOE"> 758 <value>Used to till dirt and grass blocks to prepare for crops.</value> 759 </data> 760 761 <data name="IDS_DESC_DOOR_WOOD"> 762 <value>Wooden doors are activated by using, hitting them or with Redstone.</value> 763 </data> 764 765 <data name="IDS_DESC_DOOR_IRON"> 766 <value>Iron doors can only be opened by Redstone, buttons or switches.</value> 767 </data> 768 769 <data name="IDS_DESC_HELMET"> 770 <value>NOT USED</value> 771 </data> 772 773 <data name="IDS_DESC_CHESTPLATE"> 774 <value>NOT USED</value> 775 </data> 776 777 <data name="IDS_DESC_LEGGINGS"> 778 <value>NOT USED</value> 779 </data> 780 781 <data name="IDS_DESC_BOOTS"> 782 <value>NOT USED</value> 783 </data> 784 785 <data name="IDS_DESC_HELMET_LEATHER"> 786 <value>Gives the user 1 Armor when worn.</value> 787 </data> 788 789 <data name="IDS_DESC_CHESTPLATE_LEATHER"> 790 <value>Gives the user 3 Armor when worn.</value> 791 </data> 792 793 <data name="IDS_DESC_LEGGINGS_LEATHER"> 794 <value>Gives the user 2 Armor when worn.</value> 795 </data> 796 797 <data name="IDS_DESC_BOOTS_LEATHER"> 798 <value>Gives the user 1 Armor when worn.</value> 799 </data> 800 801 <data name="IDS_DESC_HELMET_CHAIN"> 802 <value>Gives the user 2 Armor when worn.</value> 803 </data> 804 805 <data name="IDS_DESC_CHESTPLATE_CHAIN"> 806 <value>Gives the user 5 Armor when worn.</value> 807 </data> 808 809 <data name="IDS_DESC_LEGGINGS_CHAIN"> 810 <value>Gives the user 4 Armor when worn.</value> 811 </data> 812 813 <data name="IDS_DESC_BOOTS_CHAIN"> 814 <value>Gives the user 1 Armor when worn.</value> 815 </data> 816 817 <data name="IDS_DESC_HELMET_IRON"> 818 <value>Gives the user 2 Armor when worn.</value> 819 </data> 820 821 <data name="IDS_DESC_CHESTPLATE_IRON"> 822 <value>Gives the user 6 Armor when worn.</value> 823 </data> 824 825 <data name="IDS_DESC_LEGGINGS_IRON"> 826 <value>Gives the user 5 Armor when worn.</value> 827 </data> 828 829 <data name="IDS_DESC_BOOTS_IRON"> 830 <value>Gives the user 2 Armor when worn.</value> 831 </data> 832 833 <data name="IDS_DESC_HELMET_GOLD"> 834 <value>Gives the user 2 Armor when worn.</value> 835 </data> 836 837 <data name="IDS_DESC_CHESTPLATE_GOLD"> 838 <value>Gives the user 5 Armor when worn.</value> 839 </data> 840 841 <data name="IDS_DESC_LEGGINGS_GOLD"> 842 <value>Gives the user 3 Armor when worn.</value> 843 </data> 844 845 <data name="IDS_DESC_BOOTS_GOLD"> 846 <value>Gives the user 1 Armor when worn.</value> 847 </data> 848 849 <data name="IDS_DESC_HELMET_DIAMOND"> 850 <value>Gives the user 3 Armor when worn.</value> 851 </data> 852 853 <data name="IDS_DESC_CHESTPLATE_DIAMOND"> 854 <value>Gives the user 8 Armor when worn.</value> 855 </data> 856 857 <data name="IDS_DESC_LEGGINGS_DIAMOND"> 858 <value>Gives the user 6 Armor when worn.</value> 859 </data> 860 861 <data name="IDS_DESC_BOOTS_DIAMOND"> 862 <value>Gives the user 3 Armor when worn.</value> 863 </data> 864 865 <data name="IDS_DESC_INGOT"> 866 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> 867 </data> 868 869 <data name="IDS_DESC_BLOCK"> 870 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> 871 </data> 872 873 <data name="IDS_DESC_PRESSUREPLATE"> 874 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> 875 </data> 876 877 <data name="IDS_DESC_STAIRS"> 878 <value>Used for compact staircases.</value> 879 </data> 880 881 <data name="IDS_DESC_SLAB"> 882 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 883 </data> 884 885 <data name="IDS_DESC_HALFSLAB"> 886 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 887 </data> 888 889 <data name="IDS_DESC_TORCH"> 890 <value>Used to create light. Torches also melt snow and ice.</value> 891 </data> 892 893 <data name="IDS_DESC_WOODENPLANKS"> 894 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> 895 </data> 896 897 <data name="IDS_DESC_SANDSTONE"> 898 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> 899 </data> 900 901 <data name="IDS_DESC_STRUCTBLOCK"> 902 <value>Used as a building material.</value> 903 </data> 904 905 <data name="IDS_DESC_STICK"> 906 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> 907 </data> 908 909 <data name="IDS_DESC_BED"> 910 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. 911The colors of the bed are always the same, regardless of the colors of wool used.</value> 912 </data> 913 914 <data name="IDS_DESC_CRAFTINGTABLE"> 915 <value>Allows you to craft a more varied selection of items than the normal crafting.</value> 916 </data> 917 918 <data name="IDS_DESC_FURNACE"> 919 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> 920 </data> 921 922 <data name="IDS_DESC_CHEST"> 923 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> 924 </data> 925 926 <data name="IDS_DESC_FENCE"> 927 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> 928 </data> 929 930 <data name="IDS_DESC_LADDER"> 931 <value>Used to climb vertically.</value> 932 </data> 933 934 <data name="IDS_DESC_TRAPDOOR"> 935 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> 936 </data> 937 938 <data name="IDS_DESC_SIGN"> 939 <value>Shows text entered by you or other players.</value> 940 </data> 941 942 <data name="IDS_DESC_GLOWSTONE"> 943 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 944 </data> 945 946 <data name="IDS_DESC_TNT"> 947 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> 948 </data> 949 950 <data name="IDS_DESC_BOWL"> 951 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> 952 </data> 953 954 <data name="IDS_DESC_BUCKET"> 955 <value>Used to hold and transport water, lava and milk.</value> 956 </data> 957 958 <data name="IDS_DESC_BUCKET_WATER"> 959 <value>Used to hold and transport water.</value> 960 </data> 961 962 <data name="IDS_DESC_BUCKET_LAVA"> 963 <value>Used to hold and transport lava.</value> 964 </data> 965 966 <data name="IDS_DESC_BUCKET_MILK"> 967 <value>Used to hold and transport milk.</value> 968 </data> 969 970 <data name="IDS_DESC_FLINTANDSTEEL"> 971 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> 972 </data> 973 974 <data name="IDS_DESC_FISHINGROD"> 975 <value>Used to catch fish.</value> 976 </data> 977 978 <data name="IDS_DESC_CLOCK"> 979 <value>Displays positions of the Sun and Moon.</value> 980 </data> 981 982 <data name="IDS_DESC_COMPASS"> 983 <value>Points to your start point.</value> 984 </data> 985 986 <data name="IDS_DESC_MAP"> 987 <value>Will create an image of an area explored while held. This can be used for path-finding.</value> 988 </data> 989 990 <data name="IDS_DESC_MAP_EMPTY"> 991 <value>When used becomes a map of the part of the world that you are in, and gets filled in as you explore.</value> 992 </data> 993 994 <data name="IDS_DESC_BOW"> 995 <value>Allows for ranged attacks by using arrows.</value> 996 </data> 997 998 <data name="IDS_DESC_ARROW"> 999 <value>Used as ammunition for bows.</value> 1000 </data> 1001 1002 <data name="IDS_DESC_NETHER_STAR"> 1003 <value>Dropped by the Wither, used in crafting Beacons.</value> 1004 </data> 1005 1006 <data name="IDS_DESC_FIREWORKS"> 1007 <value>When activated, create colorful explosions. The color, effect, shape and fade are determined by the Firework Star used when the Firework is created.</value> 1008 </data> 1009 1010 <data name="IDS_DESC_FIREWORKS_CHARGE"> 1011 <value>Used to determine the color, effect and shape of a Firework.</value> 1012 </data> 1013 1014 <data name="IDS_DESC_COMPARATOR"> 1015 <value>Used in Redstone circuits to maintain, compare, or subtract signal strength, or to measure certain block states.</value> 1016 </data> 1017 1018 <data name="IDS_DESC_MINECART_TNT"> 1019 <value>Is a type of Minecart that acts as a moving TNT block.</value> 1020 </data> 1021 1022 <data name="IDS_DESC_DAYLIGHT_DETECTOR"> 1023 <value>Is a block that outputs a Redstone signal based on sunlight (or lack of sunlight).</value> 1024 </data> 1025 1026 <data name="IDS_DESC_MINECART_HOPPER"> 1027 <value>Is a special type of Minecart that functions similarly to a Hopper. It will collect items lying on tracks and from containers above it.</value> 1028 </data> 1029 1030 <data name="IDS_DESC_IRON_HORSE_ARMOR"> 1031 <value>A special type of Armor that can be equipped to a horse. Provides 5 Armor.</value> 1032 </data> 1033 1034 <data name="IDS_DESC_GOLD_HORSE_ARMOR"> 1035 <value>A special type of Armor that can be equipped to a horse. Provides 7 Armor.</value> 1036 </data> 1037 1038 <data name="IDS_DESC_DIAMOND_HORSE_ARMOR"> 1039 <value>A special type of Armor that can be equipped to a horse. Provides 11 Armor.</value> 1040 </data> 1041 1042 <data name="IDS_DESC_LEAD"> 1043 <value>Used to leash mobs to the player or Fence posts.</value> 1044 </data> 1045 1046 <data name="IDS_DESC_NAME_TAG"> 1047 <value>Used to name mobs in the world.</value> 1048 </data> 1049 1050 <data name="IDS_DESC_BREAD"> 1051 <value>Restores 2.5{*ICON_SHANK_01*}.</value> 1052 </data> 1053 1054 <data name="IDS_DESC_CAKE"> 1055 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> 1056 </data> 1057 1058 <data name="IDS_DESC_COOKIE"> 1059 <value>Restores 1{*ICON_SHANK_01*}.</value> 1060 </data> 1061 1062 <data name="IDS_DESC_MELON_SLICE"> 1063 <value>Restores 1{*ICON_SHANK_01*}.</value> 1064 </data> 1065 1066 <data name="IDS_DESC_MUSHROOMSTEW"> 1067 <value>Restores 3{*ICON_SHANK_01*}.</value> 1068 </data> 1069 1070 <data name="IDS_DESC_CHICKEN_RAW"> 1071 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> 1072 </data> 1073 1074 <data name="IDS_DESC_CHICKEN_COOKED"> 1075 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> 1076 </data> 1077 1078 <data name="IDS_DESC_BEEF_RAW"> 1079 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 1080 </data> 1081 1082 <data name="IDS_DESC_BEEF_COOKED"> 1083 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> 1084 </data> 1085 1086 <data name="IDS_DESC_PORKCHOP_RAW"> 1087 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 1088 </data> 1089 1090 <data name="IDS_DESC_PORKCHOP_COOKED"> 1091 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> 1092 </data> 1093 1094 <data name="IDS_DESC_FISH_RAW"> 1095 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> 1096 </data> 1097 1098 <data name="IDS_DESC_FISH_COOKED"> 1099 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> 1100 </data> 1101 1102 <data name="IDS_DESC_APPLE"> 1103 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> 1104 </data> 1105 1106 <data name="IDS_DESC_GOLDENAPPLE"> 1107 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> 1108 </data> 1109 1110 <data name="IDS_DESC_ROTTEN_FLESH"> 1111 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> 1112 </data> 1113 1114 <data name="IDS_DESC_SUGAR"> 1115 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> 1116 </data> 1117 1118 <data name="IDS_DESC_LEVER"> 1119 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> 1120 </data> 1121 1122 <data name="IDS_DESC_REDSTONETORCH"> 1123 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. 1124Can also be used for low-level lighting.</value> 1125 </data> 1126 1127 <data name="IDS_DESC_REDSTONEREPEATER"> 1128 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> 1129 </data> 1130 1131 <data name="IDS_DESC_BUTTON"> 1132 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> 1133 </data> 1134 1135 <data name="IDS_DESC_DISPENSER"> 1136 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> 1137 </data> 1138 1139 <data name="IDS_DESC_NOTEBLOCK"> 1140 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> 1141 </data> 1142 1143 <data name="IDS_DESC_RAIL"> 1144 <value>Used to guide minecarts.</value> 1145 </data> 1146 1147 <data name="IDS_DESC_POWEREDRAIL"> 1148 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> 1149 </data> 1150 1151 <data name="IDS_DESC_DETECTORRAIL"> 1152 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a Minecart.</value> 1153 </data> 1154 1155 <data name="IDS_DESC_MINECART"> 1156 <value>Used to transport you, an animal, or a monster along rails.</value> 1157 </data> 1158 1159 <data name="IDS_DESC_MINECARTWITHCHEST"> 1160 <value>Used to transport goods along rails.</value> 1161 </data> 1162 1163 <data name="IDS_DESC_MINECARTWITHFURNACE"> 1164 <value>Will move along rails and can push other minecarts when coal is put in it.</value> 1165 </data> 1166 1167 <data name="IDS_DESC_BOAT"> 1168 <value>Used to travel in water more quickly than swimming.</value> 1169 </data> 1170 1171 <data name="IDS_DESC_WOOL"> 1172 <value>Collected from sheep, and can be colored with dyes.</value> 1173 </data> 1174 1175 <data name="IDS_DESC_WOOLSTRING"> 1176 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> 1177 </data> 1178 1179 <data name="IDS_DESC_DYE_BLACK"> 1180 <value>Used as a dye to create black wool.</value> 1181 </data> 1182 1183 <data name="IDS_DESC_DYE_GREEN"> 1184 <value>Used as a dye to create green wool.</value> 1185 </data> 1186 1187 <data name="IDS_DESC_DYE_BROWN"> 1188 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> 1189 </data> 1190 1191 <data name="IDS_DESC_DYE_SILVER"> 1192 <value>Used as a dye to create silver wool.</value> 1193 </data> 1194 1195 <data name="IDS_DESC_DYE_YELLOW"> 1196 <value>Used as a dye to create yellow wool.</value> 1197 </data> 1198 1199 <data name="IDS_DESC_DYE_RED"> 1200 <value>Used as a dye to create red wool.</value> 1201 </data> 1202 1203 <data name="IDS_DESC_DYE_WHITE"> 1204 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> 1205 </data> 1206 1207 <data name="IDS_DESC_DYE_PINK"> 1208 <value>Used as a dye to create pink wool.</value> 1209 </data> 1210 1211 <data name="IDS_DESC_DYE_ORANGE"> 1212 <value>Used as a dye to create orange wool.</value> 1213 </data> 1214 1215 <data name="IDS_DESC_DYE_LIME"> 1216 <value>Used as a dye to create lime wool.</value> 1217 </data> 1218 1219 <data name="IDS_DESC_DYE_GRAY"> 1220 <value>Used as a dye to create gray wool.</value> 1221 </data> 1222 1223 <data name="IDS_DESC_DYE_LIGHTGRAY"> 1224 <value>Used as a dye to create light gray wool. 1225(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> 1226 </data> 1227 1228 <data name="IDS_DESC_DYE_LIGHTBLUE"> 1229 <value>Used as a dye to create light blue wool.</value> 1230 </data> 1231 1232 <data name="IDS_DESC_DYE_CYAN"> 1233 <value>Used as a dye to create cyan wool.</value> 1234 </data> 1235 1236 <data name="IDS_DESC_DYE_PURPLE"> 1237 <value>Used as a dye to create purple wool.</value> 1238 </data> 1239 1240 <data name="IDS_DESC_DYE_MAGENTA"> 1241 <value>Used as a dye to create magenta wool.</value> 1242 </data> 1243 1244 <data name="IDS_DESC_DYE_BLUE"> 1245 <value>Used as dye to create Blue Wool.</value> 1246 </data> 1247 1248 <data name="IDS_DESC_JUKEBOX"> 1249 <value>Plays Music Discs.</value> 1250 </data> 1251 1252 <data name="IDS_DESC_DIAMONDS"> 1253 <value>Use these to create very strong tools, weapons or armor.</value> 1254 </data> 1255 1256 <data name="IDS_DESC_JACKOLANTERN"> 1257 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1258 </data> 1259 1260 <data name="IDS_DESC_PAPER"> 1261 <value>Used to create books and maps.</value> 1262 </data> 1263 1264 <data name="IDS_DESC_BOOK"> 1265 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value> 1266 </data> 1267 1268 <data name="IDS_DESC_BOOKSHELF"> 1269 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> 1270 </data> 1271 1272 <data name="IDS_DESC_PICTURE"> 1273 <value>Used as decoration.</value> 1274 </data> 1275 1276 <data name="IDS_DESC_ORE_GOLD"> 1277 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> 1278 </data> 1279 1280 <data name="IDS_DESC_ORE_IRON"> 1281 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> 1282 </data> 1283 1284 <data name="IDS_DESC_ORE_COAL"> 1285 <value>Can be mined with a pickaxe to collect coal.</value> 1286 </data> 1287 1288 <data name="IDS_DESC_ORE_LAPIS"> 1289 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> 1290 </data> 1291 1292 <data name="IDS_DESC_ORE_DIAMOND"> 1293 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> 1294 </data> 1295 1296 <data name="IDS_DESC_ORE_REDSTONE"> 1297 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> 1298 </data> 1299 1300 <data name="IDS_DESC_STONE"> 1301 <value>Can be mined with a pickaxe to collect cobblestone.</value> 1302 </data> 1303 1304 <data name="IDS_DESC_DIRT"> 1305 <value>Collected using a shovel. Can be used for construction.</value> 1306 </data> 1307 1308 <data name="IDS_DESC_SAPLING"> 1309 <value>Can be planted and it will eventually grow into a tree.</value> 1310 </data> 1311 1312 <data name="IDS_DESC_BEDROCK"> 1313 <value>This cannot be broken.</value> 1314 </data> 1315 1316 <data name="IDS_DESC_LAVA"> 1317 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> 1318 </data> 1319 1320 <data name="IDS_DESC_SAND"> 1321 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> 1322 </data> 1323 1324 <data name="IDS_DESC_GRAVEL"> 1325 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> 1326 </data> 1327 1328 <data name="IDS_DESC_LOG"> 1329 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> 1330 </data> 1331 1332 <data name="IDS_DESC_GLASS"> 1333 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> 1334 </data> 1335 1336 <data name="IDS_DESC_STONE_BRICK"> 1337 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> 1338 </data> 1339 1340 <data name="IDS_DESC_BRICK"> 1341 <value>Baked from clay in a furnace.</value> 1342 </data> 1343 1344 <data name="IDS_DESC_CLAY"> 1345 <value>Can be baked into bricks in a furnace.</value> 1346 </data> 1347 1348 <data name="IDS_DESC_CLAY_TILE"> 1349 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> 1350 </data> 1351 1352 <data name="IDS_DESC_SNOW"> 1353 <value>A compact way to store snowballs.</value> 1354 </data> 1355 1356 <data name="IDS_DESC_TOP_SNOW"> 1357 <value>Can be dug with a shovel to create snowballs.</value> 1358 </data> 1359 1360 <data name="IDS_DESC_TALL_GRASS"> 1361 <value>Sometimes produces wheat seeds when broken.</value> 1362 </data> 1363 1364 <data name="IDS_DESC_FLOWER"> 1365 <value>Can be crafted into a dye.</value> 1366 </data> 1367 1368 <data name="IDS_DESC_MUSHROOM"> 1369 <value>Can be crafted with a bowl to make stew.</value> 1370 </data> 1371 1372 <data name="IDS_DESC_OBSIDIAN"> 1373 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> 1374 </data> 1375 1376 <data name="IDS_DESC_MOB_SPAWNER"> 1377 <value>Spawns monsters into the world.</value> 1378 </data> 1379 1380 <data name="IDS_DESC_REDSTONE_DUST"> 1381 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> 1382 </data> 1383 1384 <data name="IDS_DESC_CROPS"> 1385 <value>When fully grown, crops can be harvested to collect wheat.</value> 1386 </data> 1387 1388 <data name="IDS_DESC_FARMLAND"> 1389 <value>Ground that has been prepared ready to plant seeds.</value> 1390 </data> 1391 1392 <data name="IDS_DESC_CACTUS"> 1393 <value>Can be cooked in a furnace to create a green dye.</value> 1394 </data> 1395 1396 <data name="IDS_DESC_REEDS"> 1397 <value>Can be crafted to create sugar.</value> 1398 </data> 1399 1400 <data name="IDS_DESC_PUMPKIN"> 1401 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> 1402 </data> 1403 1404 <data name="IDS_DESC_HELL_ROCK"> 1405 <value>Burns forever if set alight.</value> 1406 </data> 1407 1408 <data name="IDS_DESC_HELL_SAND"> 1409 <value>Slows the movement of anything walking over it.</value> 1410 </data> 1411 1412 <data name="IDS_DESC_PORTAL"> 1413 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> 1414 </data> 1415 1416 <data name="IDS_DESC_COAL"> 1417 <value>Used as a fuel in a furnace, or crafted to make a torch.</value> 1418 </data> 1419 1420 <data name="IDS_DESC_STRING"> 1421 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> 1422 </data> 1423 1424 <data name="IDS_DESC_FEATHER"> 1425 <value>Collected by killing a chicken, and can be crafted into an arrow.</value> 1426 </data> 1427 1428 <data name="IDS_DESC_SULPHUR"> 1429 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> 1430 </data> 1431 1432 <data name="IDS_DESC_WHEAT_SEEDS"> 1433 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> 1434 </data> 1435 1436 <data name="IDS_DESC_WHEAT"> 1437 <value>Harvested from crops, and can be used to craft food items.</value> 1438 </data> 1439 1440 <data name="IDS_DESC_FLINT"> 1441 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> 1442 </data> 1443 1444 <data name="IDS_DESC_SADDLE"> 1445 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> 1446 </data> 1447 1448 <data name="IDS_DESC_SNOWBALL"> 1449 <value>Collected by digging snow, and can be thrown.</value> 1450 </data> 1451 1452 <data name="IDS_DESC_LEATHER"> 1453 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> 1454 </data> 1455 1456 <data name="IDS_DESC_SLIMEBALL"> 1457 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> 1458 </data> 1459 1460 <data name="IDS_DESC_EGG"> 1461 <value>Dropped randomly by chickens, and can be crafted into food items.</value> 1462 </data> 1463 1464 <data name="IDS_DESC_YELLOW_DUST"> 1465 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> 1466 </data> 1467 1468 <data name="IDS_DESC_BONE"> 1469 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> 1470 </data> 1471 1472 <data name="IDS_DESC_RECORD"> 1473 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> 1474 </data> 1475 1476 <data name="IDS_DESC_WATER"> 1477 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> 1478 </data> 1479 1480 <data name="IDS_DESC_LEAVES"> 1481 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> 1482 </data> 1483 1484 <data name="IDS_DESC_MOSS_STONE"> 1485 <value>Found in dungeons, can be used for construction and decoration.</value> 1486 </data> 1487 1488 <data name="IDS_DESC_SHEARS"> 1489 <value>Used to obtain wool from sheep and harvest leaf blocks.</value> 1490 </data> 1491 1492 <data name="IDS_DESC_PISTON"> 1493 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> 1494 </data> 1495 1496 <data name="IDS_DESC_STICKY_PISTON"> 1497 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> 1498 </data> 1499 1500 <data name="IDS_DESC_STONE_BRICK_SMOOTH"> 1501 <value>Made from Stone blocks, and commonly found in Strongholds.</value> 1502 </data> 1503 1504 <data name="IDS_DESC_IRON_FENCE"> 1505 <value>Used as a barrier, similar to fences.</value> 1506 </data> 1507 1508 <data name="IDS_DESC_FENCE_GATE"> 1509 <value>Similar to a door, but used primarily with fences.</value> 1510 </data> 1511 1512 <data name="IDS_DESC_MELON_BLOCK"> 1513 <value>Can be crafted from Melon Slices.</value> 1514 </data> 1515 1516 <data name="IDS_DESC_THIN_GLASS"> 1517 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> 1518 </data> 1519 1520 <data name="IDS_DESC_PUMPKIN_SEEDS"> 1521 <value>Can be planted to grow pumpkins.</value> 1522 </data> 1523 1524 <data name="IDS_DESC_MELON_SEEDS"> 1525 <value>Can be planted to grow melons.</value> 1526 </data> 1527 1528 <data name="IDS_DESC_ENDER_PEARL"> 1529 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> 1530 </data> 1531 1532 <data name="IDS_DESC_GRASS"> 1533 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> 1534 </data> 1535 1536 <data name="IDS_DESC_SPONGE"> 1537 <value>Can be used for construction and decoration.</value> 1538 </data> 1539 1540 <data name="IDS_DESC_WEB"> 1541 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> 1542 </data> 1543 1544 <data name="IDS_DESC_STONE_SILVERFISH"> 1545 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> 1546 </data> 1547 1548 <data name="IDS_DESC_VINE"> 1549 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> 1550 </data> 1551 1552 <data name="IDS_DESC_ICE"> 1553 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> 1554 </data> 1555 1556 <data name="IDS_DESC_DEAD_BUSH"> 1557 <value>Can be used as decoration.</value> 1558 </data> 1559 1560 <data name="IDS_DESC_BLAZE_ROD"> 1561 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> 1562 </data> 1563 1564 <data name="IDS_DESC_GHAST_TEAR"> 1565 <value>Used in potion brewing. Dropped by Ghasts when they die.</value> 1566 </data> 1567 1568 <data name="IDS_DESC_GOLD_NUGGET"> 1569 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> 1570 </data> 1571 1572 <data name="IDS_DESC_NETHER_STALK_SEEDS"> 1573 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> 1574 </data> 1575 1576 <data name="IDS_DESC_POTION"> 1577 <value>When used, can have various effects, depending on what it is used on.</value> 1578 </data> 1579 1580 <data name="IDS_DESC_GLASS_BOTTLE"> 1581 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> 1582 </data> 1583 1584 <data name="IDS_DESC_SPIDER_EYE"> 1585 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> 1586 </data> 1587 1588 <data name="IDS_DESC_FERMENTED_SPIDER_EYE"> 1589 <value>Used in potion brewing, mainly to create potions with a negative effect.</value> 1590 </data> 1591 1592 <data name="IDS_DESC_BLAZE_POWDER"> 1593 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> 1594 </data> 1595 1596 <data name="IDS_DESC_MAGMA_CREAM"> 1597 <value>Used in potion brewing.</value> 1598 </data> 1599 1600 <data name="IDS_DESC_BREWING_STAND"> 1601 <value>Used for making Potions and Splash Potions.</value> 1602 </data> 1603 1604 <data name="IDS_DESC_CAULDRON"> 1605 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> 1606 </data> 1607 1608 <data name="IDS_DESC_EYE_OF_ENDER"> 1609 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> 1610 </data> 1611 1612 <data name="IDS_DESC_SPECKLED_MELON"> 1613 <value>Used in potion brewing.</value> 1614 </data> 1615 1616 <data name="IDS_DESC_MYCEL"> 1617 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> 1618 </data> 1619 1620 <data name="IDS_DESC_WATERLILY"> 1621 <value>Floats on water, and can be walked on.</value> 1622 </data> 1623 1624 <data name="IDS_DESC_NETHERBRICK"> 1625 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> 1626 </data> 1627 1628 <data name="IDS_DESC_NETHERFENCE"> 1629 <value>Used in Nether Fortresses.</value> 1630 </data> 1631 1632 <data name="IDS_DESC_NETHERSTALK"> 1633 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> 1634 </data> 1635 1636 <data name="IDS_DESC_ENCHANTMENTTABLE"> 1637 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> 1638 </data> 1639 1640 <data name="IDS_DESC_END_PORTAL"> 1641 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> 1642 </data> 1643 1644 <data name="IDS_DESC_ENDPORTALFRAME"> 1645 <value>Used to form an End Portal.</value> 1646 </data> 1647 1648 <data name="IDS_DESC_WHITESTONE"> 1649 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> 1650 </data> 1651 1652 <data name="IDS_DESC_DRAGONEGG"> 1653 <value>This block is created by the defeat of the Dragon in The End.</value> 1654 </data> 1655 1656 <data name="IDS_DESC_EXP_BOTTLE"> 1657 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> 1658 </data> 1659 1660 <data name="IDS_DESC_FIREBALL"> 1661 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> 1662 </data> 1663 1664 <data name="IDS_DESC_ITEMFRAME"> 1665 <value>These are similar to a display case, and will display the item or block placed in it.</value> 1666 </data> 1667 1668 <data name="IDS_DESC_MONSTER_SPAWNER"> 1669 <value>When thrown can spawn a creature of the type indicated.</value> 1670 </data> 1671 1672 <data name="IDS_DESC_WOODSLAB"> 1673 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1674 </data> 1675 1676 <data name="IDS_DESC_STONESLAB"> 1677 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1678 </data> 1679 1680 <data name="IDS_DESC_ITEM_NETHERBRICK"> 1681 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> 1682 </data> 1683 1684 <data name="IDS_DESC_REDSTONE_LIGHT"> 1685 <value>When powered they emit light.</value> 1686 </data> 1687 1688 <data name="IDS_DESC_COCOA"> 1689 <value>Can be farmed to collect Cocoa Beans.</value> 1690 </data> 1691 1692 <data name="IDS_DESC_SKULL"> 1693 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> 1694 </data> 1695 1696 <data name="IDS_DESC_COMMAND_BLOCK"> 1697 <value>Used to execute commands.</value> 1698 </data> 1699 1700 <data name="IDS_DESC_BEACON"> 1701 <value>Projects a beam of light into the sky and can provide Status Effects to nearby players.</value> 1702 </data> 1703 1704 <data name="IDS_DESC_CHEST_TRAP"> 1705 <value>Stores blocks and items inside. Place two chest side by side to create a larger chest with double capacity. The trapped chest also creates a Redstone charge when opened.</value> 1706 </data> 1707 1708 <data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"> 1709 <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate.</value> 1710 </data> 1711 1712 <data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"> 1713 <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate. Requires more weight than the light plate.</value> 1714 </data> 1715 1716 <data name="IDS_DESC_REDSTONE_BLOCK"> 1717 <value>Used as a redstone power source. Can be crafted back into Redstone.</value> 1718 </data> 1719 1720 <data name="IDS_DESC_HOPPER"> 1721 <value>Used to catch items or to transfer items into and out of containers.</value> 1722 </data> 1723 1724 <data name="IDS_DESC_ACTIVATOR_RAIL"> 1725 <value>A type of rail that can enable or disable Minecarts with Hoppers and trigger Minecarts with TNT.</value> 1726 </data> 1727 1728 <data name="IDS_DESC_DROPPER"> 1729 <value>Used to hold and drop items, or push items into another container, when given a Redstone charge.</value> 1730 </data> 1731 1732 <data name="IDS_DESC_STAINED_CLAY"> 1733 <value>Colorful blocks crafted by dyeing Hardened clay.</value> 1734 </data> 1735 1736 <data name="IDS_DESC_HAY"> 1737 <value>Can be fed to Horses, Donkeys or Mules to heal up to 10 Hearts. Speeds up the growth of foals.</value> 1738 </data> 1739 1740 <data name="IDS_DESC_HARDENED_CLAY"> 1741 <value>Created by smelting Clay in a furnace.</value> 1742 </data> 1743 1744 <data name="IDS_DESC_STAINED_GLASS"> 1745 <value>Crafted from glass and a dye.</value> 1746 </data> 1747 1748 <data name="IDS_DESC_STAINED_GLASS_PANE"> 1749 <value>Crafted from Stained Glass</value> 1750 </data> 1751 1752 <data name="IDS_DESC_COAL_BLOCK"> 1753 <value>A compact way of storing Coal. Can be used as fuel in a Furnace.</value> 1754 </data> 1755 1756 <data name="IDS_SQUID"> 1757 <value>Squid</value> 1758 </data> 1759 1760 <data name="IDS_DESC_SQUID"> 1761 <value>Drops ink sacs when killed.</value> 1762 </data> 1763 1764 <data name="IDS_COW"> 1765 <value>Cow</value> 1766 </data> 1767 1768 <data name="IDS_DESC_COW"> 1769 <value>Drops leather when killed. Can also be milked with a bucket.</value> 1770 </data> 1771 1772 <data name="IDS_SHEEP"> 1773 <value>Sheep</value> 1774 </data> 1775 1776 <data name="IDS_DESC_SHEEP"> 1777 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> 1778 </data> 1779 1780 <data name="IDS_CHICKEN"> 1781 <value>Chicken</value> 1782 </data> 1783 1784 <data name="IDS_DESC_CHICKEN"> 1785 <value>Drops feathers when killed, and also randomly lays eggs.</value> 1786 </data> 1787 1788 <data name="IDS_PIG"> 1789 <value>Pig</value> 1790 </data> 1791 1792 <data name="IDS_DESC_PIG"> 1793 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> 1794 </data> 1795 1796 <data name="IDS_WOLF"> 1797 <value>Wolf</value> 1798 </data> 1799 1800 <data name="IDS_DESC_WOLF"> 1801 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> 1802 </data> 1803 1804 <data name="IDS_CREEPER"> 1805 <value>Creeper</value> 1806 </data> 1807 1808 <data name="IDS_DESC_CREEPER"> 1809 <value>Explodes if you get too close!</value> 1810 </data> 1811 1812 <data name="IDS_SKELETON"> 1813 <value>Skeleton</value> 1814 </data> 1815 1816 <data name="IDS_DESC_SKELETON"> 1817 <value>Fires arrows at you. Drops arrows when killed.</value> 1818 </data> 1819 1820 <data name="IDS_SPIDER"> 1821 <value>Spider</value> 1822 </data> 1823 1824 <data name="IDS_DESC_SPIDER"> 1825 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> 1826 </data> 1827 1828 <data name="IDS_ZOMBIE"> 1829 <value>Zombie</value> 1830 </data> 1831 1832 <data name="IDS_DESC_ZOMBIE"> 1833 <value>Attacks you when you are close to it.</value> 1834 </data> 1835 1836 <data name="IDS_PIGZOMBIE"> 1837 <value>Zombie Pigman</value> 1838 </data> 1839 1840 <data name="IDS_DESC_PIGZOMBIE"> 1841 <value>Initially docile, but will attack in groups if you attack one.</value> 1842 </data> 1843 1844 <data name="IDS_GHAST"> 1845 <value>Ghast</value> 1846 </data> 1847 1848 <data name="IDS_DESC_GHAST"> 1849 <value>Fires flaming balls at you that explode on contact.</value> 1850 </data> 1851 1852 <data name="IDS_SLIME"> 1853 <value>Slime</value> 1854 </data> 1855 1856 <data name="IDS_DESC_SLIME"> 1857 <value>Split into smaller Slimes when damaged.</value> 1858 </data> 1859 1860 <data name="IDS_ENDERMAN"> 1861 <value>Enderman</value> 1862 </data> 1863 1864 <data name="IDS_DESC_ENDERMAN"> 1865 <value>Will attack you if you look at it. Can also move blocks around.</value> 1866 </data> 1867 1868 <data name="IDS_SILVERFISH"> 1869 <value>Silverfish</value> 1870 </data> 1871 1872 <data name="IDS_DESC_SILVERFISH"> 1873 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> 1874 </data> 1875 1876 <data name="IDS_CAVE_SPIDER"> 1877 <value>Cave Spider</value> 1878 </data> 1879 1880 <data name="IDS_DESC_CAVE_SPIDER"> 1881 <value>Has a venomous bite.</value> 1882 </data> 1883 1884 <data name="IDS_MUSHROOM_COW"> 1885 <value>Mooshroom</value> 1886 </data> 1887 1888 <data name="IDS_DESC_MUSHROOM_COW"> 1889 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> 1890 </data> 1891 1892 <data name="IDS_SNOWMAN"> 1893 <value>Snow Golem</value> 1894 </data> 1895 1896 <data name="IDS_DESC_SNOWMAN"> 1897 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> 1898 </data> 1899 1900 <data name="IDS_ENDERDRAGON"> 1901 <value>Ender Dragon</value> 1902 </data> 1903 1904 <data name="IDS_DESC_ENDERDRAGON"> 1905 <value>This is a large black dragon found in The End.</value> 1906 </data> 1907 1908 <data name="IDS_BLAZE"> 1909 <value>Blaze</value> 1910 </data> 1911 1912 <data name="IDS_DESC_BLAZE"> 1913 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> 1914 </data> 1915 1916 <data name="IDS_LAVA_SLIME"> 1917 <value>Magma Cube</value> 1918 </data> 1919 1920 <data name="IDS_DESC_LAVA_SLIME"> 1921 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> 1922 </data> 1923 1924 <data name="IDS_VILLAGER"> 1925 <value>Villager</value> 1926 </data> 1927 1928 <data name="IDS_OZELOT"> 1929 <value>Ocelot</value> 1930 </data> 1931 1932 <data name="IDS_DESC_OZELOT"> 1933 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> 1934 </data> 1935 1936 <data name="IDS_IRONGOLEM"> 1937 <value>Iron Golem</value> 1938 </data> 1939 1940 <data name="IDS_DESC_IRONGOLEM"> 1941 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> 1942 </data> 1943 1944 <data name="IDS_BAT"> 1945 <value>Bat</value> 1946 </data> 1947 1948 <data name="IDS_DESC_BAT"> 1949 <value>These flying creatures are found in caverns or other large enclosed spaces.</value> 1950 </data> 1951 1952 <data name="IDS_WITCH"> 1953 <value>Witch</value> 1954 </data> 1955 1956 <data name="IDS_DESC_WITCH"> 1957 <value>These enemies can be found in swamps and attack you by throwing Potions. They drop Potions when killed.</value> 1958 </data> 1959 1960 <data name="IDS_HORSE"> 1961 <value>Horse</value> 1962 </data> 1963 1964 <data name="IDS_DESC_HORSE"> 1965 <value>These animals can be tamed and can then be ridden.</value> 1966 </data> 1967 1968 <data name="IDS_DONKEY"> 1969 <value>Donkey</value> 1970 </data> 1971 1972 <data name="IDS_DESC_DONKEY"> 1973 <value>These animals can be tamed and can then be ridden. They can have a chest attached.</value> 1974 </data> 1975 1976 <data name="IDS_MULE"> 1977 <value>Mule</value> 1978 </data> 1979 1980 <data name="IDS_DESC_MULE"> 1981 <value>Born when a Horse and a Donkey breed. These animals can be tamed and can then be ridden and carry chests.</value> 1982 </data> 1983 1984 <data name="IDS_ZOMBIE_HORSE"> 1985 <value>Zombie Horse</value> 1986 </data> 1987 1988 <data name="IDS_SKELETON_HORSE"> 1989 <value>Skeleton Horse</value> 1990 </data> 1991 1992 <data name="IDS_WITHER"> 1993 <value>Wither</value> 1994 </data> 1995 1996 <data name="IDS_DESC_WITHER"> 1997 <value>These are crafted from Wither Skulls and Soul Sand. They fire exploding skulls at you.</value> 1998 </data> 1999 2000 <data name="IDS_CREDITS_EXPLODANIM"> 2001 <value>Explosives Animator</value> 2002 </data> 2003 2004 <data name="IDS_CREDITS_CONCEPTART"> 2005 <value>Concept Artist</value> 2006 </data> 2007 2008 <data name="IDS_CREDITS_CRUNCHER"> 2009 <value>Number Crunching and Statistics</value> 2010 </data> 2011 2012 <data name="IDS_CREDITS_BULLYCOORD"> 2013 <value>Bully Coordinator</value> 2014 </data> 2015 2016 <data name="IDS_CREDITS_ORIGINALDESIGN"> 2017 <value>Original Design and Code by</value> 2018 </data> 2019 2020 <data name="IDS_CREDITS_PMPROD"> 2021 <value>Project Manager/Producer</value> 2022 </data> 2023 2024 <data name="IDS_CREDITS_RESTOFMOJANG"> 2025 <value>Rest of Mojang Office</value> 2026 </data> 2027 2028 <data name="IDS_CREDITS_LEADPC"> 2029 <value>Lead Game Programmer Minecraft PC</value> 2030 </data> 2031 2032 <data name="IDS_CREDITS_CODENINJA"> 2033 <value>Ninja Coder</value> 2034 </data> 2035 2036 <data name="IDS_CREDITS_CEO"> 2037 <value>CEO</value> 2038 </data> 2039 2040 <data name="IDS_CREDITS_WCW"> 2041 <value>White Collar Worker</value> 2042 </data> 2043 2044 <data name="IDS_CREDITS_CUSTOMERSUPPORT"> 2045 <value>Customer Support</value> 2046 </data> 2047 2048 <data name="IDS_CREDITS_OFFICEDJ"> 2049 <value>Office DJ</value> 2050 </data> 2051 2052 <data name="IDS_CREDITS_DESPROG"> 2053 <value>Designer/Programmer Minecraft - Pocket Edition</value> 2054 </data> 2055 2056 <data name="IDS_CREDITS_DEVELOPER"> 2057 <value>Developer</value> 2058 </data> 2059 2060 <data name="IDS_CREDITS_CHIEFARCHITECT"> 2061 <value>Chief Architect</value> 2062 </data> 2063 2064 <data name="IDS_CREDITS_ARTDEVELOPER"> 2065 <value>Art Developer</value> 2066 </data> 2067 2068 <data name="IDS_CREDITS_GAMECRAFTER"> 2069 <value>Game Crafter</value> 2070 </data> 2071 2072 <data name="IDS_CREDITS_DOF"> 2073 <value>Director of Fun</value> 2074 </data> 2075 2076 <data name="IDS_CREDITS_MUSICANDSOUNDS"> 2077 <value>Music and Sounds</value> 2078 </data> 2079 2080 <data name="IDS_CREDITS_PROGRAMMING"> 2081 <value>Programming</value> 2082 </data> 2083 2084 <data name="IDS_CREDITS_ART"> 2085 <value>Art</value> 2086 </data> 2087 2088 <data name="IDS_CREDITS_QA"> 2089 <value>QA</value> 2090 </data> 2091 2092 <data name="IDS_CREDITS_EXECPRODUCER"> 2093 <value>Executive Producer</value> 2094 </data> 2095 2096 <data name="IDS_CREDITS_LEADPRODUCER"> 2097 <value>Lead Producer</value> 2098 </data> 2099 2100 <data name="IDS_CREDITS_PRODUCER"> 2101 <value>Producer</value> 2102 </data> 2103 2104 <data name="IDS_CREDITS_TESTLEAD"> 2105 <value>Test Lead</value> 2106 </data> 2107 2108 <data name="IDS_CREDITS_LEADTESTER"> 2109 <value>Lead Tester</value> 2110 </data> 2111 2112 <data name="IDS_CREDITS_DESIGNTEAM"> 2113 <value>Design Team</value> 2114 </data> 2115 2116 <data name="IDS_CREDITS_DEVELOPMENTTEAM"> 2117 <value>Development Team</value> 2118 </data> 2119 2120 <data name="IDS_CREDITS_RELEASEMANAGEMENT"> 2121 <value>Release Management</value> 2122 </data> 2123 2124 <data name="IDS_CREDITS_XBLADIRECTOR"> 2125 <value>Director, XBLA Publishing</value> 2126 </data> 2127 2128 <data name="IDS_CREDITS_BIZDEV"> 2129 <value>Business Development</value> 2130 </data> 2131 2132 <data name="IDS_CREDITS_PORTFOLIODIRECTOR"> 2133 <value>Portfolio Director</value> 2134 </data> 2135 2136 <data name="IDS_CREDITS_PRODUCTMANAGER"> 2137 <value>Product Manager</value> 2138 </data> 2139 2140 <data name="IDS_CREDITS_MARKETING"> 2141 <value>Marketing</value> 2142 </data> 2143 2144 <data name="IDS_CREDITS_COMMUNITYMANAGER"> 2145 <value> Community Manager</value> 2146 </data> 2147 2148 <data name="IDS_CREDITS_EUROPELOC"> 2149 <value>Europe Localization Team</value> 2150 </data> 2151 2152 <data name="IDS_CREDITS_REDMONDLOC"> 2153 <value>Redmond Localization Team</value> 2154 </data> 2155 2156 <data name="IDS_CREDITS_ASIALOC"> 2157 <value>Asia Localization Team</value> 2158 </data> 2159 2160 <data name="IDS_CREDITS_USERRESEARCH"> 2161 <value>User Research Team</value> 2162 </data> 2163 2164 <data name="IDS_CREDITS_MGSCENTRAL"> 2165 <value>MGS Central Teams</value> 2166 </data> 2167 2168 <data name="IDS_CREDITS_MILESTONEACCEPT"> 2169 <value>Milestone Acceptance Tester</value> 2170 </data> 2171 2172 <data name="IDS_CREDITS_SPECIALTHANKS"> 2173 <value>Special Thanks</value> 2174 </data> 2175 2176 <data name="IDS_CREDITS_TESTMANAGER"> 2177 <value>Test Manager</value> 2178 </data> 2179 2180 <data name="IDS_CREDITS_SRTESTLEAD"> 2181 <value>Senior Test Lead</value> 2182 </data> 2183 2184 <data name="IDS_CREDITS_SDET"> 2185 <value>SDET</value> 2186 </data> 2187 2188 <data name="IDS_CREDITS_PROJECT"> 2189 <value>Project STE</value> 2190 </data> 2191 2192 <data name="IDS_CREDITS_ADDITIONALSTE"> 2193 <value>Additional STE</value> 2194 </data> 2195 2196 <data name="IDS_CREDITS_TESTASSOCIATES"> 2197 <value>Test Associates</value> 2198 </data> 2199 2200 <data name="IDS_CREDITS_JON_KAGSTROM"> 2201 <value>Jon Kågström</value> 2202 </data> 2203 2204 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM"> 2205 <value>Tobias Möllstam</value> 2206 </data> 2207 2208 <data name="IDS_CREDITS_RISE_LUGO"> 2209 <value>Risë Lugo</value> 2210 </data> 2211 2212 <data name="IDS_ITEM_SWORD_WOOD"> 2213 <value>Wooden Sword</value> 2214 </data> 2215 2216 <data name="IDS_ITEM_SWORD_STONE"> 2217 <value>Stone Sword</value> 2218 </data> 2219 2220 <data name="IDS_ITEM_SWORD_IRON"> 2221 <value>Iron Sword</value> 2222 </data> 2223 2224 <data name="IDS_ITEM_SWORD_DIAMOND"> 2225 <value>Diamond Sword</value> 2226 </data> 2227 2228 <data name="IDS_ITEM_SWORD_GOLD"> 2229 <value>Golden Sword</value> 2230 </data> 2231 2232 <data name="IDS_ITEM_SHOVEL_WOOD"> 2233 <value>Wooden Shovel</value> 2234 </data> 2235 2236 <data name="IDS_ITEM_SHOVEL_STONE"> 2237 <value>Stone Shovel</value> 2238 </data> 2239 2240 <data name="IDS_ITEM_SHOVEL_IRON"> 2241 <value>Iron Shovel</value> 2242 </data> 2243 2244 <data name="IDS_ITEM_SHOVEL_DIAMOND"> 2245 <value>Diamond Shovel</value> 2246 </data> 2247 2248 <data name="IDS_ITEM_SHOVEL_GOLD"> 2249 <value>Golden Shovel</value> 2250 </data> 2251 2252 <data name="IDS_ITEM_PICKAXE_WOOD"> 2253 <value>Wooden Pickaxe</value> 2254 </data> 2255 2256 <data name="IDS_ITEM_PICKAXE_STONE"> 2257 <value>Stone Pickaxe</value> 2258 </data> 2259 2260 <data name="IDS_ITEM_PICKAXE_IRON"> 2261 <value>Iron Pickaxe</value> 2262 </data> 2263 2264 <data name="IDS_ITEM_PICKAXE_DIAMOND"> 2265 <value>Diamond Pickaxe</value> 2266 </data> 2267 2268 <data name="IDS_ITEM_PICKAXE_GOLD"> 2269 <value>Golden Pickaxe</value> 2270 </data> 2271 2272 <data name="IDS_ITEM_HATCHET_WOOD"> 2273 <value>Wooden Axe</value> 2274 </data> 2275 2276 <data name="IDS_ITEM_HATCHET_STONE"> 2277 <value>Stone Axe</value> 2278 </data> 2279 2280 <data name="IDS_ITEM_HATCHET_IRON"> 2281 <value>Iron Axe</value> 2282 </data> 2283 2284 <data name="IDS_ITEM_HATCHET_DIAMOND"> 2285 <value>Diamond Axe</value> 2286 </data> 2287 2288 <data name="IDS_ITEM_HATCHET_GOLD"> 2289 <value>Golden Axe</value> 2290 </data> 2291 2292 <data name="IDS_ITEM_HOE_WOOD"> 2293 <value>Wooden Hoe</value> 2294 </data> 2295 2296 <data name="IDS_ITEM_HOE_STONE"> 2297 <value>Stone Hoe</value> 2298 </data> 2299 2300 <data name="IDS_ITEM_HOE_IRON"> 2301 <value>Iron Hoe</value> 2302 </data> 2303 2304 <data name="IDS_ITEM_HOE_DIAMOND"> 2305 <value>Diamond Hoe</value> 2306 </data> 2307 2308 <data name="IDS_ITEM_HOE_GOLD"> 2309 <value>Golden Hoe</value> 2310 </data> 2311 2312 <data name="IDS_ITEM_DOOR_WOOD"> 2313 <value>Wooden Door</value> 2314 </data> 2315 2316 <data name="IDS_ITEM_DOOR_IRON"> 2317 <value>Iron Door</value> 2318 </data> 2319 2320 <data name="IDS_ITEM_HELMET_CHAIN"> 2321 <value>Chain Helmet</value> 2322 </data> 2323 2324 <data name="IDS_ITEM_CHESTPLATE_CHAIN"> 2325 <value>Chain Chestplate</value> 2326 </data> 2327 2328 <data name="IDS_ITEM_LEGGINGS_CHAIN"> 2329 <value>Chain Leggings</value> 2330 </data> 2331 2332 <data name="IDS_ITEM_BOOTS_CHAIN"> 2333 <value>Chain Boots</value> 2334 </data> 2335 2336 <data name="IDS_ITEM_HELMET_CLOTH"> 2337 <value>Leather Cap</value> 2338 </data> 2339 2340 <data name="IDS_ITEM_HELMET_IRON"> 2341 <value>Iron Helmet</value> 2342 </data> 2343 2344 <data name="IDS_ITEM_HELMET_DIAMOND"> 2345 <value>Diamond Helmet</value> 2346 </data> 2347 2348 <data name="IDS_ITEM_HELMET_GOLD"> 2349 <value>Golden Helmet</value> 2350 </data> 2351 2352 <data name="IDS_ITEM_CHESTPLATE_CLOTH"> 2353 <value>Leather Tunic</value> 2354 </data> 2355 2356 <data name="IDS_ITEM_CHESTPLATE_IRON"> 2357 <value>Iron Chestplate</value> 2358 </data> 2359 2360 <data name="IDS_ITEM_CHESTPLATE_DIAMOND"> 2361 <value>Diamond Chestplate</value> 2362 </data> 2363 2364 <data name="IDS_ITEM_CHESTPLATE_GOLD"> 2365 <value>Golden Chestplate</value> 2366 </data> 2367 2368 <data name="IDS_ITEM_LEGGINGS_CLOTH"> 2369 <value>Leather Pants</value> 2370 </data> 2371 2372 <data name="IDS_ITEM_LEGGINGS_IRON"> 2373 <value>Iron Leggings</value> 2374 </data> 2375 2376 <data name="IDS_ITEM_LEGGINGS_DIAMOND"> 2377 <value>Diamond Leggings</value> 2378 </data> 2379 2380 <data name="IDS_ITEM_LEGGINGS_GOLD"> 2381 <value>Golden Leggings</value> 2382 </data> 2383 2384 <data name="IDS_ITEM_BOOTS_CLOTH"> 2385 <value>Leather Boots</value> 2386 </data> 2387 2388 <data name="IDS_ITEM_BOOTS_IRON"> 2389 <value>Iron Boots</value> 2390 </data> 2391 2392 <data name="IDS_ITEM_BOOTS_DIAMOND"> 2393 <value>Diamond Boots</value> 2394 </data> 2395 2396 <data name="IDS_ITEM_BOOTS_GOLD"> 2397 <value>Golden Boots</value> 2398 </data> 2399 2400 <data name="IDS_ITEM_INGOT_IRON"> 2401 <value>Iron Ingot</value> 2402 </data> 2403 2404 <data name="IDS_ITEM_INGOT_GOLD"> 2405 <value>Gold Ingot</value> 2406 </data> 2407 2408 <data name="IDS_ITEM_BUCKET"> 2409 <value>Bucket</value> 2410 </data> 2411 2412 <data name="IDS_ITEM_BUCKET_WATER"> 2413 <value>Water Bucket</value> 2414 </data> 2415 2416 <data name="IDS_ITEM_BUCKET_LAVA"> 2417 <value>Lava Bucket</value> 2418 </data> 2419 2420 <data name="IDS_ITEM_FLINT_AND_STEEL"> 2421 <value>Flint and Steel</value> 2422 </data> 2423 2424 <data name="IDS_ITEM_APPLE"> 2425 <value>Apple</value> 2426 </data> 2427 2428 <data name="IDS_ITEM_BOW"> 2429 <value>Bow</value> 2430 </data> 2431 2432 <data name="IDS_ITEM_ARROW"> 2433 <value>Arrow</value> 2434 </data> 2435 2436 <data name="IDS_ITEM_COAL"> 2437 <value>Coal</value> 2438 </data> 2439 2440 <data name="IDS_ITEM_CHARCOAL"> 2441 <value>Charcoal</value> 2442 </data> 2443 2444 <data name="IDS_ITEM_DIAMOND"> 2445 <value>Diamond</value> 2446 </data> 2447 2448 <data name="IDS_ITEM_STICK"> 2449 <value>Stick</value> 2450 </data> 2451 2452 <data name="IDS_ITEM_BOWL"> 2453 <value>Bowl</value> 2454 </data> 2455 2456 <data name="IDS_ITEM_MUSHROOM_STEW"> 2457 <value>Mushroom Stew</value> 2458 </data> 2459 2460 <data name="IDS_ITEM_STRING"> 2461 <value>String</value> 2462 </data> 2463 2464 <data name="IDS_ITEM_FEATHER"> 2465 <value>Feather</value> 2466 </data> 2467 2468 <data name="IDS_ITEM_SULPHUR"> 2469 <value>Gunpowder</value> 2470 </data> 2471 2472 <data name="IDS_ITEM_WHEAT_SEEDS"> 2473 <value>Wheat Seeds</value> 2474 </data> 2475 2476 <data name="IDS_ITEM_WHEAT"> 2477 <value>Wheat</value> 2478 </data> 2479 2480 <data name="IDS_ITEM_BREAD"> 2481 <value>Bread</value> 2482 </data> 2483 2484 <data name="IDS_ITEM_FLINT"> 2485 <value>Flint</value> 2486 </data> 2487 2488 <data name="IDS_ITEM_PORKCHOP_RAW"> 2489 <value>Raw Porkchop</value> 2490 </data> 2491 2492 <data name="IDS_ITEM_PORKCHOP_COOKED"> 2493 <value>Cooked Porkchop</value> 2494 </data> 2495 2496 <data name="IDS_ITEM_PAINTING"> 2497 <value>Painting</value> 2498 </data> 2499 2500 <data name="IDS_ITEM_APPLE_GOLD"> 2501 <value>Golden Apple</value> 2502 </data> 2503 2504 <data name="IDS_ITEM_SIGN"> 2505 <value>Sign</value> 2506 </data> 2507 2508 <data name="IDS_ITEM_MINECART"> 2509 <value>Minecart</value> 2510 </data> 2511 2512 <data name="IDS_ITEM_SADDLE"> 2513 <value>Saddle</value> 2514 </data> 2515 2516 <data name="IDS_ITEM_REDSTONE"> 2517 <value>Redstone</value> 2518 </data> 2519 2520 <data name="IDS_ITEM_SNOWBALL"> 2521 <value>Snowball</value> 2522 </data> 2523 2524 <data name="IDS_ITEM_BOAT"> 2525 <value>Boat</value> 2526 </data> 2527 2528 <data name="IDS_ITEM_LEATHER"> 2529 <value>Leather</value> 2530 </data> 2531 2532 <data name="IDS_ITEM_BUCKET_MILK"> 2533 <value>Milk Bucket</value> 2534 </data> 2535 2536 <data name="IDS_ITEM_BRICK"> 2537 <value>Brick</value> 2538 </data> 2539 2540 <data name="IDS_ITEM_CLAY"> 2541 <value>Clay</value> 2542 </data> 2543 2544 <data name="IDS_ITEM_REEDS"> 2545 <value>Sugar Canes</value> 2546 </data> 2547 2548 <data name="IDS_ITEM_PAPER"> 2549 <value>Paper</value> 2550 </data> 2551 2552 <data name="IDS_ITEM_BOOK"> 2553 <value>Book</value> 2554 </data> 2555 2556 <data name="IDS_ITEM_SLIMEBALL"> 2557 <value>Slimeball</value> 2558 </data> 2559 2560 <data name="IDS_ITEM_MINECART_CHEST"> 2561 <value>Minecart with Chest</value> 2562 </data> 2563 2564 <data name="IDS_ITEM_MINECART_FURNACE"> 2565 <value>Minecart with Furnace</value> 2566 </data> 2567 2568 <data name="IDS_ITEM_EGG"> 2569 <value>Egg</value> 2570 </data> 2571 2572 <data name="IDS_ITEM_COMPASS"> 2573 <value>Compass</value> 2574 </data> 2575 2576 <data name="IDS_ITEM_FISHING_ROD"> 2577 <value>Fishing Rod</value> 2578 </data> 2579 2580 <data name="IDS_ITEM_CLOCK"> 2581 <value>Clock</value> 2582 </data> 2583 2584 <data name="IDS_ITEM_YELLOW_DUST"> 2585 <value>Glowstone Dust</value> 2586 </data> 2587 2588 <data name="IDS_ITEM_FISH_RAW"> 2589 <value>Raw Fish</value> 2590 </data> 2591 2592 <data name="IDS_ITEM_FISH_COOKED"> 2593 <value>Cooked Fish</value> 2594 </data> 2595 2596 <data name="IDS_ITEM_DYE_POWDER"> 2597 <value>Dye Powder</value> 2598 </data> 2599 2600 <data name="IDS_ITEM_DYE_POWDER_BLACK"> 2601 <value>Ink Sac</value> 2602 </data> 2603 2604 <data name="IDS_ITEM_DYE_POWDER_RED"> 2605 <value>Rose Red</value> 2606 </data> 2607 2608 <data name="IDS_ITEM_DYE_POWDER_GREEN"> 2609 <value>Cactus Green</value> 2610 </data> 2611 2612 <data name="IDS_ITEM_DYE_POWDER_BROWN"> 2613 <value>Cocoa Beans</value> 2614 </data> 2615 2616 <data name="IDS_ITEM_DYE_POWDER_BLUE"> 2617 <value>Lapis Lazuli</value> 2618 </data> 2619 2620 <data name="IDS_ITEM_DYE_POWDER_PURPLE"> 2621 <value>Purple Dye</value> 2622 </data> 2623 2624 <data name="IDS_ITEM_DYE_POWDER_CYAN"> 2625 <value>Cyan Dye</value> 2626 </data> 2627 2628 <data name="IDS_ITEM_DYE_POWDER_SILVER"> 2629 <value>Light Gray Dye</value> 2630 </data> 2631 2632 <data name="IDS_ITEM_DYE_POWDER_GRAY"> 2633 <value>Gray Dye</value> 2634 </data> 2635 2636 <data name="IDS_ITEM_DYE_POWDER_PINK"> 2637 <value>Pink Dye</value> 2638 </data> 2639 2640 <data name="IDS_ITEM_DYE_POWDER_LIME"> 2641 <value>Lime Dye</value> 2642 </data> 2643 2644 <data name="IDS_ITEM_DYE_POWDER_YELLOW"> 2645 <value>Dandelion Yellow</value> 2646 </data> 2647 2648 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE"> 2649 <value>Light Blue Dye</value> 2650 </data> 2651 2652 <data name="IDS_ITEM_DYE_POWDER_MAGENTA"> 2653 <value>Magenta Dye</value> 2654 </data> 2655 2656 <data name="IDS_ITEM_DYE_POWDER_ORANGE"> 2657 <value>Orange Dye</value> 2658 </data> 2659 2660 <data name="IDS_ITEM_DYE_POWDER_WHITE"> 2661 <value>Bone Meal</value> 2662 </data> 2663 2664 <data name="IDS_ITEM_BONE"> 2665 <value>Bone</value> 2666 </data> 2667 2668 <data name="IDS_ITEM_SUGAR"> 2669 <value>Sugar</value> 2670 </data> 2671 2672 <data name="IDS_ITEM_CAKE"> 2673 <value>Cake</value> 2674 </data> 2675 2676 <data name="IDS_ITEM_BED"> 2677 <value>Bed</value> 2678 </data> 2679 2680 <data name="IDS_ITEM_DIODE"> 2681 <value>Redstone Repeater</value> 2682 </data> 2683 2684 <data name="IDS_ITEM_COOKIE"> 2685 <value>Cookie</value> 2686 </data> 2687 2688 <data name="IDS_ITEM_MAP"> 2689 <value>Map</value> 2690 </data> 2691 2692 <data name="IDS_ITEM_MAP_EMPTY"> 2693 <value>Empty Map</value> 2694 </data> 2695 2696 <data name="IDS_ITEM_RECORD_01"> 2697 <value>Music Disc - "13"</value> 2698 </data> 2699 2700 <data name="IDS_ITEM_RECORD_02"> 2701 <value>Music Disc - "cat"</value> 2702 </data> 2703 2704 <data name="IDS_ITEM_RECORD_03"> 2705 <value>Music Disc - "blocks"</value> 2706 </data> 2707 2708 <data name="IDS_ITEM_RECORD_04"> 2709 <value>Music Disc - "chirp"</value> 2710 </data> 2711 2712 <data name="IDS_ITEM_RECORD_05"> 2713 <value>Music Disc - "far"</value> 2714 </data> 2715 2716 <data name="IDS_ITEM_RECORD_06"> 2717 <value>Music Disc - "mall"</value> 2718 </data> 2719 2720 <data name="IDS_ITEM_RECORD_07"> 2721 <value>Music Disc - "mellohi"</value> 2722 </data> 2723 2724 <data name="IDS_ITEM_RECORD_08"> 2725 <value>Music Disc - "stal"</value> 2726 </data> 2727 2728 <data name="IDS_ITEM_RECORD_09"> 2729 <value>Music Disc - "strad"</value> 2730 </data> 2731 2732 <data name="IDS_ITEM_RECORD_10"> 2733 <value>Music Disc - "ward"</value> 2734 </data> 2735 2736 <data name="IDS_ITEM_RECORD_11"> 2737 <value>Music Disc - "11"</value> 2738 </data> 2739 2740 <data name="IDS_ITEM_RECORD_12"> 2741 <value>Music Disc - "where are we now"</value> 2742 </data> 2743 2744 <data name="IDS_ITEM_SHEARS"> 2745 <value>Shears</value> 2746 </data> 2747 2748 <data name="IDS_ITEM_PUMPKIN_SEEDS"> 2749 <value>Pumpkin Seeds</value> 2750 </data> 2751 2752 <data name="IDS_ITEM_MELON_SEEDS"> 2753 <value>Melon Seeds</value> 2754 </data> 2755 2756 <data name="IDS_ITEM_CHICKEN_RAW"> 2757 <value>Raw Chicken</value> 2758 </data> 2759 2760 <data name="IDS_ITEM_CHICKEN_COOKED"> 2761 <value>Cooked Chicken</value> 2762 </data> 2763 2764 <data name="IDS_ITEM_BEEF_RAW"> 2765 <value>Raw Beef</value> 2766 </data> 2767 2768 <data name="IDS_ITEM_BEEF_COOKED"> 2769 <value>Steak</value> 2770 </data> 2771 2772 <data name="IDS_ITEM_ROTTEN_FLESH"> 2773 <value>Rotten Flesh</value> 2774 </data> 2775 2776 <data name="IDS_ITEM_ENDER_PEARL"> 2777 <value>Ender Pearl</value> 2778 </data> 2779 2780 <data name="IDS_ITEM_MELON_SLICE"> 2781 <value>Melon Slice</value> 2782 </data> 2783 2784 <data name="IDS_ITEM_BLAZE_ROD"> 2785 <value>Blaze Rod</value> 2786 </data> 2787 2788 <data name="IDS_ITEM_GHAST_TEAR"> 2789 <value>Ghast Tear</value> 2790 </data> 2791 2792 <data name="IDS_ITEM_GOLD_NUGGET"> 2793 <value>Gold Nugget</value> 2794 </data> 2795 2796 <data name="IDS_ITEM_NETHER_STALK_SEEDS"> 2797 <value>Nether Wart</value> 2798 </data> 2799 2800 <data name="IDS_ITEM_POTION"> 2801 <value>{*splash*}{*prefix*}Potion {*postfix*}</value> 2802 </data> 2803 2804 <data name="IDS_ITEM_GLASS_BOTTLE"> 2805 <value>Glass Bottle</value> 2806 </data> 2807 2808 <data name="IDS_ITEM_WATER_BOTTLE"> 2809 <value>Water Bottle</value> 2810 </data> 2811 2812 <data name="IDS_ITEM_SPIDER_EYE"> 2813 <value>Spider Eye</value> 2814 </data> 2815 2816 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE"> 2817 <value>Fermented Spider Eye</value> 2818 </data> 2819 2820 <data name="IDS_ITEM_BLAZE_POWDER"> 2821 <value>Blaze Powder</value> 2822 </data> 2823 2824 <data name="IDS_ITEM_MAGMA_CREAM"> 2825 <value>Magma Cream</value> 2826 </data> 2827 2828 <data name="IDS_ITEM_BREWING_STAND"> 2829 <value>Brewing Stand</value> 2830 </data> 2831 2832 <data name="IDS_ITEM_CAULDRON"> 2833 <value>Cauldron</value> 2834 </data> 2835 2836 <data name="IDS_ITEM_EYE_OF_ENDER"> 2837 <value>Eye of Ender</value> 2838 </data> 2839 2840 <data name="IDS_ITEM_SPECKLED_MELON"> 2841 <value>Glistering Melon</value> 2842 </data> 2843 2844 <data name="IDS_ITEM_EXP_BOTTLE"> 2845 <value>Bottle o' Enchanting</value> 2846 </data> 2847 2848 <data name="IDS_ITEM_FIREBALL"> 2849 <value>Fire Charge</value> 2850 </data> 2851 2852 <data name="IDS_ITEM_FIREBALLCHARCOAL"> 2853 <value>Fire Charge (Charcoal)</value> 2854 </data> 2855 2856 <data name="IDS_ITEM_FIREBALLCOAL"> 2857 <value>Fire Charge (Coal)</value> 2858 </data> 2859 2860 <data name="IDS_ITEM_ITEMFRAME"> 2861 <value>Item Frame</value> 2862 </data> 2863 2864 <data name="IDS_ITEM_MONSTER_SPAWNER"> 2865 <value>Spawn {*CREATURE*}</value> 2866 </data> 2867 2868 <data name="IDS_ITEM_NETHERBRICK"> 2869 <value>Nether Brick</value> 2870 </data> 2871 2872 <data name="IDS_ITEM_SKULL"> 2873 <value>Skull</value> 2874 </data> 2875 2876 <data name="IDS_ITEM_SKULL_SKELETON"> 2877 <value>Skeleton Skull</value> 2878 </data> 2879 2880 <data name="IDS_ITEM_SKULL_WITHER"> 2881 <value>Wither Skeleton Skull</value> 2882 </data> 2883 2884 <data name="IDS_ITEM_SKULL_ZOMBIE"> 2885 <value>Zombie Head</value> 2886 </data> 2887 2888 <data name="IDS_ITEM_SKULL_CHARACTER"> 2889 <value>Head</value> 2890 </data> 2891 2892 <data name="IDS_ITEM_SKULL_PLAYER"> 2893 <value>%s's Head</value> 2894 </data> 2895 2896 <data name="IDS_ITEM_SKULL_CREEPER"> 2897 <value>Creeper Head</value> 2898 </data> 2899 2900 <data name="IDS_NETHER_STAR"> 2901 <value>Nether Star</value> 2902 </data> 2903 2904 <data name="IDS_FIREWORKS"> 2905 <value>Firework Rocket</value> 2906 </data> 2907 2908 <data name="IDS_FIREWORKS_CHARGE"> 2909 <value>Firework Star</value> 2910 </data> 2911 2912 <data name="IDS_ITEM_COMPARATOR"> 2913 <value>Redstone Comparator</value> 2914 </data> 2915 2916 <data name="IDS_ITEM_MINECART_TNT"> 2917 <value>Minecart with TNT</value> 2918 </data> 2919 2920 <data name="IDS_ITEM_MINECART_HOPPER"> 2921 <value>Minecart with Hopper</value> 2922 </data> 2923 2924 <data name="IDS_ITEM_IRON_HORSE_ARMOR"> 2925 <value>Iron Horse Armor</value> 2926 </data> 2927 2928 <data name="IDS_ITEM_GOLD_HORSE_ARMOR"> 2929 <value>Gold Horse Armor</value> 2930 </data> 2931 2932 <data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"> 2933 <value>Diamond Horse Armor</value> 2934 </data> 2935 2936 <data name="IDS_ITEM_LEAD"> 2937 <value>Lead</value> 2938 </data> 2939 2940 <data name="IDS_ITEM_NAME_TAG"> 2941 <value>Name Tag</value> 2942 </data> 2943 2944 <data name="IDS_TILE_STONE"> 2945 <value>Stone</value> 2946 </data> 2947 2948 <data name="IDS_TILE_GRASS"> 2949 <value>Grass Block</value> 2950 </data> 2951 2952 <data name="IDS_TILE_DIRT"> 2953 <value>Dirt</value> 2954 </data> 2955 2956 <data name="IDS_TILE_STONE_BRICK"> 2957 <value>Cobblestone</value> 2958 </data> 2959 2960 <data name="IDS_TILE_OAKWOOD_PLANKS"> 2961 <value>Oak Wood Planks</value> 2962 </data> 2963 2964 <data name="IDS_TILE_SPRUCEWOOD_PLANKS"> 2965 <value>Spruce Wood Planks</value> 2966 </data> 2967 2968 <data name="IDS_TILE_BIRCHWOOD_PLANKS"> 2969 <value>Birch Wood Planks</value> 2970 </data> 2971 2972 <data name="IDS_TILE_JUNGLE_PLANKS"> 2973 <value>Jungle Wood Planks</value> 2974 </data> 2975 2976 <data name="IDS_TILE_PLANKS"> 2977 <value>Wood Planks (any type)</value> 2978 </data> 2979 2980 <data name="IDS_TILE_SAPLING"> 2981 <value>Sapling</value> 2982 </data> 2983 2984 <data name="IDS_TILE_SAPLING_OAK"> 2985 <value>Oak Sapling</value> 2986 </data> 2987 2988 <data name="IDS_TILE_SAPLING_SPRUCE"> 2989 <value>Spruce Sapling</value> 2990 </data> 2991 2992 <data name="IDS_TILE_SAPLING_BIRCH"> 2993 <value>Birch Sapling</value> 2994 </data> 2995 2996 <data name="IDS_TILE_SAPLING_JUNGLE"> 2997 <value>Jungle Tree Sapling</value> 2998 </data> 2999 3000 <data name="IDS_TILE_BEDROCK"> 3001 <value>Bedrock</value> 3002 </data> 3003 3004 <data name="IDS_TILE_WATER"> 3005 <value>Water</value> 3006 </data> 3007 3008 <data name="IDS_TILE_LAVA"> 3009 <value>Lava</value> 3010 </data> 3011 3012 <data name="IDS_TILE_SAND"> 3013 <value>Sand</value> 3014 </data> 3015 3016 <data name="IDS_TILE_SANDSTONE"> 3017 <value>Sandstone</value> 3018 </data> 3019 3020 <data name="IDS_TILE_GRAVEL"> 3021 <value>Gravel</value> 3022 </data> 3023 3024 <data name="IDS_TILE_ORE_GOLD"> 3025 <value>Gold Ore</value> 3026 </data> 3027 3028 <data name="IDS_TILE_ORE_IRON"> 3029 <value>Iron Ore</value> 3030 </data> 3031 3032 <data name="IDS_TILE_ORE_COAL"> 3033 <value>Coal Ore</value> 3034 </data> 3035 3036 <data name="IDS_TILE_LOG"> 3037 <value>Wood</value> 3038 </data> 3039 3040 <data name="IDS_TILE_LOG_OAK"> 3041 <value>Oak Wood</value> 3042 </data> 3043 3044 <data name="IDS_TILE_LOG_SPRUCE"> 3045 <value>Spruce Wood</value> 3046 </data> 3047 3048 <data name="IDS_TILE_LOG_BIRCH"> 3049 <value>Birch Wood</value> 3050 </data> 3051 3052 <data name="IDS_TILE_LOG_JUNGLE"> 3053 <value>Jungle Wood</value> 3054 </data> 3055 3056 <data name="IDS_TILE_OAK"> 3057 <value>Oak</value> 3058 </data> 3059 3060 <data name="IDS_TILE_SPRUCE"> 3061 <value>Spruce</value> 3062 </data> 3063 3064 <data name="IDS_TILE_BIRCH"> 3065 <value>Birch</value> 3066 </data> 3067 3068 <data name="IDS_TILE_LEAVES"> 3069 <value>Leaves</value> 3070 </data> 3071 3072 <data name="IDS_TILE_LEAVES_OAK"> 3073 <value>Oak Leaves</value> 3074 </data> 3075 3076 <data name="IDS_TILE_LEAVES_SPRUCE"> 3077 <value>Spruce Leaves</value> 3078 </data> 3079 3080 <data name="IDS_TILE_LEAVES_BIRCH"> 3081 <value>Birch Leaves</value> 3082 </data> 3083 3084 <data name="IDS_TILE_LEAVES_JUNGLE"> 3085 <value>Jungle Leaves</value> 3086 </data> 3087 3088 <data name="IDS_TILE_SPONGE"> 3089 <value>Sponge</value> 3090 </data> 3091 3092 <data name="IDS_TILE_GLASS"> 3093 <value>Glass</value> 3094 </data> 3095 3096 <data name="IDS_TILE_CLOTH"> 3097 <value>Wool</value> 3098 </data> 3099 3100 <data name="IDS_TILE_CLOTH_BLACK"> 3101 <value>Black Wool</value> 3102 </data> 3103 3104 <data name="IDS_TILE_CLOTH_RED"> 3105 <value>Red Wool</value> 3106 </data> 3107 3108 <data name="IDS_TILE_CLOTH_GREEN"> 3109 <value>Green Wool</value> 3110 </data> 3111 3112 <data name="IDS_TILE_CLOTH_BROWN"> 3113 <value>Brown Wool</value> 3114 </data> 3115 3116 <data name="IDS_TILE_CLOTH_BLUE"> 3117 <value>Blue Wool</value> 3118 </data> 3119 3120 <data name="IDS_TILE_CLOTH_PURPLE"> 3121 <value>Purple Wool</value> 3122 </data> 3123 3124 <data name="IDS_TILE_CLOTH_CYAN"> 3125 <value>Cyan Wool</value> 3126 </data> 3127 3128 <data name="IDS_TILE_CLOTH_SILVER"> 3129 <value>Light Gray Wool</value> 3130 </data> 3131 3132 <data name="IDS_TILE_CLOTH_GRAY"> 3133 <value>Gray Wool</value> 3134 </data> 3135 3136 <data name="IDS_TILE_CLOTH_PINK"> 3137 <value>Pink Wool</value> 3138 </data> 3139 3140 <data name="IDS_TILE_CLOTH_LIME"> 3141 <value>Lime Wool</value> 3142 </data> 3143 3144 <data name="IDS_TILE_CLOTH_YELLOW"> 3145 <value>Yellow Wool</value> 3146 </data> 3147 3148 <data name="IDS_TILE_CLOTH_LIGHT_BLUE"> 3149 <value>Light Blue Wool</value> 3150 </data> 3151 3152 <data name="IDS_TILE_CLOTH_MAGENTA"> 3153 <value>Magenta Wool</value> 3154 </data> 3155 3156 <data name="IDS_TILE_CLOTH_ORANGE"> 3157 <value>Orange Wool</value> 3158 </data> 3159 3160 <data name="IDS_TILE_CLOTH_WHITE"> 3161 <value>White Wool</value> 3162 </data> 3163 3164 <data name="IDS_TILE_FLOWER"> 3165 <value>Flower</value> 3166 </data> 3167 3168 <data name="IDS_TILE_ROSE"> 3169 <value>Rose</value> 3170 </data> 3171 3172 <data name="IDS_TILE_MUSHROOM"> 3173 <value>Mushroom</value> 3174 </data> 3175 3176 <data name="IDS_TILE_BLOCK_GOLD"> 3177 <value>Block of Gold</value> 3178 </data> 3179 3180 <data name="IDS_DESC_BLOCK_GOLD"> 3181 <value>A compact way of storing Gold.</value> 3182 </data> 3183 3184 <data name="IDS_DESC_BLOCK_IRON"> 3185 <value>A compact way of storing Iron.</value> 3186 </data> 3187 3188 <data name="IDS_TILE_BLOCK_IRON"> 3189 <value>Block of Iron</value> 3190 </data> 3191 3192 <data name="IDS_TILE_STONESLAB"> 3193 <value>Stone Slab</value> 3194 </data> 3195 3196 <data name="IDS_TILE_STONESLAB_STONE"> 3197 <value>Stone Slab</value> 3198 </data> 3199 3200 <data name="IDS_TILE_STONESLAB_SAND"> 3201 <value>Sandstone Slab</value> 3202 </data> 3203 3204 <data name="IDS_TILE_STONESLAB_WOOD"> 3205 <value>Oak Wood Slab</value> 3206 </data> 3207 3208 <data name="IDS_TILE_STONESLAB_COBBLE"> 3209 <value>Cobblestone Slab</value> 3210 </data> 3211 3212 <data name="IDS_TILE_STONESLAB_BRICK"> 3213 <value>Bricks Slab</value> 3214 </data> 3215 3216 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK"> 3217 <value>Stone Bricks Slab</value> 3218 </data> 3219 3220 <data name="IDS_TILE_STONESLAB_OAK"> 3221 <value>Oak Wood Slab</value> 3222 </data> 3223 3224 <data name="IDS_TILE_STONESLAB_SPRUCE"> 3225 <value>Spruce Wood Slab</value> 3226 </data> 3227 3228 <data name="IDS_TILE_STONESLAB_BIRCH"> 3229 <value>Birch Wood Slab</value> 3230 </data> 3231 3232 <data name="IDS_TILE_STONESLAB_JUNGLE"> 3233 <value>Jungle Wood Slab</value> 3234 </data> 3235 3236 <data name="IDS_TILE_STONESLAB_NETHERBRICK"> 3237 <value>Nether Brick Slab</value> 3238 </data> 3239 3240 <data name="IDS_TILE_BRICK"> 3241 <value>Bricks</value> 3242 </data> 3243 3244 <data name="IDS_TILE_TNT"> 3245 <value>TNT</value> 3246 </data> 3247 3248 <data name="IDS_TILE_BOOKSHELF"> 3249 <value>Bookshelf</value> 3250 </data> 3251 3252 <data name="IDS_TILE_STONE_MOSS"> 3253 <value>Moss Stone</value> 3254 </data> 3255 3256 <data name="IDS_TILE_OBSIDIAN"> 3257 <value>Obsidian</value> 3258 </data> 3259 3260 <data name="IDS_TILE_TORCH"> 3261 <value>Torch</value> 3262 </data> 3263 3264 <data name="IDS_TILE_TORCHCOAL"> 3265 <value>Torch (Coal)</value> 3266 </data> 3267 3268 <data name="IDS_TILE_TORCHCHARCOAL"> 3269 <value>Torch (Charcoal)</value> 3270 </data> 3271 3272 <data name="IDS_TILE_FIRE"> 3273 <value>Fire</value> 3274 </data> 3275 3276 <data name="IDS_TILE_MOB_SPAWNER"> 3277 <value>Monster Spawner</value> 3278 </data> 3279 3280 <data name="IDS_TILE_STAIRS_WOOD"> 3281 <value>Oak Wood Stairs</value> 3282 </data> 3283 3284 <data name="IDS_TILE_CHEST"> 3285 <value>Chest</value> 3286 </data> 3287 3288 <data name="IDS_TILE_REDSTONE_DUST"> 3289 <value>Redstone Dust</value> 3290 </data> 3291 3292 <data name="IDS_TILE_ORE_DIAMOND"> 3293 <value>Diamond Ore</value> 3294 </data> 3295 3296 <data name="IDS_TILE_BLOCK_DIAMOND"> 3297 <value>Block of Diamond</value> 3298 </data> 3299 3300 <data name="IDS_DESC_BLOCK_DIAMOND"> 3301 <value>A compact way of storing Diamonds.</value> 3302 </data> 3303 3304 <data name="IDS_TILE_WORKBENCH"> 3305 <value>Crafting Table</value> 3306 </data> 3307 3308 <data name="IDS_TILE_CROPS"> 3309 <value>Crops</value> 3310 </data> 3311 3312 <data name="IDS_TILE_FARMLAND"> 3313 <value>Farmland</value> 3314 </data> 3315 3316 <data name="IDS_TILE_FURNACE"> 3317 <value>Furnace</value> 3318 </data> 3319 3320 <data name="IDS_TILE_SIGN"> 3321 <value>Sign</value> 3322 </data> 3323 3324 <data name="IDS_TILE_DOOR_WOOD"> 3325 <value>Wooden Door</value> 3326 </data> 3327 3328 <data name="IDS_TILE_LADDER"> 3329 <value>Ladder</value> 3330 </data> 3331 3332 <data name="IDS_TILE_RAIL"> 3333 <value>Rail</value> 3334 </data> 3335 3336 <data name="IDS_TILE_GOLDEN_RAIL"> 3337 <value>Powered Rail</value> 3338 </data> 3339 3340 <data name="IDS_TILE_DETECTOR_RAIL"> 3341 <value>Detector Rail</value> 3342 </data> 3343 3344 <data name="IDS_TILE_STAIRS_STONE"> 3345 <value>Stone Stairs</value> 3346 </data> 3347 3348 <data name="IDS_TILE_LEVER"> 3349 <value>Lever</value> 3350 </data> 3351 3352 <data name="IDS_TILE_PRESSURE_PLATE"> 3353 <value>Pressure Plate</value> 3354 </data> 3355 3356 <data name="IDS_TILE_DOOR_IRON"> 3357 <value>Iron Door</value> 3358 </data> 3359 3360 <data name="IDS_TILE_ORE_REDSTONE"> 3361 <value>Redstone Ore</value> 3362 </data> 3363 3364 <data name="IDS_TILE_NOT_GATE"> 3365 <value>Redstone Torch</value> 3366 </data> 3367 3368 <data name="IDS_TILE_BUTTON"> 3369 <value>Button</value> 3370 </data> 3371 3372 <data name="IDS_TILE_SNOW"> 3373 <value>Snow</value> 3374 </data> 3375 3376 <data name="IDS_TILE_ICE"> 3377 <value>Ice</value> 3378 </data> 3379 3380 <data name="IDS_TILE_CACTUS"> 3381 <value>Cactus</value> 3382 </data> 3383 3384 <data name="IDS_TILE_CLAY"> 3385 <value>Clay</value> 3386 </data> 3387 3388 <data name="IDS_TILE_REEDS"> 3389 <value>Sugar Cane</value> 3390 </data> 3391 3392 <data name="IDS_TILE_JUKEBOX"> 3393 <value>Jukebox</value> 3394 </data> 3395 3396 <data name="IDS_TILE_FENCE"> 3397 <value>Fence</value> 3398 </data> 3399 3400 <data name="IDS_TILE_PUMPKIN"> 3401 <value>Pumpkin</value> 3402 </data> 3403 3404 <data name="IDS_TILE_LIT_PUMPKIN"> 3405 <value>Jack-O-Lantern</value> 3406 </data> 3407 3408 <data name="IDS_TILE_HELL_ROCK"> 3409 <value>Netherrack</value> 3410 </data> 3411 3412 <data name="IDS_TILE_HELL_SAND"> 3413 <value>Soul Sand</value> 3414 </data> 3415 3416 <data name="IDS_TILE_LIGHT_GEM"> 3417 <value>Glowstone</value> 3418 </data> 3419 3420 <data name="IDS_TILE_PORTAL"> 3421 <value>Portal</value> 3422 </data> 3423 3424 <data name="IDS_TILE_ORE_LAPIS"> 3425 <value>Lapis Lazuli Ore</value> 3426 </data> 3427 3428 <data name="IDS_TILE_BLOCK_LAPIS"> 3429 <value>Lapis Lazuli Block</value> 3430 </data> 3431 3432 <data name="IDS_DESC_BLOCK_LAPIS"> 3433 <value>A compact way of storing Lapis Lazuli.</value> 3434 </data> 3435 3436 <data name="IDS_TILE_DISPENSER"> 3437 <value>Dispenser</value> 3438 </data> 3439 3440 <data name="IDS_TILE_MUSIC_BLOCK"> 3441 <value>Note Block</value> 3442 </data> 3443 3444 <data name="IDS_TILE_CAKE"> 3445 <value>Cake</value> 3446 </data> 3447 3448 <data name="IDS_TILE_BED"> 3449 <value>Bed</value> 3450 </data> 3451 3452 <data name="IDS_TILE_WEB"> 3453 <value>Web</value> 3454 </data> 3455 3456 <data name="IDS_TILE_TALL_GRASS"> 3457 <value>Tall Grass</value> 3458 </data> 3459 3460 <data name="IDS_TILE_DEAD_BUSH"> 3461 <value>Dead Bush</value> 3462 </data> 3463 3464 <data name="IDS_TILE_DIODE"> 3465 <value>Diode</value> 3466 </data> 3467 3468 <data name="IDS_TILE_LOCKED_CHEST"> 3469 <value>Locked Chest</value> 3470 </data> 3471 3472 <data name="IDS_TILE_TRAPDOOR"> 3473 <value>Trapdoor</value> 3474 </data> 3475 3476 <data name="IDS_ANY_WOOL"> 3477 <value>Wool (any color)</value> 3478 </data> 3479 3480 <data name="IDS_TILE_PISTON_BASE"> 3481 <value>Piston</value> 3482 </data> 3483 3484 <data name="IDS_TILE_PISTON_STICK_BASE"> 3485 <value>Sticky Piston</value> 3486 </data> 3487 3488 <data name="IDS_TILE_MONSTER_STONE_EGG"> 3489 <value>Silverfish Block</value> 3490 </data> 3491 3492 <data name="IDS_TILE_STONE_BRICK_SMOOTH"> 3493 <value>Stone Bricks</value> 3494 </data> 3495 3496 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"> 3497 <value>Mossy Stone Bricks</value> 3498 </data> 3499 3500 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"> 3501 <value>Cracked Stone Bricks</value> 3502 </data> 3503 3504 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"> 3505 <value>Chiseled Stone Bricks</value> 3506 </data> 3507 3508 <data name="IDS_TILE_HUGE_MUSHROOM_1"> 3509 <value>Mushroom</value> 3510 </data> 3511 3512 <data name="IDS_TILE_HUGE_MUSHROOM_2"> 3513 <value>Mushroom</value> 3514 </data> 3515 3516 <data name="IDS_TILE_IRON_FENCE"> 3517 <value>Iron Bars</value> 3518 </data> 3519 3520 <data name="IDS_TILE_THIN_GLASS"> 3521 <value>Glass Pane</value> 3522 </data> 3523 3524 <data name="IDS_TILE_MELON"> 3525 <value>Melon</value> 3526 </data> 3527 3528 <data name="IDS_TILE_PUMPKIN_STEM"> 3529 <value>Pumpkin Stem</value> 3530 </data> 3531 3532 <data name="IDS_TILE_MELON_STEM"> 3533 <value>Melon Stem</value> 3534 </data> 3535 3536 <data name="IDS_TILE_VINE"> 3537 <value>Vines</value> 3538 </data> 3539 3540 <data name="IDS_TILE_FENCE_GATE"> 3541 <value>Fence Gate</value> 3542 </data> 3543 3544 <data name="IDS_TILE_STAIRS_BRICKS"> 3545 <value>Brick Stairs</value> 3546 </data> 3547 3548 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"> 3549 <value>Stone Brick Stairs</value> 3550 </data> 3551 3552 <data name="IDS_TILE_STONE_SILVERFISH"> 3553 <value>Silverfish Stone</value> 3554 </data> 3555 3556 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE"> 3557 <value>Silverfish Cobblestone</value> 3558 </data> 3559 3560 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK"> 3561 <value>Silverfish Stone Brick</value> 3562 </data> 3563 3564 <data name="IDS_TILE_MYCEL"> 3565 <value>Mycelium</value> 3566 </data> 3567 3568 <data name="IDS_TILE_WATERLILY"> 3569 <value>Lily Pad</value> 3570 </data> 3571 3572 <data name="IDS_TILE_NETHERBRICK"> 3573 <value>Nether Brick</value> 3574 </data> 3575 3576 <data name="IDS_TILE_NETHERFENCE"> 3577 <value>Nether Brick Fence</value> 3578 </data> 3579 3580 <data name="IDS_TILE_STAIRS_NETHERBRICK"> 3581 <value>Nether Brick Stairs</value> 3582 </data> 3583 3584 <data name="IDS_TILE_NETHERSTALK"> 3585 <value>Nether Wart</value> 3586 </data> 3587 3588 <data name="IDS_TILE_ENCHANTMENTTABLE"> 3589 <value>Enchantment Table</value> 3590 </data> 3591 3592 <data name="IDS_TILE_BREWINGSTAND"> 3593 <value>Brewing Stand</value> 3594 </data> 3595 3596 <data name="IDS_TILE_CAULDRON"> 3597 <value>Cauldron</value> 3598 </data> 3599 3600 <data name="IDS_TILE_END_PORTAL"> 3601 <value>End Portal</value> 3602 </data> 3603 3604 <data name="IDS_TILE_ENDPORTALFRAME"> 3605 <value>End Portal Frame</value> 3606 </data> 3607 3608 <data name="IDS_TILE_WHITESTONE"> 3609 <value>End Stone</value> 3610 </data> 3611 3612 <data name="IDS_TILE_DRAGONEGG"> 3613 <value>Dragon Egg</value> 3614 </data> 3615 3616 <data name="IDS_TILE_SHRUB"> 3617 <value>Shrub</value> 3618 </data> 3619 3620 <data name="IDS_TILE_FERN"> 3621 <value>Fern</value> 3622 </data> 3623 3624 <data name="IDS_TILE_STAIRS_SANDSTONE"> 3625 <value>Sandstone Stairs</value> 3626 </data> 3627 3628 <data name="IDS_TILE_STAIRS_SPRUCEWOOD"> 3629 <value>Spruce Wood Stairs</value> 3630 </data> 3631 3632 <data name="IDS_TILE_STAIRS_BIRCHWOOD"> 3633 <value>Birch Wood Stairs</value> 3634 </data> 3635 3636 <data name="IDS_TILE_STAIRS_JUNGLEWOOD"> 3637 <value>Jungle Wood Stairs</value> 3638 </data> 3639 3640 <data name="IDS_TILE_REDSTONE_LIGHT"> 3641 <value>Redstone Lamp</value> 3642 </data> 3643 3644 <data name="IDS_TILE_COCOA"> 3645 <value>Cocoa</value> 3646 </data> 3647 3648 <data name="IDS_TILE_SKULL"> 3649 <value>Skull</value> 3650 </data> 3651 3652 <data name="IDS_TILE_COMMAND_BLOCK"> 3653 <value>Command Block</value> 3654 </data> 3655 3656 <data name="IDS_TILE_BEACON"> 3657 <value>Beacon</value> 3658 </data> 3659 3660 <data name="IDS_TILE_CHEST_TRAP"> 3661 <value>Trapped Chest</value> 3662 </data> 3663 3664 <data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"> 3665 <value>Weighted Pressure Plate (Light)</value> 3666 </data> 3667 3668 <data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"> 3669 <value>Weighted Pressure Plate (Heavy)</value> 3670 </data> 3671 3672 <data name="IDS_TILE_COMPARATOR"> 3673 <value>Redstone Comparator</value> 3674 </data> 3675 3676 <data name="IDS_TILE_DAYLIGHT_DETECTOR"> 3677 <value>Daylight Sensor</value> 3678 </data> 3679 3680 <data name="IDS_TILE_REDSTONE_BLOCK"> 3681 <value>Block of Redstone</value> 3682 </data> 3683 3684 <data name="IDS_TILE_HOPPER"> 3685 <value>Hopper</value> 3686 </data> 3687 3688 <data name="IDS_TILE_ACTIVATOR_RAIL"> 3689 <value>Activator Rail</value> 3690 </data> 3691 3692 <data name="IDS_TILE_DROPPER"> 3693 <value>Dropper</value> 3694 </data> 3695 3696 <data name="IDS_TILE_STAINED_CLAY"> 3697 <value>Stained Clay</value> 3698 </data> 3699 3700 <data name="IDS_TILE_HAY"> 3701 <value>Hay Bale</value> 3702 </data> 3703 3704 <data name="IDS_TILE_HARDENED_CLAY"> 3705 <value>Hardened Clay</value> 3706 </data> 3707 3708 <data name="IDS_TILE_COAL"> 3709 <value>Block of Coal</value> 3710 </data> 3711 3712 <data name="IDS_TILE_STAINED_CLAY_BLACK"> 3713 <value>Black Stained Clay</value> 3714 </data> 3715 3716 <data name="IDS_TILE_STAINED_CLAY_RED"> 3717 <value>Red Stained Clay</value> 3718 </data> 3719 3720 <data name="IDS_TILE_STAINED_CLAY_GREEN"> 3721 <value>Green Stained Clay</value> 3722 </data> 3723 3724 <data name="IDS_TILE_STAINED_CLAY_BROWN"> 3725 <value>Brown Stained Clay</value> 3726 </data> 3727 3728 <data name="IDS_TILE_STAINED_CLAY_BLUE"> 3729 <value>Blue Stained Clay</value> 3730 </data> 3731 3732 <data name="IDS_TILE_STAINED_CLAY_PURPLE"> 3733 <value>Purple Stained Clay</value> 3734 </data> 3735 3736 <data name="IDS_TILE_STAINED_CLAY_CYAN"> 3737 <value>Cyan Stained Clay</value> 3738 </data> 3739 3740 <data name="IDS_TILE_STAINED_CLAY_SILVER"> 3741 <value>Light Gray Stained Clay</value> 3742 </data> 3743 3744 <data name="IDS_TILE_STAINED_CLAY_GRAY"> 3745 <value>Gray Stained Clay</value> 3746 </data> 3747 3748 <data name="IDS_TILE_STAINED_CLAY_PINK"> 3749 <value>Pink Stained Clay</value> 3750 </data> 3751 3752 <data name="IDS_TILE_STAINED_CLAY_LIME"> 3753 <value>Lime Stained Clay</value> 3754 </data> 3755 3756 <data name="IDS_TILE_STAINED_CLAY_YELLOW"> 3757 <value>Yellow Stained Clay</value> 3758 </data> 3759 3760 <data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"> 3761 <value>Light Blue Stained Clay</value> 3762 </data> 3763 3764 <data name="IDS_TILE_STAINED_CLAY_MAGENTA"> 3765 <value>Magenta Stained Clay</value> 3766 </data> 3767 3768 <data name="IDS_TILE_STAINED_CLAY_ORANGE"> 3769 <value>Orange Stained Clay</value> 3770 </data> 3771 3772 <data name="IDS_TILE_STAINED_CLAY_WHITE"> 3773 <value>White Stained Clay</value> 3774 </data> 3775 3776 <data name="IDS_TILE_STAINED_GLASS"> 3777 <value>Stained Glass</value> 3778 </data> 3779 3780 <data name="IDS_TILE_STAINED_GLASS_BLACK"> 3781 <value>Black Stained Glass</value> 3782 </data> 3783 3784 <data name="IDS_TILE_STAINED_GLASS_RED"> 3785 <value>Red Stained Glass</value> 3786 </data> 3787 3788 <data name="IDS_TILE_STAINED_GLASS_GREEN"> 3789 <value>Green Stained Glass</value> 3790 </data> 3791 3792 <data name="IDS_TILE_STAINED_GLASS_BROWN"> 3793 <value>Brown Stained Glass</value> 3794 </data> 3795 3796 <data name="IDS_TILE_STAINED_GLASS_BLUE"> 3797 <value>Blue Stained Glass</value> 3798 </data> 3799 3800 <data name="IDS_TILE_STAINED_GLASS_PURPLE"> 3801 <value>Purple Stained Glass</value> 3802 </data> 3803 3804 <data name="IDS_TILE_STAINED_GLASS_CYAN"> 3805 <value>Cyan Stained Glass</value> 3806 </data> 3807 3808 <data name="IDS_TILE_STAINED_GLASS_SILVER"> 3809 <value>Light Gray Stained Glass</value> 3810 </data> 3811 3812 <data name="IDS_TILE_STAINED_GLASS_GRAY"> 3813 <value>Gray Stained Glass</value> 3814 </data> 3815 3816 <data name="IDS_TILE_STAINED_GLASS_PINK"> 3817 <value>Pink Stained Glass</value> 3818 </data> 3819 3820 <data name="IDS_TILE_STAINED_GLASS_LIME"> 3821 <value>Lime Stained Glass</value> 3822 </data> 3823 3824 <data name="IDS_TILE_STAINED_GLASS_YELLOW"> 3825 <value>Yellow Stained Glass</value> 3826 </data> 3827 3828 <data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"> 3829 <value>Light Blue Stained Glass</value> 3830 </data> 3831 3832 <data name="IDS_TILE_STAINED_GLASS_MAGENTA"> 3833 <value>Magenta Stained Glass</value> 3834 </data> 3835 3836 <data name="IDS_TILE_STAINED_GLASS_ORANGE"> 3837 <value>Orange Stained Glass</value> 3838 </data> 3839 3840 <data name="IDS_TILE_STAINED_GLASS_WHITE"> 3841 <value>White Stained Glass</value> 3842 </data> 3843 3844 <data name="IDS_TILE_STAINED_GLASS_PANE"> 3845 <value>Stained Glass Pane</value> 3846 </data> 3847 3848 <data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"> 3849 <value>Black Stained Glass Pane</value> 3850 </data> 3851 3852 <data name="IDS_TILE_STAINED_GLASS_PANE_RED"> 3853 <value>Red Stained Glass Pane</value> 3854 </data> 3855 3856 <data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"> 3857 <value>Green Stained Glass Pane</value> 3858 </data> 3859 3860 <data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"> 3861 <value>Brown Stained Glass Pane</value> 3862 </data> 3863 3864 <data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"> 3865 <value>Blue Stained Glass Pane</value> 3866 </data> 3867 3868 <data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"> 3869 <value>Purple Stained Glass Pane</value> 3870 </data> 3871 3872 <data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"> 3873 <value>Cyan Stained Glass Pane</value> 3874 </data> 3875 3876 <data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"> 3877 <value>Light Gray Stained Glass Pane</value> 3878 </data> 3879 3880 <data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"> 3881 <value>Gray Stained Glass Pane</value> 3882 </data> 3883 3884 <data name="IDS_TILE_STAINED_GLASS_PANE_PINK"> 3885 <value>Pink Stained Glass Pane</value> 3886 </data> 3887 3888 <data name="IDS_TILE_STAINED_GLASS_PANE_LIME"> 3889 <value>Lime Stained Glass Pane</value> 3890 </data> 3891 3892 <data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"> 3893 <value>Yellow Stained Glass Pane</value> 3894 </data> 3895 3896 <data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"> 3897 <value>Light Blue Stained Glass Pane</value> 3898 </data> 3899 3900 <data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"> 3901 <value>Magenta Stained Glass Pane</value> 3902 </data> 3903 3904 <data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"> 3905 <value>Orange Stained Glass Pane</value> 3906 </data> 3907 3908 <data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"> 3909 <value>White Stained Glass Pane</value> 3910 </data> 3911 3912 <data name="IDS_FIREWORKS_CHARGE_TYPE_0"> 3913 <value>Small Ball</value> 3914 </data> 3915 3916 <data name="IDS_FIREWORKS_CHARGE_TYPE_1"> 3917 <value>Large Ball</value> 3918 </data> 3919 3920 <data name="IDS_FIREWORKS_CHARGE_TYPE_2"> 3921 <value>Star-shaped</value> 3922 </data> 3923 3924 <data name="IDS_FIREWORKS_CHARGE_TYPE_3"> 3925 <value>Creeper-shaped</value> 3926 </data> 3927 3928 <data name="IDS_FIREWORKS_CHARGE_TYPE_4"> 3929 <value>Burst</value> 3930 </data> 3931 3932 <data name="IDS_FIREWORKS_CHARGE_TYPE"> 3933 <value>Unknown Shape</value> 3934 </data> 3935 3936 <data name="IDS_FIREWORKS_CHARGE_BLACK"> 3937 <value>Black</value> 3938 </data> 3939 3940 <data name="IDS_FIREWORKS_CHARGE_RED"> 3941 <value>Red</value> 3942 </data> 3943 3944 <data name="IDS_FIREWORKS_CHARGE_GREEN"> 3945 <value>Green</value> 3946 </data> 3947 3948 <data name="IDS_FIREWORKS_CHARGE_BROWN"> 3949 <value>Brown</value> 3950 </data> 3951 3952 <data name="IDS_FIREWORKS_CHARGE_BLUE"> 3953 <value>Blue</value> 3954 </data> 3955 3956 <data name="IDS_FIREWORKS_CHARGE_PURPLE"> 3957 <value>Purple</value> 3958 </data> 3959 3960 <data name="IDS_FIREWORKS_CHARGE_CYAN"> 3961 <value>Cyan</value> 3962 </data> 3963 3964 <data name="IDS_FIREWORKS_CHARGE_SILVER"> 3965 <value>Light Gray</value> 3966 </data> 3967 3968 <data name="IDS_FIREWORKS_CHARGE_GRAY"> 3969 <value>Gray</value> 3970 </data> 3971 3972 <data name="IDS_FIREWORKS_CHARGE_PINK"> 3973 <value>Pink</value> 3974 </data> 3975 3976 <data name="IDS_FIREWORKS_CHARGE_LIME"> 3977 <value>Lime</value> 3978 </data> 3979 3980 <data name="IDS_FIREWORKS_CHARGE_YELLOW"> 3981 <value>Yellow</value> 3982 </data> 3983 3984 <data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"> 3985 <value>Light Blue</value> 3986 </data> 3987 3988 <data name="IDS_FIREWORKS_CHARGE_MAGENTA"> 3989 <value>Magenta</value> 3990 </data> 3991 3992 <data name="IDS_FIREWORKS_CHARGE_ORANGE"> 3993 <value>Orange</value> 3994 </data> 3995 3996 <data name="IDS_FIREWORKS_CHARGE_WHITE"> 3997 <value>White</value> 3998 </data> 3999 4000 <data name="IDS_FIREWORKS_CHARGE_CUSTOM"> 4001 <value>Custom</value> 4002 </data> 4003 4004 <data name="IDS_FIREWORKS_CHARGE_FADE_TO"> 4005 <value>Fade to</value> 4006 </data> 4007 4008 <data name="IDS_FIREWORKS_CHARGE_FLICKER"> 4009 <value>Twinkle</value> 4010 </data> 4011 4012 <data name="IDS_FIREWORKS_CHARGE_TRAIL"> 4013 <value>Trail</value> 4014 </data> 4015 4016 <data name="IDS_ITEM_FIREWORKS_FLIGHT"> 4017 <value>Flight Duration:</value> 4018 </data> 4019 4020 <data name="IDS_CURRENT_LAYOUT"> 4021 <value>Current Controls</value> 4022 </data> 4023 4024 <data name="IDS_CONTROLS_LAYOUT"> 4025 <value>Layout</value> 4026 </data> 4027 4028 <data name="IDS_CONTROLS_MOVE"> 4029 <value>Move/Sprint</value> 4030 </data> 4031 4032 <data name="IDS_CONTROLS_LOOK"> 4033 <value>Look</value> 4034 </data> 4035 4036 <data name="IDS_CONTROLS_PAUSE"> 4037 <value>Pause</value> 4038 </data> 4039 4040 <data name="IDS_CONTROLS_JUMP"> 4041 <value>Jump</value> 4042 </data> 4043 4044 <data name="IDS_CONTROLS_JUMPFLY"> 4045 <value>Jump/Fly Up</value> 4046 </data> 4047 4048 <data name="IDS_CONTROLS_INVENTORY"> 4049 <value>Inventory</value> 4050 </data> 4051 4052 <data name="IDS_CONTROLS_HELDITEM"> 4053 <value>Cycle Held Item</value> 4054 </data> 4055 4056 <data name="IDS_CONTROLS_ACTION"> 4057 <value>Action</value> 4058 </data> 4059 4060 <data name="IDS_CONTROLS_USE"> 4061 <value>Use</value> 4062 </data> 4063 4064 <data name="IDS_CONTROLS_CRAFTING"> 4065 <value>Crafting</value> 4066 </data> 4067 4068 <data name="IDS_CONTROLS_DROP"> 4069 <value>Drop</value> 4070 </data> 4071 4072 <data name="IDS_CONTROLS_SNEAK"> 4073 <value>Sneak</value> 4074 </data> 4075 4076 <data name="IDS_CONTROLS_SNEAKFLY"> 4077 <value>Sneak/Fly Down</value> 4078 </data> 4079 4080 <data name="IDS_CONTROLS_THIRDPERSON"> 4081 <value>Change Camera Mode</value> 4082 </data> 4083 4084 <data name="IDS_CONTROLS_PLAYERS"> 4085 <value>Players/Invite</value> 4086 </data> 4087 4088 <data name="IDS_CONTROLS_DPAD"> 4089 <value>Movement (When Flying)</value> 4090 </data> 4091 4092 <data name="IDS_CONTROLS_SCHEME0"> 4093 <value>Layout 1</value> 4094 </data> 4095 4096 <data name="IDS_CONTROLS_SCHEME1"> 4097 <value>Layout 2</value> 4098 </data> 4099 4100 <data name="IDS_CONTROLS_SCHEME2"> 4101 <value>Layout 3</value> 4102 </data> 4103 4104 <data name="IDS_CONTROLLER_A"> 4105 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/&gt;]]></value> 4106 </data> 4107 4108 <data name="IDS_CONTROLLER_B"> 4109 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/&gt;]]></value> 4110 </data> 4111 4112 <data name="IDS_CONTROLLER_X"> 4113 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/&gt;]]></value> 4114 </data> 4115 4116 <data name="IDS_CONTROLLER_Y"> 4117 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/&gt;]]></value> 4118 </data> 4119 4120 <data name="IDS_CONTROLLER_LEFT_STICK"> 4121 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/&gt;]]></value> 4122 </data> 4123 4124 <data name="IDS_CONTROLLER_RIGHT_STICK"> 4125 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/&gt;]]></value> 4126 </data> 4127 4128 <data name="IDS_CONTROLLER_LEFT_TRIGGER"> 4129 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 4130 </data> 4131 4132 <data name="IDS_CONTROLLER_RIGHT_TRIGGER"> 4133 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 4134 </data> 4135 4136 <data name="IDS_CONTROLLER_LEFT_BUMPER"> 4137 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 4138 </data> 4139 4140 <data name="IDS_CONTROLLER_RIGHT_BUMPER"> 4141 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 4142 </data> 4143 4144 <data name="IDS_CONTROLLER_BACK"> 4145 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/&gt;]]></value> 4146 </data> 4147 4148 <data name="IDS_CONTROLLER_START"> 4149 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/&gt;]]></value> 4150 </data> 4151 4152 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK"> 4153 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/&gt;]]></value> 4154 </data> 4155 4156 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK"> 4157 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/&gt;]]></value> 4158 </data> 4159 4160 <data name="IDS_CONTROLLER_DPAD_R"> 4161 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/&gt;]]></value> 4162 </data> 4163 4164 <data name="IDS_CONTROLLER_DPAD_L"> 4165 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/&gt;]]></value> 4166 </data> 4167 4168 <data name="IDS_CONTROLLER_DPAD_U"> 4169 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/&gt;]]></value> 4170 </data> 4171 4172 <data name="IDS_CONTROLLER_DPAD_D"> 4173 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/&gt;]]></value> 4174 </data> 4175 4176 <data name="IDS_ICON_SHANK_01"> 4177 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 4178 </data> 4179 4180 <data name="IDS_ICON_SHANK_03"> 4181 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 4182 </data> 4183 4184 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"> 4185 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value> 4186 </data> 4187 4188 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> 4189 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} 4190Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> 4191 </data> 4192 4193 <data name="IDS_TUTORIAL_TASK_OVERVIEW"> 4194 <value>Minecraft is a game about placing blocks to build anything you can imagine. 4195At night monsters come out, make sure to build a shelter before that happens.</value> 4196 </data> 4197 4198 <data name="IDS_TUTORIAL_TASK_LOOK"> 4199 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value> 4200 </data> 4201 4202 <data name="IDS_TUTORIAL_TASK_MOVE"> 4203 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value> 4204 </data> 4205 4206 <data name="IDS_TUTORIAL_TASK_SPRINT"> 4207 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value> 4208 </data> 4209 4210 <data name="IDS_TUTORIAL_TASK_JUMP"> 4211 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value> 4212 </data> 4213 4214 <data name="IDS_TUTORIAL_TASK_MINE"> 4215 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 4216 </data> 4217 4218 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD"> 4219 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value> 4220 </data> 4221 4222 <data name="IDS_TUTORIAL_TASK_CRAFTING"> 4223 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value> 4224 </data> 4225 4226 <data name="IDS_TUTORIAL_TASK_INVENTORY"> 4227 <value>As you collect and craft more items, your inventory will fill up.{*B*} 4228Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> 4229 </data> 4230 4231 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> 4232 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> 4233 </data> 4234 4235 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"> 4236 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value> 4237 </data> 4238 4239 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED"> 4240 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value> 4241 </data> 4242 4243 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"> 4244 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value> 4245 </data> 4246 4247 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS"> 4248 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value> 4249 </data> 4250 4251 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"> 4252 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value> 4253 </data> 4254 4255 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS"> 4256 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value> 4257 </data> 4258 4259 <data name="IDS_TUTORIAL_TASK_SCROLL"> 4260 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value> 4261 </data> 4262 4263 <data name="IDS_TUTORIAL_TASK_USE"> 4264 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value> 4265 </data> 4266 4267 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH"> 4268 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value> 4269 </data> 4270 4271 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH"> 4272 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value> 4273 </data> 4274 4275 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"> 4276 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value> 4277 </data> 4278 4279 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"> 4280 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value> 4281 </data> 4282 4283 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"> 4284 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value> 4285 </data> 4286 4287 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER"> 4288 <value>Open the container</value> 4289 </data> 4290 4291 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> 4292 <value>Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.</value> 4293 </data> 4294 4295 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> 4296 <value>Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.</value> 4297 </data> 4298 4299 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> 4300 <value>You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.</value> 4301 </data> 4302 4303 <data name="IDS_TUTORIAL_TASK_MINE_STONE"> 4304 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> 4305 </data> 4306 4307 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE"> 4308 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value> 4309 </data> 4310 4311 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"> 4312 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value> 4313 </data> 4314 4315 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL"> 4316 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 4317 </data> 4318 4319 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS"> 4320 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 4321 </data> 4322 4323 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"> 4324 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value> 4325 </data> 4326 4327 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR"> 4328 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value> 4329 </data> 4330 4331 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH"> 4332 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> 4333 </data> 4334 4335 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> 4336 <value>You have completed the first part of the tutorial.</value> 4337 </data> 4338 4339 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> 4340 <value>{*B*} 4341Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} 4342Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> 4343 </data> 4344 4345 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> 4346 <value>This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.</value> 4347 </data> 4348 4349 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> 4350 <value>{*B*} 4351Press{*CONTROLLER_VK_A*} to continue.{*B*} 4352Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.</value> 4353 </data> 4354 4355 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> 4356 <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. 4357If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.</value> 4358 </data> 4359 4360 <data name="IDS_TUTORIAL_TASK_INV_MOVE"> 4361 <value>Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. 4362With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.</value> 4363 </data> 4364 4365 <data name="IDS_TUTORIAL_TASK_INV_DROP"> 4366 <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.</value> 4367 </data> 4368 4369 <data name="IDS_TUTORIAL_TASK_INV_INFO"> 4370 <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value> 4371 </data> 4372 4373 <data name="IDS_TUTORIAL_TASK_INV_EXIT"> 4374 <value>Press{*CONTROLLER_VK_B*} now to exit the inventory.</value> 4375 </data> 4376 4377 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> 4378 <value>This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.</value> 4379 </data> 4380 4381 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> 4382 <value>{*B*} 4383Press{*CONTROLLER_VK_A*} to continue.{*B*} 4384Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.</value> 4385 </data> 4386 4387 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> 4388 <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. 4389When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.</value> 4390 </data> 4391 4392 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> 4393 <value>The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.</value> 4394 </data> 4395 4396 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> 4397 <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.</value> 4398 </data> 4399 4400 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> 4401 <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.</value> 4402 </data> 4403 4404 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> 4405 <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value> 4406 </data> 4407 4408 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> 4409 <value>Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.</value> 4410 </data> 4411 4412 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> 4413 <value>This is the crafting interface. This interface allows you to combine the items you've collected to make new items.</value> 4414 </data> 4415 4416 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> 4417 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.{*B*} 4418Press{*CONTROLLER_VK_B*} if you already know how to craft.</value> 4419 </data> 4420 4421 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> 4422 <value>{*B*} 4423Press{*CONTROLLER_VK_X*} to show the item description.</value> 4424 </data> 4425 4426 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> 4427 <value>{*B*} 4428Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.</value> 4429 </data> 4430 4431 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> 4432 <value>{*B*} 4433Press{*CONTROLLER_VK_X*} to show the inventory again.</value> 4434 </data> 4435 4436 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> 4437 <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.</value> 4438 </data> 4439 4440 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> 4441 <value>The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.</value> 4442 </data> 4443 4444 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> 4445 <value>You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.</value> 4446 </data> 4447 4448 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> 4449 <value>The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.</value> 4450 </data> 4451 4452 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> 4453 <value>The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.</value> 4454 </data> 4455 4456 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> 4457 <value>The list of ingredients required to craft the selected item are now displayed.</value> 4458 </data> 4459 4460 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> 4461 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> 4462 </data> 4463 4464 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> 4465 <value>Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} 4466Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> 4467 </data> 4468 4469 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> 4470 <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}</value> 4471 </data> 4472 4473 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> 4474 <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}</value> 4475 </data> 4476 4477 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> 4478 <value>Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}</value> 4479 </data> 4480 4481 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> 4482 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}</value> 4483 </data> 4484 4485 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> 4486 <value>With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} 4487Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> 4488 </data> 4489 4490 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> 4491 <value>Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}</value> 4492 </data> 4493 4494 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> 4495 <value>Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} 4496Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> 4497 </data> 4498 4499 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> 4500 <value>This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.</value> 4501 </data> 4502 4503 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> 4504 <value>{*B*} 4505Press{*CONTROLLER_VK_A*} to continue.{*B*} 4506Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.</value> 4507 </data> 4508 4509 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> 4510 <value>You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.</value> 4511 </data> 4512 4513 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> 4514 <value>Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.</value> 4515 </data> 4516 4517 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> 4518 <value>When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.</value> 4519 </data> 4520 4521 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> 4522 <value>If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.</value> 4523 </data> 4524 4525 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> 4526 <value>Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.</value> 4527 </data> 4528 4529 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> 4530 <value>Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.</value> 4531 </data> 4532 4533 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> 4534 <value>This is the brewing interface. You can use this to create potions that have a variety of different effects.</value> 4535 </data> 4536 4537 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> 4538 <value>{*B*} 4539Press{*CONTROLLER_VK_A*} to continue.{*B*} 4540Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.</value> 4541 </data> 4542 4543 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> 4544 <value>You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.</value> 4545 </data> 4546 4547 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> 4548 <value>All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.</value> 4549 </data> 4550 4551 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> 4552 <value>Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.</value> 4553 </data> 4554 4555 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> 4556 <value>Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.</value> 4557 </data> 4558 4559 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> 4560 <value>Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.</value> 4561 </data> 4562 4563 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> 4564 <value>Press{*CONTROLLER_VK_B*} now to exit the brewing interface.</value> 4565 </data> 4566 4567 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> 4568 <value>In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.</value> 4569 </data> 4570 4571 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> 4572 <value>{*B*} 4573Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} 4574Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.</value> 4575 </data> 4576 4577 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> 4578 <value>The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.</value> 4579 </data> 4580 4581 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> 4582 <value>You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.</value> 4583 </data> 4584 4585 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> 4586 <value>If a cauldron becomes empty, you can refill it with a Water Bucket.</value> 4587 </data> 4588 4589 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> 4590 <value>Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.</value> 4591 </data> 4592 4593 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> 4594 <value>With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. 4595Splash potions can be created by adding gunpowder to normal potions.</value> 4596 </data> 4597 4598 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> 4599 <value>Use your Potion of Fire Resistance on yourself.</value> 4600 </data> 4601 4602 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> 4603 <value>Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.</value> 4604 </data> 4605 4606 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> 4607 <value>This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.</value> 4608 </data> 4609 4610 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> 4611 <value>{*B*} 4612Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} 4613Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.</value> 4614 </data> 4615 4616 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> 4617 <value>To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.</value> 4618 </data> 4619 4620 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> 4621 <value>When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.</value> 4622 </data> 4623 4624 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> 4625 <value>The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.</value> 4626 </data> 4627 4628 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> 4629 <value>Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.</value> 4630 </data> 4631 4632 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> 4633 <value>Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.</value> 4634 </data> 4635 4636 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> 4637 <value>In this area there is an Enchantment Table and some other items to help you learn about enchanting.</value> 4638 </data> 4639 4640 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> 4641 <value>{*B*} 4642Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} 4643Press{*CONTROLLER_VK_B*} if you already know about enchanting.</value> 4644 </data> 4645 4646 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> 4647 <value>Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.</value> 4648 </data> 4649 4650 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> 4651 <value>Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.</value> 4652 </data> 4653 4654 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> 4655 <value>Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.</value> 4656 </data> 4657 4658 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> 4659 <value>You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.</value> 4660 </data> 4661 4662 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> 4663 <value>In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.</value> 4664 </data> 4665 4666 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> 4667 <value>You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}</value> 4668 </data> 4669 4670 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> 4671 <value>{*B*} 4672Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} 4673Press{*CONTROLLER_VK_B*} if you already know about minecarts.</value> 4674 </data> 4675 4676 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> 4677 <value>A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.{*RailIcon*}</value> 4678 </data> 4679 4680 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> 4681 <value>You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.{*PoweredRailIcon*}</value> 4682 </data> 4683 4684 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> 4685 <value>You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}</value> 4686 </data> 4687 4688 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> 4689 <value>{*B*} 4690Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} 4691Press{*CONTROLLER_VK_B*} if you already know about boats.</value> 4692 </data> 4693 4694 <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> 4695 <value>A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.{*BoatIcon*}</value> 4696 </data> 4697 4698 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> 4699 <value>You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}</value> 4700 </data> 4701 4702 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> 4703 <value>{*B*} 4704Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} 4705Press{*CONTROLLER_VK_B*} if you already know about fishing.</value> 4706 </data> 4707 4708 <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> 4709 <value>Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.{*FishingRodIcon*}</value> 4710 </data> 4711 4712 <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> 4713 <value>If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.{*FishIcon*}</value> 4714 </data> 4715 4716 <data name="IDS_TUTORIAL_TASK_FISHING_USES"> 4717 <value>As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...{*FishingRodIcon*}</value> 4718 </data> 4719 4720 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> 4721 <value>This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}</value> 4722 </data> 4723 4724 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> 4725 <value>{*B*} 4726Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} 4727Press{*CONTROLLER_VK_B*} if you already know about beds.</value> 4728 </data> 4729 4730 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> 4731 <value>A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. 4732{*ICON*}355{*/ICON*}</value> 4733 </data> 4734 4735 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> 4736 <value>If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. 4737{*ICON*}355{*/ICON*}</value> 4738 </data> 4739 4740 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> 4741 <value>In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.</value> 4742 </data> 4743 4744 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> 4745 <value>{*B*} 4746Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} 4747Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.</value> 4748 </data> 4749 4750 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> 4751 <value>Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.</value> 4752 </data> 4753 4754 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> 4755 <value>The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.</value> 4756 </data> 4757 4758 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> 4759 <value>Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. 4760{*ICON*}331{*/ICON*}</value> 4761 </data> 4762 4763 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> 4764 <value>Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. 4765{*ICON*}356{*/ICON*}</value> 4766 </data> 4767 4768 <data name="IDS_TUTORIAL_TASK_PISTONS"> 4769 <value>When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. 4770{*ICON*}33{*/ICON*}</value> 4771 </data> 4772 4773 <data name="IDS_TUTORIAL_TASK_TRY_IT"> 4774 <value>In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.</value> 4775 </data> 4776 4777 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> 4778 <value>In this area there is a Portal to the Nether!</value> 4779 </data> 4780 4781 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> 4782 <value>{*B*} 4783Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} 4784Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.</value> 4785 </data> 4786 4787 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> 4788 <value>Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.</value> 4789 </data> 4790 4791 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> 4792 <value>To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.</value> 4793 </data> 4794 4795 <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> 4796 <value>To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.</value> 4797 </data> 4798 4799 <data name="IDS_TUTORIAL_TASK_NETHER"> 4800 <value>The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.</value> 4801 </data> 4802 4803 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> 4804 <value>The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.</value> 4805 </data> 4806 4807 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> 4808 <value>You are now in Creative mode.</value> 4809 </data> 4810 4811 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> 4812 <value>{*B*} 4813Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} 4814Press{*CONTROLLER_VK_B*} if you already know about Creative mode.</value> 4815 </data> 4816 4817 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> 4818 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> 4819 </data> 4820 4821 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"> 4822 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value> 4823 </data> 4824 4825 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT"> 4826 <value>Make your way to the opposite side of this hole to continue.</value> 4827 </data> 4828 4829 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"> 4830 <value>You have now completed the Creative mode tutorial.</value> 4831 </data> 4832 4833 <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> 4834 <value>In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.</value> 4835 </data> 4836 4837 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> 4838 <value>{*B*} 4839Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} 4840Press{*CONTROLLER_VK_B*} if you already know about farming.</value> 4841 </data> 4842 4843 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> 4844 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> 4845 </data> 4846 4847 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND"> 4848 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value> 4849 </data> 4850 4851 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT"> 4852 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value> 4853 </data> 4854 4855 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"> 4856 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value> 4857 </data> 4858 4859 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE"> 4860 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value> 4861 </data> 4862 4863 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS"> 4864 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value> 4865 </data> 4866 4867 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM"> 4868 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value> 4869 </data> 4870 4871 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL"> 4872 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value> 4873 </data> 4874 4875 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE"> 4876 <value>You have now completed the farming tutorial.</value> 4877 </data> 4878 4879 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> 4880 <value>In this area animals have been penned in. You can breed animals to produce baby versions of themselves.</value> 4881 </data> 4882 4883 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> 4884 <value>{*B*} 4885Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} 4886Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.</value> 4887 </data> 4888 4889 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> 4890 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> 4891 </data> 4892 4893 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"> 4894 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value> 4895 </data> 4896 4897 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY"> 4898 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value> 4899 </data> 4900 4901 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY"> 4902 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value> 4903 </data> 4904 4905 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW"> 4906 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value> 4907 </data> 4908 4909 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> 4910 <value>Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.</value> 4911 </data> 4912 4913 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> 4914 <value>You have now completed the animal and breeding tutorial.</value> 4915 </data> 4916 4917 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> 4918 <value>In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.</value> 4919 </data> 4920 4921 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> 4922 <value>{*B*} 4923Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} 4924Press{*CONTROLLER_VK_B*} if you already know about Golems.</value> 4925 </data> 4926 4927 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> 4928 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value> 4929 </data> 4930 4931 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW"> 4932 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value> 4933 </data> 4934 4935 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON"> 4936 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value> 4937 </data> 4938 4939 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"> 4940 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value> 4941 </data> 4942 4943 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"> 4944 <value>You cannot leave this area until you have completed the tutorial.</value> 4945 </data> 4946 4947 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"> 4948 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value> 4949 </data> 4950 4951 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"> 4952 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value> 4953 </data> 4954 4955 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"> 4956 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value> 4957 </data> 4958 4959 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"> 4960 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value> 4961 </data> 4962 4963 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE"> 4964 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 4965 </data> 4966 4967 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED"> 4968 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value> 4969 </data> 4970 4971 <data name="IDS_TUTORIAL_HINT_SWIM_UP"> 4972 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value> 4973 </data> 4974 4975 <data name="IDS_TUTORIAL_HINT_MINECART"> 4976 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value> 4977 </data> 4978 4979 <data name="IDS_TUTORIAL_HINT_BOAT"> 4980 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value> 4981 </data> 4982 4983 <data name="IDS_TUTORIAL_HINT_FISHING"> 4984 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value> 4985 </data> 4986 4987 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"> 4988 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value> 4989 </data> 4990 4991 <data name="IDS_TUTORIAL_HINT_INV_DROP"> 4992 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value> 4993 </data> 4994 4995 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"> 4996 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value> 4997 </data> 4998 4999 <data name="IDS_TUTORIAL_COMPLETED"> 5000 <value>Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!</value> 5001 </data> 5002 5003 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> 5004 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> 5005 </data> 5006 5007 <data name="IDS_TUTORIAL_REMINDER"> 5008 <value>Reminder: </value> 5009 </data> 5010 5011 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE"> 5012 <value><![CDATA[&lt;div align="center"&gt;&lt;img src="Graphics\TutorialExitScreenshot.png"/&gt;&lt;/div&gt;]]></value> 5013 </data> 5014 5015 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE"> 5016 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value> 5017 </data> 5018 5019 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> 5020 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} 5021Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> 5022 </data> 5023 5024 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> 5025 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> 5026 </data> 5027 5028 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"> 5029 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value> 5030 </data> 5031 5032 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> 5033 <value>Your food bar has depleted to a level where you will no longer heal.</value> 5034 </data> 5035 5036 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> 5037 <value>{*B*} 5038Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} 5039Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.</value> 5040 </data> 5041 5042 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"> 5043 <value>This is the horse inventory interface.</value> 5044 </data> 5045 5046 <data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"> 5047 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue. 5048{*B*}Press{*CONTROLLER_VK_B*} if you already know how to use the horse inventory.</value> 5049 </data> 5050 5051 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"> 5052 <value>The horse inventory allows you to transfer, or equip items to your Horse, Donkey or Mule.</value> 5053 </data> 5054 5055 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"> 5056 <value>Saddle your Horse by placing a Saddle in the saddle slot. Horses can be given armor by placing Horse Armor in the armor slot.</value> 5057 </data> 5058 5059 <data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"> 5060 <value>You can also transfer items between your own inventory and the saddlebags strapped to Donkeys and Mules in this menu.</value> 5061 </data> 5062 5063 <data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"> 5064 <value>You have found a Horse.</value> 5065 </data> 5066 5067 <data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"> 5068 <value>You have found a Donkey.</value> 5069 </data> 5070 5071 <data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"> 5072 <value>You have found a Mule.</value> 5073 </data> 5074 5075 <data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"> 5076 <value>{*B*}Press{*CONTROLLER_VK_A*} to learn more about Horses, Donkeys and Mules. 5077{*B*}Press{*CONTROLLER_VK_B*} if you already know about Horses, Donkeys and Mules.</value> 5078 </data> 5079 5080 <data name="IDS_TUTORIAL_TASK_HORSE_INTRO"> 5081 <value>Horses and Donkeys are found mainly in open plains. Mules can be bred from a Donkey and a Horse, but are infertile themselves.</value> 5082 </data> 5083 5084 <data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"> 5085 <value>All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.</value> 5086 </data> 5087 5088 <data name="IDS_TUTORIAL_TASK_HORSE_TAMING"> 5089 <value>Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off. </value> 5090 </data> 5091 5092 <data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"> 5093 <value>When tamed Love Hearts will appear around them and they will no longer buck the player off. </value> 5094 </data> 5095 5096 <data name="IDS_TUTORIAL_TASK_HORSE_RIDE"> 5097 <value>Try to ride this horse now. Use {*CONTROLLER_ACTION_USE*} with no items or tools in your hand to mount it.</value> 5098 </data> 5099 5100 <data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"> 5101 <value>To steer a horse they must then be equipped with a saddle, which can be bought from villagers or found inside chests hidden in the world.</value> 5102 </data> 5103 5104 <data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"> 5105 <value>Tame Donkeys and Mules can be given saddlebags by attaching a chest. These bags can be accessed whilst riding or when sneaking.</value> 5106 </data> 5107 5108 <data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"> 5109 <value>Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots. Foals will grow into adult horses over time, although feeding them wheat or hay will speed this up.</value> 5110 </data> 5111 5112 <data name="IDS_TUTORIAL_TASK_HORSE_AREA"> 5113 <value>You can try to tame the Horses and Donkeys here, and there are Saddles, Horse Armor and other useful items for Horses in chests around here too.</value> 5114 </data> 5115 5116 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"> 5117 <value>This is the Beacon interface, which you can use to choose powers for your Beacon to grant.</value> 5118 </data> 5119 5120 <data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"> 5121 <value>{*B*} 5122Press{*CONTROLLER_VK_A*} to continue.{*B*} 5123Press{*CONTROLLER_VK_B*} if you already know how to use the Beacon interface.</value> 5124 </data> 5125 5126 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"> 5127 <value>In the Beacon menu you can select 1 primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.</value> 5128 </data> 5129 5130 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"> 5131 <value>A Beacon on a pyramid with at least 4 tiers grants an additional option of either the Regeneration secondary power or a stronger primary power.</value> 5132 </data> 5133 5134 <data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"> 5135 <value>To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot. Once set, the powers will emanate from the Beacon indefinitely.</value> 5136 </data> 5137 5138 <data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"> 5139 <value>At the top of this pyramid there is an inactivate Beacon.</value> 5140 </data> 5141 5142 <data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"> 5143 <value>{*B*} 5144Press{*CONTROLLER_VK_A*} to learn more about Beacons.{*B*} 5145Press{*CONTROLLER_VK_B*} if you already know about Beacons.</value> 5146 </data> 5147 5148 <data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"> 5149 <value>Active Beacons project a bright beam of light into the sky and grant powers to nearby players. They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.</value> 5150 </data> 5151 5152 <data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"> 5153 <value>Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond. However the choice of material has no effect on the power of the beacon.</value> 5154 </data> 5155 5156 <data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"> 5157 <value>Try using the Beacon to set the powers it grants, you can use the Iron Ingots provided as the necessary payment.</value> 5158 </data> 5159 5160 <data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"> 5161 <value>This room contains Hoppers</value> 5162 </data> 5163 5164 <data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"> 5165 <value>{*B*} 5166Press{*CONTROLLER_VK_A*} to learn more about Hoppers.{*B*} 5167Press{*CONTROLLER_VK_B*} if you already know about Hoppers.</value> 5168 </data> 5169 5170 <data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"> 5171 <value>Hoppers are used to insert or remove items from containers, and to automatically pick-up items thrown into them.</value> 5172 </data> 5173 5174 <data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"> 5175 <value>They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.</value> 5176 </data> 5177 5178 <data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"> 5179 <value>Hoppers will continuously attempt to suck items out of suitable container placed above them. It will also attempt to insert stored items into an output container.</value> 5180 </data> 5181 5182 <data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"> 5183 <value>However if a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.</value> 5184 </data> 5185 5186 <data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"> 5187 <value>A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.</value> 5188 </data> 5189 5190 <data name="IDS_TUTORIAL_TASK_HOPPER_AREA"> 5191 <value>There are various useful Hopper layouts for you to see and experiment with in this room.</value> 5192 </data> 5193 5194 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"> 5195 <value>This is the Firework interface, which you can use to craft Fireworks and Firework Stars.</value> 5196 </data> 5197 5198 <data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"> 5199 <value>{*B*} 5200Press{*CONTROLLER_VK_A*} to continue.{*B*} 5201Press{*CONTROLLER_VK_B*} if you already know how to use the Firework interface.</value> 5202 </data> 5203 5204 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"> 5205 <value>To craft a Firework, place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.</value> 5206 </data> 5207 5208 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"> 5209 <value>You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.</value> 5210 </data> 5211 5212 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"> 5213 <value>Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.</value> 5214 </data> 5215 5216 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"> 5217 <value>You can then take the crafted Firework out of the output slot when you wish to craft it.</value> 5218 </data> 5219 5220 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"> 5221 <value>Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.</value> 5222 </data> 5223 5224 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"> 5225 <value>The Dye will set the color of the explosion of the Firework Star.</value> 5226 </data> 5227 5228 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"> 5229 <value>The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.</value> 5230 </data> 5231 5232 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"> 5233 <value>A trail or a twinkle can be added using Diamonds or Glowstone Dust.</value> 5234 </data> 5235 5236 <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"> 5237 <value>After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.</value> 5238 </data> 5239 5240 <data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"> 5241 <value>Contained within the chests here there are various items used in the creation of FIREWORKS!</value> 5242 </data> 5243 5244 <data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"> 5245 <value>{*B*} 5246Press{*CONTROLLER_VK_A*} to learn more about Fireworks. {*B*} 5247Press{*CONTROLLER_VK_B*} if you already know about Fireworks.</value> 5248 </data> 5249 5250 <data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"> 5251 <value>Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.</value> 5252 </data> 5253 5254 <data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"> 5255 <value>The colors, fade, shape, size, and effects (such as trails and twinkles) of Firework Stars can be customized by including additional ingredients when crafting.</value> 5256 </data> 5257 5258 <data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"> 5259 <value>Try crafting a Firework at the Crafting Table using an assortment of ingredients from the chests.</value> 5260 </data> 5261 5262 <data name="IDS_TOOLTIPS_SELECT"> 5263 <value>Select</value> 5264 </data> 5265 5266 <data name="IDS_TOOLTIPS_USE"> 5267 <value>Use</value> 5268 </data> 5269 5270 <data name="IDS_TOOLTIPS_BACK"> 5271 <value>Back</value> 5272 </data> 5273 5274 <data name="IDS_TOOLTIPS_EXIT"> 5275 <value>Exit</value> 5276 </data> 5277 5278 <data name="IDS_TOOLTIPS_CANCEL"> 5279 <value>Cancel</value> 5280 </data> 5281 5282 <data name="IDS_TOOLTIPS_CANCEL_JOIN"> 5283 <value>Cancel Join</value> 5284 </data> 5285 5286 <data name="IDS_TOOLTIPS_REFRESH"> 5287 <value>Refresh Online Games List</value> 5288 </data> 5289 5290 <data name="IDS_TOOLTIPS_PARTY_GAMES"> 5291 <value>Party Games</value> 5292 </data> 5293 5294 <data name="IDS_TOOLTIPS_ALL_GAMES"> 5295 <value>All Games</value> 5296 </data> 5297 5298 <data name="IDS_TOOLTIPS_CHANGE_GROUP"> 5299 <value>Change Group</value> 5300 </data> 5301 5302 <data name="IDS_TOOLTIPS_SHOW_INVENTORY"> 5303 <value>Show Inventory</value> 5304 </data> 5305 5306 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION"> 5307 <value>Show Description</value> 5308 </data> 5309 5310 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS"> 5311 <value>Show Ingredients</value> 5312 </data> 5313 5314 <data name="IDS_TOOLTIPS_CRAFTING"> 5315 <value>Crafting</value> 5316 </data> 5317 5318 <data name="IDS_TOOLTIPS_CREATE"> 5319 <value>Create</value> 5320 </data> 5321 5322 <data name="IDS_TOOLTIPS_PICKUPPLACE"> 5323 <value>Take/Place</value> 5324 </data> 5325 5326 <data name="IDS_TOOLTIPS_PICKUP_GENERIC"> 5327 <value>Take</value> 5328 </data> 5329 5330 <data name="IDS_TOOLTIPS_PICKUP_ALL"> 5331 <value>Take All</value> 5332 </data> 5333 5334 <data name="IDS_TOOLTIPS_PICKUP_HALF"> 5335 <value>Take Half</value> 5336 </data> 5337 5338 <data name="IDS_TOOLTIPS_PLACE_GENERIC"> 5339 <value>Place</value> 5340 </data> 5341 5342 <data name="IDS_TOOLTIPS_PLACE_ALL"> 5343 <value>Place All</value> 5344 </data> 5345 5346 <data name="IDS_TOOLTIPS_PLACE_ONE"> 5347 <value>Place One</value> 5348 </data> 5349 5350 <data name="IDS_TOOLTIPS_DROP_GENERIC"> 5351 <value>Drop</value> 5352 </data> 5353 5354 <data name="IDS_TOOLTIPS_DROP_ALL"> 5355 <value>Drop All</value> 5356 </data> 5357 5358 <data name="IDS_TOOLTIPS_DROP_ONE"> 5359 <value>Drop One</value> 5360 </data> 5361 5362 <data name="IDS_TOOLTIPS_SWAP"> 5363 <value>Swap</value> 5364 </data> 5365 5366 <data name="IDS_TOOLTIPS_QUICK_MOVE"> 5367 <value>Quick Move</value> 5368 </data> 5369 5370 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"> 5371 <value>Clear Quick Select</value> 5372 </data> 5373 5374 <data name="IDS_TOOLTIPS_WHAT_IS_THIS"> 5375 <value>What's This?</value> 5376 </data> 5377 5378 <data name="IDS_TOOLTIPS_SHARE"> 5379 <value>Share To Facebook</value> 5380 </data> 5381 5382 <data name="IDS_TOOLTIPS_CHANGE_FILTER"> 5383 <value>Change Filter</value> 5384 </data> 5385 5386 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST"> 5387 <value>Send Friend Request</value> 5388 </data> 5389 5390 <data name="IDS_TOOLTIPS_PAGE_DOWN"> 5391 <value>Page Down</value> 5392 </data> 5393 5394 <data name="IDS_TOOLTIPS_PAGE_UP"> 5395 <value>Page Up</value> 5396 </data> 5397 5398 <data name="IDS_TOOLTIPS_NEXT"> 5399 <value>Next</value> 5400 </data> 5401 5402 <data name="IDS_TOOLTIPS_PREVIOUS"> 5403 <value>Previous</value> 5404 </data> 5405 5406 <data name="IDS_TOOLTIPS_KICK"> 5407 <value>Kick Player</value> 5408 </data> 5409 5410 <data name="IDS_TOOLTIPS_DYE"> 5411 <value>Dye</value> 5412 </data> 5413 5414 <data name="IDS_TOOLTIPS_MINE"> 5415 <value>Mine</value> 5416 </data> 5417 5418 <data name="IDS_TOOLTIPS_FEED"> 5419 <value>Feed</value> 5420 </data> 5421 5422 <data name="IDS_TOOLTIPS_TAME"> 5423 <value>Tame</value> 5424 </data> 5425 5426 <data name="IDS_TOOLTIPS_HEAL"> 5427 <value>Heal</value> 5428 </data> 5429 5430 <data name="IDS_TOOLTIPS_SIT"> 5431 <value>Sit</value> 5432 </data> 5433 5434 <data name="IDS_TOOLTIPS_FOLLOWME"> 5435 <value>Follow Me</value> 5436 </data> 5437 5438 <data name="IDS_TOOLTIPS_EJECT"> 5439 <value>Eject</value> 5440 </data> 5441 5442 <data name="IDS_TOOLTIPS_EMPTY"> 5443 <value>Empty</value> 5444 </data> 5445 5446 <data name="IDS_TOOLTIPS_SADDLE"> 5447 <value>Saddle</value> 5448 </data> 5449 5450 <data name="IDS_TOOLTIPS_PLACE"> 5451 <value>Place</value> 5452 </data> 5453 5454 <data name="IDS_TOOLTIPS_HIT"> 5455 <value>Hit</value> 5456 </data> 5457 5458 <data name="IDS_TOOLTIPS_MILK"> 5459 <value>Milk</value> 5460 </data> 5461 5462 <data name="IDS_TOOLTIPS_COLLECT"> 5463 <value>Collect</value> 5464 </data> 5465 5466 <data name="IDS_TOOLTIPS_EAT"> 5467 <value>Eat</value> 5468 </data> 5469 5470 <data name="IDS_TOOLTIPS_SLEEP"> 5471 <value>Sleep</value> 5472 </data> 5473 5474 <data name="IDS_TOOLTIPS_WAKEUP"> 5475 <value>Wake Up</value> 5476 </data> 5477 5478 <data name="IDS_TOOLTIPS_PLAY"> 5479 <value>Play</value> 5480 </data> 5481 5482 <data name="IDS_TOOLTIPS_RIDE"> 5483 <value>Ride</value> 5484 </data> 5485 5486 <data name="IDS_TOOLTIPS_SAIL"> 5487 <value>Sail</value> 5488 </data> 5489 5490 <data name="IDS_TOOLTIPS_GROW"> 5491 <value>Grow</value> 5492 </data> 5493 5494 <data name="IDS_TOOLTIPS_SWIMUP"> 5495 <value>Swim Up</value> 5496 </data> 5497 5498 <data name="IDS_TOOLTIPS_OPEN"> 5499 <value>Open</value> 5500 </data> 5501 5502 <data name="IDS_TOOLTIPS_CHANGEPITCH"> 5503 <value>Change Pitch</value> 5504 </data> 5505 5506 <data name="IDS_TOOLTIPS_DETONATE"> 5507 <value>Detonate</value> 5508 </data> 5509 5510 <data name="IDS_TOOLTIPS_READ"> 5511 <value>Read</value> 5512 </data> 5513 5514 <data name="IDS_TOOLTIPS_HANG"> 5515 <value>Hang</value> 5516 </data> 5517 5518 <data name="IDS_TOOLTIPS_THROW"> 5519 <value>Throw</value> 5520 </data> 5521 5522 <data name="IDS_TOOLTIPS_PLANT"> 5523 <value>Plant</value> 5524 </data> 5525 5526 <data name="IDS_TOOLTIPS_TILL"> 5527 <value>Till</value> 5528 </data> 5529 5530 <data name="IDS_TOOLTIPS_HARVEST"> 5531 <value>Harvest</value> 5532 </data> 5533 5534 <data name="IDS_TOOLTIPS_CONTINUE"> 5535 <value>Continue</value> 5536 </data> 5537 5538 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION"> 5539 <value>Unlock Full Game</value> 5540 </data> 5541 5542 <data name="IDS_TOOLTIPS_DELETESAVE"> 5543 <value>Delete Save</value> 5544 </data> 5545 5546 <data name="IDS_TOOLTIPS_DELETE"> 5547 <value>Delete</value> 5548 </data> 5549 5550 <data name="IDS_TOOLTIPS_OPTIONS"> 5551 <value>Options</value> 5552 </data> 5553 5554 <data name="IDS_TOOLTIPS_INVITE_FRIENDS"> 5555 <value>Invite Friends</value> 5556 </data> 5557 5558 <data name="IDS_TOOLTIPS_ACCEPT"> 5559 <value>Accept</value> 5560 </data> 5561 5562 <data name="IDS_TOOLTIPS_SHEAR"> 5563 <value>Shear</value> 5564 </data> 5565 5566 <data name="IDS_TOOLTIPS_BANLEVEL"> 5567 <value>Ban Level</value> 5568 </data> 5569 5570 <data name="IDS_TOOLTIPS_SELECT_SKIN"> 5571 <value>Select Skin</value> 5572 </data> 5573 5574 <data name="IDS_TOOLTIPS_IGNITE"> 5575 <value>Ignite</value> 5576 </data> 5577 5578 <data name="IDS_TOOLTIPS_NAVIGATE"> 5579 <value>Navigate</value> 5580 </data> 5581 5582 <data name="IDS_TOOLTIPS_INSTALL_FULL"> 5583 <value>Install Full Version</value> 5584 </data> 5585 5586 <data name="IDS_TOOLTIPS_INSTALL_TRIAL"> 5587 <value>Install Trial Version</value> 5588 </data> 5589 5590 <data name="IDS_TOOLTIPS_INSTALL"> 5591 <value>Install</value> 5592 </data> 5593 5594 <data name="IDS_TOOLTIPS_REINSTALL"> 5595 <value>Reinstall</value> 5596 </data> 5597 5598 <data name="IDS_TOOLTIPS_SAVEOPTIONS"> 5599 <value>Save Options</value> 5600 </data> 5601 5602 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND"> 5603 <value>Execute Command</value> 5604 </data> 5605 5606 <data name="IDS_TOOLTIPS_CREATIVE"> 5607 <value>Creative</value> 5608 </data> 5609 5610 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"> 5611 <value>Move Ingredient</value> 5612 </data> 5613 5614 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL"> 5615 <value>Move Fuel</value> 5616 </data> 5617 5618 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL"> 5619 <value>Move Tool</value> 5620 </data> 5621 5622 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR"> 5623 <value>Move Armor</value> 5624 </data> 5625 5626 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON"> 5627 <value>Move Weapon</value> 5628 </data> 5629 5630 <data name="IDS_TOOLTIPS_EQUIP"> 5631 <value>Equip</value> 5632 </data> 5633 5634 <data name="IDS_TOOLTIPS_DRAW_BOW"> 5635 <value>Draw</value> 5636 </data> 5637 5638 <data name="IDS_TOOLTIPS_RELEASE_BOW"> 5639 <value>Release</value> 5640 </data> 5641 5642 <data name="IDS_TOOLTIPS_PRIVILEGES"> 5643 <value>Privileges</value> 5644 </data> 5645 5646 <data name="IDS_TOOLTIPS_BLOCK"> 5647 <value>Block</value> 5648 </data> 5649 5650 <data name="IDS_TOOLTIPS_PAGEUP"> 5651 <value>Page Up</value> 5652 </data> 5653 5654 <data name="IDS_TOOLTIPS_PAGEDOWN"> 5655 <value>Page Down</value> 5656 </data> 5657 5658 <data name="IDS_TOOLTIPS_LOVEMODE"> 5659 <value>Love Mode</value> 5660 </data> 5661 5662 <data name="IDS_TOOLTIPS_DRINK"> 5663 <value>Drink</value> 5664 </data> 5665 5666 <data name="IDS_TOOLTIPS_ROTATE"> 5667 <value>Rotate</value> 5668 </data> 5669 5670 <data name="IDS_TOOLTIPS_HIDE"> 5671 <value>Hide</value> 5672 </data> 5673 5674 <data name="IDS_TOOLTIPS_CLEARSLOTS"> 5675 <value>Clear All Slots</value> 5676 </data> 5677 5678 <data name="IDS_TOOLTIPS_MOUNT"> 5679 <value>Mount</value> 5680 </data> 5681 5682 <data name="IDS_TOOLTIPS_DISMOUNT"> 5683 <value>Dismount</value> 5684 </data> 5685 5686 <data name="IDS_TOOLTIPS_SADDLEBAGS"> 5687 <value>Attach Chest</value> 5688 </data> 5689 5690 <data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"> 5691 <value>Launch</value> 5692 </data> 5693 5694 <data name="IDS_TOOLTIPS_LEASH"> 5695 <value>Leash</value> 5696 </data> 5697 5698 <data name="IDS_TOOLTIPS_UNLEASH"> 5699 <value>Release</value> 5700 </data> 5701 5702 <data name="IDS_TOOLTIPS_ATTACH"> 5703 <value>Attach</value> 5704 </data> 5705 5706 <data name="IDS_TOOLTIPS_NAME"> 5707 <value>Name</value> 5708 </data> 5709 5710 <data name="IDS_CONFIRM_OK"> 5711 <value>OK</value> 5712 </data> 5713 5714 <data name="IDS_CONFIRM_CANCEL"> 5715 <value>Cancel</value> 5716 </data> 5717 5718 <data name="IDS_DOWNLOADABLECONTENT"> 5719 <value>Minecraft Store</value> 5720 </data> 5721 5722 <data name="IDS_CONFIRM_LEAVE_VIA_INVITE"> 5723 <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value> 5724 </data> 5725 5726 <data name="IDS_EXIT_GAME"> 5727 <value>Exit Game</value> 5728 </data> 5729 5730 <data name="IDS_TITLE_SAVE_GAME"> 5731 <value>Save Game</value> 5732 </data> 5733 5734 <data name="IDS_TITLE_DECLINE_SAVE_GAME"> 5735 <value>Exit Without Saving</value> 5736 </data> 5737 5738 <data name="IDS_CONFIRM_SAVE_GAME"> 5739 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> 5740 </data> 5741 5742 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> 5743 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> 5744 </data> 5745 5746 <data name="IDS_TITLE_START_GAME"> 5747 <value>Start Game</value> 5748 </data> 5749 5750 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"> 5751 <value>Damaged Save</value> 5752 </data> 5753 5754 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> 5755 <value>This save is corrupt or damaged. Would you like to delete it?</value> 5756 </data> 5757 5758 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> 5759 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> 5760 </data> 5761 5762 <data name="IDS_EXIT_GAME_SAVE"> 5763 <value>Exit and save</value> 5764 </data> 5765 5766 <data name="IDS_EXIT_GAME_NO_SAVE"> 5767 <value>Exit without saving</value> 5768 </data> 5769 5770 <data name="IDS_CONFIRM_EXIT_GAME"> 5771 <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value> 5772 </data> 5773 5774 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"> 5775 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> 5776 </data> 5777 5778 <data name="IDS_CREATE_NEW_WORLD"> 5779 <value>Create New World</value> 5780 </data> 5781 5782 <data name="IDS_PLAY_TUTORIAL"> 5783 <value>Play Tutorial</value> 5784 </data> 5785 5786 <data name="IDS_TUTORIALSAVENAME"> 5787 <value>Tutorial</value> 5788 </data> 5789 5790 <data name="IDS_NAME_WORLD"> 5791 <value>Name Your World</value> 5792 </data> 5793 5794 <data name="IDS_NAME_WORLD_TEXT"> 5795 <value>Enter a name for your world</value> 5796 </data> 5797 5798 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT"> 5799 <value>Input the seed for your world generation</value> 5800 </data> 5801 5802 <data name="IDS_LOAD_SAVED_WORLD"> 5803 <value>Load Saved World</value> 5804 </data> 5805 5806 <data name="IDS_PRESS_START_TO_JOIN"> 5807 <value>Press START to join game</value> 5808 </data> 5809 5810 <data name="IDS_EXITING_GAME"> 5811 <value>Exiting the game</value> 5812 </data> 5813 5814 <data name="IDS_GENERIC_ERROR"> 5815 <value>An error occurred. Exiting to the main menu.</value> 5816 </data> 5817 5818 <data name="IDS_CONNECTION_FAILED"> 5819 <value>Connection failed</value> 5820 </data> 5821 5822 <data name="IDS_CONNECTION_LOST"> 5823 <value>Connection lost</value> 5824 </data> 5825 5826 <data name="IDS_CONNECTION_LOST_SERVER"> 5827 <value>Connection to the server was lost. Exiting to the main menu.</value> 5828 </data> 5829 5830 <data name="IDS_DISCONNECTED"> 5831 <value>Disconnected by the server</value> 5832 </data> 5833 5834 <data name="IDS_DISCONNECTED_KICKED"> 5835 <value>You were kicked from the game</value> 5836 </data> 5837 5838 <data name="IDS_DISCONNECTED_FLYING"> 5839 <value>You were kicked from the game for flying</value> 5840 </data> 5841 5842 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG"> 5843 <value>Connection attempt took too long</value> 5844 </data> 5845 5846 <data name="IDS_DISCONNECTED_SERVER_FULL"> 5847 <value>The server is full</value> 5848 </data> 5849 5850 <data name="IDS_DISCONNECTED_SERVER_QUIT"> 5851 <value>The host has exited the game.</value> 5852 </data> 5853 5854 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"> 5855 <value>You cannot join this game as you are not friends with anybody in the game.</value> 5856 </data> 5857 5858 <data name="IDS_DISCONNECTED_BANNED"> 5859 <value>You cannot join this game as you have previously been kicked by the host.</value> 5860 </data> 5861 5862 <data name="IDS_DISCONNECTED_SERVER_OLD"> 5863 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> 5864 </data> 5865 5866 <data name="IDS_DISCONNECTED_CLIENT_OLD"> 5867 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> 5868 </data> 5869 5870 <data name="IDS_DEFAULT_SAVENAME"> 5871 <value>New World</value> 5872 </data> 5873 5874 <data name="IDS_AWARD_TITLE"> 5875 <value>Award Unlocked!</value> 5876 </data> 5877 5878 <data name="IDS_AWARD_GAMERPIC1"> 5879 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> 5880 </data> 5881 5882 <data name="IDS_AWARD_GAMERPIC2"> 5883 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> 5884 </data> 5885 5886 <data name="IDS_UNLOCK_TITLE"> 5887 <value>Unlock Full Game</value> 5888 </data> 5889 5890 <data name="IDS_UNLOCK_TOSAVE_TEXT"> 5891 <value>You're playing the trial game, but you'll need the full game to be able to save your game. 5892Would you like to unlock the full game now?</value> 5893 </data> 5894 5895 <data name="IDS_LEADERBOARD_LOADING"> 5896 <value>Please wait</value> 5897 </data> 5898 5899 <data name="IDS_LEADERBOARD_NORESULTS"> 5900 <value>No results</value> 5901 </data> 5902 5903 <data name="IDS_LEADERBOARD_FILTER"> 5904 <value>Filter: </value> 5905 </data> 5906 5907 <data name="IDS_LEADERBOARD_FILTER_FRIENDS"> 5908 <value>Friends</value> 5909 </data> 5910 5911 <data name="IDS_LEADERBOARD_FILTER_MYSCORE"> 5912 <value>My Score</value> 5913 </data> 5914 5915 <data name="IDS_LEADERBOARD_FILTER_OVERALL"> 5916 <value>Overall</value> 5917 </data> 5918 5919 <data name="IDS_LEADERBOARD_ENTRIES"> 5920 <value>Entries: </value> 5921 </data> 5922 5923 <data name="IDS_LEADERBOARD_RANK"> 5924 <value>Rank</value> 5925 </data> 5926 5927 <data name="IDS_PROGRESS_SAVING_LEVEL"> 5928 <value>Preparing to Save Level</value> 5929 </data> 5930 5931 <data name="IDS_PROGRESS_SAVING_CHUNKS"> 5932 <value>Preparing Chunks...</value> 5933 </data> 5934 5935 <data name="IDS_PROGRESS_SAVING_TO_DISC"> 5936 <value>Finalizing...</value> 5937 </data> 5938 5939 <data name="IDS_PROGRESS_BUILDING_TERRAIN"> 5940 <value>Building Terrain</value> 5941 </data> 5942 5943 <data name="IDS_PROGRESS_SIMULATING_WORLD"> 5944 <value>Simulating world for a bit</value> 5945 </data> 5946 5947 <data name="IDS_PROGRESS_INITIALISING_SERVER"> 5948 <value>Initializing server</value> 5949 </data> 5950 5951 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA"> 5952 <value>Generating spawn area</value> 5953 </data> 5954 5955 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA"> 5956 <value>Loading spawn area</value> 5957 </data> 5958 5959 <data name="IDS_PROGRESS_ENTERING_NETHER"> 5960 <value>Entering The Nether</value> 5961 </data> 5962 5963 <data name="IDS_PROGRESS_LEAVING_NETHER"> 5964 <value>Leaving The Nether</value> 5965 </data> 5966 5967 <data name="IDS_PROGRESS_RESPAWNING"> 5968 <value>Respawning</value> 5969 </data> 5970 5971 <data name="IDS_PROGRESS_GENERATING_LEVEL"> 5972 <value>Generating level</value> 5973 </data> 5974 5975 <data name="IDS_PROGRESS_LOADING_LEVEL"> 5976 <value>Loading level</value> 5977 </data> 5978 5979 <data name="IDS_PROGRESS_SAVING_PLAYERS"> 5980 <value>Saving players</value> 5981 </data> 5982 5983 <data name="IDS_PROGRESS_CONNECTING"> 5984 <value>Connecting to host</value> 5985 </data> 5986 5987 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN"> 5988 <value>Downloading terrain</value> 5989 </data> 5990 5991 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"> 5992 <value>Switching to offline game</value> 5993 </data> 5994 5995 <data name="IDS_PROGRESS_HOST_SAVING"> 5996 <value>Please wait while the host saves the game</value> 5997 </data> 5998 5999 <data name="IDS_PROGRESS_ENTERING_END"> 6000 <value>Entering The END</value> 6001 </data> 6002 6003 <data name="IDS_PROGRESS_LEAVING_END"> 6004 <value>Leaving The END</value> 6005 </data> 6006 6007 <data name="IDS_PROGRESS_NEW_WORLD_SEED"> 6008 <value>Finding Seed for the World Generator</value> 6009 </data> 6010 6011 <data name="IDS_TILE_BED_OCCUPIED"> 6012 <value>This bed is occupied</value> 6013 </data> 6014 6015 <data name="IDS_TILE_BED_NO_SLEEP"> 6016 <value>You can only sleep at night</value> 6017 </data> 6018 6019 <data name="IDS_TILE_BED_PLAYERSLEEP"> 6020 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 6021 </data> 6022 6023 <data name="IDS_TILE_BED_NOT_VALID"> 6024 <value>Your home bed was missing or obstructed</value> 6025 </data> 6026 6027 <data name="IDS_TILE_BED_NOTSAFE"> 6028 <value>You may not rest now, there are monsters nearby</value> 6029 </data> 6030 6031 <data name="IDS_TILE_BED_MESLEEP"> 6032 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 6033 </data> 6034 6035 <data name="IDS_GROUPNAME_TOOLS"> 6036 <value>Tools and Weapons</value> 6037 </data> 6038 6039 <data name="IDS_GROUPNAME_WEAPONS"> 6040 <value>Weapons</value> 6041 </data> 6042 6043 <data name="IDS_GROUPNAME_FOOD"> 6044 <value>Food</value> 6045 </data> 6046 6047 <data name="IDS_GROUPNAME_STRUCTURES"> 6048 <value>Structures</value> 6049 </data> 6050 6051 <data name="IDS_GROUPNAME_ARMOUR"> 6052 <value>Armor</value> 6053 </data> 6054 6055 <data name="IDS_GROUPNAME_MECHANISMS"> 6056 <value>Mechanisms</value> 6057 </data> 6058 6059 <data name="IDS_GROUPNAME_TRANSPORT"> 6060 <value>Transport</value> 6061 </data> 6062 6063 <data name="IDS_GROUPNAME_DECORATIONS"> 6064 <value>Decorations</value> 6065 </data> 6066 6067 <data name="IDS_GROUPNAME_BUILDING_BLOCKS"> 6068 <value>Building Blocks</value> 6069 </data> 6070 6071 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"> 6072 <value>Redstone &amp; Transportation</value> 6073 </data> 6074 6075 <data name="IDS_GROUPNAME_MISCELLANEOUS"> 6076 <value>Miscellaneous</value> 6077 </data> 6078 6079 <data name="IDS_GROUPNAME_POTIONS"> 6080 <value>Brewing</value> 6081 </data> 6082 6083 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"> 6084 <value>Tools, Weapons &amp; Armor</value> 6085 </data> 6086 6087 <data name="IDS_GROUPNAME_MATERIALS"> 6088 <value>Materials</value> 6089 </data> 6090 6091 <data name="IDS_RETURNEDTOMENU_TITLE"> 6092 <value>Signed out</value> 6093 </data> 6094 6095 <data name="IDS_SLIDER_DIFFICULTY"> 6096 <value>Difficulty</value> 6097 </data> 6098 6099 <data name="IDS_SLIDER_MUSIC"> 6100 <value>Music</value> 6101 </data> 6102 6103 <data name="IDS_SLIDER_SOUND"> 6104 <value>Sound</value> 6105 </data> 6106 6107 <data name="IDS_SLIDER_GAMMA"> 6108 <value>Gamma</value> 6109 </data> 6110 6111 <data name="IDS_SLIDER_SENSITIVITY_INGAME"> 6112 <value>Game Sensitivity</value> 6113 </data> 6114 6115 <data name="IDS_SLIDER_SENSITIVITY_INMENU"> 6116 <value>Interface Sensitivity</value> 6117 </data> 6118 6119 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> 6120 <value>Peaceful</value> 6121 </data> 6122 6123 <data name="IDS_DIFFICULTY_TITLE_EASY"> 6124 <value>Easy</value> 6125 </data> 6126 6127 <data name="IDS_DIFFICULTY_TITLE_NORMAL"> 6128 <value>Normal</value> 6129 </data> 6130 6131 <data name="IDS_DIFFICULTY_TITLE_HARD"> 6132 <value>Hard</value> 6133 </data> 6134 6135 <data name="IDS_DIFFICULTY_PEACEFUL"> 6136 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> 6137 </data> 6138 6139 <data name="IDS_DIFFICULTY_EASY"> 6140 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> 6141 </data> 6142 6143 <data name="IDS_DIFFICULTY_NORMAL"> 6144 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> 6145 </data> 6146 6147 <data name="IDS_DIFFICULTY_HARD"> 6148 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> 6149 </data> 6150 6151 <data name="IDS_TRIALOVER_TITLE"> 6152 <value>Trial Timeout</value> 6153 </data> 6154 6155 <data name="IDS_MULTIPLAYER_FULL_TITLE"> 6156 <value>Game full</value> 6157 </data> 6158 6159 <data name="IDS_MULTIPLAYER_FULL_TEXT"> 6160 <value>Failed to join game as there are no spaces left</value> 6161 </data> 6162 6163 <data name="IDS_SIGN_TITLE"> 6164 <value>Enter Sign Text</value> 6165 </data> 6166 6167 <data name="IDS_SIGN_TITLE_TEXT"> 6168 <value>Enter a line of text for your sign</value> 6169 </data> 6170 6171 <data name="IDS_NAME_TITLE"> 6172 <value>Enter Title</value> 6173 </data> 6174 6175 <data name="IDS_NAME_TITLE_TEXT"> 6176 <value>Enter a title for your post</value> 6177 </data> 6178 6179 <data name="IDS_NAME_CAPTION"> 6180 <value>Enter Caption</value> 6181 </data> 6182 6183 <data name="IDS_NAME_CAPTION_TEXT"> 6184 <value>Enter a caption for your post</value> 6185 </data> 6186 6187 <data name="IDS_NAME_DESC"> 6188 <value>Enter Description</value> 6189 </data> 6190 6191 <data name="IDS_NAME_DESC_TEXT"> 6192 <value>Enter a description for your post</value> 6193 </data> 6194 6195 <data name="IDS_INVENTORY"> 6196 <value>Inventory</value> 6197 </data> 6198 6199 <data name="IDS_INGREDIENTS"> 6200 <value>Ingredients</value> 6201 </data> 6202 6203 <data name="IDS_BREWING_STAND"> 6204 <value>Brewing Stand</value> 6205 </data> 6206 6207 <data name="IDS_CHEST"> 6208 <value>Chest</value> 6209 </data> 6210 6211 <data name="IDS_ENCHANT"> 6212 <value>Enchant</value> 6213 </data> 6214 6215 <data name="IDS_FURNACE"> 6216 <value>Furnace</value> 6217 </data> 6218 6219 <data name="IDS_INGREDIENT"> 6220 <value>Ingredient</value> 6221 </data> 6222 6223 <data name="IDS_FUEL"> 6224 <value>Fuel</value> 6225 </data> 6226 6227 <data name="IDS_DISPENSER"> 6228 <value>Dispenser</value> 6229 </data> 6230 6231 <data name="IDS_CONTAINER_ANIMAL"> 6232 <value>Horse</value> 6233 </data> 6234 6235 <data name="IDS_CONTAINER_DROPPER"> 6236 <value>Dropper</value> 6237 </data> 6238 6239 <data name="IDS_CONTAINER_HOPPER"> 6240 <value>Hopper</value> 6241 </data> 6242 6243 <data name="IDS_CONTAINER_BEACON"> 6244 <value>Beacon</value> 6245 </data> 6246 6247 <data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"> 6248 <value>Primary Power</value> 6249 </data> 6250 6251 <data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"> 6252 <value>Secondary Power</value> 6253 </data> 6254 6255 <data name="IDS_CONTAINER_MINECART"> 6256 <value>Minecart</value> 6257 </data> 6258 6259 <data name="IDS_NO_DLCOFFERS"> 6260 <value>There are no downloadable content offers of this type available for this title at the moment.</value> 6261 </data> 6262 6263 <data name="IDS_PLAYER_JOINED"> 6264 <value>%s has joined the game.</value> 6265 </data> 6266 6267 <data name="IDS_PLAYER_LEFT"> 6268 <value>%s has left the game.</value> 6269 </data> 6270 6271 <data name="IDS_PLAYER_KICKED"> 6272 <value>%s was kicked from the game.</value> 6273 </data> 6274 6275 <data name="IDS_TEXT_DELETE_SAVE"> 6276 <value>Are you sure you want to delete this save game?</value> 6277 </data> 6278 6279 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL"> 6280 <value>Awaiting approval</value> 6281 </data> 6282 6283 <data name="IDS_STRINGVERIFY_CENSORED"> 6284 <value>Censored</value> 6285 </data> 6286 6287 <data name="IDS_NOWPLAYING"> 6288 <value>Now playing: </value> 6289 </data> 6290 6291 <data name="IDS_DEFAULTS_TITLE"> 6292 <value>Reset Settings</value> 6293 </data> 6294 6295 <data name="IDS_DEFAULTS_TEXT"> 6296 <value>Are you sure you would like to reset your settings to their default values?</value> 6297 </data> 6298 6299 <data name="IDS_FATAL_ERROR_TITLE"> 6300 <value>Loading Error</value> 6301 </data> 6302 6303 <data name="IDS_GAME_HOST_NAME"> 6304 <value>%s's Game</value> 6305 </data> 6306 6307 <data name="IDS_GAME_HOST_NAME_UNKNOWN"> 6308 <value>Unknown host game</value> 6309 </data> 6310 6311 <data name="IDS_GUEST_ORDER_CHANGED_TITLE"> 6312 <value>Guest signed out</value> 6313 </data> 6314 6315 <data name="IDS_GUEST_ORDER_CHANGED_TEXT"> 6316 <value>A guest player has signed out causing all guest players to be removed from the game.</value> 6317 </data> 6318 6319 <data name="IDS_MUST_SIGN_IN_TITLE"> 6320 <value>Sign in</value> 6321 </data> 6322 6323 <data name="IDS_MUST_SIGN_IN_TEXT"> 6324 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> 6325 </data> 6326 6327 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> 6328 <value>Multiplayer not allowed</value> 6329 </data> 6330 6331 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE"> 6332 <value>Failed to create game</value> 6333 </data> 6334 6335 <data name="IDS_DEFAULT_SKINS"> 6336 <value>Auto Selected</value> 6337 </data> 6338 6339 <data name="IDS_NO_SKIN_PACK"> 6340 <value>No Pack: Default Skins</value> 6341 </data> 6342 6343 <data name="IDS_FAVORITES_SKIN_PACK"> 6344 <value>Favorite Skins</value> 6345 </data> 6346 6347 <data name="IDS_BANNED_LEVEL_TITLE"> 6348 <value>Banned Level</value> 6349 </data> 6350 6351 <data name="IDS_PLAYER_BANNED_LEVEL"> 6352 <value>The game you are joining is in your banned level list. 6353If you choose to join this game, the level will be removed from your banned level list.</value> 6354 </data> 6355 6356 <data name="IDS_ACTION_BAN_LEVEL_TITLE"> 6357 <value>Ban This Level?</value> 6358 </data> 6359 6360 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION"> 6361 <value>Are you sure you want to add this level to your banned level list? 6362Selecting OK will also exit this game.</value> 6363 </data> 6364 6365 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST"> 6366 <value>Remove from Banned List</value> 6367 </data> 6368 6369 <data name="IDS_SLIDER_AUTOSAVE"> 6370 <value>Autosave Interval</value> 6371 </data> 6372 6373 <data name="IDS_SLIDER_AUTOSAVE_OFF"> 6374 <value>Autosave Interval: OFF</value> 6375 </data> 6376 6377 <data name="IDS_MINUTES"> 6378 <value>Mins</value> 6379 </data> 6380 6381 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE"> 6382 <value>Can't Place Here!</value> 6383 </data> 6384 6385 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT"> 6386 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value> 6387 </data> 6388 6389 <data name="IDS_SLIDER_INTERFACEOPACITY"> 6390 <value>Interface Opacity</value> 6391 </data> 6392 6393 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL"> 6394 <value>Preparing to Autosave Level</value> 6395 </data> 6396 6397 <data name="IDS_SLIDER_UISIZE"> 6398 <value>HUD Size</value> 6399 </data> 6400 6401 <data name="IDS_SLIDER_UISIZESPLITSCREEN"> 6402 <value>HUD Size (Splitscreen)</value> 6403 </data> 6404 6405 <data name="IDS_SEED"> 6406 <value>Seed</value> 6407 </data> 6408 6409 <data name="IDS_UNLOCK_DLC_TITLE"> 6410 <value>Unlock Skin Pack</value> 6411 </data> 6412 6413 <data name="IDS_UNLOCK_DLC_SKIN"> 6414 <value>To use the skin you have selected, you need to unlock this skin pack. 6415Would you like to unlock this skin pack now?</value> 6416 </data> 6417 6418 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"> 6419 <value>Unlock Texture Pack</value> 6420 </data> 6421 6422 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"> 6423 <value>To use this texture pack for your world, you need to unlock it. 6424Would you like to unlock it now?</value> 6425 </data> 6426 6427 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"> 6428 <value>Trial Texture Pack</value> 6429 </data> 6430 6431 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"> 6432 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. 6433Would you like to unlock the full version of the texture pack?</value> 6434 </data> 6435 6436 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"> 6437 <value>Texture Pack Not Present</value> 6438 </data> 6439 6440 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"> 6441 <value>Unlock Full Version</value> 6442 </data> 6443 6444 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> 6445 <value>Download Trial Version</value> 6446 </data> 6447 6448 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> 6449 <value>Download Full Version</value> 6450 </data> 6451 6452 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT"> 6453 <value>This world uses a mash-up pack or texture pack you don't have! 6454Would you like to install the mash-up pack or texture pack now?</value> 6455 </data> 6456 6457 <data name="IDS_TEXTURE_PACK_TRIALVERSION"> 6458 <value>Get Trial Version</value> 6459 </data> 6460 6461 <data name="IDS_TEXTUREPACK_FULLVERSION"> 6462 <value>Get Full Version</value> 6463 </data> 6464 6465 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE"> 6466 <value>Kick player</value> 6467 </data> 6468 6469 <data name="IDS_UNLOCK_KICK_PLAYER"> 6470 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> 6471 </data> 6472 6473 <data name="IDS_GAMERPICS"> 6474 <value>Gamerpics Packs</value> 6475 </data> 6476 6477 <data name="IDS_THEMES"> 6478 <value>Themes</value> 6479 </data> 6480 6481 <data name="IDS_SKINS"> 6482 <value>Skins Packs</value> 6483 </data> 6484 6485 <data name="IDS_ALLOWFRIENDSOFFRIENDS"> 6486 <value>Allow friends of friends</value> 6487 </data> 6488 6489 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS"> 6490 <value>You cannot join this game because it has been limited to players who are friends of the host.</value> 6491 </data> 6492 6493 <data name="IDS_CANTJOIN_TITLE"> 6494 <value>Can't Join Game</value> 6495 </data> 6496 6497 <data name="IDS_SELECTED"> 6498 <value>Selected</value> 6499 </data> 6500 6501 <data name="IDS_SELECTED_SKIN"> 6502 <value>Selected skin:</value> 6503 </data> 6504 6505 <data name="IDS_CORRUPT_DLC_TITLE"> 6506 <value>Corrupt Downloadable Content</value> 6507 </data> 6508 6509 <data name="IDS_CORRUPT_DLC"> 6510 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> 6511 </data> 6512 6513 <data name="IDS_CORRUPT_DLC_MULTIPLE"> 6514 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> 6515 </data> 6516 6517 <data name="IDS_GAME_MODE_CHANGED"> 6518 <value>Your game mode has been changed</value> 6519 </data> 6520 6521 <data name="IDS_RENAME_WORLD_TITLE"> 6522 <value>Rename Your World</value> 6523 </data> 6524 6525 <data name="IDS_RENAME_WORLD_TEXT"> 6526 <value>Enter the new name for your world</value> 6527 </data> 6528 6529 <data name="IDS_GAMEMODE_SURVIVAL"> 6530 <value>Game Mode: Survival</value> 6531 </data> 6532 6533 <data name="IDS_GAMEMODE_CREATIVE"> 6534 <value>Game Mode: Creative</value> 6535 </data> 6536 6537 <data name="IDS_GAMEMODE_ADVENTURE"> 6538 <value>Game Mode: Adventure</value> 6539 </data> 6540 6541 <data name="IDS_SURVIVAL"> 6542 <value>Survival</value> 6543 </data> 6544 6545 <data name="IDS_CREATIVE"> 6546 <value>Creative</value> 6547 </data> 6548 6549 <data name="IDS_ADVENTURE"> 6550 <value>Adventure</value> 6551 </data> 6552 6553 <data name="IDS_CREATED_IN_SURVIVAL"> 6554 <value>Created in Survival Mode</value> 6555 </data> 6556 6557 <data name="IDS_CREATED_IN_CREATIVE"> 6558 <value>Created in Creative Mode</value> 6559 </data> 6560 6561 <data name="IDS_CHECKBOX_RENDER_CLOUDS"> 6562 <value>Render Clouds</value> 6563 </data> 6564 6565 <data name="IDS_TEXT_SAVEOPTIONS"> 6566 <value>What would you like to do with this save game?</value> 6567 </data> 6568 6569 <data name="IDS_TITLE_RENAMESAVE"> 6570 <value>Rename Save</value> 6571 </data> 6572 6573 <data name="IDS_AUTOSAVE_COUNTDOWN"> 6574 <value>Autosaving in %d...</value> 6575 </data> 6576 6577 <data name="IDS_ON"> 6578 <value>On</value> 6579 </data> 6580 6581 <data name="IDS_OFF"> 6582 <value>Off</value> 6583 </data> 6584 6585 <data name="IDS_LEVELTYPE_NORMAL"> 6586 <value>Normal</value> 6587 </data> 6588 6589 <data name="IDS_LEVELTYPE_SUPERFLAT"> 6590 <value>Superflat</value> 6591 </data> 6592 6593 <data name="IDS_GAMEOPTION_SEED"> 6594 <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value> 6595 </data> 6596 6597 <data name="IDS_GAMEOPTION_ONLINE"> 6598 <value>When enabled, the game will be an online game.</value> 6599 </data> 6600 6601 <data name="IDS_GAMEOPTION_INVITEONLY"> 6602 <value>When enabled, only invited players can join.</value> 6603 </data> 6604 6605 <data name="IDS_GAMEOPTION_ALLOWFOF"> 6606 <value>When enabled, friends of people on your Friends List can join the game.</value> 6607 </data> 6608 6609 <data name="IDS_GAMEOPTION_PVP"> 6610 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value> 6611 </data> 6612 6613 <data name="IDS_GAMEOPTION_TRUST"> 6614 <value>When disabled, players joining the game cannot build or mine until authorised.</value> 6615 </data> 6616 6617 <data name="IDS_GAMEOPTION_FIRE_SPREADS"> 6618 <value>When enabled, fire may spread to nearby flammable blocks.</value> 6619 </data> 6620 6621 <data name="IDS_GAMEOPTION_TNT_EXPLODES"> 6622 <value>When enabled, TNT will explode when activated.</value> 6623 </data> 6624 6625 <data name="IDS_GAMEOPTION_RESET_NETHER"> 6626 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value> 6627 </data> 6628 6629 <data name="IDS_GAMEOPTION_STRUCTURES"> 6630 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value> 6631 </data> 6632 6633 <data name="IDS_GAMEOPTION_SUPERFLAT"> 6634 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value> 6635 </data> 6636 6637 <data name="IDS_GAMEOPTION_BONUS_CHEST"> 6638 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> 6639 </data> 6640 6641 <data name="IDS_GAMEOPTION_MOB_GRIEFING"> 6642 <value>When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.</value> 6643 </data> 6644 6645 <data name="IDS_GAMEOPTION_KEEP_INVENTORY"> 6646 <value>When enabled, players will keep their inventory when they die.</value> 6647 </data> 6648 6649 <data name="IDS_GAMEOPTION_MOB_SPAWNING"> 6650 <value>When disabled, mobs will not spawn naturally.</value> 6651 </data> 6652 6653 <data name="IDS_GAMEOPTION_MOB_LOOT"> 6654 <value>When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).</value> 6655 </data> 6656 6657 <data name="IDS_GAMEOPTION_TILE_DROPS"> 6658 <value>When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).</value> 6659 </data> 6660 6661 <data name="IDS_GAMEOPTION_NATURAL_REGEN"> 6662 <value>When disabled, players will not regenerate health naturally.</value> 6663 </data> 6664 6665 <data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"> 6666 <value>When disabled, the time of day will not change.</value> 6667 </data> 6668 6669 <data name="IDS_DLC_MENU_SKINPACKS"> 6670 <value>Skin Packs</value> 6671 </data> 6672 6673 <data name="IDS_DLC_MENU_THEMES"> 6674 <value>Themes</value> 6675 </data> 6676 6677 <data name="IDS_DLC_MENU_GAMERPICS"> 6678 <value>Gamerpics</value> 6679 </data> 6680 6681 <data name="IDS_DLC_MENU_AVATARITEMS"> 6682 <value>Avatar Items</value> 6683 </data> 6684 6685 <data name="IDS_DLC_MENU_TEXTUREPACKS"> 6686 <value>Texture Packs</value> 6687 </data> 6688 6689 <data name="IDS_DLC_MENU_MASHUPPACKS"> 6690 <value>Mash-Up Packs</value> 6691 </data> 6692 6693 <data name="IDS_DEATH_INFIRE"> 6694 <value>{*PLAYER*} went up in flames</value> 6695 </data> 6696 6697 <data name="IDS_DEATH_ONFIRE"> 6698 <value>{*PLAYER*} burned to death</value> 6699 </data> 6700 6701 <data name="IDS_DEATH_LAVA"> 6702 <value>{*PLAYER*} tried to swim in lava</value> 6703 </data> 6704 6705 <data name="IDS_DEATH_INWALL"> 6706 <value>{*PLAYER*} suffocated in a wall</value> 6707 </data> 6708 6709 <data name="IDS_DEATH_DROWN"> 6710 <value>{*PLAYER*} drowned</value> 6711 </data> 6712 6713 <data name="IDS_DEATH_STARVE"> 6714 <value>{*PLAYER*} starved to death</value> 6715 </data> 6716 6717 <data name="IDS_DEATH_CACTUS"> 6718 <value>{*PLAYER*} was pricked to death</value> 6719 </data> 6720 6721 <data name="IDS_DEATH_FALL"> 6722 <value>{*PLAYER*} hit the ground too hard</value> 6723 </data> 6724 6725 <data name="IDS_DEATH_OUTOFWORLD"> 6726 <value>{*PLAYER*} fell out of the world</value> 6727 </data> 6728 6729 <data name="IDS_DEATH_GENERIC"> 6730 <value>{*PLAYER*} died</value> 6731 </data> 6732 6733 <data name="IDS_DEATH_EXPLOSION"> 6734 <value>{*PLAYER*} blew up</value> 6735 </data> 6736 6737 <data name="IDS_DEATH_MAGIC"> 6738 <value>{*PLAYER*} was killed by magic</value> 6739 </data> 6740 6741 <data name="IDS_DEATH_DRAGON_BREATH"> 6742 <value>{*PLAYER*} was killed by Ender Dragon breath</value> 6743 </data> 6744 6745 <data name="IDS_DEATH_MOB"> 6746 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 6747 </data> 6748 6749 <data name="IDS_DEATH_PLAYER"> 6750 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 6751 </data> 6752 6753 <data name="IDS_DEATH_ARROW"> 6754 <value>{*PLAYER*} was shot by {*SOURCE*}</value> 6755 </data> 6756 6757 <data name="IDS_DEATH_FIREBALL"> 6758 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value> 6759 </data> 6760 6761 <data name="IDS_DEATH_THROWN"> 6762 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value> 6763 </data> 6764 6765 <data name="IDS_DEATH_INDIRECT_MAGIC"> 6766 <value>{*PLAYER*} was killed by {*SOURCE*} using magic</value> 6767 </data> 6768 6769 <data name="IDS_DEATH_FELL_ACCIDENT_LADDER"> 6770 <value>{*PLAYER*} fell off a ladder</value> 6771 </data> 6772 6773 <data name="IDS_DEATH_FELL_ACCIDENT_VINES"> 6774 <value>{*PLAYER*} fell off some vines</value> 6775 </data> 6776 6777 <data name="IDS_DEATH_FELL_ACCIDENT_WATER"> 6778 <value>{*PLAYER*} fell out of the water</value> 6779 </data> 6780 6781 <data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"> 6782 <value>{*PLAYER*} fell from a high place</value> 6783 </data> 6784 6785 <data name="IDS_DEATH_FELL_KILLER"> 6786 <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value> 6787 </data> 6788 6789 <data name="IDS_DEATH_FELL_ASSIST"> 6790 <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value> 6791 </data> 6792 6793 <data name="IDS_DEATH_FELL_ASSIST_ITEM"> 6794 <value>{*PLAYER*} was doomed to fall by {*SOURCE*} using {*ITEM*}</value> 6795 </data> 6796 6797 <data name="IDS_DEATH_FELL_FINISH"> 6798 <value>{*PLAYER*} fell too far and was finished by {*SOURCE*}</value> 6799 </data> 6800 6801 <data name="IDS_DEATH_FELL_FINISH_ITEM"> 6802 <value>{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}</value> 6803 </data> 6804 6805 <data name="IDS_DEATH_INFIRE_PLAYER"> 6806 <value>{*PLAYER*} walked into fire whilst fighting {*SOURCE*}</value> 6807 </data> 6808 6809 <data name="IDS_DEATH_ONFIRE_PLAYER"> 6810 <value>{*PLAYER*} was burnt to a crisp whilst fighting {*SOURCE*}</value> 6811 </data> 6812 6813 <data name="IDS_DEATH_LAVA_PLAYER"> 6814 <value>{*PLAYER*} tried to swim in lava to escape {*SOURCE*}</value> 6815 </data> 6816 6817 <data name="IDS_DEATH_DROWN_PLAYER"> 6818 <value>{*PLAYER*} drowned whilst trying to escape {*SOURCE*}</value> 6819 </data> 6820 6821 <data name="IDS_DEATH_CACTUS_PLAYER"> 6822 <value>{*PLAYER*} walked into a cactus whilst trying to escape {*SOURCE*}</value> 6823 </data> 6824 6825 <data name="IDS_DEATH_EXPLOSION_PLAYER"> 6826 <value>{*PLAYER*} was blown up by {*SOURCE*}</value> 6827 </data> 6828 6829 <data name="IDS_DEATH_WITHER"> 6830 <value>{*PLAYER*} withered away</value> 6831 </data> 6832 6833 <data name="IDS_DEATH_PLAYER_ITEM"> 6834 <value>{*PLAYER*} was slain by {*SOURCE*} using {*ITEM*}</value> 6835 </data> 6836 6837 <data name="IDS_DEATH_ARROW_ITEM"> 6838 <value>{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}</value> 6839 </data> 6840 6841 <data name="IDS_DEATH_FIREBALL_ITEM"> 6842 <value>{*PLAYER*} was fireballed by {*SOURCE*} using {*ITEM*}</value> 6843 </data> 6844 6845 <data name="IDS_DEATH_THROWN_ITEM"> 6846 <value>{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}</value> 6847 </data> 6848 6849 <data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"> 6850 <value>{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}</value> 6851 </data> 6852 6853 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> 6854 <value>Bedrock Fog</value> 6855 </data> 6856 6857 <data name="IDS_CHECKBOX_DISPLAY_HUD"> 6858 <value>Display HUD</value> 6859 </data> 6860 6861 <data name="IDS_CHECKBOX_DISPLAY_HAND"> 6862 <value>Display Hand</value> 6863 </data> 6864 6865 <data name="IDS_CHECKBOX_DEATH_MESSAGES"> 6866 <value>Death Messages</value> 6867 </data> 6868 6869 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER"> 6870 <value>Animated Character</value> 6871 </data> 6872 6873 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"> 6874 <value>Custom Skin Animation</value> 6875 </data> 6876 6877 <data name="IDS_PRIV_MINE_TOGGLE_ON"> 6878 <value>You can no longer mine or use items</value> 6879 </data> 6880 6881 <data name="IDS_PRIV_MINE_TOGGLE_OFF"> 6882 <value>You can now mine and use items</value> 6883 </data> 6884 6885 <data name="IDS_PRIV_BUILD_TOGGLE_ON"> 6886 <value>You can no longer place blocks</value> 6887 </data> 6888 6889 <data name="IDS_PRIV_BUILD_TOGGLE_OFF"> 6890 <value>You can now place blocks</value> 6891 </data> 6892 6893 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON"> 6894 <value>You can now use doors and switches</value> 6895 </data> 6896 6897 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF"> 6898 <value>You can no longer use doors and switches</value> 6899 </data> 6900 6901 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"> 6902 <value>You can now use containers (e.g. chests)</value> 6903 </data> 6904 6905 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"> 6906 <value>You can no longer use containers (e.g. chests)</value> 6907 </data> 6908 6909 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"> 6910 <value>You can no longer attack mobs</value> 6911 </data> 6912 6913 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"> 6914 <value>You can now attack mobs</value> 6915 </data> 6916 6917 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"> 6918 <value>You can no longer attack players</value> 6919 </data> 6920 6921 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"> 6922 <value>You can now attack players</value> 6923 </data> 6924 6925 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"> 6926 <value>You can no longer attack animals</value> 6927 </data> 6928 6929 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"> 6930 <value>You can now attack animals</value> 6931 </data> 6932 6933 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON"> 6934 <value>You are now a moderator</value> 6935 </data> 6936 6937 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF"> 6938 <value>You are no longer a moderator</value> 6939 </data> 6940 6941 <data name="IDS_PRIV_FLY_TOGGLE_ON"> 6942 <value>You can now fly</value> 6943 </data> 6944 6945 <data name="IDS_PRIV_FLY_TOGGLE_OFF"> 6946 <value>You can no longer fly</value> 6947 </data> 6948 6949 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON"> 6950 <value>You will no longer get exhausted</value> 6951 </data> 6952 6953 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF"> 6954 <value>You will now get exhausted</value> 6955 </data> 6956 6957 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON"> 6958 <value>You are now invisible</value> 6959 </data> 6960 6961 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF"> 6962 <value>You are no longer invisible</value> 6963 </data> 6964 6965 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON"> 6966 <value>You are now invulnerable</value> 6967 </data> 6968 6969 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF"> 6970 <value>You are no longer invulnerable</value> 6971 </data> 6972 6973 <data name="IDS_DLC_COST"> 6974 <value>%d MSP</value> 6975 </data> 6976 6977 <data name="IDS_BOSS_ENDERDRAGON_HEALTH"> 6978 <value>Ender Dragon</value> 6979 </data> 6980 6981 <data name="IDS_PLAYER_ENTERED_END"> 6982 <value>%s has entered The End</value> 6983 </data> 6984 6985 <data name="IDS_PLAYER_LEFT_END"> 6986 <value>%s has left The End</value> 6987 </data> 6988 6989 <data name="IDS_WIN_TEXT"> 6990 <value> 6991{*C3*}I see the player you mean.{*EF*}{*B*}{*B*} 6992{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} 6993{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*} 6994{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*} 6995{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*} 6996{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*} 6997{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*} 6998{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*} 6999{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*} 7000{*C2*}What did this player dream?{*EF*}{*B*}{*B*} 7001{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*} 7002{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*} 7003{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} 7004{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*} 7005{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*} 7006{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*} 7007{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*} 7008{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*} 7009{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*} 7010{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*} 7011{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*} 7012{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*} 7013{*C3*}And yet they play the game.{*EF*}{*B*}{*B*} 7014{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*} 7015{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*} 7016{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*} 7017{*C3*}The player is growing restless.{*EF*}{*B*}{*B*} 7018{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*} 7019{*C3*}But not the truth.{*EF*}{*B*}{*B*} 7020{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*} 7021{*C3*}Give it a body, again.{*EF*}{*B*}{*B*} 7022{*C2*}Yes. Player...{*EF*}{*B*}{*B*} 7023{*C3*}Use its name.{*EF*}{*B*}{*B*} 7024{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*} 7025{*C3*}Good.{*EF*}{*B*}{*B*} 7026</value> 7027 </data> 7028 7029 <data name="IDS_WIN_TEXT_PART_2"> 7030 <value> 7031{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*} 7032{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*} 7033{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*} 7034{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*} 7035{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*} 7036{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*} 7037{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*} 7038{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*} 7039{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*} 7040{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*} 7041{*C2*}Let's go back.{*EF*}{*B*}{*B*} 7042{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*} 7043{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*} 7044{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*} 7045{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*} 7046{*C2*}Let's go further back.{*EF*}{*B*}{*B*} 7047{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*} 7048{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*} 7049</value> 7050 </data> 7051 7052 <data name="IDS_WIN_TEXT_PART_3"> 7053 <value> 7054{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*} 7055{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*} 7056{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*} 7057{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*} 7058{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*} 7059{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*} 7060{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*} 7061{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*} 7062{*C3*}and the universe said I love you{*EF*}{*B*}{*B*} 7063{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*} 7064{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*} 7065{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*} 7066{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*} 7067{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*} 7068{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*} 7069{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*} 7070{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*} 7071{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*} 7072{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*} 7073{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*} 7074{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*} 7075{*C3*}You are the player.{*EF*}{*B*}{*B*} 7076{*C2*}Wake up.{*EF*} 7077</value> 7078 </data> 7079 7080 <data name="IDS_RESETNETHER_TITLE"> 7081 <value>Reset Nether</value> 7082 </data> 7083 7084 <data name="IDS_RESETNETHER_TEXT"> 7085 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> 7086 </data> 7087 7088 <data name="IDS_RESET_NETHER"> 7089 <value>Reset Nether</value> 7090 </data> 7091 7092 <data name="IDS_DONT_RESET_NETHER"> 7093 <value>Don't Reset Nether</value> 7094 </data> 7095 7096 <data name="IDS_CANT_SHEAR_MOOSHROOM"> 7097 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value> 7098 </data> 7099 7100 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> 7101 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value> 7102 </data> 7103 7104 <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> 7105 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> 7106 </data> 7107 7108 <data name="IDS_MAX_WOLVES_SPAWNED"> 7109 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> 7110 </data> 7111 7112 <data name="IDS_MAX_CHICKENS_SPAWNED"> 7113 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> 7114 </data> 7115 7116 <data name="IDS_MAX_SQUID_SPAWNED"> 7117 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> 7118 </data> 7119 7120 <data name="IDS_MAX_BATS_SPAWNED"> 7121 <value>Can't use Spawn Egg at the moment. The maximum number of Bats in a world has been reached.</value> 7122 </data> 7123 7124 <data name="IDS_MAX_ENEMIES_SPAWNED"> 7125 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> 7126 </data> 7127 7128 <data name="IDS_MAX_VILLAGERS_SPAWNED"> 7129 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> 7130 </data> 7131 7132 <data name="IDS_MAX_HANGINGENTITIES"> 7133 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> 7134 </data> 7135 7136 <data name="IDS_CANT_SPAWN_IN_PEACEFUL"> 7137 <value>You can't spawn enemies in Peaceful mode.</value> 7138 </data> 7139 7140 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> 7141 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows, Cats and Horses has been reached.</value> 7142 </data> 7143 7144 <data name="IDS_MAX_WOLVES_BRED"> 7145 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> 7146 </data> 7147 7148 <data name="IDS_MAX_CHICKENS_BRED"> 7149 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> 7150 </data> 7151 7152 <data name="IDS_MAX_HORSES_BRED"> 7153 <value>This animal can't enter Love Mode. The maximum number of breeding horses has been reached.</value> 7154 </data> 7155 7156 <data name="IDS_MAX_MUSHROOMCOWS_BRED"> 7157 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> 7158 </data> 7159 7160 <data name="IDS_MAX_BOATS"> 7161 <value>The maximum number of Boats in a world has been reached.</value> 7162 </data> 7163 7164 <data name="IDS_MAX_SKULL_TILES"> 7165 <value>The maximum number of Mob Heads in a world has been reached.</value> 7166 </data> 7167 7168 <data name="IDS_INVERT_LOOK"> 7169 <value>Invert Look</value> 7170 </data> 7171 7172 <data name="IDS_SOUTHPAW"> 7173 <value>Southpaw</value> 7174 </data> 7175 7176 <data name="IDS_YOU_DIED"> 7177 <value>You Died!</value> 7178 </data> 7179 7180 <data name="IDS_RESPAWN"> 7181 <value>Respawn</value> 7182 </data> 7183 7184 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> 7185 <value>Downloadable Content Offers</value> 7186 </data> 7187 7188 <data name="IDS_CHANGE_SKIN"> 7189 <value>Change Skin</value> 7190 </data> 7191 7192 <data name="IDS_HOW_TO_PLAY"> 7193 <value>How To Play</value> 7194 </data> 7195 7196 <data name="IDS_CONTROLS"> 7197 <value>Controls</value> 7198 </data> 7199 7200 <data name="IDS_SETTINGS"> 7201 <value>Settings</value> 7202 </data> 7203 7204 <data name="IDS_LANGUAGE_SELECTOR"> 7205 <value>Languages</value> 7206 </data> 7207 7208 <data name="IDS_CREDITS"> 7209 <value>Credits</value> 7210 </data> 7211 7212 <data name="IDS_REINSTALL_CONTENT"> 7213 <value>Reinstall Content</value> 7214 </data> 7215 7216 <data name="IDS_DEBUG_SETTINGS"> 7217 <value>Debug Settings</value> 7218 </data> 7219 7220 <data name="IDS_FIRE_SPREADS"> 7221 <value>Fire Spreads</value> 7222 </data> 7223 7224 <data name="IDS_TNT_EXPLODES"> 7225 <value>TNT Explodes</value> 7226 </data> 7227 7228 <data name="IDS_PLAYER_VS_PLAYER"> 7229 <value>Player vs Player</value> 7230 </data> 7231 7232 <data name="IDS_TRUST_PLAYERS"> 7233 <value>Trust Players</value> 7234 </data> 7235 7236 <data name="IDS_HOST_PRIVILEGES"> 7237 <value>Host Privileges</value> 7238 </data> 7239 7240 <data name="IDS_GENERATE_STRUCTURES"> 7241 <value>Generate Structures</value> 7242 </data> 7243 7244 <data name="IDS_SUPERFLAT_WORLD"> 7245 <value>Superflat World</value> 7246 </data> 7247 7248 <data name="IDS_BONUS_CHEST"> 7249 <value>Bonus Chest</value> 7250 </data> 7251 7252 <data name="IDS_WORLD_OPTIONS"> 7253 <value>World Options</value> 7254 </data> 7255 7256 <data name="IDS_GAME_OPTIONS"> 7257 <value>Game Options</value> 7258 </data> 7259 7260 <data name="IDS_MOB_GRIEFING"> 7261 <value>Mob Griefing</value> 7262 </data> 7263 7264 <data name="IDS_KEEP_INVENTORY"> 7265 <value>Keep Inventory</value> 7266 </data> 7267 7268 <data name="IDS_MOB_SPAWNING"> 7269 <value>Mob Spawning</value> 7270 </data> 7271 7272 <data name="IDS_MOB_LOOT"> 7273 <value>Mob Loot</value> 7274 </data> 7275 7276 <data name="IDS_TILE_DROPS"> 7277 <value>Tile Drops</value> 7278 </data> 7279 7280 <data name="IDS_NATURAL_REGEN"> 7281 <value>Natural Regeneration</value> 7282 </data> 7283 7284 <data name="IDS_DAYLIGHT_CYCLE"> 7285 <value>Daylight Cycle</value> 7286 </data> 7287 7288 <data name="IDS_CAN_BUILD_AND_MINE"> 7289 <value>Can Build and Mine</value> 7290 </data> 7291 7292 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> 7293 <value>Can Use Doors and Switches</value> 7294 </data> 7295 7296 <data name="IDS_CAN_OPEN_CONTAINERS"> 7297 <value>Can Open Containers</value> 7298 </data> 7299 7300 <data name="IDS_CAN_ATTACK_PLAYERS"> 7301 <value>Can Attack Players</value> 7302 </data> 7303 7304 <data name="IDS_CAN_ATTACK_ANIMALS"> 7305 <value>Can Attack Animals</value> 7306 </data> 7307 7308 <data name="IDS_MODERATOR"> 7309 <value>Moderator</value> 7310 </data> 7311 7312 <data name="IDS_KICK_PLAYER"> 7313 <value>Kick Player</value> 7314 </data> 7315 7316 <data name="IDS_CAN_FLY"> 7317 <value>Can Fly</value> 7318 </data> 7319 7320 <data name="IDS_DISABLE_EXHAUSTION"> 7321 <value>Disable Exhaustion</value> 7322 </data> 7323 7324 <data name="IDS_INVISIBLE"> 7325 <value>Invisible</value> 7326 </data> 7327 7328 <data name="IDS_HOST_OPTIONS"> 7329 <value>Host Options</value> 7330 </data> 7331 7332 <data name="IDS_PLAYERS_INVITE"> 7333 <value>Players/Invite</value> 7334 </data> 7335 7336 <data name="IDS_ONLINE_GAME"> 7337 <value>Online Game</value> 7338 </data> 7339 7340 <data name="IDS_INVITE_ONLY"> 7341 <value>Invite Only</value> 7342 </data> 7343 7344 <data name="IDS_MORE_OPTIONS"> 7345 <value>More Options</value> 7346 </data> 7347 7348 <data name="IDS_LOAD"> 7349 <value>Load</value> 7350 </data> 7351 7352 <data name="IDS_DEFAULT_WORLD_NAME"> 7353 <value>New World</value> 7354 </data> 7355 7356 <data name="IDS_WORLD_NAME"> 7357 <value>World Name</value> 7358 </data> 7359 7360 <data name="IDS_CREATE_NEW_WORLD_SEED"> 7361 <value>Seed for the World Generator</value> 7362 </data> 7363 7364 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> 7365 <value>Leave blank for a random seed</value> 7366 </data> 7367 7368 <data name="IDS_PLAYERS"> 7369 <value>Players</value> 7370 </data> 7371 7372 <data name="IDS_JOIN_GAME"> 7373 <value>Join Game</value> 7374 </data> 7375 7376 <data name="IDS_START_GAME"> 7377 <value>Start Game</value> 7378 </data> 7379 7380 <data name="IDS_NO_GAMES_FOUND"> 7381 <value>No Games Found</value> 7382 </data> 7383 7384 <data name="IDS_PLAY_GAME"> 7385 <value>Play Game</value> 7386 </data> 7387 7388 <data name="IDS_LEADERBOARDS"> 7389 <value>Leaderboards</value> 7390 </data> 7391 7392 <data name="IDS_HELP_AND_OPTIONS"> 7393 <value>Help &amp; Options</value> 7394 </data> 7395 7396 <data name="IDS_UNLOCK_FULL_GAME"> 7397 <value>Unlock Full Game</value> 7398 </data> 7399 7400 <data name="IDS_RESUME_GAME"> 7401 <value>Resume Game</value> 7402 </data> 7403 7404 <data name="IDS_SAVE_GAME"> 7405 <value>Save Game</value> 7406 </data> 7407 7408 <data name="IDS_LABEL_DIFFICULTY"> 7409 <value>Difficulty:</value> 7410 </data> 7411 7412 <data name="IDS_LABEL_GAME_TYPE"> 7413 <value>Game Type:</value> 7414 </data> 7415 7416 <data name="IDS_LABEL_STRUCTURES"> 7417 <value>Structures:</value> 7418 </data> 7419 7420 <data name="IDS_LABEL_LEVEL_TYPE"> 7421 <value>Level Type:</value> 7422 </data> 7423 7424 <data name="IDS_LABEL_PvP"> 7425 <value>PvP:</value> 7426 </data> 7427 7428 <data name="IDS_LABEL_TRUST"> 7429 <value>Trust Players:</value> 7430 </data> 7431 7432 <data name="IDS_LABEL_TNT"> 7433 <value>TNT:</value> 7434 </data> 7435 7436 <data name="IDS_LABEL_FIRE_SPREADS"> 7437 <value>Fire Spreads:</value> 7438 </data> 7439 7440 <data name="IDS_REINSTALL_THEME"> 7441 <value>Reinstall Theme</value> 7442 </data> 7443 7444 <data name="IDS_REINSTALL_GAMERPIC_1"> 7445 <value>Reinstall Gamerpic 1</value> 7446 </data> 7447 7448 <data name="IDS_REINSTALL_GAMERPIC_2"> 7449 <value>Reinstall Gamerpic 2</value> 7450 </data> 7451 7452 <data name="IDS_REINSTALL_AVATAR_ITEM_1"> 7453 <value>Reinstall Avatar Item 1</value> 7454 </data> 7455 7456 <data name="IDS_REINSTALL_AVATAR_ITEM_2"> 7457 <value>Reinstall Avatar Item 2</value> 7458 </data> 7459 7460 <data name="IDS_REINSTALL_AVATAR_ITEM_3"> 7461 <value>Reinstall Avatar Item 3</value> 7462 </data> 7463 7464 <data name="IDS_OPTIONS"> 7465 <value>Options</value> 7466 </data> 7467 7468 <data name="IDS_AUDIO"> 7469 <value>Audio</value> 7470 </data> 7471 7472 <data name="IDS_CONTROL"> 7473 <value>Control</value> 7474 </data> 7475 7476 <data name="IDS_GRAPHICS"> 7477 <value>Graphics</value> 7478 </data> 7479 7480 <data name="IDS_USER_INTERFACE"> 7481 <value>User Interface</value> 7482 </data> 7483 7484 <data name="IDS_RESET_TO_DEFAULTS"> 7485 <value>Reset to Defaults</value> 7486 </data> 7487 7488 <data name="IDS_VIEW_BOBBING"> 7489 <value>View Bobbing</value> 7490 </data> 7491 7492 <data name="IDS_HINTS"> 7493 <value>Hints</value> 7494 </data> 7495 7496 <data name="IDS_IN_GAME_TOOLTIPS"> 7497 <value>In-Game Tooltips</value> 7498 </data> 7499 7500 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> 7501 <value>2 Player Split-screen Vertical</value> 7502 </data> 7503 7504 <data name="IDS_DONE"> 7505 <value>Done</value> 7506 </data> 7507 7508 <data name="IDS_EDIT_SIGN_MESSAGE"> 7509 <value>Edit sign message:</value> 7510 </data> 7511 7512 <data name="IDS_SOCIAL_TEXT"> 7513 <value>Fill in the details to accompany your screenshot</value> 7514 </data> 7515 7516 <data name="IDS_SOCIAL_LABEL_CAPTION"> 7517 <value>Caption</value> 7518 </data> 7519 7520 <data name="IDS_SOCIAL_DEFAULT_CAPTION"> 7521 <value>Screenshot from in-game</value> 7522 </data> 7523 7524 <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> 7525 <value>Edit sign message:</value> 7526 </data> 7527 7528 <data name="IDS_DEFAULT_TEXTUREPACK"> 7529 <value>The classic Minecraft textures, icons and user interface!</value> 7530 </data> 7531 7532 <data name="IDS_UNHIDE_MASHUP_WORLDS"> 7533 <value>Show all Mash-up Worlds</value> 7534 </data> 7535 7536 <data name="IDS_POTION_EMPTY"> 7537 <value>No Effects</value> 7538 </data> 7539 7540 <data name="IDS_POTION_MOVESPEED"> 7541 <value>Speed</value> 7542 </data> 7543 7544 <data name="IDS_POTION_MOVESLOWDOWN"> 7545 <value>Slowness</value> 7546 </data> 7547 7548 <data name="IDS_POTION_DIGSPEED"> 7549 <value>Haste</value> 7550 </data> 7551 7552 <data name="IDS_POTION_DIGSLOWDOWN"> 7553 <value>Mining Fatigue</value> 7554 </data> 7555 7556 <data name="IDS_POTION_DAMAGEBOOST"> 7557 <value>Strength</value> 7558 </data> 7559 7560 <data name="IDS_POTION_WEAKNESS"> 7561 <value>Weakness</value> 7562 </data> 7563 7564 <data name="IDS_POTION_HEAL"> 7565 <value>Instant Health</value> 7566 </data> 7567 7568 <data name="IDS_POTION_HARM"> 7569 <value>Instant Damage</value> 7570 </data> 7571 7572 <data name="IDS_POTION_JUMP"> 7573 <value>Jump Boost</value> 7574 </data> 7575 7576 <data name="IDS_POTION_CONFUSION"> 7577 <value>Nausea</value> 7578 </data> 7579 7580 <data name="IDS_POTION_REGENERATION"> 7581 <value>Regeneration</value> 7582 </data> 7583 7584 <data name="IDS_POTION_RESISTANCE"> 7585 <value>Resistance</value> 7586 </data> 7587 7588 <data name="IDS_POTION_FIRERESISTANCE"> 7589 <value>Fire Resistance</value> 7590 </data> 7591 7592 <data name="IDS_POTION_WATERBREATHING"> 7593 <value>Water Breathing</value> 7594 </data> 7595 7596 <data name="IDS_POTION_INVISIBILITY"> 7597 <value>Invisibility</value> 7598 </data> 7599 7600 <data name="IDS_POTION_BLINDNESS"> 7601 <value>Blindness</value> 7602 </data> 7603 7604 <data name="IDS_POTION_NIGHTVISION"> 7605 <value>Night Vision</value> 7606 </data> 7607 7608 <data name="IDS_POTION_HUNGER"> 7609 <value>Hunger</value> 7610 </data> 7611 7612 <data name="IDS_POTION_POISON"> 7613 <value>Poison</value> 7614 </data> 7615 7616 <data name="IDS_POTION_WITHER"> 7617 <value>Wither</value> 7618 </data> 7619 7620 <data name="IDS_POTION_HEALTHBOOST"> 7621 <value>Health Boost</value> 7622 </data> 7623 7624 <data name="IDS_POTION_ABSORPTION"> 7625 <value>Absorption</value> 7626 </data> 7627 7628 <data name="IDS_POTION_SATURATION"> 7629 <value>Saturation</value> 7630 </data> 7631 7632 <data name="IDS_POTION_MOVESPEED_POSTFIX"> 7633 <value>of Swiftness</value> 7634 </data> 7635 7636 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"> 7637 <value>of Slowness</value> 7638 </data> 7639 7640 <data name="IDS_POTION_DIGSPEED_POSTFIX"> 7641 <value>of Haste</value> 7642 </data> 7643 7644 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX"> 7645 <value>of Dullness</value> 7646 </data> 7647 7648 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX"> 7649 <value>of Strength</value> 7650 </data> 7651 7652 <data name="IDS_POTION_WEAKNESS_POSTFIX"> 7653 <value>of Weakness</value> 7654 </data> 7655 7656 <data name="IDS_POTION_HEAL_POSTFIX"> 7657 <value>of Healing</value> 7658 </data> 7659 7660 <data name="IDS_POTION_HARM_POSTFIX"> 7661 <value>of Harming</value> 7662 </data> 7663 7664 <data name="IDS_POTION_JUMP_POSTFIX"> 7665 <value>of Leaping</value> 7666 </data> 7667 7668 <data name="IDS_POTION_CONFUSION_POSTFIX"> 7669 <value>of Nausea</value> 7670 </data> 7671 7672 <data name="IDS_POTION_REGENERATION_POSTFIX"> 7673 <value>of Regeneration</value> 7674 </data> 7675 7676 <data name="IDS_POTION_RESISTANCE_POSTFIX"> 7677 <value>of Resistance</value> 7678 </data> 7679 7680 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX"> 7681 <value>of Fire Resistance</value> 7682 </data> 7683 7684 <data name="IDS_POTION_WATERBREATHING_POSTFIX"> 7685 <value>of Water Breathing</value> 7686 </data> 7687 7688 <data name="IDS_POTION_INVISIBILITY_POSTFIX"> 7689 <value>of Invisibility</value> 7690 </data> 7691 7692 <data name="IDS_POTION_BLINDNESS_POSTFIX"> 7693 <value>of Blindness</value> 7694 </data> 7695 7696 <data name="IDS_POTION_NIGHTVISION_POSTFIX"> 7697 <value>of Night Vision</value> 7698 </data> 7699 7700 <data name="IDS_POTION_HUNGER_POSTFIX"> 7701 <value>of Hunger</value> 7702 </data> 7703 7704 <data name="IDS_POTION_POISON_POSTFIX"> 7705 <value>of Poison</value> 7706 </data> 7707 7708 <data name="IDS_POTION_WITHER_POSTFIX"> 7709 <value>of Decay</value> 7710 </data> 7711 7712 <data name="IDS_POTION_HEALTHBOOST_POSTFIX"> 7713 <value>of Health Boost</value> 7714 </data> 7715 7716 <data name="IDS_POTION_ABSORPTION_POSTFIX"> 7717 <value>of Absorption</value> 7718 </data> 7719 7720 <data name="IDS_POTION_SATURATION_POSTFIX"> 7721 <value>of Saturation</value> 7722 </data> 7723 7724 <data name="IDS_POTION_POTENCY_0"> 7725 <value/> 7726 7727 </data> 7728 7729 <data name="IDS_POTION_POTENCY_1"> 7730 <value>II</value> 7731 </data> 7732 7733 <data name="IDS_POTION_POTENCY_2"> 7734 <value>III</value> 7735 </data> 7736 7737 <data name="IDS_POTION_POTENCY_3"> 7738 <value>IV</value> 7739 </data> 7740 7741 <data name="IDS_POTION_PREFIX_GRENADE"> 7742 <value>Splash </value> 7743 </data> 7744 7745 <data name="IDS_POTION_PREFIX_MUNDANE"> 7746 <value>Mundane </value> 7747 </data> 7748 7749 <data name="IDS_POTION_PREFIX_UNINTERESTING"> 7750 <value>Uninteresting </value> 7751 </data> 7752 7753 <data name="IDS_POTION_PREFIX_BLAND"> 7754 <value>Bland </value> 7755 </data> 7756 7757 <data name="IDS_POTION_PREFIX_CLEAR"> 7758 <value>Clear </value> 7759 </data> 7760 7761 <data name="IDS_POTION_PREFIX_MILKY"> 7762 <value>Milky </value> 7763 </data> 7764 7765 <data name="IDS_POTION_PREFIX_DIFFUSE"> 7766 <value>Diffuse </value> 7767 </data> 7768 7769 <data name="IDS_POTION_PREFIX_ARTLESS"> 7770 <value>Artless </value> 7771 </data> 7772 7773 <data name="IDS_POTION_PREFIX_THIN"> 7774 <value>Thin </value> 7775 </data> 7776 7777 <data name="IDS_POTION_PREFIX_AWKWARD"> 7778 <value>Awkward </value> 7779 </data> 7780 7781 <data name="IDS_POTION_PREFIX_FLAT"> 7782 <value>Flat </value> 7783 </data> 7784 7785 <data name="IDS_POTION_PREFIX_BULKY"> 7786 <value>Bulky </value> 7787 </data> 7788 7789 <data name="IDS_POTION_PREFIX_BUNGLING"> 7790 <value>Bungling </value> 7791 </data> 7792 7793 <data name="IDS_POTION_PREFIX_BUTTERED"> 7794 <value>Buttered </value> 7795 </data> 7796 7797 <data name="IDS_POTION_PREFIX_SMOOTH"> 7798 <value>Smooth </value> 7799 </data> 7800 7801 <data name="IDS_POTION_PREFIX_SUAVE"> 7802 <value>Suave </value> 7803 </data> 7804 7805 <data name="IDS_POTION_PREFIX_DEBONAIR"> 7806 <value>Debonair </value> 7807 </data> 7808 7809 <data name="IDS_POTION_PREFIX_THICK"> 7810 <value>Thick </value> 7811 </data> 7812 7813 <data name="IDS_POTION_PREFIX_ELEGANT"> 7814 <value>Elegant </value> 7815 </data> 7816 7817 <data name="IDS_POTION_PREFIX_FANCY"> 7818 <value>Fancy </value> 7819 </data> 7820 7821 <data name="IDS_POTION_PREFIX_CHARMING"> 7822 <value>Charming </value> 7823 </data> 7824 7825 <data name="IDS_POTION_PREFIX_DASHING"> 7826 <value>Dashing </value> 7827 </data> 7828 7829 <data name="IDS_POTION_PREFIX_REFINED"> 7830 <value>Refined </value> 7831 </data> 7832 7833 <data name="IDS_POTION_PREFIX_CORDIAL"> 7834 <value>Cordial </value> 7835 </data> 7836 7837 <data name="IDS_POTION_PREFIX_SPARKLING"> 7838 <value>Sparkling </value> 7839 </data> 7840 7841 <data name="IDS_POTION_PREFIX_POTENT"> 7842 <value>Potent </value> 7843 </data> 7844 7845 <data name="IDS_POTION_PREFIX_FOUL"> 7846 <value>Foul </value> 7847 </data> 7848 7849 <data name="IDS_POTION_PREFIX_ODORLESS"> 7850 <value>Odorless </value> 7851 </data> 7852 7853 <data name="IDS_POTION_PREFIX_RANK"> 7854 <value>Rank </value> 7855 </data> 7856 7857 <data name="IDS_POTION_PREFIX_HARSH"> 7858 <value>Harsh </value> 7859 </data> 7860 7861 <data name="IDS_POTION_PREFIX_ACRID"> 7862 <value>Acrid </value> 7863 </data> 7864 7865 <data name="IDS_POTION_PREFIX_GROSS"> 7866 <value>Gross </value> 7867 </data> 7868 7869 <data name="IDS_POTION_PREFIX_STINKY"> 7870 <value>Stinky </value> 7871 </data> 7872 7873 <data name="IDS_POTION_DESC_WATER_BOTTLE"> 7874 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value> 7875 </data> 7876 7877 <data name="IDS_POTION_DESC_EMPTY"> 7878 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value> 7879 </data> 7880 7881 <data name="IDS_POTION_DESC_MOVESPEED"> 7882 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 7883 </data> 7884 7885 <data name="IDS_POTION_DESC_MOVESLOWDOWN"> 7886 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 7887 </data> 7888 7889 <data name="IDS_POTION_DESC_DAMAGEBOOST"> 7890 <value>Increase the damage caused by affected players and monsters when attacking.</value> 7891 </data> 7892 7893 <data name="IDS_POTION_DESC_WEAKNESS"> 7894 <value>Reduces the damage cause by affected players and monsters when attacking.</value> 7895 </data> 7896 7897 <data name="IDS_POTION_DESC_HEAL"> 7898 <value>Instantly increases the affected players, animals and monsters health.</value> 7899 </data> 7900 7901 <data name="IDS_POTION_DESC_HARM"> 7902 <value>Instantly reduces the affected players, animals and monsters health.</value> 7903 </data> 7904 7905 <data name="IDS_POTION_DESC_REGENERATION"> 7906 <value>Restores health to the affected players, animals and monsters over time.</value> 7907 </data> 7908 7909 <data name="IDS_POTION_DESC_FIRERESISTANCE"> 7910 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value> 7911 </data> 7912 7913 <data name="IDS_POTION_DESC_POISON"> 7914 <value>Reduces health of the affected players, animals and monsters over time.</value> 7915 </data> 7916 7917 <data name="IDS_POTION_EFFECTS_WHENDRANK"> 7918 <value>When Applied:</value> 7919 </data> 7920 7921 <data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"> 7922 <value>Horse Jump Strength</value> 7923 </data> 7924 7925 <data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"> 7926 <value>Zombie Reinforcements</value> 7927 </data> 7928 7929 <data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"> 7930 <value>Max Health</value> 7931 </data> 7932 7933 <data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"> 7934 <value>Mob Follow Range</value> 7935 </data> 7936 7937 <data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"> 7938 <value>Knockback Resistance</value> 7939 </data> 7940 7941 <data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"> 7942 <value>Speed</value> 7943 </data> 7944 7945 <data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"> 7946 <value>Attack Damage</value> 7947 </data> 7948 7949 <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> 7950 <value>Sharpness</value> 7951 </data> 7952 7953 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"> 7954 <value>Smite</value> 7955 </data> 7956 7957 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"> 7958 <value>Bane of Arthropods</value> 7959 </data> 7960 7961 <data name="IDS_ENCHANTMENT_KNOCKBACK"> 7962 <value>Knockback</value> 7963 </data> 7964 7965 <data name="IDS_ENCHANTMENT_FIRE"> 7966 <value>Fire Aspect</value> 7967 </data> 7968 7969 <data name="IDS_ENCHANTMENT_PROTECT_ALL"> 7970 <value>Protection</value> 7971 </data> 7972 7973 <data name="IDS_ENCHANTMENT_PROTECT_FIRE"> 7974 <value>Fire Protection</value> 7975 </data> 7976 7977 <data name="IDS_ENCHANTMENT_PROTECT_FALL"> 7978 <value>Feather Falling</value> 7979 </data> 7980 7981 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION"> 7982 <value>Blast Protection</value> 7983 </data> 7984 7985 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE"> 7986 <value>Projectile Protection</value> 7987 </data> 7988 7989 <data name="IDS_ENCHANTMENT_OXYGEN"> 7990 <value>Respiration</value> 7991 </data> 7992 7993 <data name="IDS_ENCHANTMENT_WATER_WORKER"> 7994 <value>Aqua Affinity</value> 7995 </data> 7996 7997 <data name="IDS_ENCHANTMENT_DIGGING"> 7998 <value>Efficiency</value> 7999 </data> 8000 8001 <data name="IDS_ENCHANTMENT_UNTOUCHING"> 8002 <value>Silk Touch</value> 8003 </data> 8004 8005 <data name="IDS_ENCHANTMENT_DURABILITY"> 8006 <value>Unbreaking</value> 8007 </data> 8008 8009 <data name="IDS_ENCHANTMENT_LOOT_BONUS"> 8010 <value>Looting</value> 8011 </data> 8012 8013 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"> 8014 <value>Fortune</value> 8015 </data> 8016 8017 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE"> 8018 <value>Power</value> 8019 </data> 8020 8021 <data name="IDS_ENCHANTMENT_ARROW_FIRE"> 8022 <value>Flame</value> 8023 </data> 8024 8025 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK"> 8026 <value>Punch</value> 8027 </data> 8028 8029 <data name="IDS_ENCHANTMENT_ARROW_INFINITE"> 8030 <value>Infinity</value> 8031 </data> 8032 8033 <data name="IDS_ENCHANTMENT_LEVEL_1"> 8034 <value>I</value> 8035 </data> 8036 8037 <data name="IDS_ENCHANTMENT_LEVEL_2"> 8038 <value>II</value> 8039 </data> 8040 8041 <data name="IDS_ENCHANTMENT_LEVEL_3"> 8042 <value>III</value> 8043 </data> 8044 8045 <data name="IDS_ENCHANTMENT_LEVEL_4"> 8046 <value>IV</value> 8047 </data> 8048 8049 <data name="IDS_ENCHANTMENT_LEVEL_5"> 8050 <value>V</value> 8051 </data> 8052 8053 <data name="IDS_ENCHANTMENT_LEVEL_6"> 8054 <value>VI</value> 8055 </data> 8056 8057 <data name="IDS_ENCHANTMENT_LEVEL_7"> 8058 <value>VII</value> 8059 </data> 8060 8061 <data name="IDS_ENCHANTMENT_LEVEL_8"> 8062 <value>VIII</value> 8063 </data> 8064 8065 <data name="IDS_ENCHANTMENT_LEVEL_9"> 8066 <value>IX</value> 8067 </data> 8068 8069 <data name="IDS_ENCHANTMENT_LEVEL_10"> 8070 <value>X</value> 8071 </data> 8072 8073 <data name="IDS_DESC_EMERALDORE"> 8074 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value> 8075 </data> 8076 8077 <data name="IDS_DESC_ENDERCHEST"> 8078 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value> 8079 </data> 8080 8081 <data name="IDS_DESC_TRIPWIRE_SOURCE"> 8082 <value>Is activated when an entity passes through a connected Tripwire.</value> 8083 </data> 8084 8085 <data name="IDS_DESC_TRIPWIRE"> 8086 <value>Activates a connected Tripwire Hook when an entity passes through it.</value> 8087 </data> 8088 8089 <data name="IDS_DESC_EMERALDBLOCK"> 8090 <value>A compact way of storing Emeralds.</value> 8091 </data> 8092 8093 <data name="IDS_DESC_COBBLESTONE_WALL"> 8094 <value>A wall made of Cobblestone.</value> 8095 </data> 8096 8097 <data name="IDS_DESC_ANVIL"> 8098 <value>Can be used to repair weapons, tools and armor.</value> 8099 </data> 8100 8101 <data name="IDS_DESC_NETHER_QUARTZ_ORE"> 8102 <value>Smelted in a furnace to produce Nether Quartz.</value> 8103 </data> 8104 8105 <data name="IDS_DESC_QUARTZ_BLOCK"> 8106 <value>Used as a decoration.</value> 8107 </data> 8108 8109 <data name="IDS_DESC_EMERALD"> 8110 <value>Can be traded with villagers.</value> 8111 </data> 8112 8113 <data name="IDS_DESC_FLOWERPOT"> 8114 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value> 8115 </data> 8116 8117 <data name="IDS_DESC_CARROTS"> 8118 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value> 8119 </data> 8120 8121 <data name="IDS_DESC_POTATO"> 8122 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value> 8123 </data> 8124 8125 <data name="IDS_DESC_POTATO_BAKED"> 8126 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> 8127 </data> 8128 8129 <data name="IDS_DESC_POTATO_POISONOUS"> 8130 <value>Restores 1{*ICON_SHANK_01*}. Eating this can cause you to become poisoned.</value> 8131 </data> 8132 8133 <data name="IDS_DESC_CARROT_GOLDEN"> 8134 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> 8135 </data> 8136 8137 <data name="IDS_DESC_CARROT_ON_A_STICK"> 8138 <value>Used to control a saddled pig when riding on it.</value> 8139 </data> 8140 8141 <data name="IDS_DESC_PUMPKIN_PIE"> 8142 <value>Restores 4{*ICON_SHANK_01*}.</value> 8143 </data> 8144 8145 <data name="IDS_DESC_ENCHANTED_BOOK"> 8146 <value>Used with an Anvil to enchant weapons, tools or armor.</value> 8147 </data> 8148 8149 <data name="IDS_DESC_NETHER_QUARTZ"> 8150 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value> 8151 </data> 8152 8153 <data name="IDS_DESC_CARPET"> 8154 <value>Crafted from Wool. Used as a decoration.</value> 8155 </data> 8156 8157 <data name="IDS_ITEM_EMERALD"> 8158 <value>Emerald</value> 8159 </data> 8160 8161 <data name="IDS_FLOWERPOT"> 8162 <value>Flower Pot</value> 8163 </data> 8164 8165 <data name="IDS_CARROTS"> 8166 <value>Carrot</value> 8167 </data> 8168 8169 <data name="IDS_POTATO"> 8170 <value>Potato</value> 8171 </data> 8172 8173 <data name="IDS_ITEM_POTATO_BAKED"> 8174 <value>Baked Potato</value> 8175 </data> 8176 8177 <data name="IDS_ITEM_POTATO_POISONOUS"> 8178 <value>Poisonous Potato</value> 8179 </data> 8180 8181 <data name="IDS_ITEM_CARROT_GOLDEN"> 8182 <value>Golden Carrot</value> 8183 </data> 8184 8185 <data name="IDS_ITEM_CARROT_ON_A_STICK"> 8186 <value>Carrot on a Stick</value> 8187 </data> 8188 8189 <data name="IDS_ITEM_PUMPKIN_PIE"> 8190 <value>Pumpkin Pie</value> 8191 </data> 8192 8193 <data name="IDS_ITEM_ENCHANTED_BOOK"> 8194 <value>Enchanted Book</value> 8195 </data> 8196 8197 <data name="IDS_ITEM_NETHER_QUARTZ"> 8198 <value>Nether Quartz</value> 8199 </data> 8200 8201 <data name="IDS_TILE_EMERALDORE"> 8202 <value>Emerald Ore</value> 8203 </data> 8204 8205 <data name="IDS_TILE_ENDERCHEST"> 8206 <value>Ender Chest</value> 8207 </data> 8208 8209 <data name="IDS_TILE_TRIPWIRE_SOURCE"> 8210 <value>Tripwire Hook</value> 8211 </data> 8212 8213 <data name="IDS_TILE_TRIPWIRE"> 8214 <value>Tripwire</value> 8215 </data> 8216 8217 <data name="IDS_TILE_EMERALDBLOCK"> 8218 <value>Block of Emerald</value> 8219 </data> 8220 8221 <data name="IDS_TILE_COBBLESTONE_WALL"> 8222 <value>Cobblestone Wall</value> 8223 </data> 8224 8225 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"> 8226 <value>Mossy Cobblestone Wall</value> 8227 </data> 8228 8229 <data name="IDS_TILE_FLOWERPOT"> 8230 <value>Flower Pot</value> 8231 </data> 8232 8233 <data name="IDS_TILE_CARROTS"> 8234 <value>Carrots</value> 8235 </data> 8236 8237 <data name="IDS_TILE_POTATOES"> 8238 <value>Potatoes</value> 8239 </data> 8240 8241 <data name="IDS_TILE_ANVIL"> 8242 <value>Anvil</value> 8243 </data> 8244 8245 <data name="IDS_TILE_ANVIL_INTACT"> 8246 <value>Anvil</value> 8247 </data> 8248 8249 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED"> 8250 <value>Slightly Damaged Anvil</value> 8251 </data> 8252 8253 <data name="IDS_TILE_ANVIL_VERYDAMAGED"> 8254 <value>Very Damaged Anvil</value> 8255 </data> 8256 8257 <data name="IDS_TILE_NETHER_QUARTZ"> 8258 <value>Nether Quartz Ore</value> 8259 </data> 8260 8261 <data name="IDS_TILE_QUARTZ_BLOCK"> 8262 <value>Block of Quartz</value> 8263 </data> 8264 8265 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"> 8266 <value>Chiseled Quartz Block</value> 8267 </data> 8268 8269 <data name="IDS_TILE_QUARTZ_BLOCK_LINES"> 8270 <value>Pillar Quartz Block</value> 8271 </data> 8272 8273 <data name="IDS_TILE_STAIRS_QUARTZ"> 8274 <value>Quartz Stairs</value> 8275 </data> 8276 8277 <data name="IDS_TILE_CARPET"> 8278 <value>Carpet</value> 8279 </data> 8280 8281 <data name="IDS_TILE_CARPET_BLACK"> 8282 <value>Black Carpet</value> 8283 </data> 8284 8285 <data name="IDS_TILE_CARPET_RED"> 8286 <value>Red Carpet</value> 8287 </data> 8288 8289 <data name="IDS_TILE_CARPET_GREEN"> 8290 <value>Green Carpet</value> 8291 </data> 8292 8293 <data name="IDS_TILE_CARPET_BROWN"> 8294 <value>Brown Carpet</value> 8295 </data> 8296 8297 <data name="IDS_TILE_CARPET_BLUE"> 8298 <value>Blue Carpet</value> 8299 </data> 8300 8301 <data name="IDS_TILE_CARPET_PURPLE"> 8302 <value>Purple Carpet</value> 8303 </data> 8304 8305 <data name="IDS_TILE_CARPET_CYAN"> 8306 <value>Cyan Carpet</value> 8307 </data> 8308 8309 <data name="IDS_TILE_CARPET_SILVER"> 8310 <value>Light Gray Carpet</value> 8311 </data> 8312 8313 <data name="IDS_TILE_CARPET_GRAY"> 8314 <value>Gray Carpet</value> 8315 </data> 8316 8317 <data name="IDS_TILE_CARPET_PINK"> 8318 <value>Pink Carpet</value> 8319 </data> 8320 8321 <data name="IDS_TILE_CARPET_LIME"> 8322 <value>Lime Carpet</value> 8323 </data> 8324 8325 <data name="IDS_TILE_CARPET_YELLOW"> 8326 <value>Yellow Carpet</value> 8327 </data> 8328 8329 <data name="IDS_TILE_CARPET_LIGHT_BLUE"> 8330 <value>Light Blue Carpet</value> 8331 </data> 8332 8333 <data name="IDS_TILE_CARPET_MAGENTA"> 8334 <value>Magenta Carpet</value> 8335 </data> 8336 8337 <data name="IDS_TILE_CARPET_ORANGE"> 8338 <value>Orange Carpet</value> 8339 </data> 8340 8341 <data name="IDS_TILE_CARPET_WHITE"> 8342 <value>White Carpet</value> 8343 </data> 8344 8345 <data name="IDS_TILE_SANDSTONE_CHISELED"> 8346 <value>Chiseled Sandstone</value> 8347 </data> 8348 8349 <data name="IDS_TILE_SANDSTONE_SMOOTH"> 8350 <value>Smooth Sandstone</value> 8351 </data> 8352 8353 <data name="IDS_DEATH_THORNS"> 8354 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value> 8355 </data> 8356 8357 <data name="IDS_DEATH_FALLING_ANVIL"> 8358 <value>{*PLAYER*} was squashed by a falling Anvil.</value> 8359 </data> 8360 8361 <data name="IDS_DEATH_FALLING_TILE"> 8362 <value>{*PLAYER*} was squashed by a falling block.</value> 8363 </data> 8364 8365 <data name="IDS_COMMAND_TELEPORT_SUCCESS"> 8366 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value> 8367 </data> 8368 8369 <data name="IDS_COMMAND_TELEPORT_ME"> 8370 <value>{*PLAYER*} teleported you to their position</value> 8371 </data> 8372 8373 <data name="IDS_COMMAND_TELEPORT_TO_ME"> 8374 <value>{*PLAYER*} teleported to you</value> 8375 </data> 8376 8377 <data name="IDS_ENCHANTMENT_THORNS"> 8378 <value>Thorns</value> 8379 </data> 8380 8381 <data name="IDS_TILE_STONESLAB_QUARTZ"> 8382 <value>Quartz Slab</value> 8383 </data> 8384 8385 <data name="IDS_POTION_DESC_NIGHTVISION"> 8386 <value>Makes dark areas appear as if in daylight, even under water.</value> 8387 </data> 8388 8389 <data name="IDS_POTION_DESC_INVISIBILITY"> 8390 <value>Makes affected players, animals and monsters invisible.</value> 8391 </data> 8392 8393 <data name="IDS_REPAIR_AND_NAME"> 8394 <value>Repair &amp; Name</value> 8395 </data> 8396 8397 <data name="IDS_REPAIR_COST"> 8398 <value>Enchantment Cost: %d</value> 8399 </data> 8400 8401 <data name="IDS_REPAIR_EXPENSIVE"> 8402 <value>Too Expensive!</value> 8403 </data> 8404 8405 <data name="IDS_TITLE_RENAME"> 8406 <value>Rename</value> 8407 </data> 8408 8409 <data name="IDS_YOU_HAVE"> 8410 <value>You have:</value> 8411 </data> 8412 8413 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE"> 8414 <value>Required Items For Trade</value> 8415 </data> 8416 8417 <data name="IDS_VILLAGER_OFFERS_ITEM"> 8418 <value>{*VILLAGER_TYPE*} offers %s</value> 8419 </data> 8420 8421 <data name="IDS_TOOLTIPS_REPAIR"> 8422 <value>Repair</value> 8423 </data> 8424 8425 <data name="IDS_TOOLTIPS_TRADE"> 8426 <value>Trade</value> 8427 </data> 8428 8429 <data name="IDS_TOOLTIPS_DYECOLLAR"> 8430 <value>Dye collar</value> 8431 </data> 8432 8433 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"> 8434 <value> 8435 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels. 8436 </value> 8437 </data> 8438 8439 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"> 8440 <value> 8441 {*B*} 8442 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*} 8443 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface. 8444 </value> 8445 </data> 8446 8447 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START"> 8448 <value> 8449 To begin working on an item, place it in the first input slot. 8450 </value> 8451 </data> 8452 8453 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"> 8454 <value> 8455 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot. 8456 </value> 8457 </data> 8458 8459 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"> 8460 <value> 8461 Alternatively, a second identical item can be placed into the second slot to combine the two items. 8462 </value> 8463 </data> 8464 8465 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"> 8466 <value> 8467 To enchant items on the Anvil, place an Enchanted Book in the second input slot. 8468 </value> 8469 </data> 8470 8471 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST"> 8472 <value> 8473 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed. 8474 </value> 8475 </data> 8476 8477 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"> 8478 <value> 8479 It is possible to rename the item by editing the name shown in the textbox. 8480 </value> 8481 </data> 8482 8483 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"> 8484 <value> 8485 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount. 8486 </value> 8487 </data> 8488 8489 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"> 8490 <value> 8491 In this area there is an Anvil and a Chest containing tools and weapons to work on. 8492 </value> 8493 </data> 8494 8495 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"> 8496 <value> 8497 {*B*} 8498 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*} 8499 Press{*CONTROLLER_VK_B*} if you already know about the Anvil. 8500 </value> 8501 </data> 8502 8503 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY"> 8504 <value> 8505 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books. 8506 </value> 8507 </data> 8508 8509 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"> 8510 <value> 8511 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table. 8512 </value> 8513 </data> 8514 8515 <data name="IDS_TUTORIAL_TASK_ANVIL_COST"> 8516 <value> 8517 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil. 8518 </value> 8519 </data> 8520 8521 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2"> 8522 <value> 8523 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair. 8524 </value> 8525 </data> 8526 8527 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING"> 8528 <value> 8529 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost. 8530 </value> 8531 </data> 8532 8533 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"> 8534 <value> 8535 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with. 8536 </value> 8537 </data> 8538 8539 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"> 8540 <value> 8541 This is the trading interface which displays trades that can be made with a villager. 8542 </value> 8543 </data> 8544 8545 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"> 8546 <value> 8547 {*B*} 8548 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*} 8549 Press{*CONTROLLER_VK_B*} if you already know the trading interface. 8550 </value> 8551 </data> 8552 8553 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START"> 8554 <value> 8555 All trades that the villager is willing to make at the moment are displayed along the top. 8556 </value> 8557 </data> 8558 8559 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"> 8560 <value> 8561 Trades will appear red and be unavailable if you do not have the required items. 8562 </value> 8563 </data> 8564 8565 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"> 8566 <value> 8567 The amount and type of items you are giving to the villager are shown in the two boxes on the left. 8568 </value> 8569 </data> 8570 8571 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"> 8572 <value> 8573 You can see the total number of the items required for the trade in the two boxes on the left. 8574 </value> 8575 </data> 8576 8577 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"> 8578 <value> 8579 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer. 8580 </value> 8581 </data> 8582 8583 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW"> 8584 <value> 8585 In this area there is a villager and a Chest containing Paper to purchase items. 8586 </value> 8587 </data> 8588 8589 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"> 8590 <value> 8591 {*B*} 8592 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*} 8593 Press{*CONTROLLER_VK_B*} if you already know about trading. 8594 </value> 8595 </data> 8596 8597 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY"> 8598 <value> 8599 Players can trade items from their inventory with villagers. 8600 </value> 8601 </data> 8602 8603 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES"> 8604 <value> 8605 The trades a villager is likely to offer depends on their profession. 8606 </value> 8607 </data> 8608 8609 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"> 8610 <value> 8611 Performing a mix of trades will randomly add to or update the villager's available trades. 8612 </value> 8613 </data> 8614 8615 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"> 8616 <value> 8617 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade. 8618 </value> 8619 </data> 8620 8621 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"> 8622 <value> 8623 Take some Paper from the Chest and try trading with the villager here. 8624 </value> 8625 </data> 8626 8627 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"> 8628 <value> 8629 In this area there are two Ender Chests. 8630 </value> 8631 </data> 8632 8633 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"> 8634 <value> 8635 {*B*} 8636 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*} 8637 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests. 8638 </value> 8639 </data> 8640 8641 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"> 8642 <value> 8643 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest. 8644 </value> 8645 </data> 8646 8647 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"> 8648 <value> 8649 However, the contents of the Ender Chests are different for each player. 8650 </value> 8651 </data> 8652 8653 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"> 8654 <value> 8655 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest. 8656 </value> 8657 </data> 8658 8659 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE"> 8660 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value> 8661 </data> 8662 8663 <data name="IDS_ENABLE_TELEPORT"> 8664 <value>Can Teleport</value> 8665 </data> 8666 8667 <data name="IDS_TELEPORT"> 8668 <value>Teleport</value> 8669 </data> 8670 8671 <data name="IDS_TELEPORT_TO_PLAYER"> 8672 <value>Teleport To Player</value> 8673 </data> 8674 8675 <data name="IDS_TELEPORT_TO_ME"> 8676 <value>Teleport To Me</value> 8677 </data> 8678 8679 <data name="IDS_CAN_DISABLE_EXHAUSTION"> 8680 <value>Can Disable Exhaustion</value> 8681 </data> 8682 8683 <data name="IDS_CAN_INVISIBLE"> 8684 <value>Can Become Invisible</value> 8685 </data> 8686 8687 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"> 8688 <value>You can now enable invisibility</value> 8689 </data> 8690 8691 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"> 8692 <value>You can no longer enable invisibility</value> 8693 </data> 8694 8695 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON"> 8696 <value>You can now enable flying</value> 8697 </data> 8698 8699 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF"> 8700 <value>You can no longer enable flying</value> 8701 </data> 8702 8703 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"> 8704 <value>You can now disable exhaustion</value> 8705 </data> 8706 8707 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"> 8708 <value>You can no longer disable exhaustion</value> 8709 </data> 8710 8711 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"> 8712 <value>You can now teleport</value> 8713 </data> 8714 8715 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"> 8716 <value>You can no longer teleport</value> 8717 </data> 8718 8719 <data name="IDS_HOW_TO_PLAY_ANVIL"> 8720 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*} 8721Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*} 8722All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*} 8723An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*} 8724Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*} 8725Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*} 8726There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*} 8727 </value> 8728 </data> 8729 8730 <data name="IDS_HOW_TO_PLAY_TRADING"> 8731 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*} 8732It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*} 8733You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*} 8734Trades usually involve buying or selling a number of items for emeralds.{*B*} 8735If you do not have the items required for a trade, the items are shown in red.{*B*} 8736 </value> 8737 </data> 8738 8739 <data name="IDS_HOW_TO_PLAY_ENDERCHEST"> 8740 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*} 8741All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. 8742 </value> 8743 </data> 8744 8745 <data name="IDS_VILLAGER_FARMER"> 8746 <value>Farmer</value> 8747 </data> 8748 8749 <data name="IDS_VILLAGER_LIBRARIAN"> 8750 <value>Librarian</value> 8751 </data> 8752 8753 <data name="IDS_VILLAGER_PRIEST"> 8754 <value>Priest</value> 8755 </data> 8756 8757 <data name="IDS_VILLAGER_SMITH"> 8758 <value>Blacksmith</value> 8759 </data> 8760 8761 <data name="IDS_VILLAGER_BUTCHER"> 8762 <value>Butcher</value> 8763 </data> 8764 8765 <data name="IDS_DESC_VILLAGER"> 8766 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value> 8767 </data> 8768 8769 <data name="IDS_CHEST_LARGE"> 8770 <value>Large Chest</value> 8771 </data> 8772 8773 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"> 8774 <value> 8775 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item. 8776 </value> 8777 </data> 8778 8779 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"> 8780 <value> 8781 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them. 8782 </value> 8783 </data> 8784 8785 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"> 8786 <value> 8787 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it. 8788 </value> 8789 </data> 8790 8791 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"> 8792 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value> 8793 </data> 8794 8795 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"> 8796 <value> 8797 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick. 8798 </value> 8799 </data> 8800 8801 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING"> 8802 <value> 8803 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail. 8804 </value> 8805 </data> 8806 8807 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"> 8808 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value> 8809 </data> 8810 8811 <data name="IDS_TOOLTIPS_CURE"> 8812 <value>Cure</value> 8813 </data> 8814</root>