the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "SkullTileRenderer.h"
3#include "SkeletonHeadModel.h"
4#include "PlayerRenderer.h"
5#include "..\Minecraft.World\SkullTileEntity.h"
6#include "..\Minecraft.World\net.minecraft.h"
7#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
8
9SkullTileRenderer *SkullTileRenderer::instance = NULL;
10
11ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
12ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
13ResourceLocation SkullTileRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_MOB_ZOMBIE);
14ResourceLocation SkullTileRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_CREEPER);
15
16SkullTileRenderer::SkullTileRenderer()
17{
18 skeletonModel = new SkeletonHeadModel(0, 0, 64, 32);
19 zombieModel = new SkeletonHeadModel(0, 0, 64, 64);
20}
21
22SkullTileRenderer::~SkullTileRenderer()
23{
24 delete skeletonModel;
25 delete zombieModel;
26}
27
28void SkullTileRenderer::render(shared_ptr<TileEntity> _skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
29{
30 shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(_skull);
31 renderSkull((float) x, (float) y, (float) z, skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType());
32}
33
34void SkullTileRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)
35{
36 TileEntityRenderer::init(tileEntityRenderDispatcher);
37 instance = this;
38}
39
40void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float rot, int type, const wstring &extra)
41{
42 Model *model = skeletonModel;
43
44 switch (type)
45 {
46 case SkullTileEntity::TYPE_WITHER:
47 bindTexture(&WITHER_SKELETON_LOCATION);
48 break;
49 case SkullTileEntity::TYPE_ZOMBIE:
50 bindTexture(&ZOMBIE_LOCATION);
51 //model = zombieModel;
52 break;
53 case SkullTileEntity::TYPE_CHAR:
54 //if (!extra.empty())
55 //{
56 // wstring url = "http://skins.minecraft.net/MinecraftSkins/" + StringUtil.stripColor(extra) + ".png";
57
58 // if (!instance->tileEntityRenderDispatcher->textures->hasHttpTexture(url))
59 // {
60 // instance->tileEntityRenderDispatcher->textures->addHttpTexture(url, new MobSkinTextureProcessor());
61 // }
62
63 // bindTexture(url, "/mob/char.png");
64 //}
65 //else
66 {
67 bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
68 }
69 break;
70 case SkullTileEntity::TYPE_CREEPER:
71 bindTexture(&CREEPER_LOCATION);
72 break;
73 case SkullTileEntity::TYPE_SKELETON:
74 default:
75 bindTexture(&SKELETON_LOCATION);
76 break;
77 }
78
79 glPushMatrix();
80 glDisable(GL_CULL_FACE);
81
82 if (face != Facing::UP)
83 {
84 switch (face)
85 {
86 case Facing::NORTH:
87 glTranslatef(x + 0.5f, y + .25f, z + 0.74f);
88 break;
89 case Facing::SOUTH:
90 glTranslatef(x + 0.5f, y + .25f, z + 0.26f);
91 rot = 180.0f;
92 break;
93 case Facing::WEST:
94 glTranslatef(x + 0.74f, y + .25f, z + 0.5f);
95 rot = 270.0f;
96 break;
97 case Facing::EAST:
98 default:
99 glTranslatef(x + 0.26f, y + .25f, z + 0.5f);
100 rot = 90.0f;
101 break;
102 }
103 }
104 else
105 {
106 glTranslatef(x + 0.5f, y, z + 0.5f);
107 }
108
109 float scale = 1 / 16.0f;
110 glEnable(GL_RESCALE_NORMAL);
111 glScalef(-1, -1, 1);
112
113 glEnable(GL_ALPHA_TEST);
114
115 model->render(nullptr, 0, 0, 0, rot, 0, scale,true);
116
117 glPopMatrix();
118}