the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
3#include "SheepModel.h"
4#include "ModelPart.h"
5
6SheepModel::SheepModel() : QuadrupedModel(12, 0)
7{
8 headXRot = 0.0f;
9
10 head = new ModelPart(this, 0, 0);
11 head->addBox(-3, -4, -6, 6, 6, 8, 0); // Head
12 head->setPos(0, 12-6, -8);
13
14 body = new ModelPart(this, 28, 8);
15 body->addBox(-4, -10, -7, 8, 16, 6, 0); // Body
16 body->setPos(0, 11+6-12, 2);
17
18 // 4J added - compile now to avoid random performance hit first time cubes are rendered
19 head->compile(1.0f/16.0f);
20 body->compile(1.0f/16.0f);
21}
22
23void SheepModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
24{
25 QuadrupedModel::prepareMobModel(mob, time, r, a);
26
27 shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob);
28 head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f;
29 headXRot = sheep->getHeadEatAngleScale(a);
30}
31
32void SheepModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
33{
34 QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale, entity);
35
36 head->xRot = headXRot;
37}