the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "SlimeRenderer.h" 3#include "..\Minecraft.World\net.minecraft.world.entity.monster.h" 4 5ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME); 6 7SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow) 8{ 9 this->armor = armor; 10} 11 12int SlimeRenderer::prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a) 13{ 14 // 4J - dynamic cast required because we aren't using templates/generics in our version 15 shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime); 16 17 if (slime->isInvisible()) 18 { 19 return 0; 20 } 21 if (layer == 0) 22 { 23 setArmor(armor); 24 25 glEnable(GL_NORMALIZE); 26 glEnable(GL_BLEND); 27 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 28 29 return 1; 30 } 31 if (layer == 1) 32 { 33 glDisable(GL_BLEND); 34 glColor4f(1, 1, 1, 1); 35 } 36 return -1; 37} 38 39void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a) 40{ 41 // 4J - dynamic cast required because we aren't using templates/generics in our version 42 shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime); 43 44 float size = (float) slime->getSize(); 45 float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); 46 float w = 1 / (ss + 1); 47 glScalef(w * size, 1 / w * size, w * size); 48} 49 50ResourceLocation *SlimeRenderer::getTextureLocation(shared_ptr<Entity> mob) 51{ 52 return &SLIME_LOCATION; 53}