the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Textures.h" 3#include "ResourceLocation.h" 4 5class TileEntityRenderDispatcher; 6class TileEntity; 7class Level; 8class Font; 9 10class TileEntityRenderer 11{ 12protected: 13 TileEntityRenderDispatcher *tileEntityRenderDispatcher; 14public: 15 virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled 16 virtual void onNewLevel(Level *level) {} 17protected: 18 void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int 19 void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to int 20private: 21 Level *getLevel(); 22public: 23 virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher); 24 Font *getFont(); 25};