the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Particle.h"
3class Tile;
4
5class TerrainParticle : public Particle
6{
7public:
8 virtual eINSTANCEOF GetType() { return eType_TERRAINPARTICLE; }
9private:
10 Tile *tile;
11
12public:
13 TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures);
14 shared_ptr<TerrainParticle> init(int x, int y, int z, int data); // 4J - added data parameter
15 shared_ptr<TerrainParticle> init(int data);
16 virtual int getParticleTexture();
17 virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
18};