the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "SnowmanModel.h" 3#include "..\Minecraft.World\Mth.h" 4#include "ModelPart.h" 5 6SnowManModel::SnowManModel() : Model() 7{ 8 float yOffset = 4; 9 float g = 0; 10 11 head = (new ModelPart(this, 0, 0))->setTexSize(64, 64); 12 head->addBox(-4, -8, -4, 8, 8, 8, g - 0.5f); // head 13 head->setPos(0, 0 + yOffset, 0); 14 15 arm1 = (new ModelPart(this, 32, 0))->setTexSize(64, 64); 16 arm1->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm 17 arm1->setPos(0, 0 + yOffset + 9 - 7, 0); 18 19 arm2 = (new ModelPart(this, 32, 0))->setTexSize(64, 64); 20 arm2->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm 21 arm2->setPos(0, 0 + yOffset + 9 - 7, 0); 22 23 piece1 = (new ModelPart(this, 0, 16))->setTexSize(64, 64); 24 piece1->addBox(-5, -10, -5, 10, 10, 10, g - 0.5f); // upper body 25 piece1->setPos(0, 0 + yOffset + 9, 0); 26 27 piece2 = (new ModelPart(this, 0, 36))->setTexSize(64, 64); 28 piece2->addBox(-6, -12, -6, 12, 12, 12, g - 0.5f); // lower body 29 piece2->setPos(0, 0 + yOffset + 20, 0); 30 31 // 4J added - compile now to avoid random performance hit first time cubes are rendered 32 head->compile(1.0f/16.0f); 33 arm1->compile(1.0f/16.0f); 34 arm2->compile(1.0f/16.0f); 35 piece1->compile(1.0f/16.0f); 36 piece2->compile(1.0f/16.0f); 37} 38 39void SnowManModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim) 40{ 41 Model::setupAnim(time, r, bob, yRot, xRot, scale, entity); 42 head->yRot = yRot / (float) (180 / PI); 43 head->xRot = xRot / (float) (180 / PI); 44 piece1->yRot = (yRot / (float) (180 / PI)) * 0.25f; 45 46 float s = Mth::sin(piece1->yRot); 47 float c = Mth::cos(piece1->yRot); 48 49 arm1->zRot = 1; 50 arm2->zRot = -1; 51 arm1->yRot = 0 + piece1->yRot; 52 arm2->yRot = PI + piece1->yRot; 53 54 arm1->x = (c) * 5; 55 arm1->z = (-s) * 5; 56 57 arm2->x = (-c) * 5; 58 arm2->z = (s) * 5; 59} 60 61void SnowManModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) 62{ 63 setupAnim(time, r, bob, yRot, xRot, scale, entity); 64 65 piece1->render(scale,usecompiled); 66 piece2->render(scale,usecompiled); 67 head->render(scale,usecompiled); 68 arm1->render(scale,usecompiled); 69 arm2->render(scale,usecompiled); 70} 71 72