the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Particle.h"
3class Entity;
4
5class TakeAnimationParticle : public Particle
6{
7public:
8 virtual eINSTANCEOF GetType() { return eType_TAKEANIMATIONPARTICLE; }
9private:
10 shared_ptr<Entity> item;
11 shared_ptr<Entity> target;
12 int life;
13 int lifeTime;
14 float yOffs;
15
16public:
17 TakeAnimationParticle(Level *level, shared_ptr<Entity> item, shared_ptr<Entity> target, float yOffs);
18 ~TakeAnimationParticle();
19 virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
20 virtual void tick();
21 virtual int getParticleTexture();
22};