the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
3#include "SheepFurModel.h"
4#include "ModelPart.h"
5
6SheepFurModel::SheepFurModel() : QuadrupedModel(12, 0)
7{
8 headXRot = 0.0f;
9
10 head = new ModelPart(this, 0, 0);
11 head->addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head
12 head->setPos(0, 12 - 6, -8);
13
14 body = new ModelPart(this, 28, 8);
15 body->addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body
16 body->setPos(0, 11 + 6 - 12, 2);
17
18 float g = 0.5f;
19 leg0 = new ModelPart(this, 0, 16);
20 leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
21 leg0->setPos(-3, 18 + 6 - 12, 7);
22
23 leg1 = new ModelPart(this, 0, 16);
24 leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
25 leg1->setPos(3, 18 + 6 - 12, 7);
26
27 leg2 = new ModelPart(this, 0, 16);
28 leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
29 leg2->setPos(-3, 18 + 6 - 12, -5);
30
31 leg3 = new ModelPart(this, 0, 16);
32 leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
33 leg3->setPos(3, 18 + 6 - 12, -5);
34
35 // 4J added - compile now to avoid random performance hit first time cubes are rendered
36 head->compile(1.0f/16.0f);
37 body->compile(1.0f/16.0f);
38 leg0->compile(1.0f/16.0f);
39 leg1->compile(1.0f/16.0f);
40 leg2->compile(1.0f/16.0f);
41 leg3->compile(1.0f/16.0f);
42}
43
44void SheepFurModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
45{
46 QuadrupedModel::prepareMobModel(mob, time, r, a);
47
48 shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob);
49 head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f;
50 headXRot = sheep->getHeadEatAngleScale(a);
51}
52
53void SheepFurModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
54{
55 QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale, entity);
56 head->xRot = headXRot;
57}