the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "ViewportCuller.h" 3#include "..\Minecraft.World\Mth.h" 4 5ViewportCuller::Face::Face(double x, double y, double z, float yRot, float xRot) 6{ 7 this->xc = x; 8 this->yc = y; 9 this->zc = z; 10 11 xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); 12 zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); 13 yd = -Mth::sin(xRot / 180 * PI); 14 15 cullOffs = xc*xd+yc*yd+zc*zd; 16} 17 18bool ViewportCuller::Face::inFront(double x, double y, double z, double r) 19{ 20 return x*xd+y*yd+z*zd>cullOffs-r; 21} 22 23bool ViewportCuller::Face::inFront(double x0, double y0, double z0, double x1, double y1, double z1) 24{ 25 if ( 26 x0*xd+y0*yd+z0*zd>cullOffs || 27 x1*xd+y0*yd+z0*zd>cullOffs || 28 x0*xd+y1*yd+z0*zd>cullOffs || 29 x1*xd+y1*yd+z0*zd>cullOffs || 30 x0*xd+y0*yd+z1*zd>cullOffs || 31 x1*xd+y0*yd+z1*zd>cullOffs || 32 x0*xd+y1*yd+z1*zd>cullOffs || 33 x1*xd+y1*yd+z1*zd>cullOffs 34 ) return true; 35 return false; 36} 37 38bool ViewportCuller::Face::fullyInFront(double x0, double y0, double z0, double x1, double y1, double z1) 39{ 40 if ( x0*xd+y0*yd+z0*zd<cullOffs || 41 x1*xd+y0*yd+z0*zd<cullOffs || 42 x0*xd+y1*yd+z0*zd<cullOffs || 43 x1*xd+y1*yd+z0*zd<cullOffs || 44 x0*xd+y0*yd+z1*zd<cullOffs || 45 x1*xd+y0*yd+z1*zd<cullOffs || 46 x0*xd+y1*yd+z1*zd<cullOffs || 47 x1*xd+y1*yd+z1*zd<cullOffs 48 ) return false; 49 return true; 50} 51 52ViewportCuller::ViewportCuller(shared_ptr<LivingEntity> mob, double fogDistance, float a) 53{ 54 float yRot = mob->yRotO+(mob->yRot-mob->yRotO)*a; 55 float xRot = mob->xRotO+(mob->xRot-mob->xRotO)*a; 56 57 double x = mob->xOld+(mob->x-mob->xOld)*a; 58 double y = mob->yOld+(mob->y-mob->yOld)*a; 59 double z = mob->zOld+(mob->z-mob->zOld)*a; 60 61 double xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); 62 double zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); 63 double yd = -Mth::sin(xRot / 180 * PI); 64 65 float xFov = 30; 66 float yFov = 45; 67 faces[0] = Face(x, y, z, yRot, xRot); 68 faces[1] = Face(x, y, z, yRot+xFov, xRot); 69 faces[2] = Face(x, y, z, yRot-xFov, xRot); 70 faces[3] = Face(x, y, z, yRot, xRot+yFov); 71 faces[4] = Face(x, y, z, yRot, xRot-yFov); 72 faces[5] = Face(x+xd*fogDistance, y+yd*fogDistance, z+zd*fogDistance, yRot+180, -xRot); 73} 74 75bool ViewportCuller::isVisible(AABB bb) 76{ 77 return cubeInFrustum(bb.x0, bb.y0, bb.z0, bb.x1, bb.y1, bb.z1); 78} 79 80bool ViewportCuller::cubeInFrustum(double x0, double y0, double z0, double x1, double y1, double z1) 81{ 82 x0-=xOff; 83 y0-=yOff; 84 z0-=zOff; 85 x1-=xOff; 86 y1-=yOff; 87 z1-=zOff; 88 double xd = (x1-x0)/2.0f; 89 double yd = (y1-y0)/2.0f; 90 double zd = (z1-z0)/2.0f; 91 92 double xc = x0+xd; 93 double yc = y0+yd; 94 double zc = z0+zd; 95 double r = _max(xd, yd, zd)*1.5f; 96 97 if (!faces[0].inFront(xc, yc, zc, r)) return false; 98 if (!faces[1].inFront(xc, yc, zc, r)) return false; 99 if (!faces[2].inFront(xc, yc, zc, r)) return false; 100 if (!faces[3].inFront(xc, yc, zc, r)) return false; 101 if (!faces[4].inFront(xc, yc, zc, r)) return false; 102 if (!faces[5].inFront(xc, yc, zc, r)) return false; 103 104 if (!faces[0].inFront(x0, y0, z0, x1, y1, z1)) return false; 105 if (!faces[1].inFront(x0, y0, z0, x1, y1, z1)) return false; 106 if (!faces[2].inFront(x0, y0, z0, x1, y1, z1)) return false; 107 if (!faces[3].inFront(x0, y0, z0, x1, y1, z1)) return false; 108 if (!faces[4].inFront(x0, y0, z0, x1, y1, z1)) return false; 109 if (!faces[5].inFront(x0, y0, z0, x1, y1, z1)) return false; 110 return true; 111 112} 113 114bool ViewportCuller::cubeFullyInFrustum(double x0, double y0, double z0, double x1, double y1, double z1) 115{ 116 x0-=xOff; 117 y0-=yOff; 118 z0-=zOff; 119 x1-=xOff; 120 y1-=yOff; 121 z1-=zOff; 122 123 double xd = (x1-x0)/2.0f; 124 double yd = (y1-y0)/2.0f; 125 double zd = (z1-z0)/2.0f; 126 127 double xc = x0+xd; 128 double yc = y0+yd; 129 double zc = z0+zd; 130 double r = _max(xd, yd, zd)*1.5f; 131 132 if (!faces[0].inFront(xc, yc, zc, r)) return false; 133 if (!faces[1].inFront(xc, yc, zc, r)) return false; 134 if (!faces[2].inFront(xc, yc, zc, r)) return false; 135 if (!faces[3].inFront(xc, yc, zc, r)) return false; 136 if (!faces[4].inFront(xc, yc, zc, r)) return false; 137 if (!faces[5].inFront(xc, yc, zc, r)) return false; 138 139 140 if (!faces[0].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; 141 if (!faces[1].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; 142 if (!faces[2].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; 143 if (!faces[3].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; 144 if (!faces[4].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; 145 if (!faces[5].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; 146 return true; 147} 148 149double ViewportCuller::_max(double a, double b, double c) 150{ 151 return (a>b?a>c?c:a:b>c?b:c); 152} 153 154void ViewportCuller::prepare(double xOff, double yOff, double zOff) 155{ 156 this->xOff = xOff; 157 this->yOff = yOff; 158 this->zOff = zOff; 159}