the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "TexturePack.h" 3 4wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= NULL*/) 5{ 6 wstring wDrive; 7#ifdef _XBOX 8 if(bTitleUpdateTexture) 9 { 10 // Make the content package point to to the UPDATE: drive is needed 11#ifdef _TU_BUILD 12 wDrive=L"UPDATE:\\"; 13#else 14 15 wDrive=L"GAME:\\res\\TitleUpdate\\"; 16#endif 17 } 18 else 19 { 20 wDrive=L"GAME:\\"; 21 } 22#else 23 24#ifdef __PS3__ 25 26 // 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween) 27 char *pchUsrDir=NULL; 28 if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=NULL) 29 { 30 pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName); 31 wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir)); 32 33 if(bTitleUpdateTexture) 34 { 35 wDrive= wstr + L"\\Common\\res\\TitleUpdate\\"; 36 37 } 38 else 39 { 40 wDrive= wstr + L"/Common/"; 41 } 42 } 43 else 44 { 45 pchUsrDir=getUsrDirPath(); 46 47 wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir)); 48 49 if(bTitleUpdateTexture) 50 { 51 // Make the content package point to to the UPDATE: drive is needed 52 wDrive= wstr + L"\\Common\\res\\TitleUpdate\\"; 53 } 54 else 55 { 56 wDrive= wstr + L"/Common/"; 57 } 58 } 59 60#elif __PSVITA__ 61 char *pchUsrDir="";//getUsrDirPath(); 62 wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir)); 63 64 if(bTitleUpdateTexture) 65 { 66 // Make the content package point to to the UPDATE: drive is needed 67 wDrive= wstr + L"Common\\res\\TitleUpdate\\"; 68 } 69 else 70 { 71 wDrive= wstr + L"Common\\"; 72 } 73#else 74 if(bTitleUpdateTexture) 75 { 76 // Make the content package point to to the UPDATE: drive is needed 77 wDrive=L"Common\\res\\TitleUpdate\\"; 78 } 79 else 80 { 81 wDrive=L"Common/"; 82 } 83#endif 84#endif 85 86 return wDrive; 87}