the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "TileEntityRenderer.h"
3#include "TileEntityRenderDispatcher.h"
4
5void TileEntityRenderer::bindTexture(ResourceLocation *location)
6{
7 Textures *t = tileEntityRenderDispatcher->textures;
8 if(t != NULL) t->bind(t->loadTexture(location->getTexture()));
9}
10
11void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location)
12{
13 Textures *t = tileEntityRenderDispatcher->textures;
14 if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
15}
16
17Level *TileEntityRenderer::getLevel()
18{
19 return tileEntityRenderDispatcher->level;
20}
21
22void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)
23{
24 this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
25}
26
27Font *TileEntityRenderer::getFont()
28{
29 return tileEntityRenderDispatcher->getFont();
30}