the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "TntRenderer.h"
3#include "TextureAtlas.h"
4#include "TileRenderer.h"
5#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
6#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
7
8TntRenderer::TntRenderer()
9{
10 renderer = new TileRenderer();
11 this->shadowRadius = 0.5f;
12}
13
14void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z, float rot, float a)
15{
16 // 4J - dynamic cast required because we aren't using templates/generics in our version
17 shared_ptr<PrimedTnt> tnt = dynamic_pointer_cast<PrimedTnt>(_tnt);
18
19 glPushMatrix();
20 glTranslatef((float) x, (float) y, (float) z);
21 if (tnt->life - a + 1 < 10)
22 {
23 float g = 1 - ((tnt->life - a + 1) / 10.0f);
24 if (g < 0) g = 0;
25 if (g > 1) g = 1;
26 g = g * g;
27 g = g * g;
28 float s = 1.0f + g * 0.3f;
29 glScalef(s, s, s);
30 }
31
32 float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
33 bindTexture(tnt);
34 // 4J - change brought forward from 1.8.2
35 float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a);
36 renderer->renderTile(Tile::tnt, 0, brightness);
37 if (tnt->life / 5 % 2 == 0)
38 {
39 glDisable(GL_TEXTURE_2D);
40 glDisable(GL_LIGHTING);
41 glEnable(GL_BLEND);
42 glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
43 glColor4f(1, 1, 1, br);
44 renderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
45 renderer->renderTile(Tile::tnt, 0, 1);
46 renderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
47 glColor4f(1, 1, 1, 1);
48 glDisable(GL_BLEND);
49 glEnable(GL_LIGHTING);
50 glEnable(GL_TEXTURE_2D);
51 }
52 glPopMatrix();
53}
54
55ResourceLocation *TntRenderer::getTextureLocation(shared_ptr<Entity> mob)
56{
57 return &TextureAtlas::LOCATION_BLOCKS;
58}