the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "TileEntityRenderer.h" 3#include "TileEntityRenderDispatcher.h" 4 5void TileEntityRenderer::bindTexture(ResourceLocation *location) 6{ 7 Textures *t = tileEntityRenderDispatcher->textures; 8 if(t != NULL) t->bind(t->loadTexture(location->getTexture())); 9} 10 11void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location) 12{ 13 Textures *t = tileEntityRenderDispatcher->textures; 14 if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture())); 15} 16 17Level *TileEntityRenderer::getLevel() 18{ 19 return tileEntityRenderDispatcher->level; 20} 21 22void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher) 23{ 24 this->tileEntityRenderDispatcher = tileEntityRenderDispatcher; 25} 26 27Font *TileEntityRenderer::getFont() 28{ 29 return tileEntityRenderDispatcher->getFont(); 30}