the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "SnowmanModel.h"
3#include "..\Minecraft.World\Mth.h"
4#include "ModelPart.h"
5
6SnowManModel::SnowManModel() : Model()
7{
8 float yOffset = 4;
9 float g = 0;
10
11 head = (new ModelPart(this, 0, 0))->setTexSize(64, 64);
12 head->addBox(-4, -8, -4, 8, 8, 8, g - 0.5f); // head
13 head->setPos(0, 0 + yOffset, 0);
14
15 arm1 = (new ModelPart(this, 32, 0))->setTexSize(64, 64);
16 arm1->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm
17 arm1->setPos(0, 0 + yOffset + 9 - 7, 0);
18
19 arm2 = (new ModelPart(this, 32, 0))->setTexSize(64, 64);
20 arm2->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm
21 arm2->setPos(0, 0 + yOffset + 9 - 7, 0);
22
23 piece1 = (new ModelPart(this, 0, 16))->setTexSize(64, 64);
24 piece1->addBox(-5, -10, -5, 10, 10, 10, g - 0.5f); // upper body
25 piece1->setPos(0, 0 + yOffset + 9, 0);
26
27 piece2 = (new ModelPart(this, 0, 36))->setTexSize(64, 64);
28 piece2->addBox(-6, -12, -6, 12, 12, 12, g - 0.5f); // lower body
29 piece2->setPos(0, 0 + yOffset + 20, 0);
30
31 // 4J added - compile now to avoid random performance hit first time cubes are rendered
32 head->compile(1.0f/16.0f);
33 arm1->compile(1.0f/16.0f);
34 arm2->compile(1.0f/16.0f);
35 piece1->compile(1.0f/16.0f);
36 piece2->compile(1.0f/16.0f);
37}
38
39void SnowManModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
40{
41 Model::setupAnim(time, r, bob, yRot, xRot, scale, entity);
42 head->yRot = yRot / (float) (180 / PI);
43 head->xRot = xRot / (float) (180 / PI);
44 piece1->yRot = (yRot / (float) (180 / PI)) * 0.25f;
45
46 float s = Mth::sin(piece1->yRot);
47 float c = Mth::cos(piece1->yRot);
48
49 arm1->zRot = 1;
50 arm2->zRot = -1;
51 arm1->yRot = 0 + piece1->yRot;
52 arm2->yRot = PI + piece1->yRot;
53
54 arm1->x = (c) * 5;
55 arm1->z = (-s) * 5;
56
57 arm2->x = (-c) * 5;
58 arm2->z = (s) * 5;
59}
60
61void SnowManModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
62{
63 setupAnim(time, r, bob, yRot, xRot, scale, entity);
64
65 piece1->render(scale,usecompiled);
66 piece2->render(scale,usecompiled);
67 head->render(scale,usecompiled);
68 arm1->render(scale,usecompiled);
69 arm2->render(scale,usecompiled);
70}
71
72