the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "VillagerModel.h"
3#include "..\Minecraft.World\Mth.h"
4#include "ModelPart.h"
5
6
7void VillagerModel::_init(float g, float yOffset, int xTexSize, int yTexSize)
8{
9 head = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
10 head->setPos(0, 0 + yOffset, 0);
11 head->texOffs(0, 0)->addBox(-4, -10, -4, 8, 10, 8, g);
12
13 nose = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
14 nose->setPos(0, yOffset - 2, 0);
15 nose->texOffs(24, 0)->addBox(-1, -1, -6, 2, 4, 2, g);
16 head->addChild(nose);
17
18 body = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
19 body->setPos(0, 0 + yOffset, 0);
20 body->texOffs(16, 20)->addBox(-4, 0, -3, 8, 12, 6, g);
21 body->texOffs(0, 38)->addBox(-4, 0, -3, 8, 18, 6, g + 0.5f);
22
23 arms = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
24 arms->setPos(0, 0 + yOffset + 2, 0);
25 arms->texOffs(44, 22)->addBox(-6 - 2, -2, -2, 4, 8, 4, g);
26 arms->texOffs(44, 22)->addBox(6 - 2, -2, -2, 4, 8, 4, g);
27 arms->texOffs(40, 38)->addBox(-4, 2, -2, 8, 4, 4, g);
28
29 leg0 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
30 leg0->setPos(-2, 12 + yOffset, 0);
31 leg0->addBox(-2, 0, -2, 4, 12, 4, g); // Leg0
32
33 leg1 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
34 leg1->bMirror = true;
35 leg1->setPos(2, 12 + yOffset, 0);
36 leg1->addBox(-2, 0, -2, 4, 12, 4, g); // Leg1
37
38 // 4J added - compile now to avoid random performance hit first time cubes are rendered
39 // 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
40
41 head->compile(1.0f/16.0f);
42 body->compile(1.0f/16.0f);
43 arms->compile(1.0f/16.0f);
44 leg0->compile(1.0f/16.0f);
45 leg1->compile(1.0f/16.0f);
46}
47
48VillagerModel::VillagerModel(float g) : Model()
49{
50 _init(g, 0, 64, 64);
51}
52
53VillagerModel::VillagerModel(float g, float yOffset, int xTexSize, int yTexSize) : Model()
54{
55 _init(g, yOffset, xTexSize, yTexSize);
56}
57
58void VillagerModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
59{
60 setupAnim(time, r, bob, yRot, xRot, scale, entity);
61
62 head->render(scale,usecompiled);
63 body->render(scale,usecompiled);
64 leg0->render(scale,usecompiled);
65 leg1->render(scale,usecompiled);
66 arms->render(scale,usecompiled);
67}
68
69void VillagerModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
70{
71 head->yRot = yRot / (float) (180 / PI);
72 head->xRot = xRot / (float) (180 / PI);
73
74 arms->y = 3;
75 arms->z = -1;
76 arms->xRot = -0.75f;
77
78 leg0->xRot = ((float) Mth::cos(time * 0.6662f) * 1.4f) * r * 0.5f;
79 leg1->xRot = ((float) Mth::cos(time * 0.6662f + PI) * 1.4f) * r * 0.5f;
80 leg0->yRot = 0;
81 leg1->yRot = 0;
82}
83