the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\JavaMath.h"
3#include "SmokeParticle.h"
4
5void SmokeParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale)
6{
7 xd *= 0.1f;
8 yd *= 0.1f;
9 zd *= 0.1f;
10 xd += xa;
11 yd += ya;
12 zd += za;
13
14 //rCol = gCol = bCol = (float) (Math::random() * 0.3f);
15
16 float br = Math::random();
17 unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Smoke );
18 int r = (colour>>16)&0xFF;
19 int g = (colour>>8)&0xFF;
20 int b = colour&0xFF;
21 rCol = (r/255.0f)*br;
22 gCol = (g/255.0f)*br;
23 bCol = (b/255.0f)*br;
24
25 size *= 0.75f;
26 size *= scale;
27 oSize = size;
28
29 lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
30 lifetime = (int) (lifetime * scale);
31 noPhysics = false;
32}
33
34SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0)
35{
36 init(level, x, y, z, xa, ya, za, 1);
37}
38
39SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0)
40{
41 init(level, x, y, z, xa, ya, za, scale);
42}
43
44void SmokeParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
45{
46 float l = ((age + a) / lifetime) * 32;
47 if (l < 0) l = 0;
48 if (l > 1) l = 1;
49
50 size = oSize * l;
51 Particle::render(t, a, xa, ya, za, xa2, za2);
52}
53
54void SmokeParticle::tick()
55{
56 xo = x;
57 yo = y;
58 zo = z;
59
60 if (age++ >= lifetime) remove();
61
62 setMiscTex(7 - age * 8 / lifetime);
63
64 yd += 0.004;
65 move(xd, yd, zd);
66 if (y == yo)
67 {
68 xd *= 1.1;
69 zd *= 1.1;
70 }
71 xd *= 0.96f;
72 yd *= 0.96f;
73 zd *= 0.96f;
74
75 if (onGround)
76 {
77 xd *= 0.7f;
78 zd *= 0.7f;
79 }
80}