the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "TileEntityRenderer.h"
4
5class SkeletonHeadModel;
6
7class SkullTileRenderer : public TileEntityRenderer
8{
9public:
10 static SkullTileRenderer *instance;
11
12private:
13 static ResourceLocation SKELETON_LOCATION;
14 static ResourceLocation WITHER_SKELETON_LOCATION;
15 static ResourceLocation ZOMBIE_LOCATION;
16 static ResourceLocation CREEPER_LOCATION;
17
18 // note: this head fits most mobs, just change texture
19 SkeletonHeadModel *skeletonModel;
20 SkeletonHeadModel *zombieModel;
21
22public:
23 SkullTileRenderer();
24 ~SkullTileRenderer();
25
26 void render(shared_ptr<TileEntity> skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled = true);
27 void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
28 void renderSkull(float x, float y, float z, int face, float rot, int type, const wstring &extra);
29};