the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "..\Minecraft.World\JavaMath.h" 3#include "SmokeParticle.h" 4 5void SmokeParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) 6{ 7 xd *= 0.1f; 8 yd *= 0.1f; 9 zd *= 0.1f; 10 xd += xa; 11 yd += ya; 12 zd += za; 13 14 //rCol = gCol = bCol = (float) (Math::random() * 0.3f); 15 16 float br = Math::random(); 17 unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Smoke ); 18 int r = (colour>>16)&0xFF; 19 int g = (colour>>8)&0xFF; 20 int b = colour&0xFF; 21 rCol = (r/255.0f)*br; 22 gCol = (g/255.0f)*br; 23 bCol = (b/255.0f)*br; 24 25 size *= 0.75f; 26 size *= scale; 27 oSize = size; 28 29 lifetime = (int) (8 / (Math::random() * 0.8 + 0.2)); 30 lifetime = (int) (lifetime * scale); 31 noPhysics = false; 32} 33 34SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0) 35{ 36 init(level, x, y, z, xa, ya, za, 1); 37} 38 39SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0) 40{ 41 init(level, x, y, z, xa, ya, za, scale); 42} 43 44void SmokeParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) 45{ 46 float l = ((age + a) / lifetime) * 32; 47 if (l < 0) l = 0; 48 if (l > 1) l = 1; 49 50 size = oSize * l; 51 Particle::render(t, a, xa, ya, za, xa2, za2); 52} 53 54void SmokeParticle::tick() 55{ 56 xo = x; 57 yo = y; 58 zo = z; 59 60 if (age++ >= lifetime) remove(); 61 62 setMiscTex(7 - age * 8 / lifetime); 63 64 yd += 0.004; 65 move(xd, yd, zd); 66 if (y == yo) 67 { 68 xd *= 1.1; 69 zd *= 1.1; 70 } 71 xd *= 0.96f; 72 yd *= 0.96f; 73 zd *= 0.96f; 74 75 if (onGround) 76 { 77 xd *= 0.7f; 78 zd *= 0.7f; 79 } 80}