the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "SquidRenderer.h"
3#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
4
5ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
6
7SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
8{
9}
10
11void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
12{
13 MobRenderer::render(mob, x, y, z, rot, a);
14}
15
16void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
17{
18 // 4J - dynamic cast required because we aren't using templates/generics in our version
19 shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
20
21 float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a);
22 float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a);
23
24 glTranslatef(0, 0.5f, 0);
25 glRotatef(180 - bodyRot, 0, 1, 0);
26 glRotatef(bodyXRot, 1, 0, 0);
27 glRotatef(bodyZRot, 0, 1, 0);
28 glTranslatef(0, -1.2f, 0);
29}
30
31float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
32{
33 // 4J - dynamic cast required because we aren't using templates/generics in our version
34 shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
35
36 return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;
37}
38
39ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob)
40{
41 return &SQUID_LOCATION;
42}