the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "..\Minecraft.World\net.minecraft.world.entity.animal.h" 3#include "..\Minecraft.World\net.minecraft.world.level.tile.h" 4#include "VillagerGolemModel.h" 5#include "ModelPart.h" 6#include "TextureAtlas.h" 7#include "VillagerGolemRenderer.h" 8 9ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION = ResourceLocation(TN_MOB_VILLAGER_GOLEM); 10 11VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f) 12{ 13 golemModel = (VillagerGolemModel *) model; 14} 15 16void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a) 17{ 18 MobRenderer::render(mob, x, y, z, rot, a); 19} 20 21void VillagerGolemRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) 22{ 23 // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - 24 // do some casting around instead 25 shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); 26 MobRenderer::setupRotations(mob, bob, bodyRot, a); 27 if (mob->walkAnimSpeed < 0.01) return; 28 29 float p = 13; 30 float wp = mob->walkAnimPos - mob->walkAnimSpeed * (1 - a) + 6; 31 float triangleWave = (abs(fmod(wp ,p) - p * 0.5f) - p * 0.25f) / (p * 0.25f); 32 glRotatef(6.5f * triangleWave, 0, 0, 1); 33} 34 35ResourceLocation *VillagerGolemRenderer::getTextureLocation(shared_ptr<Entity> mob) 36{ 37 return &GOLEM_LOCATION; 38} 39 40void VillagerGolemRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a) 41{ 42 // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - 43 // do some casting around instead 44 shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); 45 MobRenderer::additionalRendering(mob, a); 46 if (mob->getOfferFlowerTick() == 0) return; 47 48 glEnable(GL_RESCALE_NORMAL); 49 glPushMatrix(); 50 51 // dont ask me how I got the flower into his hand. 52 glRotatef(5 + 180 * golemModel->arm0->xRot / PI, 1, 0, 0); 53 glTranslatef(-11 / 16.0f, 20 / 16.0f, -15 / 16.0f); 54 glRotatef(90, 1, 0, 0); 55 float s = 0.8f; 56 glScalef(s, -s, s); 57 58 if (SharedConstants::TEXTURE_LIGHTING) 59 { 60 int col = mob->getLightColor(a); 61 int u = col % 65536; 62 int v = col / 65536; 63 glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); 64 glColor4f(1, 1, 1, 1); 65 } 66 67 glColor4f(1, 1, 1, 1); 68 bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon 69 tileRenderer->renderTile(Tile::rose, 0, 1); 70 glPopMatrix(); 71 glDisable(GL_RESCALE_NORMAL); 72}