1#pragma once 2 3enum eBodyPart 4{ 5 eBodyPart_Unknown=0, 6 eBodyPart_Head, 7 eBodyPart_Body, 8 eBodyPart_Arm0, 9 eBodyPart_Arm1, 10 eBodyPart_Leg0, 11 eBodyPart_Leg1, 12}; 13 14typedef struct 15{ 16 eBodyPart ePart; 17 float fX,fY,fZ,fW,fH,fD,fU,fV; 18} 19SKIN_BOX;